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Death Knight WoW
Death Knight WoW
A
n orc in bloody mail grins, shouting fierce
warcries in the midst of battle. He clubs one
ogre with the mace in his right hand before
dancing to its companion in a flurry of whirling
metal. His second mace lashes out, cracking the
creature’s skull, and the resulting blood spray
invigorates him.
A worgen faces a goblin horde, quickly inscribing rime-
covered runes into the cavern’s chokepoint. As the creatures
approach, howling winds trigger all around them, freezing
them in place and sending them scurrying for cover from the
frosty blast.
A Forsaken in heavy plate armor strides into melee,
necrotic energy deflecting projectiles and lessening the
strongest blows. He mutters an incantation and spectral
hands reach out to hinder his opponents, leaving an opening
for his black blade to find purchase.
Bone and Battle
Death knights are primarily melee warriors who can wear
heavy armor and call on the powers of death and decay to
augment their might through inscribing mystical runes. The
unholy counterparts of paladins, death knights can be
frequently found as guardians of death cults or keeping vigil
over graveyards. Although death knights are grim figures,
they are not necessarily evil ones. Some use necromantic
energies to create undead servants, but others believe it more
fitting of their duty to fight for the Alliance or Horde to ensure
the dead are treated with proper care and consideration.
Playing a Death Knight
Death knights mix high survivability and strong melee
combat with a small measure of spellcasting through their Class Features
Hand of Death and Runic Power features. Early on, Hit Points
Consumption helps you stick through the toughest of fights at Hit Dice: 1d10
the cose of Hit Dice, while Runic Power provides destructive Hit Points at 1st Level: 10 + your Constitution modifier
spells or magical utility. Although the class features related to Hit Points at Higher Levels: 1d10 (or 6) + your Constitution
your death knight presence do not arrive until 3rd level, you modifier per death knight level after 1st
should plan ahead for what you want your primary combat
options to be. Do you want increased mobility and rewards Proficiencies
for chaining attacks from Blood Presence? Would you prefer Armor: All armor, shields
to focus on utility and area control options from Frost Weapons: Simple weapons, martial melee weapons
Presence? Do you like a more fortified style, forcing Tools: None
opponents to push through your defenses to get to your allies Saving Throws: Strength, Wisdom
with Unholy Presence? Your choice of rune preparation can Skills: Choose two skills from Arcana, Athletics, History,
also strongly affect your role in battle. Insight, Intimidation, Medicine, Nature, Perception, and
Quick Build
Religion
You can make a death knight quickly by following these Equipment
suggestions. Strength, Dexterity, or Wisdom should be your You start with the following equipment, in addition to the
highest score, depending on whether you want to focus on equipment granted by your background:
melee weapons, finesse weapons, or spell strength. (a) chain mail or (b) leather armor
Constitution should be your next highest ability score. (a) a martial melee weapon and a shield or (b) two martial
Second, choose the acolyte background. weapons
(a) a light crossbow and 20 bolts or (b) five javelins
(a) a dungeoneer’s pack or (b) an explorer’s pack
The Death Knight
Level Proficiency Bonus Features Rune Slots Runes Known
1st +2 Consumption, Hand of Death ─ ─
2nd +2 Runic Power, Fighting Style 2 2
3rd +2 Death Knight Presence, Runeforging 2 3
4th +2 Ability Score Improvement 2 3
5th +3 Extra Attack 3 4
6th +3 Will of Ner'zhul 3 4
7th +3 Presence feature 3 5
8th +3 Ability Score Improvement 3 5
9th +4 ─ 4 6
10th +4 The Lich King's Favor 4 6
11th +4 Presence feature 4 7
12th +4 Ability Score Improvement 4 7
13th +5 ─ 5 8
14th +5 Runic Surge 5 8
15th +5 Pallid Servant 5 9
16th +5 Ability Score Improvement 5 9
17th +6 ─ 6 10
18th +6 Presence feature 6 10
19th +6 Ability Score Improvement 6 11
20th +6 Hand of the Lich King 6 12