You are on page 1of 3

ScribeWizard(5)TempestCleric(2) Cloistered Scholar Pelle

CLASS & LEVEL BACKGROUND PLAYER NAME


Ulorr Rangvadsen
Variant Human: Mark of Making Lawfull Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH • Der er intet så godt som et mysterie!
12 +2 30ft • Jeg er vandt til at forklare ting grundigt til folk,

9 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
der er mindre... velsignet af Verena i begavelse.
• Usikker omkring kvinder som han er tiltrukket
af...
-1 PERSONALITY TRAITS

Hit Point Maximum 53


-1
Strength
DEXTERITY
• Lov og orden er civilisationens hjerteblod.
+2
Dexterity • Viden må og skal bevares og forsvares, kun
derigennem kan vi forbedre os som individer.
15 +3
Constitution
CURRENT HIT POINTS IDEALS
● +8
Intelligence
+2 ● +5
Wisdom
• Hele mit liv har været en lang forberedelse
-
Charisma på at blive klar til at opstøve, sikre og
CONSTITUTION forsvare glemte bøger, der vil ændre verden.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 2d8+5d6
+2
Acrobatics (Dex) Total SUCCESSES • Temperamentsfuld og kort lunte.
• Bedrevidende og svær at overraske/imponere.
+3
+2
Animal Handling (Wis) FAILURES • Kigger eftertænksomt op på himlen under samtaler.

8+d4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

20 -
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
● +8 LIBRARY ACCESS.

Rapier +5 1d8/Pierci • Though others must often endure extensive interviews and
significant fees to gain access to even the most common archives in
+5 ●
+5
Insight (Wis) your library, you have free and easy access to the majority of the
library, though it might also have repositories of lore that are too
-
Intimidation (Cha) Booming ^ +1d8/m+2 valuable, magical, or secret to permit anyone immediate access.
• You have a working knowledge of the Verena Cult's personnel and
WISDOM ●
+8
Investigation (Int) bureaucracy, and you know how to navigate those connections with
Fire Bolt +8 2d10/Fire* ease.
+2
Medicine (Wis) • You are likely to gain preferential treatment at other libraries
14 +5
Nature (Int)
WORD OF RADIANCE.
• 1a, 5ft, V,M(HolySymbol), Each creature you want within 5ft must
across the Realms, as professional courtesy shown to a fellow
scholar.

succeed on a Constitution saving throw or take 2d6 radiant dmg. WRATH OF THE STORM.
+2 +2
Perception (Wis) • WisMod/Long Rest. When a creature within 5 feet of you hits you
SILVERY BARBS. with an attack, you can use your reaction to cause the creature to
-
Performance (Cha) • 1ra, which you take when a creature you can see within 60 feet of make a Dexterity saving throw. The creature takes 2d8 lightning on
yourself succeeds on an attack roll, an ability check, or a saving a failed saving throw, and half as much damage on a successful
CHARISMA -
Persuasion (Cha) throw. V. Reroll d20 and choose lowest. Advantage on same for 1m. one.

+5
Religion (Int) ABSORB ELEMENT. CHANNEL DIVINITY: DESTRUCTIVE WRATH.

10 +2
Sleight of Hand (Dex)
• 1 ra, which you take when you take acid, cold, fire, lightning, or
thunder damage. Self, S, D1R, resistance to the triggering damage
type until the start of your next turn. First time you hit with a melee
• 1/rest. When you roll lightning you can use your Channel Divinity
to deal maximum damage, instead of rolling.

attack on your next turn, the target takes an extra 1d6 damage of WIZARDLY QUILL.
+2
Stealth (Dex) the triggering type. Bonus action: You can magically create a Tiny quill in your free
- hand. The magic quill has the following properties:
+2
Survival (Wis) • The quill doesn’t require ink. When you write with it, it produces ink
in a color of your choice on the writing surface.
• The time you must spend to copy a spell into your spell book
SKILLS ATTACKS & SPELLCASTING
equals 2 minutes per spell level if you use the quill for the
transcription.
• You can erase anything you write with the quill if you wave the
feather over the text as a bonus action, provided the text is within 5
12 PASSIVE WISDOM (PERCEPTION) • Robes of the Celestial Order, 1GP, 4lb. feet of you.
CP • Traveler's clothes, 2GP, 4lb.
• Rapier [1d8 Piercing, Finesse], 25GP, AWAKENED SPELLBOOK.
2lb. Using specially prepared inks and ancient incantations passed
• Spellbook, 50GP, 2lb. down by other Litramages, you have awakened an arcane
LANGUAGE. SP • Component Pouch, 25GP, 2lb. sentience within your spellbook. While you are holding the book, it
• Common. grants you the following benefits:
• • Chalk, 1CP/piece: 4 • You can use the book as a spellcasting focus for your wizard
• Eltharin (Elven). • Scroll case [5parch or 10paper], 1GP, spells.
• Primordial. 1lb. • When you cast a wizard spell with a spell slot, you can temporarily
EP
• Celestial. • • Parchment sheets, 1SP/page: 5 replace its damage type with a type that appears in another spell in
• Pouch [6lb space], 5SP, 1lb. your spellbook, which magically alters the spell's formula for this
TOOLS. • • Coin. casting only. The latter spell must be of the same level as the spell
• Caligrapher's supplies. slot you expend.
• Artisan's Intuition: Add +d4 to Artisan's Tools checks,
GP 19 • Backpack [30lb space], 2GP, 5lb.
• • Bag of sand & 1 small knife, 1GP, 1lb.
• 1/Long Rest. When you cast a wizard spell as a ritual, you can use
the spell's normal casting time, rather than adding 10 minutes to it.
• • Waterskin, 2SP, 5lb. • You can replace the book over the course of a short rest by using
EQUIPMENT. • • Tinderbox, 5SP, 1lb. your Wizardly Quill to write arcane sigils in a blank book or a magic
• Martial Weapons, Daggers, Darts, Slings, Quarterstaffs & PP • • Bedroll, 1GP, 7lb. spellbook to which you're attuned. At the end of the rest, your
Light Crossbows. • • Blanket, 5SP, 3lb. spellbook's consciousness is summoned into the new book, which
• Light, medium & Heavy Armor. • • Soap, 2CP. the consciousness transforms into your spellbook, along with all its
• Shield. spells. If the previous book still existed somewhere, all the spells
• • Rations, 5SP&2lb/day: 1 vanish from its pages.
• Sack [30lb space], 1CP, 1/2lb.
Current Encuberance (Str*15: 135): 39,5 lb.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 169 71
AGE HEIGHT WEIGHT
Ulorr Rangvadsen
Blue/grey Fair Brown
CHARACTER NAME EYES SKIN HAIR

FAMILIE
• Afaeilion; Ulorrs familiar ånd, som oftest tager form efter Verenas hellige dyr: Uglen.
• Gorfrey Rangvadsen; Ulorrs fader, Advokat i Nuln, meget fraværende.
• Kirstine Rangvadsen; Ulorrs moder, hjemmegående i Nuln, Ulorr bryder sig ikke om
NAME
hende.
• Theodor Rangadsen; Ulorns storebror, 9 år ældre, faderens arving, ubehagelig.
• Naya Schultz; Ulorrs tvillingesøster, bortgiftet til lavadelig handelsmand som 14 årig,
Cult of Verena & Celestial Order
Ulorr elsker hende af hele sit hjerte men har ikke set hende i 11 år.
• Theodora Schultz, Ulorrs niece, 7 år da Ulorr var 25. Aldrig mødt hende.

ALTDORFS UNIVERSITET
• Sergei Chmyrt; Kislevit fra Erengrad, der underviser Lorekeepers i brug af brynje, skjold
og våben. En skaldet og høj mand med et busket overskæg. Ulorr frygter ham lidt.
• Shane Augustine; Ulorrs favorit bibliotekar. Altid klar til at hjælpe med at finde rundt i
obskure tomes.
• Palan Dimms; Sur bibliotikar, der aldrig hjælper.
• Fader Oluf Gufstäva; Ulorrs gejstlige vejleder. Ansvarlig for Verena messerne på
universitetet og lidt en faderfigur for Ulorr.
• Moder Brigitta Borg; Ulorrs kaligrafi underviser. Ordenlig og retskaffen dame.
• Kurt Jurgenson; Ulorrs Rival. Adelssøn der har fået en plads i Knights of the Everlasting
Sun. Intern irritation efter mange år i oplæring sammen.
• Kristjof Stavanger: Medstuderende, som har været Ulorrs gruppepartner under mangt et
projekt. De har delt mangt en bajer sammen. Han er fra Talabheim i øst. Ulorr formoder
han er homoseksuel, hvilket ikke genere ham.
• Marriana Hindtz; Medstuderende. Fra Marienburg. Forsøger at score Kristjof Stavanger
uden held. Smuk.

DET HIMMELSKE KOLLEGIE


• Adolf Hrause; Ulorrs primære underviser i magi. Herfra han har lært sin lyn magi. Ulorr
respektere ham for hans tålmodighed.
• Lafayette Sylvierre; Tileansk astromancer, der underviser Ulorr i astrologi og
skæbnetegn. Glad og udadvendt type. I 40erne.

MYSTERIERNES ORDEN SYMBOL


• Marco Filipuka; Ingeniør, arkitekt og en del af Order of Mysteries. 20 år ældre end Ulorr.
Fra Estalia. Ved mangt om meget og deler gerne.
• Katarina Ivaneska; Ulorrs crush. Hun er meget tør og direkte. Fra Erengrad i Kislev og et
par år yngre. Ulorr er draget af hendes ligefremhed og villighed til at tage initiativet. De har
dusket nogle gange, men Ulorr forstår ikke de signaler hun sender og ved ikke om hun
interesseret i ham eller bruger ham som underholdning. Medstuderende og en del af Order
of Mysteries. Lidt buttet.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ARCANE RECOVERY.
1/day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less
BAGGRUND than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
• Født og opvokset i Nuln, fra en advokat familie.
Fraværende far, led storebror, skøn tvillingesøster & CANTRIP FORMULAS.
• 1/Long Rest. You can replace one wizard cantrip you know with another cantrip from the wizard spell list.
ordentlig mor, som dog var ansvarlig for søsterens
tidlige bortgiftning. LVL 8: MANIFEST MIND.
• Ulorrs underviser finder et fjerpen formet modermærke As a bonus action while the awakened spellbook is on your person, you can cause its mind to manifest as a Tiny spectral object, hovering in an
(højre underarm) og Ulorr begynder som akolyt i unoccupied space of your choice within 60 feet of you. The spectral mind is intangible and doesn't occupy its space, and it sheds dim light in a
Verenakultens Scripsisti sekt som 8 årig. 10-foot radius. It looks like a ghostly tome. While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. The
• 14 år: Ulorr er vred på sin mor og vil væk, hans mind can telepathically share with you what it sees and hears (no action required).
• ProficiencyBonus/Long Rest: Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind's space, instead of
undervisning flyttes til Altdorfs universitet, hvor han lever your own, using its senses.
de følgende 11 år. • As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through
• På vej til Altdorf overfaldes karavanen af stimænd. creatures but not objects.
Ulorr forsvare sine bøger med livet som indsats og • The spectral mind stops manifesting if it is ever more than 300 feet away from you, if someone casts Dispel Magic on it, if the Awakened Spellbook
slipper væk. Traver selv til Altdorf. is destroyed, if you die, or if you dismiss the spectral mind as a bonus action.
• Once you conjure the mind, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to conjure it again.
• Bliver udlært som Vidensvogter eller Den Evige Sols
Ridderorden, men Ulorr er ingen stor kriger. Ender LVL 10: ELEMENTAL ADEPT: LIGHTNING.
derfor i det Himmelske Kollegie og får en uddannelse • Spells you cast ignore resistance to lightning damage. In addition, when you roll damage for a spell you cast that deals damage of that type, you
som Astromancer, sideløbende med hans Scripsisti can treat any 1 on a damage die as a 2.
uddannelse som transkribent og skriver.
LVL 12: MASTER SCRIVINER.
• Gennem sine venskaber i Altdorfs Universitet bliver • Whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and
Ulorr medlem af Mysteriernes Orden, der opsøger causing one spell from your Awakened Spellbook to be copied onto the scroll. The spellbook must be within 5 feet of you when you make the scroll.
glemt, hemmelig og forsvunden viden. Marco Filipuka er • The chosen spell must be of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell's power is enhanced, counting
Ulorrs primære kontakt person, og sender ham ofte ud as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the
på missioner. spell vanishes from the scroll when you cast it or when you finish your next long rest.
• You are also adept at crafting spell scrolls, which are described in the treasure chapter of the Dungeon Master's Guide. The gold and time you
• Ulorrs endelige titel er en delt ansættelse mellem det must spend to make such a scroll are halved.
himmelske kollegie og scripsisti sekten fra Verana kulten
som Litramager. Der eksistere ganske få Litramagere. ADDITIONAL FEATURES & TRAITS
Det er kampmagere der er specialiseret i brugen af
formularbøger, skriftruller, brynjer, lynformularer og
præservering af skrifter. Mens Vidensvogterne beskytter LVL 14: WAR CASTER.
Verenakultens biblioteker, og Den Evige Sols • Advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
Ridderorden håndhæver lov og orden i Verenas navn, • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
så er Litramagerne udsendt på farlige missioner, for at • Enemy movement = Attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The
redde, opstøve eller sikre viden, bøger, breve og skrifter. spell must have a casting time of 1 action and must target only that creature.

LVL 16: ONE WITH THE WORD.


MOTIVATIONER • While the awakened spellbook is on your person, you have advantage on all Intelligence (Arcana) checks.
• Glemt/fortabt/skjult viden er for Ulorr det helligste at • 1/Long Rest. If you take damage while your spellbook's mind is manifested, you can prevent all of that damage to you by using your reaction to
finde. Efterfulgt af viden om trolddom, især i henhold til dismiss the spectral mind, using its magic to save yourself. Then roll 3d6. The spellbook temporarily loses spells of your choice that have a
skæbne, syner, profetier, tanker, minder, tid, sted, fortid, combined spell level equal to that roll or higher. If there aren't enough spells in the book to cover this cost, you drop to 0 hit points.
• Until you finish 1d6 long rests, you are incapable of casting the lost spells, even if you find them on a scroll or in another spellbook. After you finish
fremtid, stjernerne, himlen, lyn, torden, storm, uvejr og the required number of rests, the spells reappear in the spell book.
naturfænomener.
• Ulorr søger at beskytte denne viden og bringe den LVL 18: LUCKY/TOUGH/RESILIENT(CON/DEX)/MODERATELYARMOURED?.
sikker til nærmeste Verena bibliotek, hvis ikke det skal •
blive en del af hans personlige samling.
LVL 20: SPELL MASTERY.
• Ulorr er ikke drevet af håbet om en familie, men savner • Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without
nærhed med kvinder og har kun få nære venner. Håber expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
han kan få flere på landevejen som eventyrer. • By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
• Ulorr forsøger at følge loven til og prikke. Medmindre
han mener nogle mishandler bøger.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Scribe Wizard / Tempest Cleric Int/Wis 16/13 +8/+5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
• MENDING, CT1m, Touch, VSM(2magnetsten) PROTECTTION FROM ENERGY; 1a, Touch, VS, conc1h. LVL 13: CHAIN LIGHTNING; 1a, 150ft, VSM (lidt pels, rav

• GUIDANCE; 1a, Touch, Conc1, VS. FIREBALL; 1a, 150ft, VSM(Lille flagermuselort og sulfur bold). & glass eller en lille crystal stav og 3 sølvnåle)

• LIGHT; 1a, Touch, D1H, VM(Ildflue). LVL 8: COUNTERSPELL; 1ra, 60ft, S, see creature cast spell.

• WORD OF RADIANCE; 1a, 5ft, VM(hellig symbol) LVL 8: DISPEL MAGIC; 1a, 120ft, VS.

• BOOMING BLADE; 1a, SM(Nær våben) LVL 9: LEOMUND*S TINY HUT (rit) CT1M, D8H, lille krystal,

• MESSAGE; 1a, D1R, 120ft, VSM(Kobbertråd) LVL 10: SENDING; 1a, D1R, VSM(lidt fin kobbertråd).

• SHOCKING GRASP; 1a, Touch, VS. LVL 12: MELF'S MINUTE METEORS; 1a, Self, conc10m,

• FIRE BOLT; 1a, 120ft, VS. VSM(Sulfur og injeharpiks), 1-2/6 meteors on cast and as ba

after. Each meteor = 120ft & 2d6 fire, reduced by half


SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED if Dex ST success. Lvl 4+: +2 meteors/slot.

1 4 7
EPAR
SPELL NAME
ED
PR

● FOG CLOUD, THUNDERWAVE, IDENTIFY & DETECT MAGIC.

● 2: GUIDING BOLT / BLESS / SHIELD OF FAITH / TENSER'S.


4 1
COMPREHEND LANGUAGE (rit) 1a, Self, D1H, VSM(sod+salt).

FIND FAMILIAR (rit) CT1H, VSM(10GP kul/røgelse i bronze fad). LVL 9: DIVINATION (rit) 1a, Self, VSM(25GP spist røgelse)
SPELLS KNOWN

ALARM (rit) 1a, 30ft, D8H, VSM(Lille klokke på sølvtråd). LVL 10: DIMENSION DOOR; 1a, 500ft, V.

ABSORB ELEMENTS, 1ra, Self, D1R, S.

SILVERY BARBS, 1ra, 60ft, V, reroll ATT, ST or Abi.

SHIELD; 1ra, Self, VS, D1R, +5AC till next turn, no MM dmg.

MAGIC MISSILE; 1a, 120ft, VS, 3 darts of d4+1 each.

GIFT OF ALACRITY; CT1M, D8G, Touch, VS, +d8 initiative.


8

2 3
● MAGIC WEAPON; 1/long rest. No spell slot or concentration.

BORROWED KNOWLEDGE; 1a, Self, D1H, VSM(25GP+ book).

You have proficiency in the a skill. Recast removes previous.


5
FORTUNE'S FAVOR; CT1m, 60ft, D1H, VSM(100GP hvid

perle, der forsvinder), 1 Luck Point. Lvl3+: +1 target. LVL 11: SCRYING; CT10M, Self, Conc10m, VSM(1000GP focus)
9
VORTEX WARP; 1a, 90ft, VS, Target creature you can see: LVL 11: WALL OF FORCE; 1a, 120ft, conc10m, VSM(pulvjuvel).

Target succeed on Con ST (Can choose to fail) or be teleported LVL 12: TELEPORTATION CIRCLE; CT1M,10ft, D1R,VM.

to caster chosen space within range. Lvl3+: +30ft/slot.

DETECT THOUGHTS; 1a, conc1m, Self, VSM(kobber stykke).

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like