Professional Documents
Culture Documents
Solving Skills
A Project Presented to
the Faculty of STI College Batangas
In Partial Fulfillment of
By:
Acosta, Jesseca Mae F.
Alamag, Michael Andrew E.
Bagon, Jeremie Raven F.
Baraquel, Reinard Miguel C.
Cortez, Mark Angelo M.
Magpantay, Tammy Jane M.
Magpantay, Victor Jozh M.
Majadas, Jamaeca A.
Manalo, Genen D.
June 2022
EXAMINER
Ariel Magnaye
Mobile Application Programming 2 Teacher
Computer Programming 6 Teacher
Work Immersion Teacher
Accepted and approved in partial fulfillment of the requirements for the strand,
TECHNICAL, VOCATIONAL, AND LIVELIHOOD – INFORMATION TECHNOLOGY
(Mobile Application and Web Development).
Section: TVLIT12.B
Year: 2022
The influence of technology can be felt in almost any industry, including games. The
mobile game industry is indeed growing, with new and innovative games being
launched every month. There are numerous misconceptions concerning mobile games
and their effects on learning process of learners and users. Many people assumed that
games could only have a negative impact on the users. The researchers, as senior high
school IT students, want to develop a puzzle application that can sharpen the ability of
learners and users to solve problems, have entertainment through smartphones as well
as eliminating the misconceptions around it. In this study, the proponents gather
different research studies that contains informations and supporting evidences about
mobile games. Based on the findings the researcher conclude that the proposed
application can improve memory and logic of players, it can provide a better
understanding of gaming applications as well as demonstrating that game applications
can be beneficial as well.
The proponents wish to express their deepest appreciation to the following who
To the proponents’ teachers for their guidance and suggestions every time the
researcher needs one and for giving them encouragement to pursue their study;
To the proponents’ family for assisting them and serves as their motivation and
To their friends who are indeed concern, grateful and who consider their study
valuable.
Above all to God Almighty who has given her the wisdom and the courage to move
on.
The Proponents
This work is gratefully and proudly dedicated to those who have inspired the
researchers during the development of this study. First the researchers would like to
dedicate this research study to their families who have served as a source of inspiration
and support during the process. Their unwavering moral, spiritual, emotional, and
financial support has aided us in completing this study. Furthermore, we thank our
classmates for their words of advise and inspiration, which inspired us to complete this
project.
Above all, to our Almighty God, for his guidance, mental strength, and protection,
especially for the strength, courage, patience, wisdom, time, and guidance in
Lastly, we dedicate this research study to Mr. Ariel Magnaye, our programming
teacher, and Ms. Mary Grace Magtibay, our research teacher, for their remarkable effort
and patience in guiding us through the development of our application and study.
APPROVAL SHEET………………………………………………..….………..………….. ii
ACKNOWLEDGMENT………………………………………………….....………..…..…. vi
DEDICATION………………………………………………………….………...………..…. vii
LIST OF FIGURE………………………………………………………………..………...... ix
CHAPTER
I. THE PROBLEM
Introduction…………………………………………………………
Conceptual Framework………………………………………………
Conceptual Paradigm……………………………...…………………
Research Literature………………...…………………..….……….
Synthesis…………………………………………...………...……….
BIBLIOGRAPHY
APENDICES
CURRICULUM VITAE
This chapter contains the introduction of the study, statement of the problem,
conceptual framework, the significance of the study, scope delimitations and limitations,
Introduction
seen as a foundation for economic growth. The influence of technology can be felt in
almost any industry, including games. The mobile game industry is indeed growing, with
new and innovative games being launched every month. Mobile gaming continues to
games are being produced as the number of mobile phones grows and it has become
In 2019 Quwaider, states that with the constant rise of production and the
become indispensable. The fast increases in the number of people who play games
resulted in the game industry’s transition from an entertainment medium to one that
This may become user’s most effective strategic instrument for coping with
numerous, including as part of the curriculum, to enhance the learning process, and to
is the main focus of the study. According to Dumrique and Castillo (2017) it is beneficial
for the application players it enables the mind of the players to be more active,
variety of reasons, including stress relief, relaxation, enjoyment, social contact, and
even mental escape from the actual world. Mobile gaming is one of the most popular
pastimes among most people, particularly among teenagers, young people, and
students.
Due to its popularity many individuals are engaged in mobile games, and this can
have both positive and negative effects on users. There are numerous misconceptions
concerning mobile games and their effects on mental health and learning process.
Many people assumed that games could only have a negative impact on the users.
Contrarily, Pratama (2014) has stated that there are some advantages of playing online
games is that it can provide an interesting leisure time for children. Mobile games also
(2021), mobile games can help to stimulate the mind and boost mental wellness.
Playing video games has been linked to improved emotions and mental health
advantages and role-playing and other strategy games can assist increase problem-
solving skills.
application that can sharpen the ability of learners or users to solve problems, improve
mental health as well as have entertainment through smartphones. It will enable them to
about game applications that can provide a new perspective than what people believed
back then. Eliminating the misconceptions around it and showing that game applications
can provide advantages as well. Fallenventure can serve as resources to keep the
users mental health in shape and enhance their problem-solving skills, especially in
This study focuses on the development of puzzle platform application game that
1. Main
purpose of
the puzzle
mobile
application
Programming Fallenventure: A
2. The
benefits of using: Puzzle Platform
the
application Game Application
to the Unity
users
C#
3. The function of the
mobile application
The input is shown in the first box from the left. It describes the problems that the
The second box shows the process in which programming is the primary action
Finally, the output; title of the mobile application is presented in the third box.
about the gaming community. Additionally, this study supports the idea of games
puzzle or platform game. Furthermore, it can assist them in various aspects of game
creation, such as coding and programming. They can gain ideas and features that could
problem solving it is also beneficial to their mental health. It can improve learners’ or
users’ ability to solve problems, improve mental health, and provide entertainment
through smartphones. It will allow them to learn, acquire, and improve their knowledge
Present Researchers, this research seeks to answer all of the queries that this
study may encounter, which will support and benefit the current researchers'
inquisitiveness. In this study, the researchers aim to find accomplishment and learn new
skills along the journey. Additionally, this research will encourage and motivate the
Future researchers, this study provides data that can be used to guide future
researchers who want to enhance or begin a study associated with developing a game
that improves mental health and problem-solving skills. Furthermore, the study can
The study is focused on the development of puzzle application that includes the
process. The mobile Application’s source code are exclusive for proponents only.
However, screenshots are provided for the recipients to see the proposed puzzle
The research is limited due to the lack of equipment. The app is unavailable to
the general public and unavailable online. Furthermore, the app is still being worked on.
designed to provide entertainment to users while also boosting their mental health and
problem-solving abilities.
Definition of Terms
concepts in this paper. General terms and phrases are also defined in the context of
primarily used for touchscreen devices, cell phones, and tablets (Investopedia, 2021). In
compatible.
etc., often uniquely designed for ready recognition (Dictionary.com, n d). A logo is
created in this project to show a visual image of the proposed application icon.
Mobile Games. Mobile games are games designed for mobile devices, such as
smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs
and portable media players (Techopedia, 2012). In this study, the researchers'
Fallenventure. The proponent of the study come up with the application name. The
word Fallen means a person has committed a moral sin or ruined his reputation and
Problem Solving Skills. Often referring to the ability to handle difficult or unexpected
situations in the workplace as well as complex challenges (indeed, 2020). The aim of
This is the type of application that the researcher is working on in this study.
information to the study, related literature that serves as supporting evidence, and
Conceptual Literature
Different articles and studies are used on this part of paper to provide additional
altered the meaning of mobile phones. Phones are no longer merely a means of
communication; they are also an integral component of people's daily lives. People's
lives were made infinitely more enjoyable by a variety of applications. The mobile
terminal will, without a doubt, be the network's future. The Android operating system is
market. Because of open source, some development tools are free, resulting in a large
number of apps. People were immensely inspired to use the Android system because of
allowing them to spend less time bringing their ideas to life. As a result, Android can
continue to improve.
system with Linux-based platform. It consists of the operating system, middleware, and
user interface and application software. Certainly, Android is about to become the most
few users take into account. On Android Market, where users can download thousands
of applications for Android, anyone can upload their programs without having to submit
them to careful security checks. With the mobile capabilities, the Internet connection
capabilities and complete software platforms available, the future of mobile web
most concerned and rapidly developing areas. But Mobile Application uses, and
development is a new and rapidly growing sector. There is a global positive impact of
country are becoming facilitate and people, society of developing country are upgrading
themselves and making a new type of IT infrastructure. Gradually the uses of mobile
applications are increasing corresponding to the use of desktop applications. All of the
increasing the capacity, quality and functionality. The study concludes that modern
mobile applications are more capable and more usable for the user and the global
the time goes on. Smartphone users make up around 40% of the mobile phone market,
due to improved knowledge among young people, the current trend, and lower prices.
With mobile phones, many people will enjoy playing games. Having people’s favorite
game on their mobile device is a significant gesture in and of itself. It lets users to
download games for free or for a fee, which might increase the game's market value.
Carvalho et al (2012) states that mobile games can be utilized for a variety of
learning support to process or as a testing ground for new ideas design concepts or
technology In terms of education, Games are very essential for students to learn in this
benefits process.
experiences that take input through user- controlled interfaces. The wide variation in
experiences that a user may encounter allows for moments of development and
learning. According to Bowen (2014) mobile games can act as a form of stress relief
with stress levels seeing a significant decrease in users who actively interact with
mobile games. Another study from Sharif (2005) states that playing mobile games has
long been known to provide health advantages, ranging from lowering depression to
reducing stress and even inducing a positive mood. As a result, many people have
begun to incorporate mobile games into their daily lives. Playing games for a short
There are numerous creative learning tools available today that can engage
learners in active learning. Continuing the topic of mobile games, it can enhance brain
functions, specifically problem solving skills. Green (2021) states that playing mobile
games specifically puzzle games on a mobile device can help users enhance their
their brains to solve them by playing a game or two every now and then is an excellent
approach to make life easier and more efficient. It will be especially advantageous for
The puzzle approach is an example of a strategy that can be applied. One of the
advantages of using the puzzle approach is that it encourages students' excitement and
such as Crossword Puzzle is a media that encourages kids to think more imaginatively
in inserting letters so that they generate words based on the length provided. The
crossword puzzle technique is a great way to get kids involved in learning activities right
In comparison to video games that require logical thinking and problem solving,
the puzzle games have been overly straightforward. The majority of puzzles involve
logical thinking and problem-solving abilities. Jagtap (n.d) states that when it comes to
puzzles, strategic and creative thinking are frequently required. Students can translate
especially with some mentorship assistance. The study findings shows that puzzles can
do a lot of interesting things for the human brain. This puzzle game will benefit people of
all ages, including children, teenagers, and adults, by improving memory, logic, and
emotional skills. By playing this puzzle, individuals will discover that the entire family will
love it.
children's leisure activities, as well as people’s society. Mobile games are becoming an
increasingly important aspect of our society. In comparison to rival video games, the
puzzle games were simple the majority of puzzles involve logical thinking and problem-
puzzles, strategic and creative thinking are frequently required. Users can adapt their
improving puzzle-based thinking and problem solving to various settings. For more
this chapter will discuss different research studies that will serve as supporting evidence
Parimala et al (n,d) proposed the Mind/Brain Puzzle application, which allows the
player or user to play the puzzle game at any time and from any location. The goal of
this research is to develop a new game that everyone will enjoy. This puzzle game is
simply adorable and a little challenging to complete. It can aid in the improvement of
the game with a pleasing image. The designed puzzle application includes clipped
picture slides that the user must swap in any direction to complete the image. According
to this study it requires to use the logic power, patience, facing difficulties in it. The
researcher indicated that people could enjoy this puzzle game while also improving their
successful mobile puzzle game application that will provide users with a fun educational
puzzle game with a multimedia component, such as a wonderful user interface, visuals,
and fascinating shoot music, as well as a button and other features. It is designed for
wonderful UI, visuals, and engaging photos, music, a button, and so on. It has many
improve their thinking, test their patience, efficiency in solving problems, and more.
Furthermore, users will be able to enjoy the game without getting stressed or
design of a puzzle game for the Android platform, as well as investigation of puzzle
solving methods across different interaction modalities. The Multimodal Puzzle Game is
a multimodal puzzle game, as the name implies. This app was designed for Android
devices and allows users to solve problems in a variety of ways. This study, in
particular, looked into whether participants solved a visual and an aural problem using
the same method. Players tend to solve visible areas first, leaving more abstract zones
for last, regardless of the interaction modality chosen. The study's significant component
is the understanding of player strategies, which can lead to puzzle game UIs being built
performance.
Jagtap (n,d).This project gives an overview of the benefits of puzzle games and how to
modify those. The purpose of this research is to create a puzzle application that allows
image. Users can expect at least some skills to be developed while the children are
alone with this puzzle. Cognitive skills, emotional skills, memory skills, and so on are
some of them. This study concluded that this puzzle game will benefit all age groups,
including children, teenagers, and adults, by improving memory, logic, and emotional
skills. By playing this puzzle, individuals will discover that the entire family will love it.
Games for Early Childhood”, concerns the use of multimedia technology for virtual
education and contains a puzzle for young children. The study's purpose is to develop
instructional game settings. The depiction of colors, shapes, and the introduction of
rules will be applied to the system. The game focuses on bringing aspects from the
surrounding world through images that can be used to influence the children. It works
with Android tablets and smartphones. The study concluded that learning that is
packaged in the form of a game has been shown to have a positive effect on both
Synthesis
Additional information for the paper comes from the research on Conceptual
meaning of mobile apps, including its function and societal benefit. They all come to the
global impacts are increasing. The study of Spec India (2011), Carvalho (2012), Bowen
(2014), and Sharif (2005) presents a more in-depth analysis of mobile games, as well
as its benefits, which can benefit users in a variety of ways, including personal
enjoyment, teaching, and learning. In line with the topic of mobile games, Green (2021),
Rahmah (2016), and Jagtap (n.d.) research focuses on puzzle applications, which helps
applications are presented in research on Related Literature. Each application has its
own goals and objectives, as well as varied ways of benefiting people. The Mind/Brain
Puzzle application was proposed by Parimala et al (n,d), which allows the player or user
to play the puzzle game at any time and from any location while improving their
memory, logic, and emotional skills. The proposed application goal of Wan Nur Farhana
Binti Md Pareri is to create a successful mobile game application that will provide users
with a fun educational puzzle game with a fantastic user interface. The "GAME OF
Lus Carriço (2012) focuses on puzzle solving strategies across several interaction
modalities. The purpose of the suggested application "Chear Bear Puzzle" on the study
of Jagtap (n,d) is to design a puzzle game that allows young children to focus on
completing the game while looking at a pleasing image. Kristianti, Purnawati, and
Suyoto's proposed application, "Virtual Education with Puzzle Games for Early
Childhood," focuses on the use of multimedia technology for virtual education and
includes a puzzle for young children. The studies provided benefit to people in different
variety of ways. The puzzle game will improve memory, logic, and mental health in
people of all ages, including children, teenagers, and adults. Furthermore, it can provide
was previously believed. Getting rid of the misconceptions and demonstrating that game
New Game
Continue Button Button
Achievements
Button
ESRB Rating
Help Button
Setting Button
Achievements Button. Opens the achievements menu for the list of achievements that
Continue Button. Directs the player into their most recent level and continues the
game.
ESRB Rating. Provides parents and consumers details about what's in the game so
consumers can make decisions about whether games are appropriate for their family.
Main Screen. The front page that the user will see after they open the game. It will
show the concept of the game so that they have an idea on what they are about to play.
New Game Button. Directs the player into character selection and creates a new
game.
Settings Button. Opens the settings menu to adjust the games audio volume to their
liking.
Help Button. It is a control that the users can click to display the application help
Chapter IV
Logo
Knight Button. This button takes the user to the knight character, which is the
Mage Button. This button takes the user to the mage character, which is the character
Skill
Attack Button. This button is required in fighting enemies. By simply tapping it allows
Heart Lives. The number of lives is a finite number of health before the character is
eliminated.
Joystick Controller. It allows player to move to a specific location in the game. The
Jump Button. The button allows the player to perform jump movements, which is
Pause Button. Pauses the game if pressed and displays the pause menu.
Skill. Each characters has a specific skill where player can use to gain advantage
Attack Speed Boost Potion. A collectable item that allow the character boosts their
attack speed.
Flying Shoes. A collectable item for characters that can boosts jump height. It enables
Large Hearts. If the player's health bar is almost empty this collectable item allow
Speed Shoes. A collectable item for characters that boosts movement speed.
Checkpoint banner (Re-spawn). It is a game feature that upon player death, player
Crates. It serves as a tool to activate pressure plates and assist players in stepping up
on other blocks.
Pressure plates. It is a game feature that can be used to activate and deactivate
Spike Traps
Arrow Traps. It is a game feature that if activated, arrows will come out in a direction
Spike Traps. It is a game feature that causes the characters to take damage if stepped
on.
Wood Platform
Wood Platform. It is a game feature that if activated or deactivated the platform may
fold up or down.
Enemies. It patrols an area and can actively resist players' goal and it serve as
Boss
Boss. To add challenge to the game the proponents include final enemy called boss.
The boss is a particularly large or challenging character who must be defeated at the
Pause Menu
Player Status
Resume Button
Main Menu
Restart Button Button
Main Menu Button. Also called a "close" or "exit" button that allow players to exit the
Pause Menu. This section of game is the pause menu where it contains controls which
players are able to use to reset, resume, move back to the main menu, and check
character status.
Reset Button. It restarts the game, losing the player's unsaved progress.
Resume Button. By simply tapping the resume button it enables player to continue the
game.
Player Status. It displays or contains the status of the character which includes the
following:
Current health. It is the status of a character current health. It determines the amount
Jump power. It is the status of a character jump power and the higher the number of
Speed. It is the status of a character speed, determines how fast the character is.
List of
Achievements
Back Button
Achievements. This are bonus features to increase your users' engagement within the
game. Achievements range from simple tasks the player would do such as eliminate a
knight.
Back Button. It allows user to navigate to a previously viewed page or feature of game.
Volume
SFX
Settings. The environment where the player can adjust the actions in the game.
Sound effects (SFX). It allows the player to adjust the Sound Effects Volume of the
game (SFX) (all the sounds that objects in the game make).
Parent’s Guide
Back Button
Back Button. It allows user to navigate to a previously viewed page or feature of game.
Parent’s guide. An introductory guide to the game for parents it includes tips and guide
ESRB Rating. In addition on ESRB Rating on main screen the proponents include it on
User’s Guide. It contains instruction on how to play the game and it is intended to
Chapter V
Summary
Fallenventure is a puzzle platform mobile application that allows players to play and
solve puzzles at various levels. Its goal is to improve learners' or users' abilities to solve
problems while also providing amusement through mobile phones. There is a section
where players can select their character and level. The game includes exciting features
such as pressure plate, enemies, items, boss and attack option that keeps players
constructing the mobile application, the proponents utilized Adobe Photoshop for
design, Unity's game engine with C# programming for the coding. The mobile
collectibles, and mechanism for trap and enemy that can keep players engaged.
Recommendations
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