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BLOCKS OF TIME IN NUMERACY

Teacher: Kinder:
Content Focus: MY FAMILY PROVIDES MY SHELTER. Week : 14 Day 1

Blocks of Time COMPETENCY ACTIVITY/ACTIVITIES


Transition Work Period 2 Mga Baki sa May Sapa
Mga baki sa may sapa Malipayon sila
Usa ka baki Duha ka baki kusog nga mokanta
Tulo ka baki Upat ka baki Lima ka baki Malipayon sila
O! Gakgakgak, O! Gakgakgak O! Galigaligak
WORK PERIOD 2 Number Hunt Number Hunt
(40 minutes) Competencies: Procedure:
09:55-10:35 02:55- 02:35 • Recognize and identify numerals 0 to 10 (MKC-00-2) 1. Give each learner a number chart.
 Count objects with one-toone correspondence up to 2. Ask the learners to identify the numerals 0-10 in the number chart.
TEACHER SUPERVISED ACTIVITY (The quantities of 10 (MKC-00-7) 3. Ask the learners to look for all the numeral 4 and shade them with the colored
teacher moves from one group to  Read and write numerals 0 to 10 (MKC-00-3) marker.
another in facilitating the TSA Compare two groups of objects to decide which is more 4. Ask the learners to count how many numeral 4s are there in each column and
spending 6-7 minutes per group) or less, or if they are equal -Identify sets with one more or write down the total on the blank space at the bottom of each column.
one less element (MKC-00-8) 5. Ask the learners to say what he/she observes about the totals in each column
(They are all equal).
Learning Checkpoint Recognize the numeral 4 and count how many there are

Independent Activity 1. TSA (1st group for TSA) 1. TSA (1st group for TSA)
2. Lift the Bowl (concrete quantities of 4) Lift the Bowl 2. Lift the Bowl (concrete quantities of 4)
(concrete quantities of 5) Competencies: Procedure:
• Combine elements of two sets using concrete objects to 1. Ask the learners to combine the different concrete objects such us pebbles, beads,
represent the concept of addition (MKAT-00-3) or sticks
• Add quantities up to 10 using concrete objects (MKAT - 2. Ask the learners to put the concrete objects in a bowl or cup with corresponding
00-8) numbers
• Use a variety of materials and communicate strategies 3. Ask the learners to count the concrete objects in the bowl or cup Game proceeds
used to determine answers to addition and subtraction as the Hand Game but bowls are used for separating quantities. Note: Some learners
problems listened to (MKAT-00-10) will need to work within a small group or one-on-one with the teacher to help them
3. Writing numerals 0 to 4 focus. This will also help teachers closely monitor and assist a specific learner
Competencies: complete this activity. Use different counters from time to time.
• Read and write numerals 0 to 10 (MKC-00-3) 3. Writing numerals 0 to 4
• Pagbakat, pagkopya ng larawan, hugis, at titik (KPKFM- Procedure:
00-1.4) 1. Ask the learners to trace the sandpaper numerals with their index and middle
4. Number 4 mosaic 4. Number concentration (matching fingers together.
numerals with quantities) 2. Ask the learners to say the numbers while tracing their shape with their fingers.
Competencies: 3. Ask the learners to identify the numerals on the writing paper randomly.
• Recognize and identify numerals 0 to 10 (MKC-00-2) 4. Ask the learners to connect the dots of the numerals 0 to 5 using the right
• pagpilas/paggupit/pagdikit ng papel (KPKFM-00-1.3) strokes.
• Nakapupunit, nakagugupit at nakapagdidikit sa paggawa 5. After tracing, ask the learners to write the numerals on their own
ng collage (SKMP-00-7) 4. Number 4 mosaic
5.Number concentration (matching numerals with Competencies:
quantities) • Recognize and identify numerals 0 to 10 (MKC-00-2)
Competencies: • pagpilas/paggupit/pagdikit ng papel (KPKFM-00-1.3)
• Count objects with one-to-one correspondence up to • Nakapupunit, nakagugupit at nakapagdidikit sa paggawa ng collage (SKMP-00-7)
quantities of 10 (4) (MKC-00-7) 5. Number concentration (matching numerals with quantities)
• Match numerals to a set of concrete objects from 0 to 10 Procedure:
(MKC-00-4) 1. All the picture cards are laid out face down on the table/floor.
• Nakapaghihintay ng kanyang pagkakataon (KAKPS-00-12) 2. Players decide who gets to play first.
3. Player turns two cards face up.
4. If the cards match each other (e.g. numeral 4 and 4 objects on the picture card),
the player keeps the cards.
5. Players continue to take turns to play.
6. Player with the most cards wins.
Learning Checkpoints Match numerals to sets of concrete objects from 0-4
Recognize and identify numerals from 0-4
Read and write numerals 0-4
Represent the numeral 4 creatively

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