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PROJECT PROPOSAL

PROJECT DESCRIPTION

PROJECT TITLE: CODU Program , Control Over Digital Use

TYPE OF PROJECT: Program

NUMBER OF BENEFICIARIES: 110 Students

LOCATION OF BENEFICIARIES: Gabi, Compostela, Davao de Oro

PROJECT DURATION: Feb.29,2024

AREA OF PROJECT IMPLEMENTATION: Gabi National High School

BUDGET REQUIREMENT: 1547

BUDGET REQUESTED: none

BACKGROUND/BRIEF CONTEXT/PERSPECTIVE OF THE ACTIVITY

In our society, the overuse of gadgets has contributed to a rise in mental health
issues, decreased physical activity, and a decline in face-to-face interactions. The
pervasive presence of electronic devices in everyday life has led to a paradigm shift in
learning and communication, with students increasingly reliant on gadgets for
education, social interaction, and entertainment. This reliance, however, has raised
concerns about the potential negative impacts of excessive screen time on academic
performance, physical health, and mental well-being. Recognizing the need to
address these challenges, the school has spearheaded the initiative to regulate
gadget use among students and cultivate a mindful approach to technology
consumption.
The program's inception reflects a proactive response to the evolving landscape
of digital learning and the associated risks of technology overuse. With the advent of
online learning platforms, virtual classrooms, and digital educational resources,
students are more connected than ever before, blurring the boundaries between
school and screen time. This integration of technology into education has brought
about myriad benefits but has also necessitated a critical examination of the
boundaries and limitations of gadget use to prevent its detrimental effects. By
implementing structured guidelines and fostering awareness about responsible
technology usage, the school aims to empower students to strike a balance between
leveraging the advantages of digital tools and safeguarding their well-being.

Moreover, the " Control Over Gadget Use" program underscores the
importance of collaboration between educators, parents, and students in navigating
the complex terrain of technology in education. By involving parents in setting
boundaries for gadget use at home and reinforcing consistent guidelines within the
school environment, the program seeks to create a cohesive approach to managing
screen time and promoting healthy digital habits. Through this multi-stakeholder
engagement, the initiative not only aims to mitigate the risks associated with
technology overuse but also to foster a supportive community that prioritizes the
holistic development of students in an increasingly digital age

PROJECT OBJECTIVE

1. Increased awareness and understanding of the impact of excessive gadget use on


productivity and well-being.

2. Improved productivity and work-life balance among employees/students.

3. Reduction in distractions and procrastination caused by unchecked gadget use.

4. Enhanced mental health and overall well-being of individuals.


5. Strengthened organizational or educational environment with a healthy relationship
with technology.

EXPECTED OUTPUT/OUTCOME IN THE PROPOSAL

By the end of the program, the outcomes expected are as follows;

1.To implement policies and guidelines that regulate the appropriate use of gadgets to
enhance productivity and minimize distractions in the workplace or academic
environment.

2. To analyze and assess the impact of excessive gadget use on individuals'


productivity, mental health, and overall well-being.

3. To educate users about the potential risks associated with excessive gadget use and
provide resources for managing screen time effectively.

4. To create awareness among stakeholders about the importance of digital detox and
unplugging from gadgets to maintain work-life balance.

5. To evaluate the effectiveness of the control over the use of gadget program through
feedback, surveys, and performance metrics.

RISK MANAGEMENT PLAN

The following are the foreseen risks or problems that can happen during project
implementation followed by the measures that would mitigate adverse effects as
follows;

1.Risk Identification:

- Identify potential risks associated with digital use programs such as data breaches,
unauthorized access, malware attacks, system failures, and non-compliance with
regulations.
2. Risk Assessment

- Evaluate the likelihood and impact of each identified risk to prioritize them based on
their significance.

3. Incident Response Plan

- Establish an incident response plan to effectively respond to security breaches or


incidents. This should include:

- Clear steps for reporting and responding to incidents.

- Roles and responsibilities of team members during an incident.

- Communication protocols with stakeholders and authorities.

4. Regular Monitoring and Review

- Continuously monitor the effectiveness of control measures and review the risk
management plan periodically to adapt to changing threats and technology.

5. Backup and Recovery Plan

- Implement regular data backups and establish a recovery plan in case of data loss or
system failures.
PROJECT ORGANIZATION & STAFFING

STAFFING
DUTIES & RESPONSIBILITIES CONTACT PERSON
DESIGNATED

Jhony Mae Lugpit


Organizer • Leads the team
09094294262

Shane Anghis

09512038112
• Discusses the topic
Kc Aparece
Speaker
• Sharing information
09096905458

Facilitators • Gives assistance Jeffrey Godes


• Organize decisions
09631288327

Jadh Jamero

09817839090

Althea Corpuz

09381518674
Aldrianne Darato

09922694229

John Ashley Abas

09949486946
• Distributor of snack
Distributor Committee
Jerelyn Nuer

09510314416

Joshua Calamba

09306659291
• Monitors and manipulates the
Technical Committee
technical equipment Hazel Guzman

09107803682
PROJECT WORK PLAN/COMPREHENSIVE PROGRAM DESIGN

Phases of the Person/s-In-


Activity Output/Target Indicator
Project Charge

Technical
Committee-
Prepare program Up to the Joshua
equipment such program's Calamba&Hazel
7:30 - 8:30 A.M Preparation as microphone conclusion,
the Ann Guzman
and others work program will
program operate without a Organizer-
equipment hitch. JhonnyMae
Lugpit

Discussion of
To encourage Shane Anghis
the 1st step Students will give
8:30 - 9:30 A.M student how to
about limitation the program
use gadget with 1st Speaker
of gadgets positive reviews.
limit

To satisfy the
Facilitator-
students so that
Students will be Jefrey Godes&
9:30 - 9:45 A.M Snack they like to listen
alert and Jadh Urielle
to the program
revitalized. Jamero
and lose their
hunger

9:45 - 10:45 A.M Discussion of To give So that student Kc Aparece


the 2nd and awareness to all 100percent
3rd Speaker students about understand the
2nd Speaker

about the rules


and the
the effects of discussion about
possible effects Jhonny Mae
gadgets. gadgets.
of gadget. Lugpit

3rd Speaker

To give them
We will give
ideas on what To give an All the team
10:45 -11:45 A.M them some
will do so that enjoyment in this members
activities
they can't always programs
use gadgets

Speakers and
Speaker and
11:45 – 12:00 Finale To formally close Organizers will
noon organizer
the program have a closing
message
DETAILED BUDGET REQUIREMENT

Budget Line Item Description Amount Needed Proposed Sources

Use to hungry and


Snacks
refresh the strength Team
the members

Juice 770 Contribution

Biscuits 777 Contribution

ALLOCATION OF EXPENSES

Source/s of Funds Amount

140 contributions every member 140

Total: 1547
Prepared by:

_______________ ________________
Project Organizer Project Organizer

Recommending approval:
ARGIE JOY MARIE G. AMPOL
Research Adviser

Approved by:
JANET M. GO
School Principal II

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