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Tiefling Child of Bhaal

Pyro
NG
5 DRACONIC BLOODLINE

3 11
Red dragon
13 0 30ft
14

-1

-1
-1

5
0
0
0
0

10
light crossbow 0 1d6
◆ +5

daggers (x2) 0 1d4


+2
14
+2

+2
+5

+9 17 5

+2
+2

14
+2
+2

2
+1
Quicken Spell
+1
+1
● +4 Twinned Spell
+1

12 ●
+1
+4

◆ +7

+4
+4
● +7
+4
Ignite 30ft 1 ac
18 +4

range, 4d6 fire, end its turn 2d6 fire, action to end

Hives 30ft 1 ac ●
CON
-2 AC and atk roll, end its turn save again

0 Fire Bolt

0 Create Bonfire

0 Control Flames

0 Minor Illusion

0 Thaumaturgy (race)

0 Message

1 Shield

1 Burning Hands

draconic, common, 1 Hives (feat)

1 Chromatic Orb
Infernal, Primordial 2 Hellish Rebuke (race)

2 Dragon’s Breath
● ● ●
2 Ignite (feat)

Daggers, darts, slings,


● ● ●
2 Scorching Ray

quarterstaffs, light crossbows


● ● 2

5
Darkness (race)
● 3 Fireball
Pyro

là 1 Child of Bhaal nên luôn phải


đấu tranh với sự tàn ác thừa
hưởng từ cha. đôi lúc ko kiềm chế
dc thì để sức mạnh bộc phát và
phát hỏa.

Flames Of Phlegethos arcane focus


- When you roll fire damage for a dungeoneer's pack
spell you cast, you can reroll any roll Bloodwell Vial (+2)
of 1 on the fire damage dice, but To attune to this vial, you must
you must use the new roll, even if it place a few drops of your blood
is another 1.
into it. The vial can't be opened
- Whenever you cast a spell that
while your attunement to it lasts.
deals fire damage, you can cause
flames to wreathe you until the end
If your attunement to the vial
of your next turn. The flames don’t ends, the contained blood turns
harm you or your possessions, and to ash. You can use the vial as a
they shed bright light out to 30 feet spellcasting focus for your spells
and dim light for an additional 30 while wearing or holding it, and
feet. While the flames are present, you gain a bonus to spell attack
any creature within 5 feet of you rolls and to the saving throw DCs
that hits you with a melee attack of your sorcerer spells. The bonus
takes 1d4 fire damage. is determined by the vial's rarity.

MAGICAL GUIDANCE In addition, when you roll any Hit


You can tap into your inner
Dice to recover hit points while
wellspring of magic to try to conjure
you are carrying the vial, you can
success from failure. When you
regain 5 sorcery points. This
make an ability check that fails, you
can spend 1 sorcery point to reroll property of the vial can't be used
the d20, and you must use the new again until the next dawn.
roll, potentially turning the failure
into a success.

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