Professional Documents
Culture Documents
Mechanics
The study of motion and rest
Two types. Kinematics deals with motion without discussing its cause (Force), while
dynamics deals with motion as well as its cause.
Distance (S)
Change in position of a body is called distance
For moving bodies distance can never be zero
For bodies at rest can be zero
Scalar quantity
S≥d
Unit = meter
Dimension = [L]
Displacement 𝐝⃗
The displacement is change in positon of body from its initial position to final position.
Describes how far and in what direction body has been displaced from its original position.
Its magnitude = straight line distance between the initial and final position(shortest
distance)
Vector quantity
For moving objects it may or may not be zero
Displacement is zero when the body comes back where it started its motion
1
Insight MDCAT
d≤S
unit = meter
dimensions = [L]
d = r 2 – r1
Extra points!
Usually, distance and displacement are used interchangeably, so no need of going into
unnecessary vector vs scalar unless required.
When given individual displacements in different directions, it is better to make a
graphical representation as rough work.
Displacement
d = vt d= 𝑥1 − 𝑥2 2 + 𝑦1 − 𝑦2 2 d = r1 – r2
⃗⃗|
|d
<1
s
For moving object along closed path
Distance ≠ 0
Displacement = 0
distance
= ∞
displacement
displacement
= 0
distance
2
Insight MDCAT
Along a circle
d = 0
S≠0
S = 2πr = circumference of circle
For semicircle
S = πr
d = 2r = also equal to diameter
S/d = π/2
d = 0
Complete circle
S≠0
S = πr
S & d in a circle Semi-circle
d = 2r
S = πr/2
Quarter circle
d = 2r
3
Insight MDCAT
Extra points!
Negative sign just represents direction opposite to the starting reference
No need to worry if at that moment you forget what shortcut to use for a particular case
of average velocity. Just find the total displacement and total time (using the data and
basic formula S=vt), then take ratio of total distance and displacement, it ALWAYS
works!!!
Speed Velocity
Scalar Vector
Rate of change of distance Rate of change of displacement
V = S/t ⃗⃗ = ⃗⃗
v d/t = slope of d - t graph
Both average speed and instantaneous Velocity on the other hand is a vector
speed cannot be negative. quantity and can be negative. The
Has no direction negative sign indicates the reversal of the
direction.
Unit = ms - 1 Has the same direction as displacement.
Dimension: [LT - 1]
Unit = ms - 1
Dimension: [LT - 1]
4
Insight MDCAT
Average velocity
Average velocity is the net (total) displacement divided by the total time (t).
Average speed can never be zero.
Average velocity can be zero especially in circular path.
Mathematically
Total displacement 𝐝
<v
⃗⃗> = or <v> =
Total time t
Closed path
Average velocity = zero
Average speed ≠ zero
Open path
Average velocity ≠ zero
Average speed ≠ zero
5
Insight MDCAT
Instantaneous velocity
Velocity at particular instant of time is known as instantaneous velocity. The instantaneous
velocity is the change in displacement (Δd) is measured in short Interval of time (Δt) such
that the time interval approaches zero.
If a body covers equal displacements in equal interval of time a body is said to be moving
with uniform velocity.
At uniform velocity in rectilinear motion, the average and instantaneous velocity become
equal. In all other cases body moves with non - uniform velocity.
Uniform Velocity:
If a body covers equal displacements in equal interval of time a body is said to be moving
with uniform velocity.
In all other cases body moves with non - uniform velocity.
If the instantaneous velocity does not change, the body is said to be moving with uniform
velocity.
At uniform velocity, vav = vins
∆d
v =
∆t
distance ∆d
Speed = Instantaneous speed = lim ∆t→0
time ∆t
total distance
Average speed =
total time
Speed and
velocity
∆d
v =
∆t
displacement ∆d
Velocity = vavg =
time ∆t
total displacement
Average velocity =
total time
∆d
Instantaneous speed = lim ∆t→0
∆t
6
Insight MDCAT
Speedometer is used to measure instantaneous speed.
Relative velocity
Case 1
Case 2
Q: A particle is moving with uniform speed in a circle. Its relative velocity after one -
fourth of the revolution will be:
vr = √v12 + v22 - 2v1v2cos900
= √2v2 - 0
vr = v√2
1. A car travels a distance S on a straight road in two hours and then returns to the
starting point in the next three hours. Its average velocity is:
a) S/5 b) (S/2) + (S/3) c) 2S/5 d) None of these
7
Insight MDCAT
Displacement - time graphs
8
Insight MDCAT
d/t and hence the velocity Slope is decreasing so
decreases with time and velocity is decreasing and
acceleration is negative. acceleration is negative
Extra points!
1. Always remember slope means divide, area means multiply.
2. In some cases, you need to assess acceleration from a displacement time graph. So, for
that, see how the velocity (and hence slope) varies, and accordingly conclude about
acceleration
3. Use the above-mentioned analogy for any type of graph, the only condition is that your
concepts of slope and area must be clear.
Acceleration
9
Insight MDCAT
a ↑↓ v θ = 180º (here a is retardation)
Dimension: [LT - 2]
Average acceleration
Average acceleration is the net (total) velocity (v) divided by the total time.
Instantaneous Acceleration
Acceleration at particular instant of time is known as instantaneous acceleration.
Uniform Acceleration
A body is said to have uniform acceleration if its velocity changes by equal amount in equal
intervals of time, however these interval may be small.
In uniform acceleration its average and instantaneous acceleration become equal.
Variable acceleration
A body is said to be moving with variable acceleration if its velocity changes by unequal
amount in equal intervals of time, however small these intervals may be.
velocity ⃗⃗⃗⃗⃗⃗
∆v
Acceleration = a =
time ∆t
force ⃗⃗⃗⃗⃗⃗
∆F
Or Acceleration = a =
mass m
⃗⃗⃗⃗⃗⃗
∆v
Average acceleration = aavg =
∆t
⃗⃗⃗⃗⃗⃗
∆v
Instantaneous acceleration = lim ∆t→0
∆t
1. The velocity time graph of a motion starting from rest with uniform acceleration
is a straight line : (ETEA 2022)
a) Not passing through origin c) Parallel to the velocity axis
b) Parallel to the time axis d) Passing through origin
2. Velocity - time graph can never be perpendicular to time axis , it implies :
a) Zero acceleration c) Zero velocity
b) Infinite acceleration d) Infinite velocity
11
Insight MDCAT
Velocity of a vertically thrown Slope is constant and
ball. negative, hence acceleration
is constant and negative.
a = - g
Extra points!
1. In terms of coordinate axes, x axis means positive (towards right), opposite to that is
negative
2. If acceleration is negative, it doesn’t necessarily mean that velocity is decreasing, the
velocity may be increasing in the opposite direction, so assess the question completely
before assuming anything
3. Thus, positive acceleration means increase in velocity if v is in positive x axis direction
and decrease if v is in negative x axis direction.
4. Negative acceleration means decrease in positive directed velocity and increase in
negative directed velocity.
1. When velocity time graph is a straight line parallel to time axis then :
a) Acceleration is constant c) Acceleration is variable
b) Acceleration is zero d) Velocity is zero
2. If velocity of an object is increasing with time then acceleration is :
a) Zero b) Negative c) Positive d) None
12
Insight MDCAT
Equations of motion
3. The distance travelled by a body dropped from the top of the tower is
proportional to :
a) velocity of the body c) height of the tower
b) square of the time d) mass of the body
First equation:
Second equation:
1
S = vit + 2at2 (if distance and time is given)
S ∝ t2 parabolic graph
Third equation:
2aS = vf2 - vi2 (if no time is given)
vf2 −vi2
S =
2a
H ∝ vf2 parabolic graph
Equations of motion
NOTE: Always see the variables involved, use the equation containing the given variables and
the variable to find.
Second equation:
𝟏 2
S = gt
𝟐
Third equation:
2gH = vf2
13
Insight MDCAT
Extra points!
1. For a body thrown upwards, final velocity is almost always 0, thus consider the following
formulas.
v2
2. For max height, h = 2gi
vi
3. Time of ascend/descend, t = g
4. For free-fall, final velocity at any point can be found by vf = √2gh
5. Put height from point of drop to the required point
2h
6. Time, t = √ g
7. Note that for cases when a body is thrown vertically upwards, maximum height and
displacement may or MAY NOT be the same, calculate the time to summit and decide
accordingly. An example is quoted in the next point.
8. If a ball is thrown upwards, with a velocity of 10 m/s, you’re asked maximum height and
displacement after 2 seconds. Now for max height, use 3 rd equation of motion, height
would be 5 metres. For displacement, assess where the ball will be after 2 seconds! The
tome to summit using first equation of motion is 1 second, so after 2 seconds, the ball
will reach the point of launch and hence displacement is zero
9. Distance travelled in nth second for any freely falling body is s = 5n2
10. If initial velocity is there, just add the above formula to vt
11. Be careful about whether distance is asked in “n” seconds, or “nth” second
vi = 0 a = g
For a dropped body under free fall, distance in nth second is same as 5(2n - 1).
Stopping distance:
S ∝ vi2
Q: A car is moving with 10ms- 1. When brakes are applied it will stop after covering 100m.
What will be the new displacement covered if velocity of car becomes double and same
breaks are applied?
S ∝ vi2
4S’ ∝ (2vi2 )
S’ = (4⨯ 100)
S’ = 400m
1 A particle starts with initial velocity 10ms - 1. It covers a distance of 20m along
a straight line in two seconds. What is the acceleration of the particle?
a) Zero b) 5ms - 2 c) 10ms - 2 d) 20ms - 2
2 A rock is dropped off a cliff and strikes the ground with an impact velocity of
30m/s. How high was the cliff?
a) 15m b) 20m c) 30m d) 45m
14
Insight MDCAT
2. If one body is in motion and we try to stop it then it will resist by:
a) Inertia of motion c) Inertia of rest
b) Inertia of acceleration d) Inertia of turning
Extra points!
1. Friction always opposes net motion.
2. Always opposite in direction to the primary direction of motion
3. Always dissipates energy, so subtract it from the given force to find the resultant force.
4. Rolling friction is always less than sliding (like moving a tyre or wheel is easier than
moving a block)
5. Multiply coefficient with the weight/force to get the force of friction.
Inertia
Property of an object that resists acceleration is called inertia.
Inertia is the natural tendency of an object to remain at rest or in motion (with a constant
velocity). Quantitatively, the inertia of an object is measured by its mass.
The larger the mass, the greater is the inertia. As greater net force is required to change
the velocity of objects with large mass.
Measures force
A net force applied on the body produces acceleration in the body is directly proportional to
the magnitude of the net force and inversely proportional to the mass of the object.
Acceleration is produced in the same direction as force.
If ⅀F = 0, then a = 0
Momentum
Moving object possess a quality by virtue of which it exerts a force on anything that tries to stop
it. This quality of the moving body was called quantity of motion of body by Newton. This
term is now called linear momentum of the body and is defined by the relation:
Linear Momentum = p = mv
The faster the object is travelling, the harder is to stop it. That means
p∝v
Similarly, if two objects move with the same velocity, then it is more difficult to stop the
massive one. That means:
16
Insight MDCAT
p∝m
In these expressions v is the velocity of mass m.
Linear momentum is, therefore, a vector quantity.
Its direction is in the direction of velocity.
Its SI unit is kilogram meter per second (kgms - 1). It can also be expressed as newton
second (Ns).
dimension of momentum are [MLT - 1 ]
P = m𝐯⃗⃗ (simple product)
𝐯𝐟−𝐯𝐢
a =
𝐭
mvf−mvi ⃗⃗⃗⃗⃗
Pf−Pi ⃗⃗⃗⃗⃗
F = = ( )
t t
⃗⃗
ΔP
F =
Δt
Formulae of force
mvf−mvi Pf−Pi ΔP
F = ma F = F= F =
t t Δt
17
Insight MDCAT
Thus, second law of motion can also be stated in term of momentum as time rate of change of
momentum equals applied force.
F = ma
⃗⃗⃗⃗⃗⃗
∆v
F = m
∆t
ΔP
F = (rate of change of momentum)
Δt
More general form
For rocket
F = ma
∆v
Expressions F = m ∆t
ΔP
Momentum and F = Δt
Newton's 2nd law
Rocket
Examples
Force due to water
flow
Note
F = ma
This formula is only applied when mass is constant while in case of rocket’s motion the mass
decreases with time so this formula does not remain applicable and here its extended form is
used.
1 2 P2
1) K.E = mv K.E = (prefer)
2 2m
1 2 1
2) K.E = mv K.E = Pv (conditional)
2 2
If two bodies lighter and heavier having same momentum then lighter will have more
kinetic energy.
P2 1
P = constant K.E = K.E∝
2m m
18
Insight MDCAT
If two bodies slower and faster having same kinetic energy then slower body will
have more momentum.
1 K.E
K.E = constant K.E = Pv = P
2 v
1 P2 1 1
K.E = mv2 K.E = K.E = Pv K.E ∝
2 2m 2 m
Impulse
1. A graph is drawn with force along Y - axis and time along X - axis. The area
under the graph represents :
a) momentum c) impulse
b) moment of the force d) both momentum and impulse
The impulse J or I is the product of the force F and time interval Δt during which the force
acts.
Vector quantity
Has same direction as the average force
Unit = (Ns)
When force is not constant, the impulse can be found using the average force.
ΔP
F =
Δt
F⨯∆t = ∆P
I = Favg⨯∆t = ∆P
I = ∆P
Variable velocity:
∆v→∆P→I
I≠0
Impulse of a particle:
∆P = Pf - Pi = - mv –mv = - 2mv
19
Insight MDCAT
This is for a body that strikes a rigid object (like a wall) and bounces back with the same
velocity.
Applied only for isolated system ( system on which no external force acts)
For example
Molecules of a gas enclosed in a glass vessel at constant temperature constitute an isolated
system.
The molecules can collide with one another because of their random motion but, being
enclosed by glass vessel no external agency can exert a force on them.
The total linear momentum of an isolated system remains constant.
Which means total initial momentum of system before collision is equal to the total final
momentum of the system after collision.
Total change in momentum of isolated system is zero.
Collision
The event during which particles come close to each other and interact by means of forces
is called collision.
The forces due to collisions are considered to be much larger than any external force
present, and hence the external forces may be neglected or approximated to be zero.
For collision to occur the colliding object must not necessarily touch.
Q: Two objects of 2kg and 1kg moving with 10ms - 1 and 5ms - 1 in same direction. Their
common velocity after collision will be:
m1 u1 + m 2u2 = m 1v + m 2v
m 1v 1 + m 2v2
v =
m1 + m2
(2⨯10) + (1⨯5)
v =
2 + 1
20 + 5 - 1
v = = 8.33ms
3
Q: Two objects of 2kg and 10kg moving with 10ms - 1 and 5ms - 1 in opposite direction.
Their common velocity after collision will be:
m1 u - m 2u = m 1v + m 2v
m1u1−m2u2
v =
m1 + m2
(20⨯10)−(10⨯5)
v =
20 + 10
20
Insight MDCAT
200 + 50 - 1
v = = 5ms
30
1) 𝛉 = 900 𝟐) 𝛉 = 1800
Elastic collision
We can define the elastic collision as one in which kinetic energy of the system is conserved
(as well as linear momentum).
Bodies must separate to same distance after collision.
For example, when a hard ball is dropped onto a marble floor, it rebounds to very nearly
the initial height.
Linear momentum and total energy are conserved in elastic as well as inelastic collision.
1 Two objects, one of mass 3kg and moving with a speed of 2m/s and the other
of mass 5kg and speed 2m/s, move towards each other and collide head - on.
If the collision is perfectly inelastic, find the speed of the objects after the
collision.
a) 0.25m/s b) 0.5m/s c) 0.75m/s d) 1m/s
2 If two objects of equal masses ‘m’ are moving towards each other with the
same speeds ‘v’ then what will be the total final momentum after elastic head
- on collision? (2009)
a) –mv kgm/s b) Mv kgm/s c) 2mv kgm/s d) 0 kgm/s
Note
Momentum and total energy conserved in all types of collisions.
K.E is conserved only in elastic collision.
Inelastic collision
A collision in which the kinetic energy of the system is not conserved, is called the inelastic
collision.
In elastic collision bodies may separate but not to the same position.
Bodies can stick together (in this case total K.E is lost).
1. When a heavier body collides elastically with a lighter body at rest then after
collision:
a) lighter body starts moving with the velocity of heavier body
b) heavier body comes to rest
c) both bodies move with the same velocity
d) heavier body continues its motion with the same velocity
The elastic collision in which the two objects move along the same line before and after
collision is called collision in one dimension.
Not rotatory/ 1 - D
Balls should be hard and smooth .
m 1 = m2 m 1 = m2 m1>>>m2 m1<<<m2
u2 = 0 u2 = 0 u2 = 0
v1 = u2 v1 = 0 v1 = u1 v1 = - u1
v2 = u1 v2 = u1 v2 = 2u1 v2 = 0
1. In elastic collision, when a massive body collides with light body at conditions
m1>>>m2 and v2 = om/s, then change in velocity will be written as: (2009)
a) v1’ = - v1; v2’ = v1 c) v1’ = v1; v2’ = 0
b) v1’ = v1; v2’ = 2v1 d) v1’ = - v1; v2’ = 0
22
Insight MDCAT
Q: If 1 milligram particle moving with 100cms - 1strikes the wall in 1ms. The force exerted
on the wall will be:
2mv 2×1×10−1⨯100⨯10−2
F = = = 2⨯10 -3N
t 10−3
ΔP −mv m
Fwall = = = - ( )v
Δt Δt t
𝐕
Fwall = ρv = ρAv2
𝐭
−(−𝐦𝐯) 𝐦𝐯
Fwater = - Fwall = =
𝚫𝐭 𝐭
Q: Water of 100cm3 moving with 100cms - 1 strikes wall in 0.1s. Force on wall will be:
(ρwater = 1000kgm - 3)
ρVv 1000×100×10−6×100⨯10−2
F = =
t 0.1
F = 100N = 1Ns
Firing of pistol
1) A bullet is shot from a rifle. As a result, the rifle recoils. The momentum of rifle
as compared to the bullet is.
a) less b) greater c) equal d) can’t be concluded
2) A bullet is fired into the block, bullet penetrates the block and block moves
along with the bullet. The collision is ;
a) elastic c) elastic if speed of block is high
b) inelastic d) inelastic if speed of block is high.
Mass of bullet = m
Mass of rifle = M
Total initial momentum before firing = 0
After firing the bullet moves with velocity v in one direction and the pistol recoils with velocity
v' in the other direction such that the total momentum is again zero.
mv(bullet) + Mv’(rifle) = 0
−mv
Mv’ = - mv or v’ =
M
Momentum of rifle = equal and opposite to that of bullet
Due to the larger mass of the pistol it recoils with only a fraction of velocity of the bullet.
23
Insight MDCAT
𝑚 𝑣
Pb = - Pg mbvb = - mgvg vg = - 𝑏 𝑏
𝑚𝑔
1) A shell initially at rest explodes into two pieces of equal masses then two pieces
will
a) be at rest
b) move with different velocities in different directions
c) move with same velocities in opposite directions
d) move with same velocities in same direction
There are many examples where momentum changes are produced by explosive forces within
an isolated system.
Shell explosion
When a shell explodes in mid - air, its fragments fly off in different - directions.
Total momentum of all its fragments = initial momentum of the ‘shell.
Explosion of bomb
When a bomb explodes, its pieces fly off in such a way that the total momentum sums up
to zero.
This is because the momentum of the bomb before the explosion is zero, therefore in order
to conserve momentum the Final momentum must be equal to initial momentum.
A body of mass m moving with speed v explodes into two fragments. If the speed of
first part m/4 is v/3 then the speed of the other part will be:
m v 3m
mv = ( )( ) + ( )v’
4 3 4
mv 3mv′
mv - =
12 4
11mv/12 = 3mv’/4
11 4 44 11
v' = ⨯ v = v = v
12 3 36 9
Rocket propulsion
24
Insight MDCAT
Rocket’s fuel
Fuel and oxygen mix in the combustion chamber. Hot gases exhaust the chamber at a very
high velocity.
The gain in momentum of the gases equals the gain in momentum of the rocket.
The gas and rocket push against each other and move in opposite directions.
More than 80% of the launch mass of a rocket consists of fuel only.
One way to overcome the problem of mass of fuel is to make the rocket from several rockets
linked together.
carries its own fuel in the form of a liquid or solid hydrogen and oxygen (enable it to move
at great heights where very little or no air is present)
typical rocket consumes 10000kgs - 1(in order to overcome gravity)
speed of ejected gases = 4000ms - 1
mass of the gases ejected per second = m
velocity of the gases ejected = v
momentum per second = mv
acceleration of rocket is:
𝐦𝐯
a = (M is the mass of the rocket.)
𝐌
When the fuel in the rocket is burned and ejected, the mass M of rocket
decreases and hence the acceleration increases.
Phot gases = Procket
Acceleration of rocket
25
Insight MDCAT
mv
a = (m = fuel burning rate = mass/time = kg/s)
M
Projectile motion
1) A ball is just allowed to fall from the window of a moving train ,it will hit the
ground following; (ETEA 2005)
a) circular path b) hyperbolic path c) straight line path d) parabolic path
2) For the projectile motion in the absence of air resistance (projectile motion )
a) vertical speed is constant c) horizontal acceleration is zero
b) horizontal force is constant. D) vertical acceleration is zero.
Examples of projectile
Types of projectile
Oblique Horizontal Vertical
Horizontal projectile
Angle of projection = 0º
It is projected at certain height
At point of projection
vix = vi and vy = 0
air friction is ignored so no Fx, so Fx = 0, ax = 0
26
Insight MDCAT
Horizontal velocity
Vertical velocity
accelerates downward under the force of gravity and hence a = g.
vertical motion is the same as for a freely falling body.
initial vertical velocity is zero.
Velocity:
Velocity of projectile
vf = √vfx2 + vfy2
27
Insight MDCAT
vix≠0 viy = 0
θ = tan - 1(Vfy)
Vfx
Range:
S = vt
R = vixT
2H
R = vix√
g
Height:
1 2
H = gt
2
Time:
2H
T = √
g
vi = gt vi = gt
1 2
H = vi - gt
2
2gH = vi2
vi = √2gH
vi2
H =
2g
2vi
T =
g
28
Insight MDCAT
vf = gt
1 2
H = gt
2
2gH = vf2
vf = √2gH
vf2
H =
2g
2vf
T =
g
T 2vi
=
2 2g
T vi
=
2 g
Oblique projectile
Launched at θ>0º with horizontal by velocity vi
Initial horizontal velocity = vicosθ
Initial vertical velocity = visinθ
Horizontal velocity remains constant throughout the path
vix = vfx = vx
The horizontal acceleration is ax = 0 because we have neglected air resistance and no
other force is acting along this direction.
While going up vertical component of velocity decrease and become zero at heighest point.
While coming down vy increases so overall velocity increases.
vertical acceleration ay = g.
At highest point
Velocity is only due to horizontal component.
So it is minimum here but not zero.
vfy = 0ms - 1
vx≠0
velocity = vx at highest point
at highest point angle b/w a and v is 90º
Going upward
θ Decrease with X axis and increase with Y axis
Going downward
29
Insight MDCAT
θ increase with X axis and decrease with Y axis
Velocity:
vfx = vicos θ
vfy = visin θ - gt
Magnitude:
vf = √vfx2 + vfy2
vf = √(vicos θ)2 + (visin θ - gt)2
Direction:
θ = tan - 1(Vfy)
Vfx
Displacement:
1
S = vit + 2at2
Along x component
1
x = vixt + 2(0)t2
x = vixt
x = vicos θt
Along y component
1
y = viyt + at2
2
1
y = visin θ + ( - g)t2
2
1 2
y = visin θ - gt
2
Height of projectile:
1) At the maximum height on the trajectory , which of the component becomes zero ;
a) Acceleration b) vertical velocity c) velocity d) horizontal velocity
Maximum vertical distance reached by projectile from projection level is called maximum height
of projectile.
vi2sin2θ
H =
2g
Time of flight
The time taken by body to cover the distance from the place of its projection to the place where
it hits the ground is called the time of flight.
2visinθ 2viy
T = =
g g
Range of projectile
30
Insight MDCAT
1) If the velocity of projection of projectile is tripled ,then its maximum range will
be ;
a) quadrupled b) nine times c) six times d) eight times
2) The horizontal range of a moving projectile depends upon ;
a) mass of projectile b) velocity of projectile
c) angle of launch d) both velocity and angle
Maximum distance which a projectile covers in horizontal direction is called range projectile
for θ1 + θ2 = 90º then R1 = R2 (if vi is same). Such angles are called complementary
angles.
vi2sin2θ
R =
g
vi2(2sinθcosθ)
R = (sin2θ = 2sinθcosθ)
g
2vi2(sinθcosθ)
R =
g
2vi2
Rmax =
g
R = Rmaxsin2θ
θ = 450→Rmax
θ = 760 = tan - 1(4)
Rmax
θ = 150 = R =
2
θ1 + θ2 = 900→equal range
For an angle less than 45°, the height reached by the projectile and Range both will be less.
When the angle of projection is larger than 45° the height attained will be more, but the range
is again less
31
Insight MDCAT
vi2sin2θ
Height H =
2g
2visinθ
T =
g
Time
Formulae of horizontal
projectile 2viy
T =
g
vi2sin2θ
R =
g
Range
R = Rmaxsin2θ
Momentum of projectile :
Pi = Pmax = mvi
Launching
Pmax {
Landing
Pmin→Highest point
Pmin = PH = mvix = mvicos𝛉
1) If projectile is thrown with initial ‘v’ making an angle 𝛉 with ground then the
change in momentum between launching and landing point will be:
a) Zero b) 2mvcosθ c) mv d) 2mvsin𝛉
32
Insight MDCAT
1
K.Ei = mvix2
2
Initial
1
K.Ei = 2m(vicos𝜃)2
Kinetic energy
1
K.EH = 2m(vicos𝜃)2
At height
Energy of projectile 1
K.EH = 2mvi2cos2 𝜃
K.EH = K.Eicos2 𝜃
Potential energy
P.EH = K.Eisin2 𝜃
1) If a projectile is thrown with initial velocity 100ms - 1 making an angle 300 with
ground then what will be its velocity (vertical component) when time is 3 sec.
a) 20ms - 1 b) 38ms - 1 c) 54ms - 1 d) 33ms - 1
2) At what angle with respect to ground if projectile motion velocity becomes half
at maximum height as compared to initial velocity?
a) 450 b) 600 c) 900 d) 300
Ballistic missile
An unpowered and unguided missile is called ballistic missile and the path followed by
ballistic missile is its trajectory.
For short ranges and flat Earth approximation, the trajectory is parabolic.
The dragless ballistic trajectory for spherical Earth should actually be elliptical
At high speed and for long trajectories the air friction is not negligible and sometimes the
force of air friction is more than gravity.
it is completely unrealistic, neglect the aerodynamic forces.
The ballistic missiles are useful only for short ranges.
For long ranges and greater precision, powered and remote control guided missiles are used.
33