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Wood Elf - Moon Druid 4
Wood Elf - Moon Druid 4
INSPIRATION
STRENGTH
16 +3 35
Defining Event - I saved people
during a natural disaster.
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Trait - If someone is in trouble, I'm
always ready to lend help.
10 PERSONALITY TRAITS
+3
+3
+1
Dexterity
Constitution
27 dignity and respect.
+1
+3
Acrobatics (Dex) Total 4d8 SUCCESSES Secretly, I believe things would be better if I were a
tyrant ruling over the land.
13 ●
+6
Animal Handling (Wis) 4 FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)
+1
-1
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Elf***
Scimitar +5 1d6+3Pier *Ability Score - Dexterity +2
Insight (Wis)
*Size - Medium
12 ●
+6
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Keen Senses - Perception(Wis)
-1
Intimidation (Cha) P.Spray C14 1d12Poiso *Fey Ancestry - Advantage vs. Charm Effects and Immunity vs. Sleep
*Trance - 4 hours = 8 hours rest
*Languages - Common and Elvish
Investigation (Int)
***Subrace - Wood Elf***
WISDOM +1
*Ability Score - Wisdom +1
P.Flame +6 1d8Fire *Elf Weapon Training - Longsword, Shortsword, Longbow and Shortbow
Medicine (Wis)
+4 *Fleet of Foot - Speed = 35'
+4 ●
+3
Nature (Int) Poison Spray - 10' 1 target takes 1d12
*Mask of the Wild - you may attempt to Hide when lightly obscured by foliage or other
natural phenomena (ex. snow, rain, etc).
--==Background==--
***Background - Folk Hero***
●
+6
Perception (Wis) Poison damage or makes a Constitution *Skills - Animal Handling(Wis) and Survival(Wis)
*Tools - Alchemist's Supplies and Vehicles(land)
15+3 save to negate.
Performance (Cha)
-1 --==Class==--
***Class - Druid***
*Ability Score - Wisdom +2
Persuasion (Cha)
*Hit Dice - 4d8
CHARISMA -1
Produce Flame - 30' 1 target ranged *Armor - Light, Medium and Shields(Druids will not wear armor or shields made of metal)
*Weapons - Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles,
+1
Religion (Int)
spell attack for 1d8 Fire damage. Slings and Spears
*Tools - Herbalism Kit
-1 +3
Sleight of Hand (Dex) Wild Shape(2/day - 2 hours - CR1 - no
*Saving Throws - Intelligence and Wisdom
*Prepared Spells(8)
*Ritual Casting - you may cast any Prepared Spell with the "Ritual" tag as a Ritual without
expending a Spell Slot, an additional 10 minutes are required to do so.
*Wild Shape(2/day - 2 hours - CR1/2 - no flying speed) - you may transform into a Beast as
+3
Stealth (Dex) flying speed) Brown Bear, Lion, Tiger, an Action for 1/2 Druid level hours(rounded down), reverting to normal is a Bonus Action,
you automatically revert if you are Unconcious, at 0 Hit Points or Dead. (2nd level = CR1/4
8 Dire Wolf, Giant Octopus, Giant Spider beast no flying or swimming speed, 4th level = CR1/2 no flying speed and 8th level = CR1
●
+6
Survival (Wis) when in Beast Form your stats are replaced by the Beast's Stats except for Intelligence,
Wisdom and Charisma, you retain your Saving Throws and also gain those of the Beast, if
your bonus for a skill is higher than the Beast's you may use your own. you gain the Beasts
Hit Points and Hit Dice, when you revert you return to the Hit Points you had before Wild
SKILLS ATTACKS & SPELLCASTING Shaping unless you are reduced past 0 Hit Points in which case you subtract damage
below 0 from your characters Hit Points. you cannot cast spells, speak or do any action that
requires hands while in Beast Form, you may continue to Concentrate on a spell you
already have casted. you retain any benefits of your Race and Class if your new form is
capable of using it, but special senses such as Darkvision may not be used in Beast Form
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid
Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Poison Spray
Produce Flame
Guidance
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Cure Wounds
● Healing Word
4
Thunderwave
● Entangle
SPELLS KNOWN
Faerie Fire
● Fog Cloud
Animal Friendship
2 3
Barkskin
● Flame Blade
● Hold Person
5
Flaming Sphere
Moon Beam
9
Heat Metal
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.