A demon runs as fast as he can from the battered remains of
his travelling party. He risks one more look for any pursuers. All he met however, is a pair of green orbs and then darkness... A kobold covered in green glowing tatoos stands in front of the demon gang he was pursuing for some time. At first they laugh but when the kobold turns to a dragonic beast they laugh no more. A drow stalks near tents in the newly made encampment. She listens for few minutes. After learning what she was after she raises and unfurles a pair of great wings. With a smile her lips she takes flight under cover of an unnatural darkness. Demons Hunters are once mortals who swore destroy their foes without mercy or rest. Drawing on demonic forces to fuel their attacks, demon hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. These melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need. Sacrifice and Power Demon hunters are dark, shadowy warriors who are shunned by greater society. They made a pact, long ago, to fight against the forces of chaos using its own terrible powers against it. These mysterious warriors ritually blind themselves so that they develop 'spectral sight' that enables them to see demons and undead with greater clarity. They wield demonically charged warblades in battle and even call upon demonic energies to augment their formidable combat skills. Although they are counted as some of the mightiest warriors within the society, the demon hunters are always maligned and misunderstood for making their selfless pact with darkness. Hatred Above All Demon hunters are defined by two things. Their endless fury and hatred. This hatred commonly targeted towards demons since demons are the main reason for that hatred. Demon Hunters who choose profession for that reason are followers of the roots of it and their sacrifices can be seen as honorable. However from time to time an individual can match the hatred required. This individuals mostly do not follow the footsteps of their fellow Demon Hunters and choose their own way. Since no hierarchy or a code exist between them this individuals are free to do as they wish and most of the time there is no repercussions for their actions. It's been said that only one in five survive the Demon Hunter training, many being overwhelmed by the demonic energies, either killing them or driving them to suicide. Their very initiation ritual involves fusing a demon's spirit to their own. After their ritual Demon Hunters are in battle with their inner demons constantly. This often drives them to borders of their sanity. Demons Hunters are not righteous and selfless warriors who battle against forces of evil. It is quite opposite. Whatever the reason they choose this road they are in this road for themselfs. Sometimes to take revenge, sometimes to gain power. The Demon Hunter Level Proficiency Bonus Fel Blindsight Range Features 1st +2 - 30 ft. Spectral Sight, Demonic Defense 2nd +2 2 30 ft. Fel, Soul Bound Weapon 3rd +2 3 35 ft. Demonic Path Feature, Demonic Sigils(May be Removed) 4th +2 4 35 ft. Ability Score Improvement, Fel Rush 5th +3 5 35 ft. Extra Attack 6th +3 6 40 ft. Fel Bound Weapon 7th +3 7 40 ft. Vengeful Retreat Demonic Path Feature 8th +3 8 40 ft. Ability Score Improvement 9th +4 9 45 ft. -- 10th +4 10 45 ft. Time of Pursuit 11th +4 11 45 ft. -- 12th +4 12 50 ft. Ability Score Improvement 13th +5 13 50 ft. Demonic Path Feature 14th +5 14 50 ft. Ability Score Improvement 15th +5 15 55 ft. Metamorphosis 16th +5 16 55 ft. Ability Score Improvement 17th +6 17 55 ft. Demonic Path Feature 18th +6 18 60 ft. Boundary Existence 19th +6 19 60 ft. Ability Score Improvement 20th +6 20 60 ft. --
Creating a Demon Hunter Quick Build
As you build your Demon Hunter think why and how you Vou can make a demon hunter quickly by following these became a demon hunter. Why are you full of fury? Did you suggestions. First, dexterity should be your highest ability lost your family to demons? Did your lover turned in to vessel score, followed by intelligence. Second, choose the urchin of a demon and killed as a result? Did your village ransacked background. and destroyed by a horde of demons? Or maybe someone wronged you and this resulted you losing everything you once Class Features held dear. After deciding the source of your hatred decide As a Demon Hunter , you gain the following class features how you found the principals of this dangerous yet powerful profession. Did you stumbled upon a tome when you was Hit Points travelling, broken and dull? Or maybe the grandmaster of an hidden order sensed and manipulated you to find your way to Hit Dice: 1d8 per Demon Hunter level their order? Hit Points at 1st Level: 8 + your Constitution modifier How long it took you to learn? Why you decided to go on a Hit Points at Higher Levels: 1d8 (or 5) + your Constitution road? What is your motive? Do you want to learn more and modifier per Demon Hunter level after 1st gain power? Or maybe only thing you want is revenge? Maybe you heard about a gate to the plane of the demon lord you are looking for. Or maybe someone gave you opporunity to kill the lord who took away your home. Demon Hunters are mostly chaotic alingment. Also since they follow their own way every action they do can be seen as good, evil or neutral from outsider perspective. Proficiencies Fel Armor: None As you grow in power as your inner demon. Starting at 2nd Weapons: Martial weapons, simple weapons level you gain access to "Fel" which is a kind of demonic Tools: None energy which is used by demons to utilize their powers. Saving Throws: Intelligence, Dexterity Amount of "Fel" you have access is determined by your level. Skills: Choose two from Acrobatics, Arcana, Athletics, You can spend "Fel" to fuel various features. Insight, Indimidation, Perception, and Stealth Your "Fel" is restored when you finish a long or short rest. Also you can restore "Fel" when uou reduce a creatures HP Equipment to 0. You gain -CR of Creature/2- "Fel" minimum of 1 and You start with the following equipment, in addition to the maximum of 5. equipment granted by your background: Whenever a feature requires a saving throw or attack roll two martial weapons use this values. (a) a dungeoneer's pack or (b) an explorer's pack Fel Save DC = 8 + your Proficiency bonus + your two daggers, 20 darts, and a trinket from your old life Intelligence modifier Fel Attack Modifier = your Proficiency bonus + your Demonic Defense Intelligence modifier. Your training of forgotten arts gave you access to secret of demons' thoughness. Beginning at 1st level, while you are Variant Rule: True Fel wearing no armor and not wielding a shield, your AC equals "Fel" is a type of energy which is inherently evil and 10 + your Dexterity modifier + your Intelligence modifier. dangerous. In material form it looks like a mix of greenish slime and smoke. Arcane users who use Spectral Sight "Fel" mostly drains other creatures life force to You sacrificed your eyes to gain an edge to fight against your sustain their magic. As a result "Fel" is seen as dark enemies. You don't see like before but instead streaks of light, and extremely dangerous to use by many societies and users of it are shunned. For that reason you can or “glow worms”, initially dance across your mind evoking a use a Variant rule to make this effect somewhat sense of sight. Your field of vision works as normal. Starting visible in your world. from 1st level you gain the following features: Take your "Fel" value and substract three then six. First value you found is "Volatile Treshold" and When a feature refers to Blindsight refer to these values. second value is "Unstable Treshold". Blindsight Sensitivity = 10 + your Proficiency bonus + Since you contain a demon within you can use your Intelligence modifier "Fel" without repercussions to the point of Blindsight Check = your Proficiency bonus + your "Unstable Treshold". From that point to "Volatile Intelligence modifier. Treshold" there is 2 options either drain the life force of the envoriment or deal damage to yourself. You can "see" as a bright light up to your blindsight range. If you choose to drain life force of the You "see" rest as if it is dim light. This effects does not envoriment you can choose a living creature within affected by any outside factors like light or rain. your blindsight. The creature must make a wisdom You have blindsight up to 30 feet. Its range increases with saving throw against your spell save DC. If the level. creature fails it takes 1d6 necrotic damage for every point of "Fel" you spent. If it succeeds you If at least one creature is in your blindsight you know it. take the same damage. If the creature you choose You don't know the number of enemies or their location if is not a creature able to make a wisdom save like a they are hiding. Rules about hiding from your blindsight tree or grass it instantly dies and looks like rotten are down below. and corrupted. Every creature who enters your blindsight must make a If you choose to deal damage to yourself you steath check which opposes your Blindsight Sensitivity if make a Constution saving throw against 8+"Fel" it wants to be in stealth . spent. If you fail you take 1d4 necrotic damage for You can use an action to sense any creature within your every "Fel" you spent. If you succeed you take no blind sight. You make a blindsight check with advantage damage. which opposes stealth check of the creatures within your After surpassing "Volatile Treshold" the upper blindsight . If you succeed now you know where these rules are valid however when you choose to creatures until they leave your blindsight. damage yourself you reduce your max HP equal to You know the location of every fiend, demon or devil in "Fel" spent .Necrotic damage is applied before you your blindsight. Also you know their true form if they are reduce max HP. You take half damage and no max HP reduction if you succeed. Reduced HP shapeshifted or disguised. regenerates when you take a long rest. You can track the essence of any fiend, demon or devil Also don't forget if you choose to damage which you sensed in your blindsight. anything other than yourself it can be noticed by other creatures. This may even make them hostile to you. Soul Bound Weapon Vengeful Retreat At 2rd level you learn a ritual that creates a magical bond You learned how to dodge and evade with inhuman agility. between yourself and one weapon you choose. This weapon Starting at 7th level you can take Dodge action as a bonus must be melee. You must spend 1 hour to bond with a action by spending 1 "Fel". Also whenever you are under weapon and this weapon must be within your reach through effects of Dodge action, as a reaction you can spend 2 "Fel" to that time. jump back 30 feet while gaining extra AC equal to your You can't be disarmed of that weapon unless you are Dexterity modifier until the end of your next turn. incapacitated. lf It is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing Time of Pursuit it to teleport instantiy to your hand. You gained enough power to overcome the demons you hate You can have up to two bonded weapons, but can summon and despise. Starting from 10th level if you require to make a only one at a time with your bonus action. 1f you attempt to saving roll because of a devil, demon and fiend you are bond with a third weapon, you must break the bond with one advantaged in that saving throw. of the other two. You can use your Dexterity to use this weapon however the weapons is not classified as "Finesse". Metamorphosis Your control over your inner demons is strong and steadfast. Demonic Path As a result you can let out your inner demon for some time At 3rd level you choose an Demonic Path which will guide while keepeing yourself in control. Starting at 15th level you you through your road. Choose Path of Havoc, Path of gain ability to turn in to a demonic creature with frightening Vengeance or Path of Demon. appearence. You gain temporary hitpoints equal to two times of your level. You gain flying speed equal to your movement Demonic Sigils(May be Removed) speed and you have advantage on intimidation checks. When you use this feature you can't use it again until you finish a Starting at 3rd level you can imprint sigils which will make long rest. your demonic side stronger. Amount of sigils you can have is determined by your level and you can't remove a sigil when Boundary Existince you imprint it to yourself. Sigils will have prequsites. Sigils At 15th level, your inner demon sustains you so that you will be detailed at the end of class. suffer none of the frailty of old age, and you can't be aged Ability Score Improvement magically. Vou can still die of old age, however. In addition, you no longer need food or water. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level. You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Fel Rush Starting at 4th level you can rush ahead with a sudden burst of "Fel" energy. As an action you can spend half of your movement speed and 2 "Fel" to burst foward equal to your movement speed. You can hit all creatures in your way with a melee attack. Make seperate attack roll for each creature you hit. Range of rush can't be changed and you can't change your direction. Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Fel Bound Weapon You learned how to direct your demonic powers to your weapons. Starting at 6th level you can your soul bound weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Also as a bonus action you can spend 1 "Fel" to add your Intelligence modifier to damage rolls you make until the end of your next turn. Demonic Paths Path of Vengeance Road ahead of a demon hunter is dangerous and lonely. They Demon Hunters are epitome of hatred. They live and die by it. travel with demonic blood in their veins bringing destruction However sometimes an individidual stands out with hatred to their foes with the abilities bestowed to them. They further that can surpass all things exist. They follow the Path of enchant this destruction by following a Demonic Path. Which Vengeance. They fight against their foes without tiring. What makes them stronger at the cost of their mortal soul. they take as a damage they return it back tenfold. Even when they are on the ground battered and bloodied beyond turning back they raise to have vengeance , to bring pain and to thier Path of Havoc enemies once more. And when the time comes their enemies Followers of Path of Havoc bring destruction in its most raw know what is true fear. and primal way. They battle in the midst of their foes. Battling with rage that can match barbarians. Hellish Riposte Starting at 3rd level as a reaction you can direct an attack Demonic Fury made to a creature within 5 feet to yourself. The creature You learned how to unleash your hatred by empowering makes an attack to you as normal. If it hits you take half yourself. Starting at 3rd level when you take attack action in damage and the creature takes the damage you would your turn you can spend 1"Fel" to increase the amount of normally take as physic damage. You can spend 2 "Fel" to attacks you can make by 1. Also all of the attacks made in the take no damage or 5 "Fel" to double the damage creature turn this action is taken deal additional fire or necrotic takes. damage equal to your intelligence modifier. Abyysal Regen Cry of the Inferno Starting at 7th level as a bonus action you can cover your Beginning at 7th level you can release a terrifying battle cry to bound weapon with Fel Energy until the end of your next terrify your enemies. As an action you can spend 3 "Fel" to turn. In this time whenever you hit a creature with melee release a battle cry. Every hostile creature in 60 feet must attack you heal yourself half of the damage you dealt. If you make a wisdom saving throw or be frightened. You have are at full health you gain temporary hit point. advantage against these creatures. These creatures can do the saving throw again to end the effect. Fuel for the Inferno Starting at 13th level as a bonus action you can sacrifice your Fel Release health to gain "Fel". You gain fel equal to half of the life you Starting at 13th level whenever you spent 5 "Fel" in your last spent rounded down. 3 turns (including the turn you are in) you can unleash a barrage of excessive fel energy aroun you. Every creature Back From the Oblivion within 20 feet of you must make a dexterity saving throw. On Starting at 17th level when you are at 0 health you can gain 1 failure they take 6d10 necrotic damage. On success they take hit point and metamorphosis in to your demon form. You gain half damage. Creatures within you melee range are benefits as if you are under the effects of "Metamorphosis" disadvantaged. however your temporary hit point is doubled. You gain a turn which interrupts the initiative order the instant this happens. Infernal Pursuit You can't do this again until you take a long rest. Starting from 17th level you can choose one creature that have been in your blindsight. You grow a pair of demonic Path of Demon(WIP) wings and take flight. After a preperation which takes 1 Every Demon Hunter is part demon. They have demons tied minute you rush to that creature with supernatural speed. to their very soul. Most of them try to protect their previous You pass through all obstacles in you way without taking lives and sanity against their demon. However from time to damage or damaging them. You make a melee attack roll time an individual decides to let go of their ... These people against that creature. If you hit creature takes 5d12 your are the ones who follow the Path of Demon. They are strong weapon type damage and 5d12 bludgeoning damage. If you and dangerous. They are much more demon than mortal and miss creature takes 5d12 bludgeoning damage. Creature you for that reason demons may follow their orders from time to have targeted feels uneasy before you reach it. If that creature time. is familiar with demon hunters it can know what is happening. After doing this you can't do it for 3 days. Sevitude Starting from 3rd level you can summon demons, fiends or devils to fight for you. This talent scales with your level. Level Demon CR 3rd Raisin Chocolate Chip 2 or lower 3 or lower 4 or lower True Demon Starting from Xth level you are considered a demon