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Download textbook Cross Cultural Design Methods Practice And Impact 7Th International Conference Ccd 2015 Held As Part Of Hci International 2015 Los Angeles Ca Usa August 2 7 2015 Proceedings Part I 1St Edition P L Pat ebook all chapter pdf
Download textbook Cross Cultural Design Methods Practice And Impact 7Th International Conference Ccd 2015 Held As Part Of Hci International 2015 Los Angeles Ca Usa August 2 7 2015 Proceedings Part I 1St Edition P L Pat ebook all chapter pdf
Cross-Cultural Design
Methods, Practice and Impact
7th International Conference, CCD 2015
Held as Part of HCI International 2015
Los Angeles, CA, USA, August 2–7, 2015, Proceedings, Part I
HCI 2015
International
123
Lecture Notes in Computer Science 9180
Commenced Publication in 1973
Founding and Former Series Editors:
Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen
Editorial Board
David Hutchison
Lancaster University, Lancaster, UK
Takeo Kanade
Carnegie Mellon University, Pittsburgh, PA, USA
Josef Kittler
University of Surrey, Guildford, UK
Jon M. Kleinberg
Cornell University, Ithaca, NY, USA
Friedemann Mattern
ETH Zurich, Zürich, Switzerland
John C. Mitchell
Stanford University, Stanford, CA, USA
Moni Naor
Weizmann Institute of Science, Rehovot, Israel
C. Pandu Rangan
Indian Institute of Technology, Madras, India
Bernhard Steffen
TU Dortmund University, Dortmund, Germany
Demetri Terzopoulos
University of California, Los Angeles, CA, USA
Doug Tygar
University of California, Berkeley, CA, USA
Gerhard Weikum
Max Planck Institute for Informatics, Saarbrücken, Germany
More information about this series at http://www.springer.com/series/7409
P.L. Patrick Rau (Ed.)
Cross-Cultural Design
Methods, Practice and Impact
7th International Conference, CCD 2015
Held as Part of HCI International 2015
Los Angeles, CA, USA, August 2–7, 2015
Proceedings, Part I
123
Editor
P.L. Patrick Rau
Department of Industrial Engineering
Tsinghua University
Beijing
P.R. China
LNCS Sublibrary: SL3 – Information Systems and Applications, incl. Internet/Web, and HCI
Thematic areas:
• Human-Computer Interaction (HCI 2015)
• Human Interface and the Management of Information (HIMI 2015)
Affiliated conferences:
• 12th International Conference on Engineering Psychology and Cognitive Ergo-
nomics (EPCE 2015)
• 9th International Conference on Universal Access in Human-Computer Interaction
(UAHCI 2015)
• 7th International Conference on Virtual, Augmented and Mixed Reality (VAMR
2015)
• 7th International Conference on Cross-Cultural Design (CCD 2015)
• 7th International Conference on Social Computing and Social Media (SCSM 2015)
• 9th International Conference on Augmented Cognition (AC 2015)
• 6th International Conference on Digital Human Modeling and Applications in
Health, Safety, Ergonomics and Risk Management (DHM 2015)
• 4th International Conference on Design, User Experience and Usability (DUXU
2015)
• 3rd International Conference on Distributed, Ambient and Pervasive Interactions
(DAPI 2015)
• 3rd International Conference on Human Aspects of Information Security, Privacy
and Trust (HAS 2015)
• 2nd International Conference on HCI in Business (HCIB 2015)
• 2nd International Conference on Learning and Collaboration Technologies (LCT
2015)
• 1st International Conference on Human Aspects of IT for the Aged Population
(ITAP 2015)
Conference Proceedings Volumes Full List
1. LNCS 9169, Human-Computer Interaction: Design and Evaluation (Part I), edited
by Masaaki Kurosu
2. LNCS 9170, Human-Computer Interaction: Interaction Technologies (Part II),
edited by Masaaki Kurosu
3. LNCS 9171, Human-Computer Interaction: Users and Contexts (Part III), edited by
Masaaki Kurosu
4. LNCS 9172, Human Interface and the Management of Information: Information
and Knowledge Design (Part I), edited by Sakae Yamamoto
5. LNCS 9173, Human Interface and the Management of Information: Information
and Knowledge in Context (Part II), edited by Sakae Yamamoto
6. LNAI 9174, Engineering Psychology and Cognitive Ergonomics, edited by Don
Harris
7. LNCS 9175, Universal Access in Human-Computer Interaction: Access to Today’s
Technologies (Part I), edited by Margherita Antona and Constantine Stephanidis
8. LNCS 9176, Universal Access in Human-Computer Interaction: Access to Inter-
action (Part II), edited by Margherita Antona and Constantine Stephanidis
9. LNCS 9177, Universal Access in Human-Computer Interaction: Access to
Learning, Health and Well-Being (Part III), edited by Margherita Antona and
Constantine Stephanidis
10. LNCS 9178, Universal Access in Human-Computer Interaction: Access to the
Human Environment and Culture (Part IV), edited by Margherita Antona and
Constantine Stephanidis
11. LNCS 9179, Virtual, Augmented and Mixed Reality, edited by Randall Shumaker
and Stephanie Lackey
12. LNCS 9180, Cross-Cultural Design: Methods, Practice and Impact (Part I), edited
by P.L. Patrick Rau
13. LNCS 9181, Cross-Cultural Design: Applications in Mobile Interaction, Educa-
tion, Health, Transport and Cultural Heritage (Part II), edited by P.L. Patrick Rau
14. LNCS 9182, Social Computing and Social Media, edited by Gabriele Meiselwitz
15. LNAI 9183, Foundations of Augmented Cognition, edited by Dylan D. Schmorrow
and Cali M. Fidopiastis
16. LNCS 9184, Digital Human Modeling and Applications in Health, Safety, Ergo-
nomics and Risk Management: Human Modeling (Part I), edited by Vincent G.
Duffy
17. LNCS 9185, Digital Human Modeling and Applications in Health, Safety, Ergo-
nomics and Risk Management: Ergonomics and Health (Part II), edited by
Vincent G. Duffy
18. LNCS 9186, Design, User Experience, and Usability: Design Discourse (Part I),
edited by Aaron Marcus
19. LNCS 9187, Design, User Experience, and Usability: Users and Interactions (Part
II), edited by Aaron Marcus
20. LNCS 9188, Design, User Experience, and Usability: Interactive Experience
Design (Part III), edited by Aaron Marcus
Conference Proceedings Volumes Full List IX
21. LNCS 9189, Distributed, Ambient and Pervasive Interactions, edited by Norbert
Streitz and Panos Markopoulos
22. LNCS 9190, Human Aspects of Information Security, Privacy and Trust, edited by
Theo Tryfonas and Ioannis Askoxylakis
23. LNCS 9191, HCI in Business, edited by Fiona Fui-Hoon Nah and Chuan-Hoo Tan
24. LNCS 9192, Learning and Collaboration Technologies, edited by Panayiotis
Zaphiris and Andri Ioannou
25. LNCS 9193, Human Aspects of IT for the Aged Population: Design for Aging
(Part I), edited by Jia Zhou and Gavriel Salvendy
26. LNCS 9194, Human Aspects of IT for the Aged Population: Design for Everyday
Life (Part II), edited by Jia Zhou and Gavriel Salvendy
27. CCIS 528, HCI International 2015 Posters’ Extended Abstracts (Part I), edited by
Constantine Stephanidis
28. CCIS 529, HCI International 2015 Posters’ Extended Abstracts (Part II), edited by
Constantine Stephanidis
Cross-Cultural Design
http://www.hci.international/2015/
HCI International 2016
General Chair
Prof. Constantine Stephanidis
University of Crete and ICS-FORTH
Heraklion, Crete, Greece
Email: general_chair@hcii2016.org
http://2016.hci.international/
Contents – Part I
The Research and Practice Framework for Designing the Digital Social
Innovation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Zhiyong Fu and Zirui Huang
1 Introduction
The local industries of Taiwan are taken as examples. Taiwan, with an area of
35,980 km2, features different geographical landscapes, distinct crops and strong local
favors, all of which benefit the development of the country’s cultural creative industry.
The well-developed international tourism industry provides a perfect opportunity with
which to develop local industries. As local tourism is promoted, creative tourism
should be advanced along with local software and hardware, including compound
management and experience marketing. Governments at all levels have promoted
industrial transformation from the local industries to a tourism factory or mini-industry,
allowing preservation and popularization of local culture and activation of local assets.
Therefore, instead of creating a pick-and-mix design to destroy the whole picture,
cultural resources can be combined with the concept of integrated brand-to-market
service design to create enjoyable experience. In addition, it can also lead to the
application of digital technology to create new values and experiences that, in turn, can
help maintain awareness among the local people. The study introduces digital tech-
nology into local industry development, thus building a brand model and creating
cultural experimental value to build cross-border brand equity and reduce time expense
for design and marketing. The company will benefit in the form of value-added benefits
and international business opportunities. Subsequently, the upgrading and transfor-
mation of the traditional industry is promoted, driving industry value, the cultural
tourism industry, and local brand development.
2 Literature Review
In the development of local tourism, and the arousal of sense of natives caused by
globalization, the people, culture, geography, property and scenery with local feature
will be a key factor of developing local economy, while culture and creativity could
create business opportunity through the added value and service of digital technology,
providing real estate with different strategic thinking. Thus, based on culture and
economy, this study tries to explore the local property development and strategic
approach of brand management.
Thus, there is a mutual benefit relationship between culture and economy (Lash and
Urry 1994). The traits of culture such as diversification, uniqueness and distinguishing
degree, making it one of the selling points of marketing, for local residents, culture is
the element which is closely related to life, while it is exactly the trait of marketing, by
digging local culture, culture has become the important core value in current marketing,
design and community construction.
2.4 Summary
The uniqueness in culture and life, in addition to endow town with character and life,
when introducing design into local field to observe, plan and design, the diversification
and feature of local culture will be the key point of local brand development and
integrating design strategy. This study can help promote the brand development of the
local economy, integrate local cultural features with the tourism brand, and facilitate
the localization of industries in Taiwan by introducing digital technology. The cultural
identity of a local industry is explored based on the settlements of villages and towns
(or space, field, and strongpoint). Characteristic enterprises are regarded as a brand to
A Brand Construction Strategy 7
build a test base. Local industries have a small business scope and may be unfamiliar
with the concept of “brand management”. Thus, products with good quality are often
sold with poor marketing strategies. The study is expected to assist local industries in
determining their advantages, integrating local stories into brand marketing, and
seeking potential opportunities to create brand value through digital marketing. The
study introduces service design and brand strategy into the local cultural industry as
well as promotes industry transformation and brand marketing.
3 Research Method
The study has three stages. In the first stage, literature review and current case study
were conducted to explore and determine the current conditions and resources of local
brands in Taiwan. Lectures on brand image and planning were held. Experienced
experts and scholars were invited to share their experiences. In addition, workshops on
creative service design and creative brand strategies were provided to motivate the
participants. They were also guided to visit villages and towns to obtain first-hand
experience. A design project on local branding was proposed as a primary test, thus
providing the relevant experience of brand operation and foundation for the formula-
tion of a theory.
In the second stage, the results and theoretical foundation in the first stage were
adopted to investigate the application of digital technology in brand management and
operation. A project on the application of digital content service in the local industry
was designed and proposed. The formulated theory was applied through practical
operations.
In the third stage, research data were collected to build a local brand strategy pattern
in accordance with local conditions. Through the evaluation of digital tools and
research results from case analysis, a creative marketing pattern is built by integrating
the digital technology into the distinct branding of the local industry.
The study analysis is divided into three major parts to propose the perception based on
different study methods and steps for the current phase. At first, the expert speeches are
analyzed to learn the opinions of the experts with practical experience towards the
brand operation strategy. Then it hosts the workshop that introduces the service design
tools through practical operation and diagnoses the existing local brands in Taiwan
through the strategy of service design, so as to understand the current situation of local
brand operation and outline the feasible strategy patterns in the future. Finally, the
academic and industrial experts are invited to discuss about the opportunities for brand
development in the future, and to propose the related suggestions and illustrations. To
sum up the views in each phase, it integrates and proposes the operation strategy
patterns of introducing the digital service into local brand operation.
8 T.-Y. Chang and K.-L. Huang
In the middle and ending phases of the workshop, the participants are required to
think about the use of each service tool and provide feedbacks. To sum up the opinions
of the participants, 4 of the 10 service design tools provide the greatest assistance for
them during the process of brand strategy positioning, namely, “Customer Journey
Map”, “Storyboard”, “Service Blueprint” and “Business Model Canvas”, which can
match the process of using the service tools. “Customer Journey Map” analyzes the
customer positioning, and can help the participants sort and analyze the current situ-
ation of brand and service in a systematical way. “Storyboard” sorts the service order,
and finds out whether there are some missing items or whether the logical is improper.
The content of “Service Blueprint” clearly allocates the resources and manpower, and
outlines the overall content and rules. “Business Model Canvas” presents the overall
outlook of the brand and service. After clarifying various content items of the brand, it
utilizes “Business Model Canvas” to review whether there are some missing parts from
the core value to the profitability pattern, so as to think about the final positioning of the
brand value. From the feedbacks of the participants, it is learned when introducing the
service design tools into the brand; it can start from the process of problem diagnosis,
strategy planning, resource allocation and business model, so as to facilitate the brand
to build complete and comprehensive view.
they haven’t obtained a deep understanding on and contact with the digital
techniques and technologies, so they can’t capture the market trend and techno-
logical application precisely. Therefore, it requires the communication media role
which can understand the language between these two. In this way, the industries
can benefit and cooperate with each other, as well as create the value-added
opportunities.
• Positioning roles of interdisciplinary talents
The terms and ideas adopted by the designers are different from that of the
general managers or the technological developers, who are inclined to use the
sentimental ones, but know how to apply the rational investigation tools.
Therefore, the role positioning of the designers should be more open in the
process of the brand operation, so they can participate in the overall process, and
design the work that is closer to the brand requirements and customer demands.
However, the technology and culture show a significant difference in the rational
and sentimental orientation. Thus, the industrial experts with practical experi-
ence emphasize that the professional talents that play the bridge role are required
to shorten the time and cost spent on the communication. Such interdisciplinary
talents can be positioned as the role of managers or consultants, who create the
innovative market opportunities through the understanding of the technology
and the combination with the requirements of brand originality.
• Integration and application of technical resources
Beside the integration of talents, the resource integration is also crucial. The
management talents acquiring the knowledge from the both parties know how to
communication with people from different industries. Furthermore, it needs to
make good use of the resources and integrate them to maximize the strengths
and benefits between the industries. Moreover, it must know how to use the
resources at hand to seek assistance. For example, when seeking support from
the government, it must clearly know which resources are in need. That can help
get to the point directly and obtain the most support and assistance. The resource
integration can create the synergistic effect that can link points into planes.
3. Digitalization─ Communication, interaction and cost-saving
The digital technology should be considered as a tool used to create ideas and
concept implementation. Moreover, it provides the operators and the consumers
with a communication bridge, and helps the industries save cost, and so on. With
the nature of service, the digital technology can help create value-added opportu-
nities and reduce the operation costs for different industries if it is applied properly.
• Building communication bridge with the consumers
With the era changes, the modern consumer groups show an increasingly high
acceptance and dependency level. The digital message communication has
become an indispensable part for promotion of modern brands, which can help
shorten the communication cost and increase the brand visibility. Besides, the
digital way also allows the brand operators to have the most direct contact and
Another random document with
no related content on Scribd:
Section of Bunker Hill Monument
Reproduced from Solomon Willard, Plans and
Sections of the Obelisk on Bunker’s Hill
(Boston, 1843), Plate V
As described in the Baldwin Report, the circular winding
staircase is composed of granite steps, starting with a width of about
four feet and narrowing as the ascent is made. Baldwin called for
“places of repose” (landings) at intervals. Modern architects call the
part around which a circular staircase winds, the “newel.” Baldwin’s
newel is a hallow wall, 10 feet in diameter at the base, about two feet
thick.
Thus, the monument was designed by an engineer, not an
architect. Baldwin violated a common rule for the proportions of
ancient Egyptian obelisks, that the pyramidion should be as high as
the base is wide, which is one reason why the Washington
Monument is so beautiful. One regrets that architect Willard, who
picked up where Baldwin left off, did not see fit to modify the Baldwin
lines. There seems never to have been any question as to the
monument’s material: granite, the native New England stone.
Although we admire the Bunker Hill Monument for its somber
strength, it cannot be called a structure of beauty, as is the lighter-
tinted and finer-textured marble Washington Monument, with its
sharper apex.
We can also speculate on why Baldwin made the monument
wholly of granite. At today’s prices, the circular inner surface of the
shaft and the circular chimney, or newel, around which the stone
staircase winds, would be of tremendous cost. The dressing of the
stone for a square inner area would be much cheaper.
Before criticizing Baldwin on his ponderous stair design, which
could be replaced by a light, modern fire escape, we should look at
the status of the tiny American iron industry of his day. The
ironmasters were recovering from the decline of activity in the War of
1812, during which they had lost their British market. Baldwin would
know that certain early railroad promoters estimated that granite
tracks mounted with iron plates would be less expensive than the
English-rolled rails, which the Americans could not produce. With
masons in Massachusetts receiving about $0.18 an hour, granite
was considered cheaper than iron. Baldwin therefore designed his
stairway of granite, with a massive granite chimney “newel” to
support the inner ends of the treads. Long before the monument was
completed, however, a square staircase of either cast iron or
wrought iron could have been produced, economically, by American
ironmasters. It was then too late to make the change, however.
At about the time of the completion of the monument the first
mechanical elevator was exhibited, but there was no room for an
elevator at Bunker Hill—the newel was in the way. To climb a few
score steps would be an easy task to our sturdy forebears, and to
say that one has “climbed the Bunker Hill Monument” is a boast that
hundreds of thousands of tourists to Boston have been proud to
make for over 100 years. Baldwin may have been right again, as he
usually was.
Baldwin specified that the monument should be square with the
compass, a common Egyptian practice. As built, however, it is
oriented to fit the redoubt (southeast corner) of the battle fortification.
Structurally, Baldwin designed a sound foundation, 12 feet deep,
built of six courses of stone with no small rubble that might
deteriorate through the years. He specified that the starting level of
the base of the monument should be established at the best
elevation to avoid an uneconomical distribution of the excavated
earth; today we would say that he balanced cut and fill.
The modern building contractor finds the estimate that went with
the report both practical and quaint. He will find that the digging of
the pit for the foundation of the monument was figured in “squares,”
at $2.00 each; and since a square meant eight cubic yards, hand
excavation was therefore priced at $0.25 per cubic yard. This price
must have included the expense of shoring; also the pumping that
such a deep pit would require. Baldwin proposed to dig a deep well
on the site (today called a test pit), which would not only indicate the
adequacy of the soil, but would also furnish water for construction
purposes. Much water would be needed to mix the lime and sand
mortar for the monument as well as for the Roman cement, for which
5
the estimated 100 casks were figured at $7.00 each.
5
“The use of natural cement was introduced
by Mr. Parker, who first discovered the properties
of the cement-stone in the Isle of Sheppy, and
took out a patent for the sale of it in 1796, under
the name of ‘Roman Cement.’”—Edward
Dobson, Rudiments of the Art of Building
(London: John Weale, 1854).
Transient Cornerstone
On 17 June 1825, the cornerstone of the monument was laid
with impressive ceremonies. As the colorful procession marched up
Bunker Hill to the stirring rendition of “Yankee Doodle” by the
drummer of Colonel William Prescott’s regiment, who, 50 years
before, had been in the battle, the rear of the procession was just
starting from distant Boston Common. The little Boston of over a
century ago was crowded with visitors who had come from places as
remote as South Carolina by stagecoach, sailing vessel, or on foot,
to hear the great speech of Daniel Webster, President of the Bunker
Hill Monument Association, and America’s first orator of the day.
Years earlier, Chaplain Joseph Thaxter had paid the last offices to
dying soldiers in the battle; now, he invoked God’s blessing on the
young American republic, as 40 veterans of the battle sat in a place
of honor.
The most important visitor, of course, was General Lafayette,
who, as a good Mason, spread the mortar on the stone when it was
laid by Most Worshipful Grand Master of the Grand Lodge of
Massachusetts, John Abbot. As the battle’s only monument up to
this date had been erected by the Masons, it was considered
appropriate that the permanent monument should have its
cornerstone laid with the Masonic ceremony. A little later, this
procedure was sharply criticized during the Antimasonic period,
6
which occurred before the monument was finished.
6
Joseph Warren, the outstanding hero of the
battle, was Grand Master of Freemasons for
North America.
7
Annual Report of the Smithsonian Institution,
1889.
8
For more data on the Granite Railway and
Gridley Bryant, see: Charles B. Stuart, Civil and
Military Engineers of America (New York: D. Van
Nostrand Company, Inc., 1871); and The First
Railroad in America (Boston: Privately printed for
Granite Railway Company, 1926).
9
George E. Ellis, History of the Battle of
Bunker’s (Breed’s) Hill (Boston: Lockwood,
Brooks and Company, 1875).
Hoc nomen est in æternum, et hoc
memoriale in generationem et generationem.
© R. Ruzicka 1915