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Antonio, John Marco

Tolentino, Veronica M.
De Leon, Zyrill John
Marcelo, John Piolo
Hernandez III, Bienvenido
Solda, Eubert
Brain Drills:

Android Based Riddles Application


Chapter I

Why did you conduct the study?


We productively conduct this study to determine how possible an
application layout can get an individual's attention.
Backgound of the Study
The researchers created a design features for riddle and
cipher code game called Brain Drills. The developers created a
layout to show every gamers if these features can attract more
gamers.
Statement of the Problem

Present-day, some people waste their time to play


mobile games. Many mobile games have a amazing
features that the gamers are addicted to. The researchers
looked for gamers that also like cracking codes and
answering riddles.
General Problem

The developers generally aim to create a design for mobile


games that will attract the gamers to use it.
Specific Problem
1.) How will you create a design for application?
2.) How can the developers create a design for application that will be
enjoyed by the users in terms of:
2.1 fonts
2.1.1 size
2.1.2 color
2.1.3 style
2.2 theme
2.3 background
3.) How to create a design feature that will attract the gamer?
Significance of Study
This application design is to attract gamers to play it.
Application Design – The application design will attract the
gamers.
Developers – Developers can create an application design
related to this kind of application design.
Future Researchers – They may use this study as a
reference for their future project.
Scope and Limitations of the study
Scope
The developers focus on providing a good feature designs
for the user who have a hobby in cracking codes and answering
riddles. The priority of developers design is to attract people
eyesight.

Limitations
The application does not function because the
developers only worked for the layout.
Chapter III
Respondents and Settings of the Study

The researcher will find fifteen (15) students from


grade 8 to grade 10 in Batia High School.
The respondents needs to answer the questions
regarding Brain Drills Application design.
Instrumentations and Validations

The instrument used by the researchers is the


questionnaire. Researchers wants to use it to gather
needed data from the respondents.
Data Gathering Procedure

The researchers gathered relevant data using


questionnaires.
The researchers use a questionnaires as a method to
collect data from a respondents. The researchers wanted to
know a different opinions if the respondents liked the “Brain
Drills” layout or not.
The researchers going to Bocaue, Bulacan to collect
data from respondents. The researchers distributed the
questionnaires to different people to gather different
opinions. The researchers explained the mechanics of the
game and the instruction and the researchers asked them
to answer the questionnaires regarding the mobile game
design.
Chapter IV
Interpretation of data gathered:

• Question 1
General Interpretation:
Of a total of fifteen (15) questionnaires distributed, all respondents said that the
Brain Drills design is appropriate to the theme of application..
• Question 2
General Interpretation:
Of a total of fifteen (15) respondents, thirteen (13) of them said that the
application design is attractive while the others are not attracted because of its
simplicity.
• Question 3
General Interpretation:
The application is simple and the color combination is light but at the same time
it is relaxing.
• Question 4
General Interpretation:
The font of the application is easy to read and understand.
• Question 5
General Interpretation:
Some respondents said that the content is easy to understand and some of them
said that they can’t understand the meaning of it.
• Question 6
General Interpretation:
Respondents said that tha application is suitable for thirteen years old.
• Question 7
General Interpretation:
The application they will choose has a small size and has a good
content.
Chapter V
Summary of the Findings

The focus of this study is to know what user’s want when


playing a mobile games. After gathering information through
survey, the researchers found out that many users are prefer the
good background that will attract them to play it.
Conclusion

According to the opinion of the respondents and findings of


this research it is concluded that hypothesis on the design are
appropriate enough for the theme of application and the
combination of of the colors is clear and relaxing for them.
Recommendation

The researchers recommend that before you gather data for


your research make sure that your application or your layout is
good and you where will you choose a place to gather data.

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