Onrakases create subterranean mazes of narrow tunnels through almost constant
burrowing. Creatures from the surface that fall into them risk becoming lost. These labyrinths are nearly impossible to escape because the complex, three-dimensional routes are difficult to master, and onrakases in the area are constantly erasing marks, cutting guide ropes, and physically changing the labyrinth by digging new routes. A little longer and narrower than humans, onrakases are hairless and eyeless, but they Are onrakases have impressive senses nonetheless. Their massive, razor-sharp claws are great for quickly abhumans? Unlikely, burrowing not only through soil and stone but also through ancient structures they find because there’s no evidence that these buried below the ground. They are drawn to sources of energy, which they absorb passively beings come from human through their skin. stock originally or have Motive: Defense any genetic relationship Environment: Anywhere underground, usually in groups of three to nine to humanity at all. Health: 12 Damage Inflicted: 3 points Armor: 2 Movement: Short; short when burrowing Modifications: Burrow through stone, synth, metal, and other substances of up to level 7; perception as level 6. GM Intrusion: The Combat: An onrakas’s claws are unbelievably sharp and ignore Armor except that provided character must succeed by force fields or by effects or devices of level 8 or higher. The claws also cause bleeding on a difficulty 5 Intellect wounds, and a target who takes damage must also succeed on a Might defense task or defense task, or fail to realize quickly enough bleed for 2 points of damage per round until they use an action to tend to the wound. that the subsonic When three or more onrakases are together, as their action they can produce a level 5 hum generated by the subsonic hum that destructively interferes with a onrakases is targeting selected object within short range, potentially a weapon or piece causing the object to shatter. of equipment, which Interaction: Onrakases shatters in the PC’s grip. communicate via subsonic vibration, which isn’t normally detectable by humans. However, if communication can be opened, onrakases may negotiate. Otherwise, they tend to view intruders in their tunnels as threats (or as sources of energetic items they look upon as food). Use: The PCs are told that a series of tunnels deep underground might lead to a prior-world ruin, but aren’t necessarily informed of the tunnel makers. Loot: Onrakas lairs are usually littered with objects that give off heat or other energy signatures, which means several cyphers and a few artifacts can probably be found.