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Instructional Software

Lesson Idea Name: Place Value Introduction


Grade Level/Content Area: 2nd Grade

Content Standard Addressed: MGSE2.NBT.1 (A)


Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and
ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
Understand the following as special cases: a. 100 can be thought of as a bundle of ten tens — called
a “hundred.”

ISTE Technology Standard Addressed: Knowledge Constructor

Selected Technology Tool: Khan Academy

URL(s) to support the lesson (if applicable): https://www.khanacademy.org/math/cc-2nd-grade-


math/cc-2nd-place-value/x3184e0ec:intro-to-place-value/v/identifying-value-in-digits?modal=1

Type of Instructional Software:

☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-


references

Features of this software (check all that apply):

☒ Assessment Monitoring/Reporting
☒ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):

☒ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐


Creating

Levels of Technology Integration:


☒ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or
Choice” during the activity and most of the decisions are made by the teacher.

☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is
TFrazier, 2021
Instructional Software

student-driven. Students have “Voice and Choice” in the activities, selecting the topic of study
and determining the technology tool to demonstrate mastery of the standard. The teacher
becomes more of a facilitator.

☐ Expansion Level: The projects created are shared outside of the classroom, publishing student
work and promoting authorship. This could be reached by showcasing the project on the school’s
morning newscast, posting the project to the classroom blog, or publishing via an outside source.

Lesson idea implementation:

Prior to displaying the video from the Instructional Software Platform, Khan Academy, students will
practice place value by understanding first the idea of bundles. Students will be all given Q-Tips, in
various amounts ranging from 2 Q-Tips to 20 Q-Tips. Students will group their Q-Tips in bundles of
10. If they cannot make a bundle of 10, then they cannot make a group and their Q-Tips will simply
lay on their own not in a bundle. An image will be attached below, simply replace the toothpicks
with Q-Tips for a safer lesson.

Then, students will be placed into groups of four to five, depending on the classroom size, and will all
come together and make bundles of ten out of their bundles. For example, ten bundles of ten Q-Tips
will now be seen as one group. As a class, we will discuss how this represents Place Value. In Place
Value, we group by tens and every digit is ten times greater than the digit to its immediate right.

The Khan Academy “Intro to Place Value” video will be played after this lesson. At first while playing
with Q-Tips, students will not realize they are learning about Place Value, but it will all be meaningful
at the end of the lesson. The teacher will provide instructions and be the facilitator in this lesson
while students work together to bundle their Q-Tips.

Students will then look back to the Q-Tips in the classroom. How many toothpicks are there? The
instructor will write down the number on the White Board. Students will now have an opportunity to
think about what digit represents the ones, tens, and hundreds place and share with their peers in
their group. The instructor will walk around to each group to provide feedback and help those
struggling. Finally, the lesson will end with the instructor discussing what all of the digits mean in the
class’ total of toothpicks.

Universal Design for Learning (UDL) Reflection:

Khan Academy will allow differentiation in this lesson plan and will encourage students to hear
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Instructional Software

about Place Value from another perspective and voice. Likewise, this lesson plan acts on the
Universal Design for Learning’s Principle of Representation as it uses Khan Academy as it provides
various opportunities for perceptions and comprehension of Place Value.

This lesson plan will better improve student learning as it uses a hands-on approach in the beginning
of the lesson, then encourages teamwork through grouping of Q-Tips, but differentiates the lesson
when the students are provided with a video about Place Value, connecting the idea of bundling Q-
Tips to real-life Place Value concepts. I look forward to playing the video in the lesson because it
provides students a quick break to sit down while also continuing learning. Likewise, Khan Academy
helps students learn from another point of view rather than simply the wording or description of
their instructor.

TFrazier, 2021

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