Professional Documents
Culture Documents
1.The teacher would find or create a typing game which shows pictures of certain animals in various stages of their lives. The
pictures of the animals would have the corresponding names to their life cycles. A sample program code for the picture attached
below is =IF(N9="TADPOLE"; "CORRECT";"")
2.Before the activity, the teacher would choose a time limit for the student to attempt the activity. It is recommended to use 5
minutes as the initial time and lessen the time frame if the students learn to type faster than before.
3. The teacher would then explain to the student that the pictures would be animals in different stages. This is to give the student an
understanding on the background and nature of the activity.
4. The student would then type as fast as they could to copy the word provided on the computer screen. A “CORRECT” message may
be used to inform the student that they have correctly answered the portion.
5. Once the time limit is reached, the score of the student will be given by the teacher
6. The typed words may be explained afterwards as a supplementary learning for the activity.
Figure 1.2. A sample of the program after being correctly answered by the student.
1.The teacher would provide the child with various play money, both bills and coins.
2.The teacher would then display items to the child. This activity may be conducted with the products being individual or grouped.
3.The student would then attempt to buy the products with the play money and must be able to compute the correct number of
change, if necessary.
5.This activity may start with items below Php.10 but may increase with items priced by the hundreds.
Subject/ Learning Area 1.1 : Science Subject/ Learning Area 2.1 : Mathematics
Grade. Level :2 Grade. Level :2
Theme/ Topic : Body Parts of the Human Being Theme/ Topic : Subtraction, Addition, Money recognition
and usage
Skills : Identify the different body parts of a human being
and be able to type name of the body part. using a Skills : Identify the different formats and dividends
computer. of money and learn how to purchase
properly.
Subject/ Learning Area 1.2 : Mathematics Subject/ Learning Area 2.2: Science
Grade. Level : Kindergarten Grade. Level :1
Skills : Identify the different kinds of basic shapes Skills : The student must be able to properly
and be able to type using a computer. choose the parts of a balanced diet and
make a combination which can fit the
budget given.
What is the significance of providing developmentally appropriate play-based learning activities and materials to young children?
A child’s mind is innovative and creative, and the teaching process must also be as such. Using play-based learning activities would make the child learn in a
way they would not become bored due to a potential reward or goal. This would ultimately make the child yearn to play these activities again and creates an
avenue to increase the difficulty of the activity to both teach and challenge the student.