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Republic of the Philippines

COMMISSION ON HIGHER EDUCATION


Region V
POLANGUI COMMUNITY COLLEGE

MODULE 7 – PE 4

PRESENTATION OF THE DIFFERENT RECREATIONAL ACTIVITIES

I. LEARNING OUTCOMES:
At the end of the module the students should be able to:
1. Collaborate with their peers.
2. Perform at least three (3) recreational activities.

II. INTRODUCTION:

Humans spend their time in activities of daily


living, work, sleep, social duties and leisure, the latter time
being free from prior commitments to physiologic or social needs,
a prerequisite of recreation. Recreation is difficult to separate
from the general concept of play, which is usually the term for
children's recreational activity. Children may playfully imitate
activities that reflect the realities of adult life. It has been
proposed that play or recreational activities are outlets of or
expression of excess energy, channeling it into socially
acceptable activities that fulfill individual as well as societal
needs, without need for compulsion, and providing satisfaction and
pleasure for the participant. A traditional view holds that work
is supported by recreation, recreation being useful to "recharge
the battery" so that work performance is improved.

III. ELICITING CONCEPTS/TERMINOLOGIES:


The following terms are the different words that you may
encounter in this module.
a. Activities of Daily Living
Everyday routines generally involving functional mobility an
d personal care, such as bathing, dressing, toileting, and m
eal preparation. An inability to perform these renders one d
ependent on others, resulting in a self-care deficit. A majo
r goal of occupational therapy is to enable the client to pe
rform activities of daily living.
b. Performance

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A performance is an act of staging or presenting a play,
concert, or other form of entertainment. It is
also defined as the action or process of carrying out or
accomplishing an action, task, or function.
c. Traditional Sports/Games
Traditional sports/games (tsg), recognized by UNESCO as
world intangible heritage, are more than their title
suggests. In the purest sense, they are the games and
movements that are traditional to our cultures, from dances
to ball games and water sports.

IV. LEARNING EXPERIENCES/ACTIVITIES:

TOPIC/LESSONS SYNCHRONOUS ACTIVITIES ASYNCHRONOUS ACTIVITIES

Read and perform Students and Teacher’s Read the following


recreational Interaction terminologies:
activities. A. Activities of Daily Living-
What are your daily Everyday routines generally in
activities? volving functional mobility an
d personal care, such as bathi
In your own word, ng, dressing, toileting, and m
describe what is eal preparation. An inability
performance? to perform these renders one d
ependent on others, resulting
Clarification in a self-care deficit.
B. Performance -
Give at least three (3) A performance is an act of
recreational activities staging or presenting a play,
and its meaning and concert, or other form of
explain the mechanics entertainment. It is
on how to play that also defined as the action or
certain sports/games. process of carrying out or
accomplishing an action, task,
or function.

Example of Recreational
Activities and its meaning and
mechanics:

1.CHINESE JUMP ROPE


Chinese jump rope combines the
skills of hopscotch with some

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of the patterns from the hand-
and-string game cat's
cradle. The game is typically
played by three or more
players using
a string of rubber bands that
has been tied into a circle,
usually at least six feet long
("approximately 2 feet in
diameter"[8]), or
an elastic rope. Two of the
participants (the holders)
face each other several feet
apart and position the string
around their ankles so that it
is taut. The third player (the
jumper) stands between the two
sides of the rope and must
accomplish a series of
increasingly difficult moves
without making an error. The
position of the string is
raised as the jumper moves
through the levels, from ankle
to waist height and
higher. "They are great for
stretching. Often a child gets
so intrigued with the shapes
the rope can make that [the
child] stretches much harder
than [the child] would have
otherwise."

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2.HIDE AND SEEK
Hide-and-seek is a
popular children's game in
which at least two players
(usually at least
three) conceal themselves in a
set environment, to be found
by one or more seekers. The
game is played by one chosen
player (designated as being
"it") counting to a
predetermined number with eyes
closed while the other players
hide. After reaching this
number, the player who is "it"
calls "Ready or not, here I
come!" or "Coming, ready or
not!" and then attempts to
locate all concealed players.
The game can end in one of
several ways. The most common
way of ending is the player
chosen as "it" locates all
players; the player found
first is the loser and is
chosen to be "it" in the next
game. The player found last is
the winner. Another common
variation has the seeker
counting at "home base"; the
hiders can either remain
hidden or they can come out of
hiding to race to home base;
once they touch it, they are
"safe" and cannot be tagged.
In Ohio, hiders must yell
"free" when they touch base or

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they can still be tagged out.
But if the seeker tags another
player before reaching home
base, that person becomes
"it", or "the seeker".

3.PATINTERO
Patintero is played on a
rectangular grid drawn into
the ground. The rectangle is
usually 5 to 6 m (16 to 20 ft)
in length, and 4 m (13 ft)
wide. It is subdivided into
four to six equal parts by
drawing a central lengthwise
line and then one or two
crosswise lines. The size of
the rectangle and the number
of subdivisions can be
adjusted based on the number
of players. The individual
squares in the grid must be
large enough that someone can
stay in the middle out of
reach of someone standing on
the lines.
Two teams are needed, each

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with around two to six
players. One team act as the
taggers, the other acts as the
runners. This is usually
decided by a game of rock–
paper–scissors (jak-en-poy) or
a coin toss.
The object of the game is to
cross the rectangle back and
forth without getting tagged.
One tagger is usually assigned
per crosswise line. Taggers
can only move along their
respective lines, except for
the tagger on the first line
who is regarded as the team
leader (patotot). Unlike the
other taggers, the patotot can
also move along the central
lengthwise line. Taggers can
tag runners at any time,
including those already past
them, but both of their feet
must always be on the lines.
Tagging a runner when none or
only one foot is contacting
the line is not counted.
Runners can cross at any time
and to any adjacent square,
however, they can only exit
the playing rectangle at both
ends of the rectangle. Once a
runner is tagged, they are out
and will sit out the match
until the next game. Teams
score points when they
complete isang gabi ("one
night"), a full circuit of the
playing rectangle, from one
end to the other and back
again. Once all the runners
have been tagged, the team
reverse roles, with the
taggers now becoming the
runners and vice versa.
In some versions of the game,
the match ends if even only
one runner is tagged. In
others, this only applies if
the patotot of the team is
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tagged. In modern versions,
there is also sometimes a time
limit for how long runners can
attempt to score points. The
match ends once the time is
up, regardless of if no points
have been scored.

Read your assessment.

A. ASSESSMENT:
Direction: Make a group video presentation with 2-3 members and
perform those three (3) traditional sports or “Laro ng Lahi”. 2-5
minutes depending on how you edit your presentation. Please wear
proper PE uniform or any available sports wear that makes you
comfortable while doing this activity. Rubber shoes is also
needed. Please read the rubrics below for your guidance.

Note: Do not wear jeans pants or slippers. Please be creative.


Stay home and stay safe.

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Rubrics for Video presentation

Excellent Good Satisfactory Needs


(5 points) (4 points) (3 points) Improvement
(1-2 points)
Concept The video The video The video The video
clearly demonstrate demonstrates does not
demonstrate a key concepts a previews demonstrate a
key concept concept clear
concepts
Design The quality The quality The quality The quality
and the and the and the and the
materials in materials in materials in materials in
the video are the video the video the video are
very well adequately lacked not organized
organized and organized and organized and and lack
understandable understandable 50% clear clarity
Participation The performer The performer The performer The performer
demonstrate an demonstrate Is not does not show
active role in less active energetic. interest
the process role in the
process
Final Output Final output Final output Final output Final output
looks looks decent required more looks
professional and the revisions and unrefined and
and the concepts were the concepts the concepts
concepts were somewhat were not were not
visibly demonstrated clearly demonstrated
demonstrated demonstrated

B. REFERENCES:

Recreation - Wikipedia

Activities of daily living | definition of activities of daily living by Medical dictionary


(thefreedictionary.com)

Chinese jump rope - Wikipedia

traditional sports meaning - Google Search


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Patintero - Wikipedia

Hide-and-seek - Wikipedia

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