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Nightblade
Nightblade
Inspired by the Elder Scrolls Online Character class. A dark martial class adapted for
Dungeons and Dragons Fifth Edition.
For too Long has the Soul been in pain. Now is the time for it to lash out at
those who would harm it. Now is the reckoning of the suffering. Now are
the Days of the Soul Storm.
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T
he young Elven lass is quiet as she sneaks up You may make a Nightblade quickly by following these
on her former master, her blade poised and suggestions. First Dexterity should be your highest ability
ready to move. He wouldn't hurt anyone like he score, (Some who chose duel weapons or two handed
had hurt her, Never Again! weapons may wish to chose Strength over Dexterity, but dues
A grey old man jumps into the frey and calls up to the saving throws Dexterity will still be high priority)
on his dark power to draw on his enemies followed by Constitiution. Second chose the Urchin
strength. They would not live through this Background and the Assassination Soul Path.
night!
The Dragonborn, normally large and hulking slides easily
into the shadows as his prey leaves to meet with his next Class Features
contact. The wronged would be avenged. As a Nighblade you have the following features.
The Path of the Nightblade is a dark one, but not
necessarily one born out of want for evil. When a person Hitpoints
suffers enough they can draw on their own darkness and that Hit Dice: 1d8 per nightblade level
of those around them to power their amazing abilities and Hitpoints at 1st Level: 8 + your Constitution Modifier
skills. Hitpoints at Higher Levels: 1d8 (or 5) + your
Constitiution modifier per Nightblade level after 1st
Soul Touched
Nightblades are brought forth into the world by great Proficiencies
personal pain and suffering. Pain so deep that it effects the Armor: Light Armor
soul itself. The soul does not like being hurt and will lash out Weapons: Simple and Martial Weapons
in self defense like a caged animal. Tools: One tool, instrument, or gaming set of your choice
This self defense is manifest in the powers and abilities of that is appropriate for your life before your change.
the Nightblade. The soul takes that pain and suffering and Saving thows: Dexterity, Constitution
uses it as the basis for the weapons it needs. Astral blades Skills: Chose Two from Acrobatics, Stealth, Nature,
that strike soul deep, pulling at the very essense of others, or Insight, Perception, Survival, Deception, and Intimidation.
hiding itself and its container so they may strike when the Equipment
time is just right. You start with the following equipment, in additon to the
equipment granted by your background:
Shadow Warrior
While there is no organization for Nightblades and their (a) a rapier, (b) two shortswords, or (c) a long or short bow
numbers are mercifly low, there have been enough over the and a quiver of 20 arrows
years for people with their abilities to be recognized, named, One Martial weapon
and for a small reputation to preceed them. (a) Dungeoneers pack or (b) an Explorers pack
These few outstanding individuals renown for both their Leather armor, two daggers, and one set of
abilities in open combat as well as their earie ability to stalk tools/instrument/gaming set that you are proficent with.
the shadows beside the greatest Rangers and Rogues.
Where a Ranger is one with nature and tracking and Rogue The versitality of the Nightblade
uses the shadows for illicent means, the Nightblade are at A Nightblades greatest advantage is in their ability
home in any shadow and use them for whatever purpose they to evolve their own techniques over time. While
may have, either good or ill. one nightblade may chose quicker movement and
evasion, another may chose greater protection for
Creating a Nightblade when they cannot dodge.
When creating a Nightblade think about where you came Once per level up you may change your skills
focus' that are unlocked. This is in addition to when
from and who you are. Talk with your DM and come up with you unlock them initially on gaining a level
an appropriete personal suffering or injury to have brought For example: Jon on the Assassination Soul Path
forth your powers. Was it a litteral injury like a spell? Or has Blur. At lvl 12 Blur Evolves and Jon can chose to
perhapes it was the loss of loved ones or family? A personal evolve Blur into Mirage or Double Take. Later he can
betrayal? chose to switch his choice from one to the other.
Nightblades can come from ALL walks of life, though only He may only change this particular evolution again
those who take up arms and use their powers are spoken of after he has gained another level, but may do the
in Legends... same with another evolution at a later point this lvl.
This applies to ALL evolution abilities until Lvl
Quick build 20. At this point the Nightblade may change
evolutions once per long rest.
Fighting Style
You adopt a particular style of fighting as your speciality.
Chose one of the Following options. You can't take a Fighting
Style more than once, even if you later get to chose again. The Nightblade
Proficiency
Archery Level Bonus Features
You gain a +2 bonus to attack rolls you make with ranged
weapons, 1st +2 Fighting Style, Soul Path
2nd +2 Extra Attack
Dueling 3rd +2 Soul Path Feature
When you are wielding a melee weapon in one hand and no
other weapons, you gain a +2 bonus to damage rolls with that 4th +2 Ability Score Improvement
weapon. 5th +3 Soul Path Feature
6th +3 Soul Evolution
Great Weapon Fighting
When you roll a 1 or a 2 on a damage die for an attack you 7th +3 Soul Path Feature
mae with a melee weapon that you are wielding with two 8th +3 Ability Score Improvement
hands, you can reroll the die and must use the new roll, even
if the new roll is a 1 or a 2. The weapon must have the two 9th +4 Soul Path Feature, Soul Evolution
handed or versitile property for you to gain this benefit. 10th +4 Extra Attack
11th +4 Soul Path Feature
Two Weapon Fighting
When you engage in two-weapon fighting, you can add your 12th +4 Ability Score Improvement, Soul
ability modifier to the damage of the second attack. Evolution
13th +5 Soul Evolution
Soul Path 14th +5 ~
When your character is turned into a Nightblade their soul 15th +5 Soul Evolution
immediatly choses how it wishes to fight back and takes a
Path that shapes the abilities that they develop. 16th +5 Ability Score Improvement
Your Choice will decide which kind of Powers you can 17th +6 ~
develop: Shadow, Assassination, or Siphoning.
Youj gain Extra Features at Levels 3 5 7 9 11 18th +6 Soul Evolution
19th +6 Ability Score Improvement
Extra Attack 20th +6 Maleable Soul
At Level 2 you can attack twice instead of once when you take
the Attack Action on your turn. You gain another attack at
level 10
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and
19th level, you can increase one ability score of choice by 2, or
you can increase two ability scores of choice by 1. As Normal
you cannot increase an ability score above 20 using this
feature
Soul Evolution
At Level 6 Your Soul Path Features start evolving. Your Ability
Evolutions are listed under the Feature in question. Second
Ability Evolves at level 9, third at 12 fourth at 13 fifth at 15
and the sixth at 18
Maleable Soul
At level 20 you gain the ability to, once per Long Rest, alter
your Soul Evolutions as you see fit.
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