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VIMRUTH 7 (21)

Bursting up through the water’s surface, a massive vimruth can shatter a small boat and
empty the passengers into the water, or strike a large boat hard enough to sink it. The
amphibious vimruth sense movement in the open air above the surface, and are drawn to
it. A lone traveler in a single-person craft, however, might be safe, as only a starving vimruth
would waste the effort on such a small meal.
Vimruth are most common on Perelande, a world on the far side of Earth’s galaxy. There,
the creatures attack by bursting up through the crust that covers the oceans, and are
considered the most feared predator on the planet.
Motive: Hungers for flesh
Environment: Oceans
Health: 35
Damage Inflicted: 8 points
Armor: 2 (or 12 against cold)
Movement: Short
Modifications: Speed defense as level 5 due to size.
Combat: A vimruth’s first attack is almost always by surprise,
from beneath the water (perhaps as a GM intrusion).
GM Intrusion: A In this dramatic attack, everyone in a boat or small ship
character trapped in the must succeed on a Speed defense task (difficulty 9 due
ice was flash-frozen with
to surprise) or be jarred so violently by the impact that
her head underwater.
If she can’t get free in they take 8 points of damage. Those in an open boat
three rounds, she begins or along the ship’s edge fall into the water. On its next
to suffocate, moving action, the vimruth drains the heat from the surrounding
one step down the water, flash-freezing it. Those in the water at the time
damage track each round automatically suffer 6 points of ambient damage and
thereafter in which she
fails a difficulty 6 Might
are trapped in the ice. Until they can break free (a
defense roll. difficulty 7 task), they suffer 3 points of ambient
damage each round.
After trapping prey in ice, a vimruth switches to more
conventional tactics, attacking up to three targets
as a single action. Trapped characters are struck
automatically.
A vimruth has an additional +10 to Armor against cold.
Interaction: There’s just no talking to a vimruth.
Use: The PCs meet a privateer craft on the ocean. The
interaction is tense. Suddenly, a vimruth strikes,
attacking everyone. If the PCs and privateers survive
by working together, it likely will help improve
relations afterward.

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