Professional Documents
Culture Documents
Technology Standard Addressed: Empowered Learner 1.1: Students leverage technology to take an
active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the
learning sciences.
☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.
The teacher will then take the students outside to apply what they have just learned. The students will be
asked to pick 1 non living thing, and 1 living thing that can be brought into the classroom (excluding animals
and bugs). When students gather back in the classroom they will show their classmates what they found and
discuss whether or not they were correct. The teacher will then end the class by giving students an exit ticket
where they would draw one living thing and one non living thing on a piece of paper. The students would
then swap papers with a partner and their partner must guess which one is living and which one is non living
and tell their partner why.
Reflective Practice:
I think that the activity created would impact student learning by increasing the options of representing what
they know. Students can do this individually, in partners, as a whole class etc. Students can type or speak their
answer. The teacher can utilize different question types. All of this is able to support all different types of
learners. Students will be able to gain a better understanding of the material in the video because of the
strategic stopping points where they can reflect on what they have learned. Often times, videos played in
class cause students to be bored and unfocused. The result of this is that students do not know the material.
Because this type of tool allows the teacher to create the questions and stopping points, it allows the
students to get the most out of their learning experience.
SBooker, 2020