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HOW SHOULD

ADAPT TO

ASST. PROF. GOMESH KARNCHANAPAYAP (PHD.)


Q1:
THE MAN WHO WALKS BOTH WORLDS

1998 – 2000: Programmer, True Interactive co., Ltd., USA

2000 – 2002: Programmer, Everse Corporation, USA.

2002 – 2006: Project Manager, Clicksee Design Co., Ltd.

2006 – 2008: CEO, We Create Game co., Ltd.

2008 – 2012: CEO, Prommitr Visual Effect co., Ltd.

2012 - 2021: Faculty of Digital Art, Rangsit University.

2022 - Present: Faculty of Decorative Arts, Silpakorn University.

“VR Warrior” by Chalermpol Janrayab


TRADITIONAL TO DIGITAL

TR D T N L DGT L
DIGITAL SCULPTING AND VIRTUAL REALITY SCULPTING
6

VIRTUAL REALITY

SC LPT D N M D M BY AD B
LEARNED
THE ROPES

“King Naresuan 3” Previz by PMVX “LEGO Justice League” models by PMVX


8

SO FAR

REQUIRE

AND
WHAT IF THERE IS A
THAT CAN CREATE ARTWORK

AND
10

CAN YOU DISTINGUISH BETWEEN

AND
VS
https://forms.gle/x7A7XgFwgeeLhtsf6
VS
https://forms.gle/x7A7XgFwgeeLhtsf6

Human: Human:
http://www.goodbrush.com/sketches/ycqi Opas Chotiphantawanon
na8pxvhv6gu4qdfjkykjuvjs03/

1 2 3 4
13

VS
https://forms.gle/x7A7XgFwgeeLhtsf6

Human: Human: Human:


https://www.this-is-cool.co.uk/the-super- https://www.this-is-cool.co.uk/the-superb- https://www.alexgrey.com/art/nature-
impressive-sci-fi-artworks-of-s-noba/ science-fiction-art-of-swang/ field/flesh-of-the-gods

5 6 7 8
14

VS
https://forms.gle/x7A7XgFwgeeLhtsf6

Human: Hossein Diba Human: Hossein Diba


https://www.artstation.com/artwork/k4Y https://www.artstation.com/artwork/k4Y
d42/ d42/

9 10 11 12
HOW MANY

https://forms.gle/x7A7XgFwgeeLhtsf6
WILL

BECOME
ABSOLETE?
HOW WILL WE AS

MOVE
WHAT I CURRENTLY USE
IN
USED TO GENERATE

Created using MidJourney 5.1


FOR TO
Sculpted by a SUMFA student
Sculpted by a SUMFA student
Sculpted by a SUMFA student
Sculpted by a SUMFA student
HOW TO INCORPORATE
IN THE FUTURE OF

(WILL COME BACK TO THIS LATER)


Q2:

WITH THE ARRIVAL OF ARE

ABSOLETE?
FRAME
HOW CAN BE USED TO
AND

https://unesdoc.unesco.org/ark:/48223/pf0000376709
R LES
1. AWARE
R LES
2. ENHANCED
CREATIVE LEARNING
WHAT
WILL YOU USE TO
3 OBJECTIVES OF

SKILL KNOWLEDGE

CREATIVITY
- SKILL
- KNOWLEDGE
- CREATIVITY
WHICH TO
Q3:

WAYS TO APPLY IN
PLES
HAND HEAD HEART
SKILL
STUDENTS
USE AS REFERENCES

ART
USE GENERATE AI
AI ARTS CREATE
EDUCATORS

HUMAN
GENERATED
SUBMIT ARTS
FOR EVALUATION
KNOWLEDGE FILL / LINK KNOWLEDGE

ART KNOWLEDGE
EDUCATORS USE GENERATE (ChatGPT)

GROUP
ASSIGN SUBMIT AI DISCUSSION

A.I. ART ON
STUDENTS A SPECIFIC TOPIC
USE GENERATE

DISCUSS
CREATIVITY
EVALUATE

ASSIGN IDEATE
ART HUMAN
EDUCATORS STUDENTS
IDEAS
A TOPIC

SUBMIT USE
FOR EVALUATION
ALONG TEXT ROUGH
WITH PROMPTS SKETCHES
PROCESS
GENERATE
AI AI
ARTS
AND
A.I. ARTS &
PERSONAL DATA (PDPA)
A.I. ARTS &
PASS OFF AS REAL
Q4:

IN THE AGE OF
Q4.1:

WAS ALLOWED
Sculpted by a SUMFA student
Image by macrovector on Freepik

KNOWLEDGE
CREATIVITY
Human Art by Thossaporn Poonnart
Human Art by Thossaporn Poonnart
Human Art by Thossaporn Poonnart
EVALUATE

EVALUATE
Human Art by Thossaporn Poonnart
Human Art by Thossaporn Poonnart
Q4.1:

WAS
NOT ALLOWED
Q5:
POSSIBLE
OF USING IN
AND

GUIDANCE FOR

https://unesdoc.unesco.org/ark:/48223/pf0000376709
TRANSFORMING

WITH

https://www.amazon.com/Transforming-Education-AI-Understanding-Classroom-ebook/dp/B0C1P3YVS2
FUTURE OF AI-DRIVEN
EDUCATION IN 3

PERSONALIZED INTELLIGENT
LEARNING TUTORING
EXPERIENCE SYSTEM
AI

AUTOMATION
OF
TASKS
PERSONALIZED

1. Analyze students’ performance


2. Identify strengths and weaknesses
3. Provide a customized learning path
89.8%

76.3%

64.1%

Sculpted by a SUMFA student


AI
1. Inconsistency in
sculpting

2. Good at using
multiple brush types

3. Overall 76.7%
match to the original
reference files.
Sculpted by a SUMFA student
INTELLIGENT

1. Offering students with feedback


2. Real-time support
3. Identify learning gaps
STEP 1.
ADJUST THE
ORBITAL FRAME STEP 2.
FIX THE BROW
RIDGE

STEP 3.
ADD DETAILS

Sculpted by a SUMFA student


AUTOMATION OF

1. Unbiased grading
2. Attendance tracking
76.7%
GRADE: B+ 89.8%

76.3%

64.1%

Sculpted by a SUMFA student


1. AWARE

2.
CREATIVE LEARNING
1. AWARE

2.
CREATIVE LEARNING
AND

https://unesdoc.unesco.org/ark:/48223/pf0000376709
TRANSFORMING

WITH

https://www.amazon.com/Transforming-Education-AI-Understanding-Classroom-ebook/dp/B0C1P3YVS2
THANK

DrGomesh
“AI Won’t Replace
Humans — But
Humans With AI Will
Replace Humans
Without AI”
Dr. Karim Lakhani
(Harvard Business School)

https://hbr.org/2023/08/ai-wont-replace-humans-but-
humans-with-ai-will-replace-humans-without-ai
“Artificial
intelligence could
replace up to 80%
of human jobs”
FOX Business
https://www.foxbusiness.com/technology/artificial-
intelligence-could-replace-80-percent-human-jobs
“US experts warn
AI likely to kill off
jobs – and widen
wealth inequality”
The Guardian
https://www.theguardian.com/technology/2023/feb/08/
ai-chatgpt-jobs-economy-inequality
“AI Will Replace
2.4 Million US
Jobs by 2030”
Tech.co
https://tech.co/news/ai-replace-miilions-roles
“AI Will Cut
Animation Labor
and Production
Time By 90%”
Jeffrey Katzenberg
(Former Dreamworks Animation CEO)

https://www.bloomberg.com/news/articles/2023-11-
09/ai-will-cut-cost-of-animated-films-by-90-jeff-
katzenberg-says

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