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12.

ASSSURE MODEL
- an instructional design model that has the goal of producing more effective
teaching and learning. STATE OBJECTIVES
- the main instruction guide that will direct the flow of the reach the target (learning
- a guide in crafting an instructional that can guide the teacher in integrating
outcome) expected of the lesson.
appropriate technology and media into the instructional process.
- describe what the learner would be able to perform as a result of the instruction.
- it also refers to a systematic approach that the teacher can use when writing  What the students need to learn?
an instructional plan. Learning outcomes
Course rubrics
- ensures that instructional material focus on achieving specific learning
Skill/concept
outcomes and that learners are actively engaged in learning process. Proficiency / accuracy
A-nalyze Learner’s Characteristics Condition of performance

S-tate Objectives
S-elect Media and Materials SELECT METHODS, MEDIA, AND MATERIALS
- using applicable media or technology can effectively make learners acquire
U-utilize Media & Materials
understanding of the lesson or gain the competence desired.
R-equire Learner Participation - the teacher has to decide which strategy, materials, or technology would be best
considering the learners and desired learning outcomes.
E-valuate & Revise
 What do instructions need to use in F2F, online, and hybrid teaching?
Select instructional materials
Produce new materials
ANALYZE LEARNER’S CHARACTERISTICS
Re-purpose existing materials
- there should be a focus on those learner characteristics which are associated
with the learning outcome desired.
UTILIZE METHODS, MEDIA, AND MATERIALS
 Who is the audience?
- planning how to implement these entails a lot of consideration.
Learning style - the teacher decides which part of the instructional flow will particular or technology
be employed and the manner or how it will be more effective to achieve the learning
Age level
outcomes.
Interests/ preferences  How do the instructions use materials?
Preview materials
Background
Prepare environment
Special needs Provide instruction
Cultural diversity
13. ADDIE MODEL

REQUIRE LEARNER PARTICIPATION


A-nalysis
- student engagement is an important element
D-esign
-the learner has to be made to understand their role in taking accountability
of their own learning. D-evelopment

- therefore, the teacher has to design sections of the lesson where the I-mplementation
learners are guided to participate in and perform tasks with minimal or no E-valutation
supervision at all.

 Students actively engage in:


ANALYSIS - the instructional problem is clarified; the instructional goals and objectives
Discussion are established and the learning environment and learner’s existing knowledge and
skills are identified
Small group activities
DESIGN-dealing with learning objectives, assessment instruments, exercises, content,
Formative assessment subject matter analysis, lesson planning, and media selection.
-The design phase should be systematic and specific. Systematic means a logical,
orderly method of identifying, developing, and evaluating a set of planned strategies
EVALUATE STUDENT PERFORMANCE
targeted for attaining the project’s goals.
- assessing learner’s performance can took across phases of the lesson. -Specific means each element of the instructional design plan needs to be executed
-evaluate the impact of your teaching strategies and the technology, media, with attention to details
and materials that you used. DEVELOPMENT - is where the developers create and assemble the content assets that
were created in the design phase. Programmers work to develop and/or integrate
What works? What doesn’t? summative evaluation of:
technologies. Testers perform debugging procedures.
Instructional delivery
IMPLEMENTATION -A procedure for training the facilitators and the learners is
Discussion of media and materials to improve student’s outcomes developed. The facilitators’ training should cover the course curriculum, learning
outcomes, method of delivery, and testing procedures. Preparation of the learners
includes training them on new tools (software or hardware), and student registration.
EVALUATION-consists of two parts: formative and summative. Formative evaluation
is present in each stage of the ADDIE process. Summative evaluation consists of tests
designed for domain specific criterion-related referenced items and providing
opportunities for feedback from the users.
14.SAMR MODEL R-edefinition
(Dr. Ruben Puentedura) - tech allows for the creation of new tasks, previously inconceivable
-is a model designed to help educators infuse technology into teaching and - the idea of creating something from the regular item.
learning.
- Technology allows the creation of a new concept that has not been previously
- the model supports and enable teachers to design, develop, and infuse
digital learning experiences that utilize technology (Nov 9, 2013). conceptualized.

 S-ubstitution - Puentedura labels this as the transformation of learning.

- tech act as a direct tool substitute, with no functional change. - Students are given the opportunity to create an output based on what they know
- It is literally using technology as an alternate for the regular term that is and learned using a technology or application.
employed in augmenting or assisting instruction. - So, with the ready pictures uploaded je panoramio, students can probably write
- Instead of using a map or a globe in teaching geography, teachers can use the script for a guided tour using his available materials (i.e., pictures) using Google
Google map or Google earth instead. Showing location in a map can be Earth and start arranging these to be shared through the world wide web. It would
substituted by the use of google map or map or a globe in google earth. be good if before the students start posting or publishing their work online, as a
 A-ugmentation teacher, you can review it just to be sure it is ready to be shared.

- tech act as direct tool substitute, with functional improvement


- With the google map, you can use the available such as measuring the
distance from one point to another. You can provide a task by making
students utilize this.
For example, ask them to measure the distance and get the estimate time of
travel if they start from one point to go to the next point. With this use of the
google map, you tap on certain functions that the application provides.
-Instruction with technology integrated is enhanced.
 M- odifcation
- tech allows for significant task design
- technology is used to redesign a lesson.
- when studying geography for example, google applications have panoramio.
- Using this you can guide students to start uploading their own pictures of
places they may have visited online. Brief description of these places can also
be added.
- With clear and proper instructions, students can be guided to work on the
assignment.
17.FLEXIBLE LEARNING ENVIRONMENT
15.MERRIL’S PRINCIPLE OF INSTRUCTION
 Student can possibly continue to join class session even if they are not
(David Merill) physically around
1. Learners are engaged in solving real-world problems
 The learning space becomes virtual or mediated.
2. Existing knowledge is activated as a foundation for new knowledge.
3. New knowledge is demonstrated to the learner. ONLINE DISTANCE LEARNING
4. New knowledge is applied by the learner.
5. New knowledge is integrated into the learner’s world.  Southeast Asian Minsters of Education Innovation in Educational
Technology (SEAMEO-INNOTECH) provides mode of leaning on online
Principle 1: PROBLEM-CENTERED distance learning
3 phases: show task, task level, problem progression MOODLE
Principle 2: ACTIVATION  An open software created by Martin Dougiamas, founder and CEO of
Moodle
3 phases: previous experience, new experience, structure
 MOODLE stand for Modular Object -Oriented Dynamic Learning
Principle 3: DEMONSTRATION
Environment
3 phases: Demonstrated consistency, Learner guidance, Relevant media
 A Learning management system (LMS) that support teaching and
learning
Principle 4: APPLICATION
GOOGLE CLASSROOM
3 phases: practice consistency, diminishing culture, varied problems
 Google Classroom is a free web service for teacher and student
Principle 5: APPLICATION
 It is an LMS platform that is accessible Google account.
3 phases: Watch me, Reflection, Creation
 You can create classes and perform your roles and functions as a
16. GAGNE’S 9 EVENTS OF INSTRUCTION facilitator of learning.
(Robert M. Gagne) EDMODO
1. Gain attention  In 2008, EDMODO was Created by Nic Borg, Jeff 0’ Hara and Crystal
2. Inform learners with the objectives Hutter
3. Stimulate recall or prior knowledge
4. Present the content  EDMODO is an educational technology company offering a
5. Provide learning guidance communication, collaboration, and coaching platform to k-12 school and
6. Elicit performance teacher
7. Provide feedback
 The Edmodo network enables teacher to share content, distribute
8. Assess performance
quizzes, assignments, and manage communication without student,
9. Enhance retention and transfer to the job
colleagues, and parents.
SCHOOLOGY 18. TYPES OF BLENDED LEARNING
 Is another LSM founded in 2009 by Jeremy Friedman, Ryan Hwang, Tim
Trinidad and bill kindler FACE TO FACE

 Schoology is a learning management system (LSM) for k-12 school, higher  -The teacher delivers curricula most of the time and utilized online learning at
education institution and corporation that allows user create, manage, and certain with the purpose to argument or provide an alternative experience
share content and resources.
MOOC- Massive open online course. ROTATION

 It is the model for delivering learning content online to any people who  -In a particular course or subject, student rotate on affixed schedule between
wants to take a course. learning online in a one-to-one, self-paced learning environment and being
inside the classroom with a face-to-face teacher.
 It allows one to pursue learning even outside of university or higher
educational formal structure stand for Massive open online course.
FLEX
 It is the model for delivering learning content online to any people who
wants to take a course.  -This model uses an online platform that delivers most of the courses. Support
to learning is provided as needed through on-site support or by an online tutor
who facilitates the tutorial or small group session
SYNCHRONUS
SOCIAL NETWORKING PLATFORM
 An online chat at real time
 Course participant meet in a virtual classroom and discuss a topic in the FACEBOOK
lesson
 -The biggest social networking site founded in 2004 based in Menlo Park,
 The teacher called as the online tutor facilities the discussion California.
 Using Skype in holding live class in an example  -Most popular social network
 -It allows user to post their profile, blogs, Picture, and video.
 Examples include: instant meeting, video conferencing, webcams, chat
TWITTER
Example of one-to-one synchronous communication include: instant messaging.
 -It does not only provide social networking service but it also gives online news.
 -It is a site where user post and interact with message called “tweets”,
ASYNCHRONUS restricted only to 140 characters.
 This is when question or task are  -Founded in 2006, based in San Francisco, California, United States.

posted and course participant answer the question or post their reply at any LINKEDIN
time most convenient to them.  -Helps one search for career connection
 -It lets one upload his educational qualification skill, work, history, and relevant
 Examples: The LSM, blogs, online bulletin boards
experience.
 -Lunched in 2003, popular social site in the professional world.
THE BENEFITS OF USING SOCIAL NETWORKING SITES

GOOGLE  Getting connected to family and friends

 Designed to be a tool communication social network  It provides opportunities for making friends with other who share
similar interest and passion
 Lunched in 2011, Google it is parent ad I is more advantageous if it I kept as a
browser for user are connected even if they are outside Google-site.  It provides information

YOUTUBE  News and views of other around the world can be easily accessed
instantly.
 Is an American video sharing website where user can upload, view and even
share video clips or multimedia production it is owned by Google.  It easily allows one to transmit information or update contacts on what
one think or how now feels.
PINTEREST
 Support learning or argument educational activities
 Pinterest was designed as a catalogue of ideas or project ideas by Ben
Silberman.  Young learners are well acquainted with social networking site and
regard them as just a part of the day- to- day activities and school-
 This is an excellence choice for those who have a passion for creativity related activities.
INSTAGRAM THE DANGER OF USING SOCIAL NETWORKING SITE
 Is a platform where user share visual stories.  Teachers as well as parents are wary of youngster using social
 This system allows user to post photo with captions allowing followers to like networking sites due to may negative publicity and real incidents
or comment on one’s post. connected to the wrong use of social networking websites.
TUMBLR  Making friends with strangers may actually be a predator or cyberbully.
 Is a networking site that combines social media and blogging.  There are also trolls who actually instigate conflict, misunderstanding
or emotional response by eliciting anger or ill feeling from another user
 This is a social media that makes it very easy and straight forward to search
just about anything  They post messages that re inflammatory or controversial
MYSPACE  Their ability to socialize is incapacitated as they devote hour or day on
gaming or using computer.
 It was acquired by specific media in 2011 and based in Beverly Hills California.
SAFEGUARDING ONESELF WHEN ENGAGING IN SOCIAL NETWORKING SITES
 Myspace had its dose of crisis but came back stronger and rebranded to focus
on music. 1. A social networking account has passwords and log in details. Secure
passwords and keep the private
FLICKR
2. Log out every time you use public computers
 Is an image and video hosting website that was Created by Ludi.Corp in 2004
and acquired by Yahoo. It offers massive online photo storage 3. Regularly check privacy setting of social networking websites.
BEBO 4. Online post saved and may become a permanent part of their online
reputation.
 Is a social networking website with the Backronym “Blog Early, Blog Often”
5. Do not accept invites from contacts unless you know them personally
 It was invented to answer the question what the name meant. It was founded
by husband-and-wife team Michel and Xochi Birch in January 2005
19.ONLINE RESOURCES, EDUCATIONAL SITES AND PORTALS AUDICITY
This blog sites are rich repository of tools and applications assembled and curated - a popular open- source multilingual audio editor and recorder software that is
for teacher and educator by teachers. used to record and edit sound. It is free and works on the Windows, Mac OS X,
WHAT IS THE RIGHT MINDSET OF A TEACHER IN USING THE DIGITAL TOOL? GNU/Linux and other operating systems.
Make Beliefs Comix
 Openness to learn
- is an easy and fun way to create a comic strip. You can create a story dialogue
 Positive Attitude
by choosing interesting characters.
 Curious EndNote
 Passion - makes it easy for you to organize your research work through flexible tools for
searching, organizing and sharing your work. It enables you to create your
 Per severe
bibliography and write your research paper.
THE PROFILE OF A MODERN TEACHER:
PIXTON
Choose to be vulnerable – uses revolutionary patented technology that makes it easy to create comics-
See themselves as co-learners Click-n-Drag Comics. From characters to dynamic panels, bubbles and props,
they can be controlled by dragging it.
Allow themselves to fail, often
Easy Test Maker – is a test generator that can help you create your own test.
Don’t wait until they’re experts to introduce something
Corkboard Remember – shares what is important to you. You can collaborate
Move into their student’s world, even if its foreign territory with others in this tool by posting and accessing the posting.

Run towards their area of weakness, not away from it Hot Potatoes – is a tool that you can use to create six type of questions in an
interactive quiz; crossword, multiple-choice, short-answer; gap-fill;
Are comfortable not knowing what is going to happen matching/ordering and jumbled sentence.
Invite mistakes in to their lives ILLINOIS Mathematics and Science Academy Citation Wizard– Free
Dream big and ask, “why not?” – is a tool that gives three Citation Style: APA, CSE, formerly known as CBE and
MLA.
Allow their students to teach each other
Toondoo – is a quick way to create cartoons.
Step outside their comfort zone
Poll Daddy – is an easy-to-use survey tool. It creates polls and surveys in a quick
Embrace change time.
Feel secure asking their colleagues for help Public Domain Photos – provides access to thousands of free photos and free
Clip arts. All photos on this web site are public domain.
Model resiliency and perseverance
Padlet – is a tool that allows you to post comments on a what looks like a sticky
Question everything note which you can post on a blank page (a wall).
Believe they can learn anything given the right attitude and effort
Mobile learning
Monkey – is a popular online survey tool. It is easy to create a survey tool
(survey questionnaires, polls, customer feedback and market research) and sent The availability of technology puts information at our fingertips in many ways.
it to target respondents. Teachers and students are benefiting from this every day. When educators create
digital content, the likelihood of it being available to a student at any time is very
20.TECHNOLOGY ENHANCED TEACHING LESSON EXEMPLARS
high.
-It is used to explain how technology is used to teach and learn.
Flipped teaching and learning
-TEL is any technology that improves the experience of learning.
-This focused use of blended learning strategies has been gaining traction in the
Student created content media this year. Flipped teaching is a repackaging and re-labeling of many currently
- Teaching student show to use digital tools can be a powerful tool for success. established and approved teaching approaches and concepts.
It's an incredible moment seeing students present persuasive presentations,
Social learning
animated report and even a digital booklet
-Bandura's Social Learning Theory claims that "people learn from each other through
Collaborative learning
observation, imitation, and modeling."
- is a vital 21st century skill.
- This extends to interactive networking as it does to conventional face-to-face social
-Most workers need to collaborate to some extent or another at points in their interactions. Many of today's interactive learning tools and strategies have
lives. introduced a social aspect.
-Our ability to collaborate via digital tools expands everyday thanks to a
21. REVISED BLOOM’S TAXONOMY
seemingly endless array of Internet based applications.
In 1956, Benjamin Bloom with collaborators Max Englehart, Edward Furst, Walter Hill,
Active learning
and David Krathwohl published a framework for categorizing educational goals:
- there is no arguing that applying what you learn, doing something with it - Taxonomy of Educational Objectives.
helps to iron out the kinks and reinforce learning, . There are countless free
tools available to today's student and educators via the internet that can be three learning domains: the cognitive, affective, and psychomotor
used in active learning classwork. Anderson and Krathwohl are the primary authors of the revisions to what had
Personal Learning Network become known as Bloom's Taxonomy — an ordering of cognitive skills.

- is a dynamic, personalized network of individuals and resources that an COGNITIVE DOMAIN


individual connects with to enhance their learning and professional
-Remembering, understanding, Applying, Analyzing, Evaluating, Creating
development.
Competency based learning AFFECTIVE DOMAIN

-Adaptive learning systems have made knowledge-based learning one of the -Receiving Phenomena, Responding to Phenomena, Valuing, Organization
most exciting evolutionary moves in the learning process and the awarding of - Internalizing Values
qualifications over the years.
PSYCHOMOTOR DOMAIN
-Using a can array of adaptive learning resources, this definition can be
implemented in day -to- day learning. -Perception, View, Guided response, Complex overt response, Adaptation Origination
22.MODELS OF TECHNOLOGY ENHANCED INSTRUCTIONAL LESSON

Learners can become…

Contributors The following steps may be a good guide:


Learners can upload materials such as a video or an audio, post a message,
submit an output in a drop box or add documents and eBooks and add a picture Step 1: Identify learning objectives based on a topic or content.
or contribute to a digital world using a “popup. Step 2: Determine knowledge and skills.
Communicators Step 3: Select a tool or an instructional aid to use.
Creators Students can collate a digital portfolio or commonly known as an e- Step 4: Determine the method of assessment.
Portfolio or create a virtual poster or an interactive resource. They can produce
a digital story, edit the entries and share.
23.ICT AND ASSESSMENT OF LEARNING
Using technology tools, students can chat with peers, post a reply in a blog and
contribute a comment to the let thread flow. Creating will, editing and adding TYPES OF ASSESSEMENT
so it gives the students the chance to communicate their thoughts. Using the
1.Formative Assessment
chat room or the web conferencing by Skype creates a new dynamic to what a
learning place is. -provides feedback and information during the instructional process, while
learning is taking place, and while learning is occurring.
Collaborators
2. Summative Assessment
Capstone projects can be outputs of collaboration Students can participate in
posting ideas in a Forums where there can be an asynchronous discussion. -takes place after the learning has been completed and provides information
Using wikis to participate in group work with the aim to accomplish a task or and feedback that sums up the teaching and learning process.
comment on blogs are a few ways on performing the role of a collaborator in a
3. Diagnostic Assessment
new idea of a learning place.
- can help you identify your student’s current knowledge of a subject, their skill
TOOLS
sets and capabilities, and to clarify misconceptions before teaching takes place.
1. Blog Knowing students' strengths and weaknesses can help you better plan what to
teach and how to teach it.
- is a webpage that you need to create and where you can write and post your
ideas. These are updated on a regular basis which can inspire or educate those 4.Authentic Assessment
who read it. It is an online journal that allows you to share with the world what
-describes the multiple forms of assessment that reflect student learning,
you think or feel.
achievement, motivations, and attitudes on instructionally relevant classroom
2.Padlet activities.

Padlet is another tool that can be accessed online and suited for sharing
information or content and can allow engagement of students. Although it can
be used for business but with creativity, it can be appropriate for educational
purposes.
ROLES OF ICT IN ASSESSEMENT LEARNING Teachers may consider the following characteristics in selecting appropriate
assessment tools whether conventional or ICT based assessment:
 The use of ICT in assessment is very helpful to teachers because students' 1. Measure the desire level of performance (level of satisfaction, productivity,
information and results of examination can be recorded and stored and efficiency, student performance)
can easily be retrieved.
 The teachers can right away give feedback to students on the result of 2. Cost effective in terms of effort, time and money.
assessment. 3. Useful that will produce results that provide information that can be used in
 Feedback from the computer during the use of test material improves making decisions to improve student learning.
student performance in later use of the same test material.
 Freeware allows teachers to create quizzes and assess learning 4. Reasonably accurate and truthful.
electronically.
5. Dependable, consistent responses over time
 Online examination systems, facilitated by Web-Based Online Examination
Software, efficiently evaluate test takers, saving time and providing fast 6. Evidence of being on-going, not once and done.
results.
Creating and Utilizing Rubric
 Web-based exam software offers transparency, reducing the risk of
compromising exam questions and evaluations. rubric - is a set of criteria used to determine scoring for an assignment,
 Online exams often generate instant results, providing immediate feedback performance or product.
to exam takers.
-is to assess student’s performances.
 Advantages of online examination include accessibility, flexibility, time
management, cost savings, and statistical analysis. 2 Types of Rubrics
 Security and confidentiality are critical considerations, with some schools
employing software to ensure the privacy of examinations. 1.Analytic rubrics

- describes work on each criterion separately.


CURRENT TRENDS IN ASSESSMENT IN LEARNING
 Traditional assessment methods (e.g., multiple choice, matching, true or - It utilizes separate, holistic ratings of specifics characteristics, products, or
false) have faced criticism from assessment experts. behavior.

21st-century assessment principles include: 2.Holistics rubrics


 Utilizing multiple measures of assessment. - describe the work by applying all the criteria at the same time and enabling an
 Increasing the use of technology. overall judgement about the quality of the work.
 Focusing on the growth and development of the learner.
 Differentiating the roles and responsibilities of teachers, administrators, - It utilizes holistic rating for a product or behavior
and other stakeholders TYPES OF E-PORTFOLIOS
CRITERIA IN CHOOSING APPRROPRIATE ASESSMENT TOOLS ● Ideal portfolio
 Goals of Assessment ● Showcase/professional e-Portfolio
 Methods of Assessment either direct or indirect
 The interval of giving assessment ● Documentation portfolio

● Learning e-Portfolio
24. DIGITAL CITIZENSHIP vs. GLOBAL CITIZENSHIP 5 TENETS OF GLOBAL CITIZEN DIGITAL CITIZENSHIP

Digital citizenship is an idea that all persons using the internet have civic 1. Personal responsibility
rights and responsibilities. It centers around sate, savvy and ethical use of 2. Global citizenship
technology.
3. Digital citizenship
GOOD CITIZEN
4. Altruistic service
Advocates equal human rights for all
5. Environmental stewardship
Treats others with respect
Why Do We Need to be Global Digital Citizens? Watanabe-Crockett (2017).
Does not steal or damage other’s property
Personally - We face the daily possibility of online fraud, identity theft, and online
Communicates clearly, respectfully and with empathy bullying. We place our entire lives and their contents in the digital stratosphere
Speaks honestly and doesn’t repeat unsubstantiated rumors willingly, and often without considering the consequences.

GOOD DIGITAL CITIZEN Globally - Even as technologically intertwined as we are, there is also a level of
disconnection in our lives. Global Digital Citizens see the need that all diversity
Advocates for equal digital rights and access for all
has to be recognized, honored, and cherished for present and future generations.
Seeks to understand all perspectives
9 ELEMENTS OF DIGITAL CITIZENSHIP
Respects the digital privacy, intellectual property and other rights of people
Digital Access
online
Digital commerce
Communicates and acts with empathy for other’s humanity via digital
channels. Digital communication
Applies critical thinking to all online sources Digital literacy
Global citizen - See the world as a community in which all people live and Digital etiquette
prosper together.
Digital law
Digital Citizen- Adheres to guidelines that govern the ethical and responsible
use of technology and acts responsibly in all relationships and interactions in Digital rights & wellness
the digital world. Digital security
Global Digital Citizen - A global digital citizen is a responsible, ethical citizen Republic Act 10929 was signed on July 25, 2016, 24 requiring all public places in
leveraging technology to foster community on a global scale through the country to have free internet access.
connection and compassion. It is a citizen that views the world as an
interconnected community. e-commerce act or RA 8972 (July 2000) - This Act aims to facilitate domestic and
international dealings, transactions, arrangements, agreements, contracts and
exchanges and storage of information through the utilization of electronic, optical
to recognize the authenticity and reliability of electronic documents.
24. NETIZENSHIP & NETIQUETTE IN ONLINE COMMUNITIES Copyright
- refers to the legal right given to the owner of the original work or intellectual
property.
Netiquette Guidelines 1. Books, pamphlets, articles, and other writings.
Protect your reputation 2. Periodicals and newspapers.
Respect others 3. Lectures, sermons, addresses, and dissertations prepared for oral delivery,
Express yourself clearly and use emoticons whether or not reduced in writing or other material forms.

Remember the intellectual property 4. Musical compositions, with or without words.

Check spelling, grammar and punctuation 5. Works of drawing, painting, architecture, sculpture, engraving, lithography,
or other works of art; models or designs for works of art.
Pause before you post
COPYRIGHT INFRINGEMENT
Do not share your personal information
– copying one’s work without obtaining permission.
Think about who or what you are representing
-A violation of the rights of the copyright holder.
INTELLECTUAL PROPERTY RIGHTS ON THE DEVELOPMENT AND USE ON THE
DEVELOPMENT AND USE OF DIGITAL MATERIALS -ethical violation

Intellectual property protection is important in fostering innovation. Without -The use of works without permission where the copyright holder has the
protection of ideas, individuals will not be able to enjoy the full benefit of their exclusive right to reproduce, distribute, display, or perform the protected
inventions and they would not be compensated for their creations. work, or to make derivative works.

Intellectual property (World Intellectual Property Organization) PLAGIARISM- copying the work of another and claiming it as one’s
ideas/without proper attribution.
 Creations of the mind such as inventions; literary and artistic works;
designs; and symbols, names and images used in commerce. - a violation of the of the author

 Held by a person or by a company to have exclusive rights over these. - legal violation.

Intellectual Property Office of the Philippines (IPOPHIL) which administers and 1. Turning in someone else's work as your own
implements state policies in relation to intellectual property. 2. Copying words or ideas from someone else without giving credit
Republic Act 8293 3. Failing to put a quotation in quotation marks
This act defines intellectual property to include copyright and related rights; 4. Giving incorrect information about the source of a quotation
trademarks and service marks; geographic indications; industrial designs; patents;
layout designs (topographies) of integrated circuits; and protection of undisclosed 5. Changing words but copying the sentence structure of a source without
information. giving credit.

6. Copying so many words or ideas from a source that it makes up the


majority of your work, whether you give credit or not.

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