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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
Galathorn Stoneheart
_____________________________________________ Miha P.
______________________________________________
character name
character name player
player
Cleric 1
_____________________________________________ Human
________________ lawfull/neutral
______________ St. Cuthbert
______________
®
DEX
dexterity 10 0 AC
armor class 16 = 10+ 4 + 2 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
12 1 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1
FORTITUDE
(constitution) 3 = 2 + 1 + 0 + 0 + □ Climb ■ str* 1.0 = ______+______+______
______
□ Concentration ■ con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 0 = 0 + 0 + 0 + 0 + □ Craft ■ ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
5 = 2 + 3 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1
-1.0 = ______+______+______
______
0 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 1 = 0 + 1 + 0 + 0 0
0.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1.0 -1
□ Gather Information ■ cha ______ = ______+______+______
-1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
7.0 3 4.0
□ Heal ■ wis ______ = ______+______+______
Heavy Mace 1d8 bludgeon X2 0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
1
1.0 = ______+______+______
Melee Weight: □ Jump ■ str* ______
Arcana 1 2.0
3.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1 1.0
□ History
Knowledge ( ___________) int 2.0 = ______+______+______
______
Religion 1 1.0
2.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL The Planes 1 1.0
□ Knowledge ( ___________) int 2.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 3
3.0 = ______+______+______
0
0.0 = ______+______+______
□ Move Silently ■ dex* ______
0
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
Herbalist 3 3.0
6.0 = ______+______+______
□ Profession ( ___________) wis ______
3
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
3
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1 2.0
3.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
3
3.0 = ______+______+______
□ Spot ■ wis ______
3 2.0
5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1
□ Swim ■ str* 1.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Tumble dex* ______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0
0.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
? FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Armor Proficiency (all)
WAR & TRAVEL
__________________________________________________
0 Shield Proficiency
0: ________________________________________________
experience points Weapon Focus (Mace) __________________________________________________
__________________________________________________
GEAR Martial Weapon Proficiency __________________________________________________
__________________________________________________
Extend Spell __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Spell Focus (Conjuration) __________________________________________________
__________________________________________________
Scale Mail MED +4 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-4 / 20ft 30lb __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Heavy Wooden Shield +2 10lb -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
/ 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
TURN UNDEAD
__________________________________________________
4th: ______________________________________________
FREEDOM OF MOVEMENT __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Backpack With Waterskin 2 2.0 __________________________________________________
6th: ______________________________________________
One Day's Trail Rations 0.5 1.0 __________________________________________________
__________________________________________________
Bedroll 1 5.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
Sack, and Fint and Steel 2 0.5 __________________________________________________
__________________________________________________
3 Torches 0,03 3.0 __________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
2ND
50 100 150 150 300 750
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Elvish
6TH
cp — 0
sp — 0 7TH
gp — 40 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.