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Multimedia: Audio or Video Lesson Idea

Lesson Idea Name:


Grade Level/Content Area: 2nd Grade/ Health
Content Standard Addressed: HE2.3: Students will demonstrate the ability to access
valid information, products, and services to enhance
health. HE2.3.a Identify trusted adults and  professionals who can help promote health
ISTE Technology Standard Addressed:  What would you like students to know and be
able to do by the end of this lesson:
1.2 Digital Citizen
1.2b Students Students will be able to use different digital
engage in positive, safe, legal, and ethical behavior tools to identify trusted adults and professionals
when using technology, including
to promote health.
social interactions online or when using
networked devices.

What is the student learning goal for this lesson idea?


The students’ learning goal is to be able to successfully use a digital tool and discuss with peers
how to identify professionals to promote health and wellness. Students will create an audio or visual
project explaining which professional adults are safe to speak with for health advice and how they
can help.
Selected Instructional Software Tool: Anchor

Description of Software: Anchor is a software great for students to collaborate and create a


student friendly podcast.

URL(s) to support the lesson (if applicable): htps://anchor.fm/dashboard/analytics

Bloom’s Taxonomy Level(s):

☐ Remembering ☐ Understanding ☒ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

How do you plan to implement this lesson and integrate the technology? Check all that apply:

☐ Teacher-led: There is no student voice and choice in the activities. Students are guided by the
teacher's direction and expectations. Learning activities are assigned to the student and mostly
practice based.

☒ Student-Led: Students are given voice and choice in the activities. They may select the topic of
learning and/or determine the tool they will use to meet the learning goal. The teacher facilitates
the learning as the students direct their own learning processes.

☒ Problem-based and/or Publishable: Students are solving problems and completing projects to
demonstrate their learning. Additionally, the projects can be shared outside of the classroom.
(Note: This objective could be reached by displaying the project on the school’s morning
newscast, posting the project to the classroom blog, presenting it to another class, or publishing
TFrazier, 2022
Multimedia: Audio or Video Lesson Idea
it via an outside source.)
Lesson idea implementation:
Students will be in small groups of 3 or 4. Each student will have the opportunity to discuss a
professional adult that can help with health and wellness such as a doctor, police officer, family
member, or a nurse. Students will first be shown a video that they will have access to at any time
that explains trusted professionals to speak with about your health and how they can assist your
well-being. Students will use the technology by creating a podcast giving two reasons why to use
trusted professionals. The teacher will guide the students and model how to use the Anchor
platform. Students will be given a 30-minute rotation to write out a skit, record their information
and play it for their peers at the end of the lesson.
Managing student learning: I believe this lesson will shift the behavior of students to active learners.
Students will be engaged and excited to learn something new and be able to express their
learning through audio along with their peers. Students will have a 30-minute time limit and turn in a
written script for the teacher to see target goals being met.
Universal Design for Learning (UDL) Reflection: Anchor is a technology tool supports and enhances
the learning of students because it exposes them to a new way to express their knowledge. Some
students may not feel confident with speaking in front of a crowd or may need more support in their
writing so using an audio format gives everyone an opportunity to express themselves. This is
multiple means of engagement
Reflection: The lesson with impact student learning for the rest of their lives. Students will be able
to learn a new platform that they can use for the rest of their life. I look forward to seeing
students experiment with this tool. Being engaged and helping one another create a fun and inviting
presentation.

TFrazier, 2022

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