Professional Documents
Culture Documents
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Grade 7 to 12
Introduction
“If, in the digital age, we want everyone to be able to join in the ‘conversation’ that
Big Media promises to be, then we must intervene to help everyone – and not just those
- Daniel Meadows
digitalstorytelling.coe.uh.edu
This quotation says a lot for technology integration. Everyone must benefit from what
technology including digital media tools offers. As days passes by, various environmental
and technological changes take place. These include the changes in education system. A
story, for example, has gone through a major makeover. With the involvement of emerging
technology and the rise of multimedia, stories have diversified from its traditional origin
Innately speaking, storytelling has become a popular education tool used to convey
stories, messages, and ideas. This tool has been used from earliest times up to present, thus
utilized to transfer knowledge from one cohort to another. As defined by Sharda (2007),
storytelling is an influential educational method used not only to pass stories but also to
improve such learning outcomes for general, scientific and technical education. Termed as
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the oldest method of communication, storytelling taught our ancestors to use sounds, little
to big gestures and words to simply tell stories. This traditional way has been modified. As
a matter of fact, people are now using new digital media tools like a computer to tell stories.
cameras and emerging editing software have augmented the integration of technology in
the classroom to help learners in building their own understanding and knowledge. This
multimedia elements such as still images with a narrated soundtrack including both voice
and music using digital media (Robin, 2016). The present elements of multimedia such as
sounds, pictures, texts and the like are being mixed through the use of different computer
software. Usually, digital stories cover a certain theme or topic and are typically just a few
minutes long. Also, these stories have a variety of uses: telling of personal tales, narrating
Armstrong (2003) in his study agreed that the accessibility of new digital tools like
augmenting in the classrooms. These technologies offer educators and learners with ease
of creating digital stories more easily than the methods used before. Digital storytelling, a
pedagogical approach used nowadays is now being utilized to develop learners' motivation
and creativity to solve key problems in an innovative way. Also, Ohler (2008) explained
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that digital storytelling enhances one's literacy through providing an innovative learning
Robin (2008) also justified that digital storytelling is now becoming a part of one's
life for it is embodied with multimedia production for education purposes. According to
him, this approach plays a vital role in teaching and learning processes, thus evaluation and
studies for digital storytelling are being conducted by various educational institutions.
schools but sad to say, people including teachers are all unaware that this pedagogical
Batangas, teachers are currently incorporating and integrating technology into their
classrooms. In order to have new and innovative teaching style which can easily grab
pupils' attention and to lessen their loads of work, the school administration conducted
some fund-raising activity to avail sets of television. Presently, these televisions are being
utilized by the teachers. They are teaching with new media tools, expounding their lessons
through audio-visual materials and preparing slide decks and video clips to impart
To study more about the digital storytelling, researchers thought a way in which
they can explore the impacts of digital storytelling on pupils' literacy and engagement.
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Highlighting the possible benefits of digital storytelling, this study also seeks to help
This study aims to ascertain the impacts of digital storytelling on the literacy and
engagement of Palahanan Elementary School pupils. More specially, it aims to answer the
following questions:
teachers?
2. What are the benefits of digital storytelling for teachers and pupils?
3. How can the researchers contribute for the positive integration of digital
who served as respondents. The researchers used survey questionnaires which is divided
into two main parts – the role of digital storytelling as a pedagogical tool assessed by
teachers and the effects of digital storytelling on the literacy and motivation of the pupils.
instructional tool assessed by teachers in meeting the demands of pupils’ literacy and
motivation. Likewise, it will determine the uses, advantages and disadvantages of digital
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storytelling. In addition, the output of this study will pertain digital storytelling into
This study is accomplished to promote pupils’ literacy and motivation using digital
storytelling which could be a great help to the pupils and teachers, parents, school heads
TO THE PUPILS AND TEACHERS, this study will pave way the integration of
digital storytelling in achieving a quality education. This will give on-ideas of approaches
TO THE PARENTS, this study will introduce to them the good effects of using
seminars for every teacher aiming to widen their skills in technology and digital
storytelling; and
TO THE FUTURE RESEARCHERS, this could help them a lot and this could
serve as a foundation for them to make another research with a similar topic.
.
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Here, a number of related studies and research have helped the researchers explore
(2007), digital storytelling takes the ancient art of oral storytelling which primarily aims to
make and share personal tales by using different elements like sounds, images, and graphics
combined together through digital tools. As time passes by, researchers have claimed that
classrooms.
Based on a research studied by Prensky (2001), the students of today, the ones who
are now utilizing digital tools, are the first generation to grow up with digital technology.
These students are being exposed to different technologies and being engaged in various
digital activities. These include emails, instant messages, social networking and video sites
and more (Lea & Jones, 2011). These tools enable students to instantly communicate and
interact, easily share data and statistics, and effortlessly get into any information by simply
Digital Storytelling in California in the late 1980s. In this era, digital storytelling was used
create the digital stories is one of the first decisions to be made when deciding to utilize
this tool. (Robin, 2006) For teachers, an engaging and multimedia-rich digital story can
obviously hook pupils' attention and participation, thus their interest in exploring new ideas
will increase. Using this kind of digital stories at the beginning of a lesson is said to be
effective for it provides learners with engagement in the learning process (Burkmark, 2004)
and this could serve as a connector between a new material and existing knowledge.
Researchers like Robin (2006) and Hibbing and Rankin-Erikson (2003) have
presented that utilizing technology in teaching can help students obtain new information in
the comprehension of difficult materials (Robin, 2006). Digital stories in classrooms help
remain understandable. As a matter of fact, numerous educators are now exploring ways
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to engage their students by using digital storytelling despite the intensified debate on
Studies have found out that using digital storytelling is indeed useful for the learners
storytelling (Ohler, 2008). Digital Storytelling as an effective learning tool for learners
increases their motivation especially in writing and reading and it allows for
(2006), digital storytelling provides learners with enough opportunity and strength to
engage in problem-solving and boost enough confidence and competence with technology
Learners' Literacy
literacy can be summed up as one: 21st Century Literacy (Robin, 2006). This new literacy
was first introduced by several researchers including Brown & Bryan (2005) who studied
literacy, global literacy, technology literacy, visual literacy and information literacy. As
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defined, digital literacy is the set of competencies needed for a full participation in a
knowledge society. Global literacy, on the other hand, is defined as the understanding of
world's organization and interconnection, and the possibilities and restrictions faced by its
people. Technology literacy is defined as one's ability to work with technology responsibly
and effectively. On the other hand, the ability to interpret and give meaning to information
presented in the form of an image is called visual literacy. When this information is
Obviously, students' literacy skills are being augmented when they are able to
partake in the multiple methods of designing, creating and presenting their own digital
covers numerous benefits for both teachers and learners in the classrooms. It is
advantageous for it allows pupils to create their own digital stories which can be presented
with peers. By this, group activities and collaborative learning skills are being honed.
Likewise, it is a great way to engage both pupils and teachers. Another positive aspect of
this is that it is fun for learners to do. Huffman (2012) also stated that after the initial
developing of these new technological skills, "students will be able to revisit these skills
it is stated above that digital storytelling was first presented and utilized by the two
organization in Berkeley, California. Introduced in the late 1980s, Joe Lambert and the late
Dana Atchley helped CDS to offer assistance to those who are really engrossed in creating
and sharing their personal narratives (Center for Digital Storytelling, 2005).
As time passes by, the functions and usability of digital storytelling in classrooms
is becoming more obvious because of the emerging technologies including the updated
versions of editing software, more innovative cameras, high-quality digital audio capture
devices and many more. In connection to this, Robin (2008) believes that currently, people
today’s classroom.
and combining visual images with written text that hone and accelerate learners’
conception. Teachers who are able to create their own digital stories may find that they can
be particularly helpful not only in engaging students in the content but also in facilitating
discussion about the topics presented in a story and helping make abstract or conceptual
classrooms,” have found out that most of the teachers are not well-trained in utilizing
technology and some of them are having difficulties in producing digital stories by
themselves. According to him, educators must know how to use novel technologies like
Also, in the study of Alcantara et al., (2017) entitled “Integrating Technology into
Student-Centered Learning,” they have noticed that some teachers, especially the ones who
through this research itself will enlighten everyone’s mind with the benefits of digital
Through providing an action plan on digital storytelling, the research could at least
become an eye opener to every educator that digital storytelling as well as technology
integration into classrooms can and will provide every learner a quality education everyone
desire.
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Conceptual Framework
The illustration below is the conceptual paradigm used in this study. It primarily
aims to know the potential impacts of digital storytelling on pupils’ literacy and
In connection with the study made by Robin (2008), digital storytelling, brought by
affordability and contemporary agenda for today’s classroom, is currently associated into
school institutions and is being assessed by educators. In this study, digital storytelling
The nature of digital storytelling and digital stories play important roles in this
study. These serve as pedagogical tool for teachers to promote innovative way of teaching.
Similar to what Paull (2002) observed, Dogan and Robin (2008) have noticed that learners,
after their teachers applied digital storytelling in their class, increased the level of their
engagement and literacy. In this research paper, the researchers used digital storytelling to
In order to come up with their aimed output, the researchers gathered necessary
information from libraries and internet. Here, they found out the various uses and functions
As stated in RRL, digital storytelling was first presented and utilized by the two
organization in Berkeley, California. Introduced in the late 1980s, Joe Lambert and the late
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Dana Atchley helped CDS to offer assistance to those who are really engrossed in creating
and sharing their personal narratives (Center for Digital Storytelling, 2005).
innovative way, digital storytelling become more popular especially when new media tools
continued to emerge. This fact paved way for the researchers to ask what the impacts of
To answer this, the researchers constructed, asked for validation and administered
The researchers, likewise, aim to provide an action plan which will serve as an
answer on every negative impacts digital storytelling has. This action plan will be the
Conceptual Paradigm
Digital. It is all about automated technology which produces, supplies, and deals with data
in terms of positive and non-positive states (Rouse, 2005). In this study, this word is
accompanied by storytelling.
Digital Storytelling. It refers to the new practice of everyday people who use different
digital tools to convey a message and tell stories (Wikipedia - The Free Encyclopedia,
an organization and systematic way for improvement of the quality of the education
(Mendoza, et. al., 2017). In this study, it is associated with technology integration into
(Microsoft Encarta, 2009). In this study, literacy is defined as pupils’ ability to distinguish
television, radio, magazines, and newspapers, together with the people involved in their
conveying digital stories to the pupils like computer, laptop, and televisions.
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Pedagogy. It refers to teaching or the profession of teaching (Merriam-Webster, 2017). In
this study, pedagogy is associated with digital storytelling and it is defined as a method or
Technology. It is the application of tools and methods (Microsoft Encarta, 2009) and refers
to the means or activity which man seeks to change and control his environment (Alcantara
et. al, 2017). In this study, technology is defined as the digital storytelling itself.
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This chapter contains the research design, subjects of the study, data gathering
Research Design
Due to the emergence of various digital media tools like computer, laptop,
televisions and more, discovery of different pedagogical approaches just to deliver high
quality education is nonstop. One of these approaches is the integration of technology into
classrooms which is more popularly known as Educational Technology. Under this is the
different media tools. In this approach, educators use digital stories to easily convey the
To identify the impacts of this on the literacy and engagement of young learners,
the researchers conducted a study which highlights descriptive research design. As defined
by Burns and Grove (2003), a research design itself is the “blueprint for conducting a study
with maximum control over factors that may interfere with the validity of the findings”. In
this study, the design used aims to assess the knowledge of teachers regarding the effects
of digital storytelling on their pupils’ literacy and engagement during teaching and learning
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processes. Descriptive design is generally used as the process of gathering data and
providing answers to the questions about existing conditions, processes and relationship.
The respondents of the study are the 21 teachers of Palahanan Elementary School
where 19 teachers are from grades one to six and 2 teachers are from kindergarten. The
researchers considered them for they are the ones who utilize digital storytelling in
classrooms and they know more about their pupils. Because the entire teaching force of the
survey questionnaire. They divided in into two parts – the first part which is entitled as
“Digital Storytelling as a Pedagogical Tool of Teachers” and the latter part which is entitled
a copy of it to their Research teacher, Ms. Rubelyn A. Rivera. It undergone validation and
the survey questionnaire was largely used in obtaining data for the study.
Scoring. The researchers made use the Likert Scale, the most widely used approach
to scaling responses in survey research, and the verbal interpretation for frequency: always,
The data gathered will be presented in tables and will be tallied carefully. The
results will be accurately arranged in order to categorize in their respective tables and
The results pertaining to the problems that the researchers stated will be given
statistical treatment:
Frequency. This will be used to determine the number of responses on the test
given.
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Weighted mean. This was used to identify the mean score.
Composite mean. This will be used to compute the overall mean of all the given
This chapter represent the findings and discussions of the result based from the data
gathered.
classroom. (Weiss, Benmayor, O'Leary & Eynon, 2002). Teachers are utilizing digital
storytelling in the classroom for numerous purposes. These include the aim to impart
content to the learners’ mind and to enable their engagement and literacy as active
researchers and storytellers. Also, Salpeter (2005) considered various reasons why teachers
should integrate DTS into teaching process. According to him, meeting the demands and
The result of this study denotes the vital role of DTS in education system. The composite
mean of Table 1, The Role of Digital Storytelling as Pedagogical Tool Assessed by the
Teachers of Palahanan Elementary School, shows that the integration of technology, digital
The table above depicts the role of digital storytelling as teachers’ pedagogical tool.
The overall results show that the integration of digital storytelling into classrooms is often
The weighted mean of the teachers who integrate technology into their class is 4.81
and the verbal interpretation is ‘Always.’ This result is no different from what
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Alcantara et. al. (2017) untold on technology integration into classrooms. Also, in this
study, the researchers have found out that educators are always utilizing slide decks to
easily grab the engagement of their learners with a weighted mean of 4.76. Similar to
what other studies state, teachers are always downloading educational video clips. This
statement garnered a total weighted mean of 4.71. However, teachers rarely make their
own video clips just to have materials in class. This statement obtained a weighted
mean of 1.62. On the other hand, they often consider that these tools are called digital
stories and what they are really doing is called digital storytelling. A weighted mean of
benefits either on the learners’ side or on the teachers’ point of view. The teachers, for
example, integrate this approach in his/her class not just because it could make his/her
teaching style more updated than the usual; it also increases the level literacy and
engagement of the learners. Numerous studies showed that digital storytelling enhances
both pupils’ learning environment and experiences (Sadik, 2008), develops the technical,
presentation, research, organization and writing skills (Dogan & Robin, 2009).
Similar to what the results of this study showed, DTS has good points as teachers’
pedagogical tool. The survey revealed that digital storytelling, despite of the variation on
their weighted mean, helps the teachers to convey his/her lesson effectively. A composite
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mean of 3.95 shows that impacts of digital storytelling sometimes help the teachers in
his/her teaching process and sometimes lets the pupil get more confused, sleepy and bored.
However, it is still obvious that the impacts of digital storytelling are more of
advantageous.
Table 2
The table above shows the observation of teachers regarding the impacts of digital
storytelling on pupils’ literacy and engagement. A total composite mean of 3.95 and verbal
interpretation of ‘sometimes’ were obtained from the second part of survey questionnaire
conducted in Palahanan Elementary School. This reflects the positive and negative effects
of DST on education system – both on teaching and learning processes. The positive
impacts consist of the increase of pupils’ literacy. Depending on the time span of the digital
stories used, the negative ones are the boredom and tardiness every pupils encounter every
Despite the fact that there were already existing studies about digital storytelling, we can’t
still deny that these numbers are still limited and there are still existing negative effects of
DST to pupils’ literacy and engagement. Given the lack of current research on effective
use of digital storytelling in K-12 education, faculty and graduate students at the University
of Houston initiated a series of workshops on digital storytelling and its uses in education
for teachers (Dogan and Robin, 2008). These workshops on digital storytelling were
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developed for elementary, middle, and high school teachers during the summer of 2005.
The major goals of the workshops were to introduce educators to digital storytelling and to
explore how it could be used as an effective teaching tool in their classrooms and as an
effective learning tool for their students. This solution could also be used as a guide in
providing a positive image of digital storytelling in education system. Using the results
gathered from the survey, the researchers proposed an action plan which could enhance the
Table 3
Conclusion
Upon conducting this research paper, researchers have concluded that digital
storytelling can be and will be an effective pedagogical tool for teachers nowadays.
provided both quantitative and qualitative evidences that learners find media
2. Despite of having negative effects such as the boredom and tardiness, learners
still find digital storytelling as a tool which enhances their level of literacy.
Interviews from PES teachers also helped the researchers to conclude that the
process. According to them, the maximum length of video clips a teacher should
use is 5 minutes (or less). The longer the digital stories, the more the learners
get bored.
is that, teachers tend not to use digital media tools effectively. The result of the
survey shows that learners sometimes get tardy and confused every time they
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watched digital stories. Likewise, it is obvious that the productive use of
Recommendations
consider:
1. The teachers should consider the length of digital stories to at most 5 minutes.
They could download video clips with shorter time length but the quality of the
2. The teachers should know the benefits of digital storytelling on pupils’ literacy
and engagement for them to enhance their teaching style. On the other hand, the
pupils may consider these benefits to learn more about technology and to grasp
3. The school institutions should conduct further seminars on proper use and
BIBLIOGRAPHY
A. BOOKS
Robin, B. (2008). The effective uses of digital storytelling as a teaching and learning
tool. Handbook of research on teaching literacy through the communicative
and visual arts (Vol. 2). New York: Lawrence Erlbaum Associates.
B. GENERAL REFERENCES
Encyclopedia Britannica (2010)
Merriam-Webster (2018)
Microsoft Encarta (2009)
Wikipedia, Free Encyclopedia (2017)
C. UNPUBLISHED MATERIALS
Lambert, J. (2003). Digital storytelling cookbook and traveling companion. Berkeley,
CA: Digital Diner. Retrieved May 2, 2007, from http://www.story
center.org/cookbook.pdf.
Smeda et. al. (2014). The effectiveness of digital storytelling in the classrooms: a
comprehensive study. Smart Learning Environments. Retrieved December 3,
2014, from http://creativecommons.org/licenses/by/4.0.
D. PUBLISHED RESEARCH
Alcantara et. al. (2017). Integrating Technology with student-centered learning. San
Juan, Batangas: Palahanan National High School.
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Mayer, R. E. (2005a). The Cambridge handbook of multimedia learning: New York:
Cambridge University.
Mayer, R. E. (2005b). Cognitive theory of multimedia learning. The Cambridge
handbook of multimedia learning (pp. 31–48). New York: Cambridge
University.
Miller, C. H. (2008). Digital storytelling: a creator's guide to interactive
entertainment (2nd Ed.) Burlington,MA: Focal Press.
Ohler, J. (2008). Digital storytelling in the classroom: New media pathways to literacy,
learning, and creativity. Thousand Oaks, CA: Corwin Press.
E. ONLINE REFERENCES
Brown, J., Bryan, J., & Brown, T. (2005). Twenty- first century literacy and technology
in K–8 classrooms. Innovate, 1(3). Retrieved March 20, 2006, from
http://www.innovateonline.info/index. php?view=article&id=17.
Center for Digital Storytelling. (n.d.) Retrieved July 21, 2009, from
http://www.storycenter.org/.
Paul, N. (2004). The future of storytelling in the digital age: Strategic thinking for
online journalism. Retrieved from
http://www.kbi.re.kr/multi/download.jsp?ftbname=TBL_SEMINA&fseq
=505&fcode?3031.
Salpeter, J. (2005). Telling tales with technology. Technology and Learning, 25(7),
18, 20, 22, 24. Retrieved May 22, 2007, from http://www.tech
learning.com/shared/printableArticle.jhtml?article ID=60300276.