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AOF – HAVOC WARRIORS v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Havoc Warriors are comprised of the most fanatical
which are designed to be fast to learn and easy to play. warriors from the northern tribes, guided by the almighty
hands of the havoc gods. Amongst their ranks one can find
This project was made by gamers for gamers and it can only
anything from barbarians to daemons, all of them ready to
exist thanks to the support of our awesome community.
destroy all other races and factions relentlessly.
If you’d like to support the continued development of our
Thanks to their extremely violent and effective line troops they
games you can donate on patreon.com/onepagerules.
have one of the most powerful armies in Tyria. They rely on
Thank you for playing! brute force and aggressive magic to take out their enemies and
bring a variety of terrifying beasts and monsters to boot.

The northern tribes used to be split into many little factions


warring endlessly against each other. Seeing their potential as
mighty yet susceptible warriors, the havoc gods slowly began
to infest their sorcerers’ minds with promises of great power, at
the modest cost of spilling blood.

This way the havoc gods were able to form their own grand
army, and are now taking over Tyria one province at a time…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – HAVOC WARRIORS v2.10

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Havoc Lord [1] 3+ 3+ Hand Weapon (A4, AP(1)) Hero, Tough(3) A 60pts
Sorcerer [1] 3+ 3+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) B 70pts
Barbarian Champion [1] 4+ 5+ Hand Weapon (A4, AP(1)) Hero, Tough(3) A 40pts
Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Tough(6) C 200pts
Furies [10] 4+ 5+ Claws (A2) Flying - 190pts
Barbarians [10] 4+ 5+ Hand Weapons (A1) - D, E 115pts
Warriors [10] 3+ 3+ Hand Weapons (A2) - D, F 200pts
Mutated Warriors [10] 4+ 4+ Mutated Limbs (A2) Fearless, Mutations - 200pts
Havoc Ogres [3] 4+ 4+ Hand Weapons (A3) Tough(3) D, G 120pts
Havoc Trolls [3] 4+ 5+ Hand Weapons (A3, AP(1)) Tough(3), Regeneration H 165pts
Drake-Centaurs [3] 3+ 3+ Hand Weapons (A3, AP(1)) Impact(1), Tough(3) I 180pts
Havoc Hounds [5] 4+ 5+ Claws (A1) Fast, Strider J 105pts
Barbarian Horsemen [5] 4+ 5+ Hand Weapons (A1) Fast, Impact(1) K 105pts
Havoc Knights [5] 3+ 3+ Hand Weapons (A2) Fast, Impact(1) D, L 155pts
Daemonic Guard 3+ 3+ Hand Weapons (A1, AP(1)), Fast, Furious, Impact(3), M 240pts
Knights [3] Claws (A3, AP(1)) Tough(3)
Daemon Spawn [1] 4+ 2+ Claws (A4, AP(1)) Fear, Fearless, Tough(3) - 90pts
Giant [1] 4+ 2+ Giant Club (A6, AP(2)) Fear, Fearless, Tough(6) - 155pts
Drake-Giant [1] 3+ 2+ Hand Weapon (A6, AP(2)) Fear, Impact(3), Tough(6) N 170pts
Chimera [1] 3+ 2+ 3x Vicious Jaws (A3, AP(2)) Fear, Flying, Tough(6) O 185pts
Slaughter Beast [1] 4+ 2+ Crushing Bite (A1, AP(4)), Fear, Fearless, Furious, - 200pts
Claws (A6, AP(2)) Regeneration, Tough(6)
Vortex Beast [1] 4+ 2+ Vortex of Mutation (18”, A1, Blast(6)), Fear, Fearless, Regeneration, - 200pts
Claws (A6, AP(1)) Tough(6)
Havoc Chariot [1] 4+ 2+ Crew Attacks (A4, Rending),Hooves(A2) Fast, Impact(6), Tough(6) - 145pts
Gorebrute Chariot [1] 3+ 2+ Crew Attacks (A4, Rending), Fast, Fear, Impact(9), Tough(6) - 185pts
Claws (A3, AP(1))
Havoc Shrine [1] 3+ 2+ Crew Attacks (A4, AP(1)) Dark Blessing, Fear, - 245pts
Regeneration, Tough(6)
Cannon Monster [1] 3+ 2+ Cannon (48”, A1, AP(4), Blast(3)), Fear, Regeneration, Tough(6) - 245pts
Claws (A6, AP(2))

A Replace Hand Weapon: E Replace all Hand Weapons: M Replace all Hand Weapons:
2x Hand Weapons (A4) +5pts Halberds (A1, Rending) +10pts Daemon Swords +5pts
Halberd (A4, Rending) +5pts 2x Hand Weapons (A1) +15pts (A1, AP(1), Rending)
Great Weapon (A4, AP(2)) +5pts Great Weapons (A1, AP(2)) +15pts Hexed Weapons (A2, AP(1)) +10pts
Spear (A4, Phalanx) +5pts Spears (A1, Phalanx) +30pts Fell Lances (A1, AP(1), Impact(1)) +10pts
Mount on: Upgrade one model with:
Horse – Fast, Impact(1) +10pts Harpoon (A1, AP(2), Deadly(3)) +10pts N Replace Hand Weapon:
Daemon Mount – +95pts Great Weapon (A6, AP(4)) +10pts
Claws (A3, AP(1)), Fast, Fear, F Replace all Hand Weapons: 2x Hand Weapons (A6, AP(2)) +25pts
Impact(3), Tough(+3) Halberds (A2, Rending) +20pts
Manticore – +170pts Spears (A2, Phalanx) +30pts O Upgrade with any:
Defense +1, Claws (A4, AP(1)), 2x Hand Weapons (A2) +40pts Toxic Bile (Poison in melee) +10pts
Fear, Flying, Tough(+6) Great Weapons (A2, AP(2)) +40pts Fire Breath +25pts
Havoc Dragon – Defense +1, +210pts Upgrade one model with: Regeneration +35pts
Claws (A6, AP(2)), Fear, Harpoon (A1, AP(2), Deadly(3)) +10pts
Fire Breath, Flying, Tough(+6) Upgrade all models with: Special Rules
Chosen Veteran +80pts Chosen Veteran: This model gets +1 to its
B Upgrade Wizard(1): attack rolls when fighting in melee.
Wizard(2) +15pts G Replace all Hand Weapons: Dark Blessing: When this unit is activated
Mount on: 2x Hand Weapons (A3) +15pts pick 2 friendly units within 6”, which get +1
Horse – Hooves (A1), Fast +10pts Great Weapons (A3, AP(2)) +15pts to their melee rolls next time they fight.
Mutations: When this model fights in melee
Daemon Mount – +70pts
H Replace all Hand Weapons: roll one die and apply one bonus:
Claws (A2, AP(1)), Fast, Fear,
2x Hand Weapons (A3, AP(1)) +20pts • 1-2: Unit gets AP(+1)
Impact(1), Tough(+3)
• 3-4: Unit gets +1 attack
Manticore – +170pts
I Replace all Hand Weapons: • 5-6: Enemies get -1 to hit
Defense +1, Claws (A4, AP(1)),
Fear, Flying, Tough(+6) Halberds (A3, AP(1), Rending) +15pts
Great Weapons (A3, AP(3)) +20pts Wizard Spells
2x Hand Weapons (A3, AP(1)) +25pts Horrify (4+): Target enemy unit within 12”
C Upgrade with one:
gets -1 to hit next time it shoots.
Wizard(1) +20pts
J Upgrade all models with any: Barbed Spikes (4+): Target enemy unit
Wizard(2) +35pts
Vicious Mutants (Poison in Melee) +5pts within 12” takes 2 automatic hits with AP(2).
Wizard(3) +50pts
Bounding Advance (Scout) +30pts Dark Chains (5+): Target enemy unit within
Upgrade with:
18” moves -6” next time it charges.
Wings (Flying) +15pts
K Replace all Hand Weapons: Impale (5+): Target enemy model within 12”
D Upgrade with: Great Weapons (A1, AP(2)) +10pts takes 1 automatic hit with AP(3).
Sergeant +5pts Lances (A1, Impact(1)) +10pts Havoc Speed (6+): Target friendly unit within
Upgrade all models with one: 12” may immediately move by up to 6”.
Musician +10pts
Battle Standard +10pts Throwing Axes (6”, A1) +5pts Thorn Field (6+): Target 2 enemy units
Javelins (12”, A1) +10pts within 6” take 8 automatic hits each.

L Replace all Hand Weapons:


Lances (A2, Impact(1)) +15pts

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