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PROJECT PROPOSAL Online Learning System
PROJECT PROPOSAL Online Learning System
BY
Uushunga Reiner
(Student Number 160025850)
IN PARTIAL FULFILLMENT OF REQUIREMENTS FOR HONOURS
DEGREE IN BUSINESS INFORMATION SYSTEM
2019
Table of Content
Pages
1. Introduction………………………………………………………………………………... v
1.1 Introduction………………………………………………………………………………. v
1.2 Background……………………………………………………………………………….. v
1.3 Problem statement……………………………………………………………………….... 1
1.4 Aims and Objectives……………………………………………………………………… 1
1.5 Research Questions…………………………………………………………………….…. 1
1.6 Hypothesis……………………………………………………………………………….... 2
1.7 Limitation…………………………………………………………………………………. 2
1.8 Delimitation………………………………………………………………………………. 2
1.9 Research Ethics…………………………………………………………………………… 3
1.10 Methodology……………………………………………………………………………. 3
Conclusion……………………………………………………………………………………. 3
2. Literature Review…………………………………………………………………………. 4
Conclusion…………………………………………………………………………………... 7
Reference…………………………………………………………………………………….... 8
Introduction
1.1 Introduction
According to Gast & De Houwer (2013), Learning has been defined functionally as changes in
behavior that result from experience or mechanistically as changes in the organism that result
from experience. The researchers define learning as an ontogenetic adaptation that is, as changes
in the behavior of an organism that results from regularities in the environment of the organism.
People are not satisfied with our current methods of teaching. The digital age has outpaced the
traditional lecture and textbooks paradigm and people expect much more than book learning,
especially with the amount of information readily available on the internet and through mobile
devices. Today online learning system likewise called an E-learning system is another form of
teaching. It is a distance learning training system where progressive Internet innovation is used
to encourage the instructor to teach intrigued students. The students don't have to go for their
classes physically but just signing on to their system gives them enough motivations to think
about. Students can even take classes offline via smartphones and tablets if they do like to learn
on the go. With the rapid growth of the use of e-learning systems around the globe assessing the
success and impact of such systems is becoming increasingly important.
Online is the condition of being connected to a network of computers or other devices. The term
is frequently used to describe someone who is currently connected to the Internet (Moore &
Kearsley 2011).
A system is a collection of elements or components that are organized for a common purpose. A
computer system consists of hardware components that have been carefully chosen so that they
work well together and software components or programs that run in the computer (Rouse,
2013).
1.2 Background
Nowadays, there are a lot of online learning systems such as Moodle, Blackboard and
Brightspace. The main purpose of online learning systems is to provide a better and effective
way to help students to get learning materials and information. In this project, an online learning
system also known as eLearning management system will be developed for the Universities.
Purpose of this system is to enable teachers and students access the study materials at anytime
and anywhere.
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Pitman (2011) With the introduction of the computer and internet in the late 20th century e-
learning tools and delivery methods expanded. The first MAC in the 1980′s enabled individuals
to have computers in their homes making it easier for them to learn about particular subjects and
develop certain skill sets. Then in the following decade, virtual learning environments began to
truly thrive, with people gaining access to a wealth of online information and e-learning
opportunities.
1.7 Limitation
The system cannot tell how many people have register and It will not be easy for all the
learners to feel comfortable when participating in online discussions and engaging more
actively with their online instructors or their virtual classmates.
Too much time spent in front of a computer screen may be harmful. Being constantly online
is the new reality but the truth is that using a computer or a tablet all the time can cause poor
vision, strain injuries, and other physical problems.
The system can only be used if you have a laptop, tablets and smartphone and if there is
access to internet
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1.8 Delimitation
The system will have a lesson page where the student can view their lesson that is divided
and entitled in their respective subjects and topic
The system will have a quiz page where the student can test their self to see if they learn
something, but they cannot make changes after they have complete the quiz to avoid cheating
The system will have an Online Course Catalogs page where student can choose what course
they want to pursue but they cannot choose more than one course at a time until they have
completed the first one
1.9 Research Ethics
Information will be collected from different people by the research will not mention the
people’s name
During online courses like in the face-to-face classes’ students have to show respect to their
instructors and course mates.
Taking ethical principles into consideration in e-Learning leads to respect and tolerance
among participants
Making the well-being of students the fundamental value for all decision making
1.10 Methodology
The research approach adopted for this research is quantitative approach. The population for this
research will be the students of the three universities of Namibia that are: International
University of Management, Namibia University of Science and Technology and the University
of Namibian. The research instrument for this study is questionnaire to be given to students to
answer.
Conclusion
This research seeks to improve the use online learning system compared to the traditional lecture
and textbooks paradigm. As a result, this research proposal defined the research problem, aim,
objectives, hypothesis, methods for the study and research ethics to be applied during the
research period.
2. Literature Review
2.1 Introduction
College students are connected 24 hours a day. Online learning systems have become an
extension of the brand, learning, and pedagogical design of the activities taking place on our
campus. We are excited to providing them access to a tool that supports anywhere, anytime
educational experiences
2.2 Moodle
According to Lungu (2016) Moodle is a free software, a learning management system providing
a platform for e-learning and it helps the various educators considerably in conceptualizing the
various courses, course structures and curriculum thus facilitating interaction with online
students. Moodle was devised by Martin Dougiamas and since its inception, its primary agenda
has been to contribute suitably to the system of e-learning and facilitate online education and
attainment of online degrees.
Moodle is an Open Source, free, online learning management system. In fact, it’s the most
widely used e-learning platform in the world. It enables people just like you to create engaging,
and utterly personal, online learning courses for the people who matter the most whether that’s
students, team members, partners, affiliates, recruits, or even volunteers. That’s the beauty of
Moodle-you decide. It’s truly scalable, and it’s used by tens of millions of people worldwide
(Gemma, 2017).
2.3 Digital Chalk
Jordan (2017) Digital Chalk LMS is a robust, flexible online training software with an excellent
support team. It provides a learning experience for both academic and corporate organizations.
Additionally, Digital Chalk LMS also provides the option to sell online learning courses.
Digital Chalk is a time-saving, efficient, learning management system (LMS) that empowers our
customers to design and launch their course products, their way. Digital Chalk is designed to
handle the needs of small organizations to large enterprises, supporting course sales and internal
course delivery to both employees and customers alike. With Digital Chalk, our customers
receive the benefits of online training without having to worry about the hassles and high cost of
developing and maintaining a software platform (Russ, S., Troy, T., 2018).
2.4 Blackboard
According Renée (n.d). The Blackboard Learning System is software that allows educational
institutions to create and host courses on the Internet. Courses created with this software can
serve as entire online courses or as a supplement to traditional classroom courses. To use
Blackboard Learning System software, you need an Internet connection.
You must know how to use an Internet browser, have basic word processing skills and have
basic computer file management skills. You are not required to know HTML or computer
programming. Depending on your role, you will use this program in different ways.
2.5 Brightspace
Kitchener-Waterloo (2015) Stated that Brightspace LMS is ranked number 1 for next-gen online
teaching and learning, according to Ovum. It delivers amazing an adaptive learning experience
with comprehensive tracking and analytics. It also offers features for corporate learning 5
environments as well. The new "Daylight" experience is a much-improved user interface that
should delight its users.
The Brightspace Online and Blended Learning solution for higher education starts with D2L
Learning Environment, seamlessly bringing together the best in analytics, mobile, collaboration,
and media tools and an award-winning accessibility approach. The Brightspace platform includes
a robust set of built-in mobile feature, such as web support across multiple platforms and
responsive HTML 5 layouts and content and a growing range of native mobile apps that can
enhance productivity for both students and instructors (George F. Claffey Jr 2015).
Jordan (2017) Explain that Canvas Learning Management System is a terrific academia LMS
that delivers a mobile-friendly, adaptable extended classroom learning experience. The user
interface is designed with the teacher and administrator in mind. Canvas is quickly emerging as
the top of its class in the space of higher education Learning Management Systems. AR
Canvas is the LMS that makes teaching and learning and implementation and adoption and
customer support and student success and bragging to your non-Canvas-using peers easier.
Canvas is the 21st Century LMS. Adaptable. Reliable. Customizable. Easy to use. Mobile. Time-
saving. And perhaps most importantly it gets used. That’s because it’s designed to get out of
your way to let you do your thing. Every last feature every last interface is crafted to save you
time and effort and to make teaching and learning easier. That’s why Canvas is adopted faster
and deeper than any other LMS.
2.7 Conclusion
Learning is no longer confined to the classroom. Today’s learners are busy, mobile, and digitally
plugged in. Extending access to tablets and smartphones enables learner interaction with courses,
services, and resources wherever and whenever it’s convenient for them.
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References
Moore, M. G., & Kearsley, G. (2011). Distance education: A systems view of online learning.
Cengage Learning.
Gast, A., & De Houwer, J. (2013). The influence of extinction and counterconditioning
instructions on evaluative conditioning effects. Learning and Motivation, 44(4), 312-325.
Gemma, M. (2017). What is Moodle - Why is it one of the best e-learning platforms. Learning
and Motivation,
Moore, M. G., & Kearsley, G. (2011). Distance education: A systems view of online learning.
Cengage Learning.
Cooper, D. R., & Schindler, P. S. (2011). Business research methods. Singapore: McGraw-Hill.
Renée, C. (n.d). Getting to Know the Blackboard Learning System, Manager: eLearning, vol 043
704, No 7031, p 1
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