Professional Documents
Culture Documents
Aizu Khalili Zohedi, Nor Hasbiah Ubaidullah & Norasikin Fabil. (2017). Development of a new application for multimedia laerning with
animation Exaggeration based on Addie model. The International Journal of Multimedia & Its Applications, 9(4/5), 6.
Gan Y. Y. (2020). Pembinaan Modul Pengajaran Polypuzzle Dalam Pembelajaran Topik Poligon Bagi Murid Tingkatan 2.
Kementerian Pelajaran Malaysia. Elemen Merentas Kurikulum dalam Kurikulum Standard Sekolah Menengah (KSSM). Bahagian Pembangunan
Kurikulum.
Li, M.-C., & Tsai, C.-C. (2013). Game-Based Learning in Science Education: A Review of Relevant Research. Journal of Science Education and
Technology, 22(6), 877–898.
Morris, B. J., Croker, S., Zimmerman, C., Gill, D., & Romig, C. (2013). Gaming science: The “Gamification” of scientific thinking. Frontiers in
Psychology, 4. doi:10.3389/fpsyg.2013.00607
Mohamed Arip, Fauziah Binti Mohd Sa’ad, Norhidayah Binti Jaapar, Khairiyah Binti Mohd Ali, Najwa Hananie Binti Athdzar, & Wan
Norhasniah Binti Wan Abd Rashid. (2014). Faktor, Kesan dan Strategi Menangani Permasalahan Kurang Tumpuan Pelajar Sekolah
Menengah Di Dalam Kelas: Suatu Kajian Kualitatif (pp. 1–28).
Norliza Jasni. (2017). Pengunaan Kit Instruksional dalam Pembelajaran Berasaskan
Permainan bagi Topik Respirasi. Tanjung Malim: Universiti Pendidikan Sultan Idris.
Sumintono, B. (2016). Science education in Malaysia : challenges in the 21st century, (February), 1–10.
Vebrianto dan Kamisah Osman. (2012). Keberkesanan Penggunaan Pelbagai Media
Pengajaran dalam Meningkatkan Kemahiran Proses Sains dalam Kalangan Pelajar. Jurnal Pendidikan Malaysia 37(1): 1-11