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Odd Couples

How to play
1. Create a list of odd pairs of objects that, for some reason, go well together. Like "Peanut butter & jelly", "chocolate &
coffee", "salt & pepper", etc.
2. Write down the names of objects from each pair on separate sheets of paper.
3. Tape a sheet of paper to a participant's back. Do this for all participants. Try to tape opposing pairs on people with
opposing personalities, though this is isn't necessary.
4. Ask participants to mingle with the group. Their objective is to figure out what's written on their backs. The trick is: they
can only ask yes/no questions ("Do I add flavor to food? Do I make the food spicy?").
5. Once participants figure out what's written on their backs, they have to find the other half of their pair.
6. After they've found their pairs, participants have to find three things they share in common with their opposing pair.

Student Trivia
How to play
1. Come up with a list of trivia questions related to your place of work. Questions like "What does the poster in the cafeteria
say?", "How many people named 'John' work in the IT department?", "How many people work in the accounting
department?", etc.
2. Write all questions and their answers on index cards.
3. Ask questions to the whole group and solicit answers out loud.
4. The participant who gets the most answers right wins at the end.

Truth and Lies


How to play
1. Ask the players to sit in a circle.
2. Each player has to think up three truths and one lie about himself.
3. Each player then gets up in the center of the circle and says four statements about himself (three truths, one lie).
4. The rest of the group has to guess which of the statements is a truth, which one is a lie.
5. The process repeats for all other players.

Blind draw
How to play
1. Get a flipchart, markers and a bunch of everyday objects (such as a lampshade, bicycle, etc.). Alternatively, print pictures
of objects. This game works best with more unobvious objects (say, a trampoline vs a coin).
2. Divide all participants into teams of 4-6 people.
3. Ask each team to pick one person to be the "artist". Ask the artist to take his place next to the flipchart.
4. Face the team away from the flipchart and give them an object from your pile.
5. The team will then instruct its artist on how to draw the object based on verbal instructions alone. They can describe the
object but not state its name. The artist can't see the object at any time, nor can the team see what the artist is drawing.
Each team gets 3 minutes for a drawing.
6. The team whose drawing comes closest to the actual object wins.

Body of Words
How to play
1. Find a wide open area without any obstacles.
2. Divide participants into teams of 4-8 people. Each team chooses one team leader.
3. Write down a bunch of words with the one letter less than as the number of people in each team (i.e. if there are 5 people
per team, pick words like "book", "cats", etc.) on index cards.
4. Pick a word at random. Each team then has to make the word with their bodies alone. Each team member can contort
his/her shape to form a letter, which can then form words. The team leaders can direct their teams.
5. Set a time limit of 5-7 minute for each word.
6. The team that makes the word the fastest wins.
7. In each round, ask the team to choose a different leader.

Guess the Object


How to play
1. Ask one person from the group to volunteer.
2. Show this volunteer a common object (either an actual object or a picture on your phone) such as a lampshade, a
computer desk, a kite, etc.
3. The volunteer must now demonstrate the object before the group without speaking. They can use gestures, actions and
use their bodies in any way necessary to show what the object is and what it does.
4. The rest of the group has to guess the object out loud - just like dumb charades - within 2-3 minutes.
5. Ask other people to volunteer for the next round and repeat the process.

Group timeline
Have different teams sort themselves by height, age, how long they’ve been with the company, how many states they’ve
been in, etc. Quickest team wins.
Ice Cube Melt

PROGRAMME
Part 1
(Individual or by twos and indoor)

TIME ACTIVITY OIC NEEDED Type of activity


(Timekeeper MATERIALS
and Facilitators)
0700-0800 Departure Outdoor
Arrival
0800-0900 Devotion then Indoor
preparation
0900-0930 Odd Couple marker Indoor
tape
Act.no.1
paper

0930-1000 Human Bingo Pen Indoor


Act.no.2 paper
1000-1015 Act.no.3 none Indoor
Bring me

1015-1030 Break

TIME ACTIVITY OIC (Timekeeper NEEDED MATERIALS


and Facilitators)

1030-1045 Yell Making and


presentation
1045-1100 Activity no.4 None
Money Relay
1100-1115 Activity no.5 paper
ballpen
School Trivia
1115-1145 Activity no.6 None
Sing Com Dance
Drama
1145-1200 Activity no.7 None
Longest line

1200-1215 Activity no. 8 None


Group Sharing

1215-1300 Lunch FOODS


PROGRAMME
Part 2 (Team play)
Outdoor and Indoor

TIME ACTIVITY OIC (Timekeeper NEEDED MATERIALS


and Facilitators)

01:00pm Calling of attention

01:05 Start of Activity


01:06- Activity no.9 None
Truth and Lies

01:15pm
01:16-pm Activity no.10 flip chart
markers
Blind Draw printed objects

01:30pm
01:31pm Activity no.11 None
Body of words

02:00pm
02:01pm Activity no.12 None
Guess the object

02:30pm
02:31pm Activity no.13 None
Group timeline
03:00pm
03:00-pm Break
03:15pm

03:15pm- Activity no.14


03:20pm
03:21pm Picture taking as a Camera
plenary.

04:00pm Drinks
Inuman haha
4:00pm- Free Dagat Time

5:00pm
06:00pm Packing for uwian

06:30pm Uwi na
07:00pm Arrival at UNP
Activity Mechanics

Activity No.1

ODD COUPLES

We go home? Dr Jandoc

Manipulated the carreer of Doc Arca Fe Villanueva del Mundo

Component of Connective Tissue Ground Substance

Fibers

Type of Fiber Reticular Fiber

Simple Squamous
Singel layer of flattened shaped cell
Epithelium

Singel layer of cube shaped cell Simple Cuboidal Epithelium

Elongated layer of cells with nuclei at same level Simple Columnar Epithelium

One or more calls that make and secrete a product Glands

Tight Junction Zonnulae Occludentes

Macula Adherens Desmosome

Half a desmosome Hemidesmosome

Communicating Junction Gap Junction

Bundles of very long, multinucleated cells with


Skeletal Muscle
cross-striations

Collection of fusiform cells that lack striations Smooth Muscle

Small population of reserve progenitor cells Muscle Satellite Cells

Connective tissue layer covering a fascicle Perimysium

Surrounds the external lamina of individual muscle fibers Endomysium

Dark bands of a sarcomere A bands

Light bands of a sarcomere I bands

Thick filament Myosin

Think filament Actin

Other term for neuromuscular junction (NMJ) Motor End Plate

Other term for smooth muscle Visceral muscle

The repetitive functional subunit of the contractile apparatus Sarcomere


Human Bingo

Act.no.2

Mechanics:

A bingo paper will be distributed to all.

Must approach anyone with the character and make them sign and write their names

5 minutes will be provided

After all your boxes had been filled up, shout bingo and go to the facilitator for confirmation.

The top 3 winners will be asked who are the people on his /her paper and ask if it’s true.

Act.no. 3

Bring me

Randomly ask for stuff if anyone brought like:

Bring me: School ID, Calculator, Bible, Ruler, Ballpen, Cap, Red shoe

5 stuff will do then give the price right away.

Activity no.4

Money Relay

Activity no.5

School Trivia

Activity no.6

Sing Com Dance

Drama
Guidelines:

Everyone will surround the facilitator.

The Fc will randomly point a group while singing Sing Com Dance Drama

And if the Fc pointed Drama, that group will have to act their drama.

10 times will suffice.

The group with 3 points will end the game.

Activity no.7

Longest line

5 minutes will be provided to make the longest line. Stuffs from the environment are not allowed.

Activity no.8

Group Sharing

3 minutes will be provided to each person of each group. 3 times 10 = 30 minutes.

After the sharing within the group, one rep will share to the whole group.

Things to share: Why medicine? Message to your future self.

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