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Exchange:

Concept A: Virtual lessons beyond school hours.

My thoughts about the concept:

Using Skype, Google Hangout, Google Classroom and Zoom are some of those technologies that can
help assist with the virtual learning process. Me, as the user, can create a virtual learning space and
conduct extra help sessions after school hours where my future students will watch me on a screen in
real-time while they are home. But on the down side, being connected in online classes this these needs
the good connection and money to have a smooth learning process.

My friend's thoughts about the concept (Ask your friend to get the answer):

For me, having a class beyond school hours may overworked the students. These virtual lesson will start
maybe at 6 pm to 10 pm which will result to a burden to students and get no rest. It may result to more
stress or can bring mental issues.

In the good side, virtual lesson are convenience because the students can caught up to lessons in
online , no need to go to school personally and can avoid to get airborne diseases or viruses.

Concept B: Online grading systems

My thoughts: Using an online grading system that will help everyone track the achievements of the
child and check the attendance is very convenient, specially to parents.

My friend's thoughs:

The advantages for these are it can easily to monitor by parents the grades of their children and to
alleviate the potential problems that will affect the future of the students. On the other hand, it will give
more pressure to students because they parents can now monitor the grades of the children.
Concept C: Gamification

My thoughts:

Since we're now in the tech world, using technology will a great help to our new generation, especially
in educating our young learners. There is a huge number of applications and programs that help make
studying more fun and interesting with gamification. It works perfectly for all the subjects, but most of
the teachers and kids appreciate gamification in learning languages and sciences. Gamification helps to
explain the most complicated things in the least complicated words so that most of the students
understand everything without additional explanations.

My friend's thoughs:

For me, it's true that using gamification can be fun, entertaining and motivating in learning to young and
old students But still it may bring young students prone to eyes diseases caused by long-term radiation
of the computer screen and it's can promote addiction to young learners in games.

Experience:

How Technology influence my life as a learner.

During my younger age, technology become a teaching tool to guide me in learning more about the
topic I still didn't understanding during class discussion. When our teacher give us assignments and
project, I immediately go to a computer shop to search and print the data I gather so that I will able to
pass and answer the questions and probled related to the assignment. It's true that technology
influenced my life as a learner by making my school life easier. When we compare our situation from
past where we need to go to libraries and find books for our school work, it is much easier today. Just
one click we

can search/find different results and answers that help us with our school work. Technology has made
great impact on the human life in the planet, especially student's life. Now that I'm in tertiary grade,it is
very a big help in my research and studies, especially now that many airborne viruses spread the world
due to the advancement of technology we can still connect and keep in touch in our learning without
going out in our homes.

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