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TONBRIUM HUNTER 4 (12)

Ebony skinned, hairless, and with eyes covered with goggles to limit their natural shine,
tonbrium hunters hail from a dimension of pure thought called Celerillion. Masters of
mental self-discipline and the art of hunting and fighting, tonbrium hunters are considered
dangerous foes, but when an accord is reached, they can be powerful allies. They are the
scouts, foragers, and protectors of their people, the tonbrium, and as such, sometimes they
enter the Ninth World via transdimensional portals looking for special items of power or
ancient purpose devised by entities of the prior worlds.
Celerillion is dangerous Because they are natives of Celerillion, tonbrium hunters can alter reality on a limited
for people with basis, even when they travel into other dimensions. This ability requires that they remain
undisciplined minds mentally linked with Celerillion.
because reality there is
as malleable as clay, and
Motive: Defense
a stray thought can kill Environment: Almost anywhere, alone or in groups of three to five
others as easily as it can Health: 15
kill the thinker. Damage Inflicted: 5 points
Armor: 1
Movement: Short
Modifications: Tasks related to Intellect defense, mental tasks, and self-discipline as level 5.
Combat: A tonbrium hunter can summon a mundane melee or ranged weapon with a
thought, or mentally create some sort
of other calamitous event, such as
fire spontaneously engulfing the
target within long range. These are
all treated as level 5 attacks that
inflict 5 points of damage. When
a hunter hits with an attack, the
difficulty of the target’s actions
is increased by one step while it
remains within long range.
A hunter can use this ability to provide
food, armor, and any other aid it can
think of, but the natural caution and
asceticism of the tonbrium means
that most hunters don’t accumulate
possessions using this ability unless
they are preparing to deal with a
particular problem. For instance, if
a wounded hunter has time, they will
create a cypher-like healing aid that
restores health.
Interaction: Tonbrium speak their own
language, but if communication is
bridged, a hunter negotiates. Each hunter
has their own code of conduct, but all see the
protection of their people—the tonbrium—as their
first duty. Anything that interferes with that primary
responsibility is likely to be seen as a threat that should be
eliminated immediately.
GM Intrusion: The Use: If PCs become lost in another dimension, it might be a
hunter uses its mental
far-ranging tonbrium hunter who finds them.
ability to fashion just
what’s needed to negate Loot: Sometimes a tonbrium hunter
the character’s attack(s) carries powerful cypher-like objects
for one round. they call “psychic seeds.”

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