Professional Documents
Culture Documents
Elliott Chang
3/1/21
OBJECTIVE
• Find out if using digital games & activities in math lessons can help strengthen students’
conceptual understanding of topics learned during class.
• Standard Addressed:
• NBPTS Proposition 3: Teachers are responsible for managing and monitoring student
learning
• Teacher Leader Domain 4: Facilitates Improvements in Instruction and Student Learning
TRYING IT OUT!
• Here is an example of one of the games that Mangahigh offers
• Setting up an account was relatively simple and the trial period lasted for about a month
• Once you have your account set-up, you can start creating your classes and the finished
environment is kind of like Schoology
HOME SCREEN
• Key Features:
• Similar setup to Schoology
• Classes split into respective subjects
and blocks
• Well organized and easy to access each
class
ROSTER EXAMPLE
• Able to download it as Excel file in
case teacher wants to personally
format it
• Key Takeaways:
• Showcases amount of assignments that
students have passed
• Total medals earned across all classes
• Total time spent playing the games
WHAT CAN BE IMPROVED?
• My concerns:
• 1) I made sure all the students had at least attempted the activities, yet it only shows 30%,
could this be due to the extra student accounts created?
• 2) What is the curriculum % and how is it calculated?
• 3) Why does it only show 2 ”independent activities”? Is this perhaps activities students
attempted on their own that wasn’t assigned?