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COLLEGE OF TEACHER EDUCATION

SOUTHERN DE ORO PHILIPPINES COLLEGE


Julio Pacana St., Licuan, Cagayan de Oro City

Subject: Teaching Science in the Primary Grades


Prepared by: Clarisse Allyza F. Cabasan
Charimar Julian

Lesson Plan in Mathematics 3


(Commutative Property of Multiplication)
I. Objectives
At the end of the lesson, the pupils are expected to:
a. Explain the commutative properties of multiplication;
b. Implement the commutative property of multiplication in real situation;
c. Alter a multiplication problem to a commutative property.

II. Subject Matter


a. Topic: Multiplication of Whole Numbers
b. Sub – Topic: Commutative Property of Multiplication
c. Reference: Mathematics 3 pages 119 – 122; Mathematics 3 Teacher’s Guide
pages 128 - 130
d. Materials: creative instructional materials, printed pictures, meta cards, activity
sheets

III. Procedures
A. Preparatory Activity
1. Preparations
a. Let the pupils stand for a prayer
b. Checking of attendance
c. Checking of Assessment
2. Review
Ask the pupils about the previous lesson

B. Developmental Activities
1. Motivation / Drill
a. The teacher will introduce the lesson objectives
b. The pupils will be asked to recite the multiplication table in numbers 3, 4,
and 5.
2. Presentation
a. The teacher will be introducing the topic which is the commutative
property of multiplication.
 The commutative property is a math rule that says that the order
in which we multiply numbers does not change the product, or it is
when switching the order of the multiplicand and the multiplier
does not change the product.
 For example, in the equation 7 x 3 = 3 x 7, both problems result to
21.
3. Discussion
a. The teacher will show the pupils a set of pictures of different fruits that the
pupils will be asked to count;

b. The pupils will be asked to multiply the fruits to one another;


c. The teacher will interchange the factors and ask the pupils for the answer;
4. Generalization
a. What are the missing numbers in the equation? What are the product of
these equations?
 9x2=2x9
= 18
 3x6=6x3
= 18
5. Application
“Flash Game”
In this game, all pupils are the players but they will be representing their
groups which are their respective rows. Every pupil will take turn to go to
the board and write the problem that the teacher will dictate in an equation
form. They will then answer the problem and whoever answers first
receives a point. The fastest group to solve all the problems are the
winners.
IV. Evaluation
Answer the activities that follow.
Test I. Write the missing numbers.
1. 3 x 6 = __ x 3
2. 5 x __ = 1 x 5
3. __ x 9 = 9 x 4
4. __ x 4 = 4 x 3
5. 5 x 10 = 10 x __

Test II. Give the answer to the following problems.

1. 2 x 6 is equal to 6 x 2 = ______
2. 5 x 7 is equal to 7 x 5 = ______
3. 4 x 1 is equal to 1 x 4 = _____
4. 9 x 10 is equal to 10 x 9 = _____
5. 10 x 5 is equal to 5 x 10 = _____

V. Assignment

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