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REFERENCE

PART 1

Appendices
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Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

The Dramatica Structural Model

Physics
Universe
Mind
Psychology

The Dramatica Structural Matrix is a framework for


holding dramatic topics pertinent to Genre, Plot, Theme,
and Character in relationships that describe their effect upon
one another. During the process of storyforming, these
topics (called "themantics") are re-arranged much as a
Rubik's cube might be scrambled, all in response to the
author's choices regarding the impact they wish to have on
their audience. As a story unfolds, the matrix unwinds,
scene by scene and act by act until all dramatic potentials,
both large and small have been completely explored and
have fully interacted.

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Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

4 Classes

Universe Physics
A Situation An Activity

Psychology Mind
A Manner of Thinking A State of Mind

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Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

16 Types
Universe Physics

Past Progress Understanding Doing

Future Present Obtaining Learning

Conceptualizing Being Memory Preconscious

Becoming Conceiving Subconscious Conscious

Psychology Mind

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Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

64 Variations
Universe Variations Physics Variations

Fate Prediction Fact Security Instinct Senses Wisdom Skill

Interdiction Destiny Threat Fantasy Interpre- Conditioning Experience Enlighten-


tation ment

Openness Delay Work Attract Approach Self Pre- Strategy


Interest requisites

Dramatica's Choice Pre- Repel Attempt Morality Attitude Analysis Pre-


64 Thematic conception conditions

Variations
State of Situation Knowledge Ability Truth Evidence Value Confidence
Being

Circum- Sense of Desire Thought Suspicion Falsehood Worry Worth


stances Self

Rationali- Commitment Permission Need Closure Hope Investigation Appraisal


zation

Responsi- Obligation Expediency Deficiency Dream Denial Reappraisal Doubt


bility

Psychology Variations Mind Variations

394. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

64 Elements

Knowledge Ability Actuality Aware Proven Theory Effect Trust

Desire Thought Self Aware Perception Hunch Unproven Test Cause

Order Equity Inertia Projection Accurate Expectation Result Ending

Inequity Chaos Speculation Change Determina- Non- Unending Process


tion Accurate

Consider Logic Pursuit Control Certainty Probability Proaction Inaction

Feeling Reconsider Uncontrolled Avoid Possibility Potentiality Protection Reaction

Faith Conscience Support Help Deduction Reduction Acceptance Evaluation

Temptation Disbelief Hinder Oppose Production Induction Re- Non-


evaluation acceptance

________________________________________________________________________ 395.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Universe Class

1C
la s

iv e r se s

Un
4T
re ss ype
P ro g s
P a st
e nt
P re s
re
F utu

Se c u
r it y 16
Va
Fa c t ria
d ic t io
n
Fa nt
a sy tio
Pr e
T hr e
at ns
Fa t e ct
iny At t r a
De st k
er - n
Intic W or
d t io pt
De la
y At t e m
l
p e nn
e ss Re p e
O
Pr ee-p t io n
e c o nc
C ho ic

t
Re su
lt
64
Acc ur
at e
Eff ec

Proce
ss
C ause
E le
Iner t
ia
Prov
en
Un- P
rov en
T rust
Endin
g
me
le dg
e
O rd er
Actua
lity

C hang
e
Per ce
pt io n
Non- at e
Acc ur
T heo
ry
cta -
Expetion
Un- E
nding
T es t

ep t-
nts
ct io n Hunch Accan
Know ht
ce
T houg Proje ction
rmina- Proa io n
s Awa
re De te tion ct io n
t
C hao a re Re ac
f- Aw De du
Equity la -
Sel ai nty
- t-
Nonep
Spe cu C er t Accan a tion
Abi lit
y
tion or t t ia lity ce
Eva lu
re Supp Pot en n
De si io n Inac t
io
uit y Pur su
it Induct ec t io
n
Ineq ct io n Prot
Avo id Re du
Fa it h ab ilit y Re - tion
d er a
-
O p po
se Prob va lua
bi lity E
C onsition Re -d er a - He lp Pos si
n
C onsition uc tio
el ie f C al m Prod
Disb - e Un-rolle d
C on C ont
c sc ienc Hinde
r
Lo gi
Fe el ing
pt at io
T em

396. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Universe Types

Past Progress

Future Present

________________________________________________________________________ 397.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Universe Variations
Past Variations Progress Variations

Fate Prediction Fact Security

Interdiction Destiny Threat Fantasy

Openness Delay Work Attract

Choice Preconception Repel Attempt

Future Variations Present Variations

398. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Universe Elements

Knowledge Order Actuality Inertia Proven Accurate Effect Result

Chaos Thought Change Perception Non- Unproven Process Cause


Accurate

Ability Equity Aware Projection Theory Expectation Trust Ending

Inequity Desire Speculation Self Aware Determina- Hunch Unending Test


tion

Consider Faith Pursuit Support Certainty Deduction Proaction Acceptance

Disbelief Reconsider Oppose Avoid Induction Potentiality Non- Reaction


acceptance

Logic Conscience Control Help Probability Reduction Inaction Evaluation

Temptation Feeling Hinder Uncontrolled Production Possibility Re- Protection


evaluation

________________________________________________________________________ 399.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Physics Class

1C
la s

y s ic s s

Ph
4T
g ype
D o in s
g
nd in
e r st a
U nd
ning
Le a r
ining
O b ta

Sk ill
16
Va
W isd
om ria
Se ns
es ht e n
Enligme nt
-
tio
ct Ex p e r ie n
c ns
Inst in tegy
it io n- St r a
C o nding
pr e- Pr e -isit e s
Int etra t io n lf st Re q u Pr e -it io ns
See
ch Int r
e
sis C o nd
Ap p r
oa Ana ly
de
At t it u
lit y
M or a

t
T rust
64
T heo
ry
Eff ec

T es t
C ause
E le
Awa
re
Prov
en
Un- P
rov en
lt
Endin
g
me
e
Abi lit
y
Actua
lity

f- Aw
a re
Per ce
pt io n
Hunch

Acc ur
at e
cta -
Expetion
Re su

Un- E
nding
Proce
ss

io n
nts
le dg Sel ct io n Non- at e Inac t
Know ht
T houg Proje Acc ur ction
ia rmina- Proa io n
re Iner t De te tion y t
De si e ab ilit Re ac
C hang Prob n
Equity ai nty ec t io
la - C er t Prot a tion
O rd er Spe cu
tion t ia lity Eva lu
s e le d Pot en
C hao C hann bi lity ep t-
Accan
uit y Pur su
it Pos si ce cc ep
Ineq ct io n Non-A
-t ance
c Avo id Re du
Lo gi ct io n Re - tion
d er a
- Un-rolle d De du io n E va lua
C onsition n- C ont He lp Induct
Re corat io n uc tio
n
si de or t Prod
Fe el
ing Supp se
C on - e O p po
sc ienc Hinde
r
Fa it h
el ie f
Disb
pt at io
T em

400. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Physics Types

Understanding Doing

Obtaining Learning

________________________________________________________________________ 401.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Physics Variations
Understanding Variations Doing Variations

Instinct Senses Wisdom Skill

Interpretation Conditioning Experience Enlightenment

Approach Self Interest Prerequisites Strategy

Morality Attitude Analysis Preconditions

Obtaining Variations Learning Variations

402. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Physics Elements

Knowledge Ability Actuality Aware Proven Theory Effect Trust

Desire Thought Self Aware Perception Hunch Unproven Test Cause

Order Equity Inertia Projection Accurate Expectation Result Ending

Inequity Chaos Speculation Change Determina- Non- Unending Process


tion Accurate

Consider Logic Pursuit Control Certainty Probability Proaction Inaction

Feeling Reconsider Uncontrolled Avoid Possibility Potentiality Protection Reaction

Faith Conscience Support Help Deduction Reduction Acceptance Evaluation

Temptation Disbelief Hinder Oppose Production Induction Re- Non-


evaluation acceptance

________________________________________________________________________ 403.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Psychology Class

1C
la s
lo g y s
ch o
Psy
4T
g ype
B e in s
g
a liz in
c e p tu
C on ing
c e iv
C on
g
o min
Be c

Ab ilit
y 16
e Va
Kno w
le d g ria
Sit ua
t io n T ho u
g ht tio
of
t e in De sir
e ns
St aB e g Ne e d
e of
Se nsSe lf
m- issio n
C irtcaunc e s Pe r m
mit - ie nc y
s
C om De f ic
me nt ie nc y
na l- xped
Ra tizioa t io n E
a t io n
O b lig
o nsi-
Re spb ilit y

t
Acc ur
at e
64
Re su
lt
Eff ec

Non- at e
C ause
E le
O rd er
Prov
en
Un- P
rov en
Acc ur
T heo
ry
Endin
g
me
le dg
e
Iner t
ia
Actua
lity

C hao
s
Per ce
pt io n
Proce
ss

T rust
cta -
Expetion
Un- E
nding
Hunch

ct io n
nts
Know ct io n T es t De du
ht Proje ction
T houg rmina- Proa
e Abi lit
y De te tion t io n
C hang re ep t-
Accan Re ac
Equity De si ce io n
la - ai nty Induct
Spe cu C er t a tion
Awa
re tion t ia lity Eva lu
Awa
re Fa it h Pot en y
Sel f- cc ep ab ilit
it Non-A Prob bi lity
uit y Pur su -t ance ct io n Pos si
Ineq Re du
or t Avo id Re - tion
Supp io n
d er a
- el ie f Inac t n va lua
Disb ec t io E
C onsition Re -d er a - He lp Prot
n
C onsition uc tio
se Lo gi
c Prod
O p po ing
C on - e Fe el
sc ienc Hinde
r
C al m
Un-rolle d
pt at io C ont
T em

404. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Psychology Types

Conceptualizing Being

Becoming Conceiving

________________________________________________________________________ 405.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Psychology Variations
Conceptualizing Variations Being Variations

State of Being Situation Knowledge Ability

Circumstances Sense of Self Desire Thought

Rationalization Commitment Permission Need

Responsibility Obligation Expediency Deficiency

Becoming Variations Conceiving Variations

406. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Psychology Elements

Knowledge Inertia Actuality Order Proven Result Effect Accurate

Change Thought Chaos Perception Process Unproven Non- Cause


Accurate

Aware Equity Ability Projection Trust Expectation Theory Ending

Inequity Self Speculation Desire Determina- Test Unending Hunch


Aware tion

Consider Support Pursuit Faith Certainty Acceptance Proaction Deduction

Oppose Reconsider Disbelief Avoid Non- Potentiality Induction Reaction


acceptance

Control Conscience Logic Help Inaction Reduction Probability Evaluation

Temptation Uncontrolled Hinder Feeling Production Protection Re- Possiblity


evaluation

________________________________________________________________________ 407.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Mind Class

1C
la s
s
M ind

4T
nsc io us ype
P re c o s
o ry
Mem
us
sc io
C on
s
c io u
c o ns
S ub

nf i- e 16
C oe
d nc Va
Va lu
e ria
id e nc
e W or
th tio
Ev
or r y
ns
T r ut h W al
ho o d Ap p r a is
Fa lse st i-
ic io n Inv ea t io n
Susp g t
Ho p e Do ub
e Re -a isa l
C lo sur Ap p r
l
De nia
m
Dr e a

ry
T rust
64
Eff ec
t
T heo

T es t
Hunch
E le
Awa
re
Prov
en
Un- P
rov en
cta -
Endin
g
me
e
Actua
lity
Abi lit
y

f- Aw
a re
De si
re
C ause

Acc ur
at e
Re su
lt
Expetion

Un- E
nding
rmina-
De te tion
io n
nts
le dg Sel ct io n Non- at e Inac t
Know ht y
T houg Proje ss Acc ur ab ilit
Proce Prob bi lity
pt io n Equity ction Pos si
Per ce ia Ineq
uit y Proa n
Iner t ai nty ec t io
la - C er t Prot a tion
O rd er Spe cu
tion t ia lity Eva lu
s C al m Pot en ct io n
C hao t io n Re du n
e Lo gi
c Re ac uc tio
C hang ing ep t-
Accan Prod
it Fe el ce
Pur su ct io n Re - tion
d er a
- Un-rolle d De du io n E va lua
C onsition Re -d er a - C ont He lp Induct
C onsition - e - t-
Nonep
C on
Avo id sc ienc pt at io
Accan ce
or t T em
Supp r
Fa it h Hinde
el ie f
Disb
se
O p po

408. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Mind Types

Memory Preconscious

Subconscious Conscious

________________________________________________________________________ 409.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

Mind Variations
Memory Variations Preconscious Variations

Truth Evidence Value Confidence

Suspicion Falsehood Worry Worth

Closure Hope Investigation Appraisal

Dream Denial Reappraisal Doubt

Subconscious Variations Conscious Variations

410. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Mind Elements

Knowledge Actuality Ability Aware Proven Effect Theory Trust

Perception Thought Self Aware Desire Cause Unproven Test Hunch

Order Inertia Equity Projection Accurate Result Expectation Ending

Change Chaos Speculation Inequity Process Non- Unending Determina-


Accurate tion

Consider Pursuit Logic Control Certainty Proaction Probability Inaction

Avoid Reconsider Uncontrolled Feeling Reaction Potentiality Protection Possibility

Faith Support Conscience Help Deduction Acceptance Reduction Evaluation

Oppose Disbelief Hinder Temptation Non- Induction Re- Production


acceptance evaluation

________________________________________________________________________ 411.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

64 C haracteristics of Objective
Characters

Purpose Elements Evaluation Elements

Knowledge Ability Actuality Aware Proven Theory Effect Trust

Desire Thought Self Aware Perception Hunch Unproven Test Cause

Order Equity Inertia Projection Accurate Expectation Result Ending

Inequity Chaos Speculation Change Determina- Non- Unending Process


tion Accurate

Consider Logic Pursuit Control Certainty Probability Proaction Inaction

Feeling Reconsider Uncontrolled Avoid Possibility Potentiality Protection Reaction

Faith Conscience Support Help Deduction Reduction Acceptance Evaluation

Temptation Disbelief Hinder Oppose Production Induction Re- Non-


evaluation acceptance

Motivation Elements Methodology Elements

412. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

1 2 Apparent Work and


Actual Dilemma Stories

Leap of Faith
In the illustration to the left, character #1 is a
steadfast character whose steadfastness ultimately
leads to failure. This is called an apparent work
story because continuing to work as before seems
SUCCESS
to be sufficient to lead to success but leads to
failure instead.

Character #2 remains just as steadfast as


character #1, but at the leap of faith decides to
change the formerly steadfast attitude or approach
which ultimately leads to success. This is called an
actual dilemma story because remaining steadfast
would lead to failure.

1 2 Actual Work and


Apparent Dilemma Stories
In the illustration to the left, character #1 is a
Leap of Faith
steadfast character whose steadfastness ultimately
FAILURE FAILURE leads to success. This is called an actual work
story because it requires the character to continue
working the way they have been..
SUCCESS

Character #2 remains just as steadfast as


character #1, but at the leap of faith decides to
change the formerly steadfast attitude or approach
which ultimately leads to failure. This is called an
apparent dilemma story because remaining
steadfast would lead to success, whereas changing
would lead to failure..

________________________________________________________________________ 413.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

1 2 Change Character
The change character will begin along one
path, but will change to another at the leap of faith.
Leap of Faith
Even though this character has chosen (or is just
following) a path early on and continues along it
FAILURE FAILURE until the leap of faith, this path only means that
there is a consistency to their attitude or approach.
SUCCESS It does not describe the nature of the path, nor
does it determine the outcome of the decision to
change (character #1 succeeds while character #2
fails).

By way of example, the change character may


start out as a wimp and continue being a spineless
wonder, but at the leap of faith gain a backbone.
Or conversely, the change character may start out
as a closed-minded dictator, but at the leap of faith
decide to let some of her control go.

1 2 Steadfast Character
The steadfast character will begin along one
path and remain steadfast until the end. The leap
Leap of Faith
of faith is just as important and can be as traumatic
to the character as with a change character because
FAILURE FAILURE at the moment of the leap of faith, the steadfast
character must make the determination that they
SUCCESS know more than others do -- that they are correct
and refuse to change from their chosen path.
Being a steadfast character does not describe the
nature of the steadfastness, nor does it determine
the outcome of their decision (character #1
succeeds while character #2 fails).

414. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
_______________________________________________ APPENDICES

Characteristics of Archetypal Characters

Means of
Motivations Methodologies Evaluation Purposes
Protagonist Consider Certainty Proven Knowledge
Pursuit Proaction Effect Actuality
Antagonist Reconsider Potentiality Unproven Thought
Avoid Reaction Cause Perception
Emotion Feeling Possibility Hunch Desire
Uncontrolled Protection Test Self-Aware
Reason Logic Probability Theory Ability
Control Inaction Trust Aware
Skeptic Disbelief Induction Non-Accurate Chaos
Oppose Non-Acceptance Process Change
Sidekick Faith Deduction Accurate Order
Support Acceptance Result Inertia
Guardian Conscience Reduction Expectation Equity
Help Evaluation Ending Projection
Contagonist Temptation Production Determination Inequity
Hinder Re-evaluation Unending Speculation

________________________________________________________________________ 415.

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995
REFERENCE _________________________________________________

416. _________________________________________________________________________

Copyright © 1994 Screenplay Systems Inc. • Alpha Documentation • November 14, 1995

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