Professional Documents
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Men Lost Base
Men Lost Base
650-543-3763 fguidici@menlo.edu
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PHILOSOPHY
YOU MUST PUT YOUR SIGNATUREON IT!
WHAT IS ON THE FIELD IS A RBFLECTIONI AS YOU AS COACH. YOU ARE EITHER TEACHING IT OR ALLOWING IT TO HAPPEN. ACCOUNTABILITY: FIRST WITH THE COACH, THEN WITH THE PLAYER _ OF WE AREALL AN EXTENSION EACHOTHER ONETEAM ONEHEARTBEAT PLAYFOREACHOTHER
Building Blocks 1. Maximize the CONCENTRATION of the players. 2. Build in INTENSITY. 3. FINISH everythingthey do. Systemof Finish Through Practice on eyes yoll. l. Get the plavers 2. Vicariousat practices 3. TeachingStartand Finish - You get what you ask.Tolerateand encourage. 4. You play the way you practice 5. UniversalResource out work your opponents 6. Play Hard Enough,Long Enough! 7. ExpectationdrivesPerformance Systemof SpecialTeams L Have a shtick: Themefor eachunit Themefor eachgame (Goals)for eachgame 2. Ilal'e expectations 3. Don't makesimplecomplex 4. Multiplicity /Flexibility a. Don't haveone way to do anything. b. Let the playertell you what he sees. c. Give directionwithin the areaand receiveinput. Mental Toughness to 1. Playwell enough win or you don't of 2. Samestandard play anytime/ anlwhere! 3. Hall assto the ball everytime no matterwhat happens. :1. Benchplayers ("Know what'sgoingon") Work the game! Don't watchit! the 5. Neverknow which play determines outcome. or to 6. Reaction bad play,penalty an official's call. "Don't", "Can't" etc.,..... 7. Stayawayfrom theNEGATIVES: 8. Stayawayfrom THREATS:"If you do that....... Blocking Kicks: maker! (Make it important!) 1. Blocking an extrapoint is a difference 2. Blocking a punt is a gamebreaker!(Make it a must!)
STARTERS- who want to (no more than2 teams) BACK-UPS- who haveto ROLE PLAYERS ('teamsplayersonly) SCOUTTEAM PLAYERS (will emergeastime goesduring the season)
MUSTS FOR SUCCESS A. INSTALLATION SCFIEDULE& WEEKLY PRACTICE SCFIEDULE B. PLAYBOOKS (detailed) C. DEPTH CHARTS (aswell as scoutteam) D. WEEKLY SCOUTINGREPORTS situations duringgame) E. GAME PLAN (including F. MEETING TIME (install,weeklygameplan, gamereview,practicereview) G. FILMING PRACTICE PRACTICES PRACTICE (SPECIALISTS, INDIVIDUAL GROUP) OR A. PRE, DAILYSCHEDULE) B. MID PRACTICE (SEE INDIVIDUAL GROUP, OR C. POSTPRACTICE (SPECIALISTS,
LONG SNAPPERS)
(ANYTIME) D. WALK THROUGH COACHINIG A. FLINDAMENTALS B. PADSNOPADS C. WHOLE- PART - WHOLE D. KEEPIT SIMPLE! E. DzuLLS(PERTAINTO TIIE GAME) A. MUST BE ABLE TO TACKLE, STRIPAND RECOVER! (Includine Kickers Punters) &
GAME DAY A. PRE-GAMEWARM-UP: KICKERS, SNAPPERS, HOLDERSandRETURNERS OUT 1 HOUR AND 15MINUTESBEFORE KICKOFF B. GAME TIME: 1. AREA ON SIDELINEWHERE'TEAMS GATHERON 3RD DOWN. (Reminders) 2. TRAINERREPORTS ALL INJURIES 'TEAMSCOACHFIRST! TO AND BACK-UPS 3. STARTERS KNOW EACH OTHER 'TEAMSCOACH, 4. ONLY HEAD COACHOR TRAINERCAN PULL A PLAYER OUT OF GAME. 5. KICKERS AND SNAPPERS STAY WARMED UP DURING GAME. 6. EVERY PLAYER ON SIDELINEWORKSTFIEGAME 7. ENJOYTFIEGAME HAVE FUN!
HANDSTEAM
OBJECTIVE THE MAN WHO RECOVERED IT. RECOVER THE BALL. PROTECT SPECIALIST HIGH COURAGE MEN WITH GOODHANDS. QUICK,AGGRESSIVE, TEAM RECOVERY MAN FIELDS THE BALL. ALL OTHERS PROTECT THE THE OPPOSITE RECOVERY MAN BY BLOCKING NUMBER. DEEPMAN HANDLES ALL KICKSTHAT TRAVELPASTFRONT2 LINES. PERSONAL T WR 'S , B 'S ,R B 'S , E 'S& QB' S D
PUI{T TEAM
OBJECTIVE GIVE THE DEFENSE GOODFIELDPOSTION, LESSTHAN 4 YARDSPER RETURN. FORCE FAIR CATCH. CAUSEA FUMBLE AND RECOVER A IT. DOWNTHE BALL INSIDETHE IOYARD LINE. SPECIALIST PUNTER: I. CAN GETTHE PLINT OFFIN I.9 TO 2.1SECONDS. (4.3 2. GETSMOREHEIGHTTHAN DTSTANCE SECONDS HANG TrME) PLACES THE BALL ON OR INSIDETHE IO-YARDLINE. 3. CONSISTENTLY 4. KICKSBESTLINDER PRESSURE INSIDEHIS OWN 2O-YARD LINE. CENTER: (.8 1. AN EXPLOSIVE ACCURATE SNAPEVERYTTME TO .9 SECONDS) 2. ABLE BLOCKAN ASSIGNED AREA OR MAN IN EITHERDIRECTION. (SPREAD PLINT) TEAM IS TO SPEED NECESSARY GETTO THE BALL CARRIER. FRONT LINE PLAYERS: 1. BLOCKTILL BALL IS KICKED. _ 2. RELEASE GET OFFHOLDUP & GETTO LANDMARKS - SPREAD THE FrELD(I{EVERFOLLOWTHE SAMECOLOR) 3. COVER 4. COMETO BALANCEAND GANGTACKLETHE BALL CARRIER. OUTSIDEHITMEN: (SPREAD) I. RELEASE OFFTHE L.O.S. AGAINSTTHE JAMMERS OR 2 MEN) TI 2. OUT RTINJAMMERSAFTERRELEASE 3. SUREDEADLY TACKLERSON THE BALL CARRIER. 4. GOODJUDGEMENT BALLSINSIDE1O OF YARD LINE KEEPING BALL FROMGOINGINTO THE ENDZONE. ENDS:(TITE) I. CAN DOUBLEBUMPBLOCK2 RUSHE,RS PERSONAL THE MOSTDEPENDABLE TRUSTWORHY PLAYERS THE TEAM WHO CAN ON BLOCK,RELEASE, COVER AND TACKLE. GUARDS TACKLES: / LB,S,RB,S, TE,S, AndSS,s WIN GSL B 'S ,R B 'S , B ,S& W R,S : D PROTECTOR: RB,S, LB,S,DB,S& WR,S PERSONAL WR'S& DB'S HITMENORENDS: FAKE OBJECTIVE A GETTHE FiRSTDOWNOR SCORE TOUCHDOWN. FAKE SPECIALIST PERSONAL PROTECTOR AND PLNTERTHAT CAN RLINOR PASS. TEAM ALERTTO WHENAND WHY TO USETHISWEAPON.ALL ASSIGNMENTS MUSTBE CARRIED OUTFORIT TO BE SUCCESSFUL.
FAKE OBJECTIVE GETTHE FIRSTDOWN;SCORE TOUCHDOWN 2 POINTSCORE. A OR FAKE SPECIALISTS A HOLDERAND KICKER WITH RLINNING AND PASSING ABILITY TIGHT ENDSAND WINGSWITH GOODHANDS. TEAM DEDICATED CARRYOUTPRE-ASSIGNED TO RESPONSIBILITIES. NO TIP-OFFS!
OF A FOOTBALL
TEAM!
SPECIAL TEAMS
SPECIAL SITUATIONS . TEAM
. . . O . . PUNT TEAM PLINTING FROMTHE HASHMARKS PLTNTING FROMTHE ENDZONE PUNTINGFROMTHE 45-50YARD LINE COVERING THE FAIR CATCH TAKING AN INTENTIONALSAFETY EXECUTING FAKES BLOCKED KICKS REACTION A BLOCKEDKICKEDBEHINDTHE L.O.S. (ptINT,F.c. & p.A.T.) TO RE.ACTION A BLOCKEDKICK THAT TRAVELSOVERL.O.S. TO F.G.& P.A.T.) GLTNT. PUNT RETURN (10 RECEIVTNG PLINTS DEEPIN OWN TERRITORY YARD RULE) RUSHINGPLINTS WHEN OPPONENT BACKED UP TO HIS GOAL LINE IS PREVENT PLINTDEFENSE SAFEPLTNT ON RE,ACTING FAKE PI.JNTS TO THE PUNT SWINGING DEFENSING GATE AND SPLITGATE EXECUTING GADGETS KIC K OF F ONSTDE KICKOFF(MUST& SURPRISE) KICKOFFS SQUIB, POOCH SHORT & FREEKICK AFTERA SAFETY OR TKICKOFF PIINT)
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KICKOFF RETURN . ONSIDEKICKOFFRETURN(HANDSTEAM) . SURPRISE ONSIDE KICKOFF O RETURNING KICKOFFS SQUIB. POOCH SHORT & . RECEIVING FREEKICK AFTERA SAFETY(KICKOFF PLINT) A OR . EXECUTING GADGETS . . . . P.A.T. FTELD / GOAL BAD SNAPON P,A.T.AND FIELDGOAL ATTEMPTS TFIRE) LINBAI,ANCED LINE FIELDGOALS FASTFIELDGOAL (t{O TIMEOUTS WITH CLOCKRUNNING) EXECUTING FAKES& GADGETS P.A.T. FIELD GOAL BLOCK / FIELDGOALPREVENT (FIRE) DEFENSING BAD SNAPON P.A.T. AND FIELDGOAL ATTEMPTS DEFENSING FAKE P.A.T& FIELDGOALS FIELD GOAL RE,TURN DE,FENSING LINE FIELD GOALS LTNBALANCED DEFENSING THE P.A.T. F.G.SWINGING / GATEAND SPLITGATE
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EMPHASIS
GAME FILM REVIEW REVIEW / INSTALL / DzuLLS
TIME
30 minutes 20 minutes
GAME PLAN, PLINT / PR 20 minutes PAT / FIELD GOAL / HURRY llP FG 5 minutes PLINT 10 minutes PLINT RETURN 10minutes
PLrNT/ PR / KOR / KO 20 minutes PAT / FG BLOCK IHIIRRY UP FG 5 minutes PLrNT(BACKED UP) 10 minutes KICK OFF RETURN 10 minutes
(Review With EntireTeam) FAKES& HIIRRY UP FG PLNT (POOCH FAKES) & K.O.R.OR PLTNT RETURN KICK-OFF
FzuDAY
PRACTICE:
F'RIDAY SCzuPT
30 minutes
REVIEWWITH DEFENSE PLNT SAFE RETURN& FG RETURN.SWINGINGGATE AND SPLITGATEFORMATIONS. MUST ONSIDE& HANDS SATURDAY WALK THRU: GAME TIME: SLNDAY
CALL OUT DEPTH CFIART 10 minutes (includingrules& scenarios)