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AoF - Havoc Warriors v2.10 PDF
AoF - Havoc Warriors v2.10 PDF
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This way the havoc gods were able to form their own grand
army, and are now taking over Tyria one province at a time…
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AOF – HAVOC WARRIORS v2.10
A Replace Hand Weapon: E Replace all Hand Weapons: M Replace all Hand Weapons:
2x Hand Weapons (A4) +5pts Halberds (A1, Rending) +10pts Daemon Swords +5pts
Halberd (A4, Rending) +5pts 2x Hand Weapons (A1) +15pts (A1, AP(1), Rending)
Great Weapon (A4, AP(2)) +5pts Great Weapons (A1, AP(2)) +15pts Hexed Weapons (A2, AP(1)) +10pts
Spear (A4, Phalanx) +5pts Spears (A1, Phalanx) +30pts Fell Lances (A1, AP(1), Impact(1)) +10pts
Mount on: Upgrade one model with:
Horse – Fast, Impact(1) +10pts Harpoon (A1, AP(2), Deadly(3)) +10pts N Replace Hand Weapon:
Daemon Mount – +95pts Great Weapon (A6, AP(4)) +10pts
Claws (A3, AP(1)), Fast, Fear, F Replace all Hand Weapons: 2x Hand Weapons (A6, AP(2)) +25pts
Impact(3), Tough(+3) Halberds (A2, Rending) +20pts
Manticore – +170pts Spears (A2, Phalanx) +30pts O Upgrade with any:
Defense +1, Claws (A4, AP(1)), 2x Hand Weapons (A2) +40pts Toxic Bile (Poison in melee) +10pts
Fear, Flying, Tough(+6) Great Weapons (A2, AP(2)) +40pts Fire Breath +25pts
Havoc Dragon – Defense +1, +210pts Upgrade one model with: Regeneration +35pts
Claws (A6, AP(2)), Fear, Harpoon (A1, AP(2), Deadly(3)) +10pts
Fire Breath, Flying, Tough(+6) Upgrade all models with: Special Rules
Chosen Veteran +80pts Chosen Veteran: This model gets +1 to its
B Upgrade Wizard(1): attack rolls when fighting in melee.
Wizard(2) +15pts G Replace all Hand Weapons: Dark Blessing: When this unit is activated
Mount on: 2x Hand Weapons (A3) +15pts pick 2 friendly units within 6”, which get +1
Horse – Hooves (A1), Fast +10pts Great Weapons (A3, AP(2)) +15pts to their melee rolls next time they fight.
Mutations: When this model fights in melee
Daemon Mount – +70pts
H Replace all Hand Weapons: roll one die and apply one bonus:
Claws (A2, AP(1)), Fast, Fear,
2x Hand Weapons (A3, AP(1)) +20pts • 1-2: Unit gets AP(+1)
Impact(1), Tough(+3)
• 3-4: Unit gets +1 attack
Manticore – +170pts
I Replace all Hand Weapons: • 5-6: Enemies get -1 to hit
Defense +1, Claws (A4, AP(1)),
Fear, Flying, Tough(+6) Halberds (A3, AP(1), Rending) +15pts
Great Weapons (A3, AP(3)) +20pts Wizard Spells
2x Hand Weapons (A3, AP(1)) +25pts Horrify (4+): Target enemy unit within 12”
C Upgrade with one:
gets -1 to hit next time it shoots.
Wizard(1) +20pts
J Upgrade all models with any: Barbed Spikes (4+): Target enemy unit
Wizard(2) +35pts
Vicious Mutants (Poison in Melee) +5pts within 12” takes 2 automatic hits with AP(2).
Wizard(3) +50pts
Bounding Advance (Scout) +30pts Dark Chains (5+): Target enemy unit within
Upgrade with:
18” moves -6” next time it charges.
Wings (Flying) +15pts
K Replace all Hand Weapons: Impale (5+): Target enemy model within 12”
D Upgrade with: Great Weapons (A1, AP(2)) +10pts takes 1 automatic hit with AP(3).
Sergeant +5pts Lances (A1, Impact(1)) +10pts Havoc Speed (6+): Target friendly unit within
Upgrade all models with one: 12” may immediately move by up to 6”.
Musician +10pts
Battle Standard +10pts Throwing Axes (6”, A1) +5pts Thorn Field (6+): Target 2 enemy units
Javelins (12”, A1) +10pts within 6” take 8 automatic hits each.