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Cleric 12, Ranger 6 Klaus~ LEVEL

CLASS(ES) & LEVEL(S) PLAYER NAME


Flow of the River Tabaxi 265,000 305,000
18
RACE ALIGNMENT EXPERIENCE NEXT LEVEL

HP

BACKGROUND: Outlander/Hunter
INSPIRATION
STR Once I set my eyes on my Target
17 +4 30 ft
+0 PROFICIENCY AC INIT SPEED
their Frantic Pleas are wasted on me

for they fall on deaf ears..


10
+6 BONUS
PERSONALITY TRAITS

Hit Point Max 153


DEX 〇 +0 Strength
〇 +4 Dexterity
157
+4 〇 +3 Constitution CURRENT HIT POINTS IDEALS

18 〇 +2 Intelligence Condition Those who have done wrong by

◉ +10 Wisdom the people will recieve their


CON ◉ +7 Charisma "Just Desserts"

+3 SAVING THROWS TEMPORARY HIT POINTS BONDS

I...*hacks up hairball* ..uhh where was I?


16 ◉ +10 Acrobatics (Dex) Max 12d8 6d10 SUC. 〇 〇 〇 Oh right, I can't seem to resist a chance

◉ +16 Animal Handling (Wis) FAIL. 〇 〇 〇 to try new things, listen to foreign tales
INT 〇 +2 Arcana(Int) HIT DICE DEATH SAVES FLAWS

〇 +0 Athletics (Str)
+2 〇 +1 Deception (Cha)
14 〇 +2 History (Int)
◉ +10 Insight (Wis) ABI? NAME ATK BONUS DAMAGE/TYPE Leather Armor
WIS ◉ +7 Intimidation (Cha) Hand Crossbow +2 +12 Shield
1d6+6[piercing^]|***Martial Ranged Weapon.*** Ammunition (range 30/120), Light, Loading

〇 +2 Investigation (Int) Warhammer


+4 +6 Jar of Dirt/Lid
1d8+0[bludgeoning]|***Martial Melee Weapon.*** Versatile (1d10)

〇 +4 Medicine (Wis) Dart (S) +10 Ring of Feather Falling


1d4+4[piercing]|***Simple Ranged Weapon.*** Finesse, Thrown (20/60)

18 ◉ +8 Nature (Int) Light Crossbow +10 Cloak of Displacement


1d8+4[piercing]|***Simple Ranged Weapon.*** Ammunition (range 80/320), Loading, Two-Handed

◉ +10 Perception (Wis) Staff +0 1d4+0[bludgeoning]|***Improvised Weapon.***


Immovable Rod
CHA 〇 +1 Performance (Cha)
◉ +7 Persuasion(Cha)
+1 ◉ +8 Religion (Int)
13 〇 +4 Sleight of Hand (Dex)
◉ +10 Stealth(Dex)
◉ +10 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING EQUIPPED ITEMS [1]

Common Darkvision 60ft.


20 PASSIVE WISDOM (PERCEPTION)
Orcish Feline Agility
Elvish Cat's Claws & Talents
Dwarvish War Priest Bonus Act.(Long Rest)
Armor Proficiencies: Light, Medium, Shields Celestial Channel Divinity: (2/Rest)
Weapon Proficiencies: Simple and Martial Weapons Giant -Harness Divine Power
Vehicle Proficiencies: Primordial -Guided Strike
Tool Proficiencies: Lyre -War God's Blessing
Bonus Proficiencies: Heavy Armor Turn Undead
Destroy Undead: (CR 2 and Lower)
Divine Strike
PROFICIENCIES Divine Intervention
LANGUAGES
Favored Enemy: (Undead, Monstrosities)
# ITEM COST WEIGHT Deft Explorer: (Terrain: Forest or Mountain)
Holy Symbol 0 lb. -Canny
Priest's Pack 0 lb. -Roving
1 Hunting Trap 0 lb. Fighting Style:
Trophy: (Animal i Defeated) 0 lb. -Archery
Traveler's Clothes 0 lb. Hunter's Sense
Coin Pouch 0 lb. Slayer's Prey
80 Crossbow Bolts 0 lb. Primal Awareness
5 Flasks of Holy Water 0 lb. Extra Attack
5 Special Pelts? 0 lb.
6 Silvered Darts 0 lb. Feats:
10
0 lb. -Crossbow Expert
0 lb. -Sharpshooter
0 lb. -Mobile
0 lb. -Skilled
0 lb.
0 lb.
Coin 10.00 gp 0 lb.
0 lb.
.00 gp
0 lb.
WEALTH 0 lb.
0 lb.
Max 150 lb. 0 lb.
0 lb.
.20 lb.
0 lb.
WEIGHT 0 lb.
EQUIPMENT & TREASURE FEATURES & TRAITS [2]
Make sure to check [?] for how to properly fill out cost & weight. Right click and 'Insert note' to add details on any box.

SPELLCASTING SPELL SPELL

War Cleric Wisdom 18 +10


ABILITY SAVE DC ATTACK BONUS

◉ Guidance ◉ Toll the Dead ◉


◉ Spare the Dying ◉ Mending ◉
CANTRIPS
◉ Sacred Flame ◉ ◉

◉ Divine Favor (C) ◉ Healing Word ◉ Protection from E&G (R) SLOTS MAX

◉ Shield of Faith (C) ◉ ◉ Speak with Animals (R)


◉ Bless ◉ ◉ Hunter's Mark
4/4 4
◉ Command ◉ ◉ Absorb Elements
◉ Detect Magic ◉ ◉

MAX SLOTS ◉ Magic Weapon (C) ◉ Silence ◉ Zone of Truth (R)


◉ Spiritual Weapon (C) ◉ ◉ Beast Sense (R)
3 3/2 ◉ Aid ◉ ◉ Cordon of Arrows
◉ Hold Person ◉ ◉ Pass without Trace
◉ Prayer of Healing ◉ ◉

◉ Crusader's Mantle (C) ◉ Glyph of Warding ◉


◉ Spirit Guardians (C) ◉ Magic Circle ◉
3 3
◉ Beacon of Hope ◉ Water Walk ◉
3 3
◉ Dispel Magic ◉ ◉
◉ Revivify ◉ ◉

◉ Freedom of Movement (C) 〇 〇


◉ Stoneskin (C) 〇 〇
3 3 ◉ Banishment 〇 〇
◉ 〇 〇

〇 ◉ Greater Restoration ◉ Flame Strike (C)


〇 ◉ Raise Dead ◉ Hold Monster (C)
〇 ◉ ◉ Holy Weapon
2 2
〇 ◉ ◉ Mass Cure Wounds

◉ True Seeing 〇 〇
◉ Heal 〇 〇
1 1 〇 〇 〇
〇 〇 〇

〇 〇 〇
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1

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1 〇 〇 〇

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Member within the Order of Steel?


? 5'10" 240?
AGE HEIGHT WEIGHT SIZE

Male Purple Gray


GENDER EYES HAIR SKIN

[188x188+]

[251x335+]
ALLIES & ORGANIZATIONS

In the Village of [...] were in a state of emergency, their insiders caught intell of Neighboring

Clans Planned a Coup to band together to take down the [...] Clan once and for all. They Evacuated

the children and elderly as to where the able stayed behind and fought. One Family decided to

hide their son in amongst a pile of pelts sent him off with a Traveling Merchant that were in good

relations, eventually upon reaching the Village of Dalhurst the Local Church took him in upon
receiving the shipment of pelts. The Nuns of the Cloth taught the Children the Scriptures and other

CHARACTER APPEARANCE subjects, but he shurked aside their efforts for nawt for his stubbornness knew no bounds. He'd go

off of the compound and exploring the forest running with the beasts and would go hang around the

Undead Blue
HEADER COLOR SCHEME

APPEARANCE URL SYMBOL URL

CUSTOMIZATION CHARACTER BACKSTORY

v2.0 formulas by Ian F Evans using v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizards of the Coast LLC.)
NAME [3] ATK BONUS DAMAGE/TYPE NAME ATK BONUS DAMAGE/TYPE

[4]

ADDITIONAL WEAPON ATTACKS OTHER ATTACKS [5]

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CLASS [6] LEVEL Resistances [7] Immunities [8]

Cleric 12
Ranger 6

Total Level 18
[1] If anything entered here has an enchantment bonus, enter it after the item, otherwise google sheets gets
confused. i.e. write "Plate +2" if you have a suit of +2 Plate Armor on.

If you're a Warforged, include your Integrated Protection type here.

[2] Formulas check what is written here. e.g. If you write "Unarmored Defense" here, it will then calculate
the right AC for you (include the class that you're getting it from in the same cell if you have it multiple
times). Fighting Styles are supported with the exception of Protection, as are most Feats that matter for the
sheet (for feats and fighting styles, enter in "Feat: [feat name]" format, i.e. "Feat: Mobile" or "Feat: Dual
Wielder" or "Fighting Style: Dueling")

[3] Input the name of the weapon

If it has an enchantment bonus, include +1, +2, or +3 after the weapon name

If you are wielding a versatile weapon in two hands, include "2H"

If it is the only weapon you are wielding, include "1H"

If it is an offhand attack, include "OH"

For conditional things, I recommend use snippets within Avrae so that you don't clutter this section up with
a bunch of attacks for the same basic weapon.

[4] In this column, you can override the defaults for attacks. 1 for Strength, 2 for Dexterity, 3 for Intelligence,
4 for Wisdom, 5 for Charisma. Attacks default to Strength for Melee, and Dexterity for Ranged, Finesse,
and Monk weapons. Some things are automatic though. Hexblades will default to Charisma as long as you
include "Pact" in the weapon name and Shillelagh will default to casting ability.

[5] This block lacks the formulas that check for weapons, so you can fill it in with any extraneous attacks
that aren't covered by the formulas. You will need to update these attacks manually.

[6] Classes and Levels in each will autopopulate when you fill in the CLASS cell on the first page according
to the directions.

[7] Resistances populate based on race. If you have additional resistances, enter them after the
automatically populated ones.

[8] Immunities populate based on race. If you have additional resistances, enter them after the
automatically populated ones.

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