YESTERDAY’S, WE ROB THEM OF TOMORROW. - John Dewey
Netflix generation – puts our schools in an interesting position
Obsolete model to Netflix gen: - classrooms where teachers view themselves as the key disseminators of information, content is primarily derived from static textbook, information isn’t meant to be consumed until a particular point as stated in the syllabi A mindset that the teacher’s job is content delivery has just been outsourced by Netflix and You Tube (PROJECT TOMORROW, 2016) 1. More than 78% of middle school students are tapping into games, all in the service online videos and 61% are playing online of various types of self directed learning goals 2. 84% of the principals are unanimous in their belief that the effective use of technology within instruction is important for students success. However, they do not acknowledge challenges or barriers to meeting the expectations of effective technology usage. 3. 5 out of 10 administrators note that the implementation of digital content resources, such as videos, simulations, and animations was already generating positive student outcomes. 4. Almost 60% of technology leaders say that 25% of instructional materials in their schools are digital- not paper-based – and 26% say that their level of paperlessness is 50%.
5. The top subject areas in which grades 6-12 watch videos to support their homework, research projects, or studies are Science (66%), Math (59%), Social Studies (53%), English Grammar (45%).
School curricula and experiences are evolving, yet on the
whole, the speed of information remains slow. - as school leaders spark this evolution, they often rely on massive amounts of technology to “fix” traditional issues, which leads to the current “educational technology fallacy” THE TECHNOLOGY ITSELF IS NOT TRANSFORMATIVE. IT IS THE SCHOOL, THE PEDAGOGY THAT IS TRANSFORMATIVE. - Tanya Byron The question we need to ask is: If you are going to spend and additional amount on technology, will student achievement increase next year?
- the answer lies in the hands of great teachers. - simply buying
devices and deploying them in mass will in itself not improve student achievement - education technology is not, and will never be, a silver bullet to prepare students for their future Technology like any other tool, when used poorly can have negative effects: 1. Simply adding the latest technology to traditional learning environments can have a negative effect on teaching-learning. 2. Technology can accelerate great teaching practices, which can in turn support equity and greater opportunities for all students. 3. Technology can amplify poor teaching practices and increase the amount of time students spend on low level learning tasks. 4. Assessing students in an online learning format but consistently using the traditional instructional methods during the learning process can yield lower results. - online assessment requires a digital skill set and comfort level that may not be present for students who have learned in a different way WHAT DOES EFFECTIVE USE OF TECHNOLOGY LOOK LIKE? 1. Interactive Learning – provision of multiple ways for learners to grasp traditionally difficult concepts - contents levels up and down based on student’s ability; it adapts to students level of need - students become active users, not passive consumers of content 2. Use of Technology to Explore and Create – new learning can be accelerated because students are able to create and develop new content rather than absorb content passively - the students become more empowered to demonstrate their higher levels of engagement, skills development and self-efficacy due to more positive attitudes about school 3. Right Blend of Teachers and Technology – WHEN STUDENTS HAVE THE UBIQUITOUS ACCESS IN ENVIRONMENTS WITH 1:1 STUDENT-TO- DEVICE RATIOS, DIGITAL EXPERIENCES CAN BE BLENDED INTO THE LEARNING ENVIRONMENT TO EXTRPOLATE CONCEPTS AND MAXIMIZE LEARNING OPPORTUNITIES.
STUDENTS CAN ACCESS THE RIGHT BLEND OF DIRECT
INSTRUCTION AND TECHNOLOGY-ACCELERATED LEARNING. Productive learning is the learning process which engenders and reinforces wanting to learn more. - Seymour Sarason Learning must always be relevant, meaningful, and applicable. Student engagement on high-level tasks is a bedrock necessity of attentive and deeper learning. - Sheninger, 2015 When students are excited about their academic growth, creativity, and act critically to curate originality, design, adaptation, they can think content and apply information to address a range of cross-disciplinary tasks that are both creative and original - collaborating via social media, networking and reviewing, which requires students to select, organize, and present content through relevant digital tools with multiple solutions Being engaged with low-level, menial tasks lead to low-level learning. When using technology as a tool, the focus must be on instructional design principles composed of authentic- based learning activities that are meaningful and relevant to the learner.