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Character Artha and Epiphanies

Name Stock Age Lifepaths


Priest Man 19 Son Of A Gun, Bondsman, Gaol
Fate
Open-end 6s F Persona
+1D per point P Deeds
Double dice or
reroll failed dice
F
Skill Skill Skill
Total Artha
Spent F P D Total Artha
Spent F P D Total Artha
Spent F P D
Beliefs
Skill Skill Skill
Total Artha
Spent F P D Total Artha
Spent F P D Total Artha
Spent F P D

Notes, Spells and Other Miscellanea


Instincts

Traits
Character Traits Die Traits Call-On Traits
Involuntary Shudders Aura Of Martyrdom Sea Legs
Lucky Skills Being LearnedAptitude equals 10 minus Stat:
Perception Aptitude 7 | Will Aptitude 6 | Agility Aptitude 6 | Speed Aptitude 6 | Power Aptitude 6 | Forte Aptitude 6

Skill Name Aptitude Tests towards Aptitude

Relationships
Relationships Circles Named Circles Enemy Circles

Gear, Possessions and Property Practice Log


Arms, Poor Quality Clothes Shoes
Personal Effects
Stats Skills
Will B 4 Power B 4 Agility B 4
tests for advancement:
F F F R
D
R
D
Difficult:
D Difficult:
D Difficult:
D Gaol-wise B 2 C Ratiquette B 2 C
P P P
Challenge: Challenge: Challenge:
R R
D D
Faith-wise B 1 C Firebuilding B 1 C
Perception B 3 Forte B 4 Speed B 4 R R
D D
F F F Knives B 2 C C
Difficult:
D Difficult:
D Difficult:
D R R

P P P
Challenge: Challenge: Challenge: D D
C C
R R
D D
Attributes C
R
C
R
Health B 2 Reflexes B 3 D D
F F C C

D D
Routine: Routine: Average of Per, Agl, Spd. Round down. R R
Reflexes advances as the stats do. D D
P P
Difficult: Difficult:
C C
Challenge: Challenge:
R R
D D
Steel B 3 Mortal Wound B 10 C C
R R
F F D D
D D
Routine: Routine: Average of Power and Forte (plus 6)
C C
round down. MW advances as the stats do.
P P
Difficult: Difficult: R R
Challenge: Challenge: D D
C C
Hesitation 6 R R
D D
(Hesitation = 10 - Will exp) C C
Circles Reputation Affiliation R R
B 2 D D
F Well travelled 1D C C
Reputation Affiliation
Routine:
D R
D
R
D
P
Difficult:
Reputation Affiliation C C
Challenge:

Resources B 0 Tax Cash


F Funds/Property Weapons and Armor
Routine:
D
P
Difficult:
Loans/Debt
Challenge: MELEE I M S Add VA WS Length Clumsy Weight
Physical Tolerances Grayscale Bare-Fisted 2 - F Shortest
Stealthy:
Tolerance Su Li Mi Se Tr Mo
Perception:
Coordinate
B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 Speed:

Agility:
Injury
Missile Weapons
Obstacle Injury Injury Injury
Armor
Wound Penalty
Penalties
Wounded Dice
Recovery Recovery Recovery Ammunition Dice Location Type
Superficial +1 Ob/2, -1D/3
I M S VA Head
Light -1D
Torso
Range dice: Optimal: Extreme: DOF: I M S Right Arm
Midi -2D
Left Arm
Severe -3D Ammunition Right Leg
Traumatic -4D I M S VA Left Leg
Mortal Incapacitated Shield
Range dice: Optimal: Extreme: DOF: I M S
Health Questions
Does the character live in squalor and filth? Yes.
Is the character frail or sickly? No.
Was the character severely wounded in the past? Yes.
Has the character been tortured and enslaved? Yes.
Is the character athletic and active? Yes.
Does the character live in a really clean and happy place, like the
hills in the Sound of Music? No.

Steel Questions
Has the character ever been severely wounded? Yes.
Has the character ever murdered or killed with his own hand more
than once? Yes.
Has the character been tortured, enslaved or beaten terribly over
time? Yes.
Has the character lead a sheltered life, free of violence and pain? No.
Has the character been raised in a competitive (but non-violent)
culture - sports, debate, strategy games, courting? No.
Has the character given birth to a child? No.

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