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Essential Questions:
How can we create a book that is accessible and engaging for all readers?
What are the key principles of Universal Design for Learning (UDL) and how can they
be applied to our book project?
Key questions:
Students will understand the concept of Universal Design for Learning (UDL) and its
importance in creating inclusive educational materials.
Students will design a one-page book using UDL Bookbuilder.
Students will apply principles of differentiation to their book design to cater to diverse
learners.
Common Core State Standards:
CCSS.ELA-LITERACY.W.4.6: With some guidance and support from adults, use
technology, including the Internet, to produce and publish writing as well as to interact
and collaborate with others.
CCSS.ELA-LITERACY.W.4.7: Conduct short research projects that build knowledge
through investigation of different aspects of a topic.
CCSS.ELA-LITERACY.W.4.8: Recall relevant information from experiences or gather
relevant information from print and digital sources; take notes and categorize information
and provide a list of sources.
CCSS.ELA-LITERACY.W.4.9: Draw evidence from literary or informational texts to
support analysis, reflection, and research.
Learning Objectives
Objective:
Students will collaboratively design a digital book using UDL Bookmaker, integrating
writing, illustration, and technology.
Students will work in pairs to create a page of the book, ensuring that their content is
engaging and relevant.
Formal & Informal Assessments:
Assess students based on their ability to work collaboratively, create engaging and relevant
content, and effectively utilize UDL Bookmaker. Additionally, evaluate their presentations and
contributions during the sharing session.
Session 1 - Introduction to Collaborative Book Creation (45 minutes)
Begin by discussing the essential questions with the class. Emphasize the importance of
collaboration, creativity, and technology in the process.
Introduce UDL Bookmaker to the students, explaining its features and how it can be used
to create digital books.
Divide the class into pairs. Ensure that each pair consists of students with varying skills
and strengths.
Discuss the book's theme or topic as a class and allow students to brainstorm ideas for
their collaborative book.
Each pair selects a topic and comes up with a rough draft of their page, including text and
illustrations.
Session 2 - Creating Digital Pages (45 minutes)
Each pair of students logs into UDL Bookmaker using their assigned device.
Students start creating their digital pages by adding text and uploading illustrations. They
can use drawing tools in the software or upload images they've drawn on paper.
Encourage students to discuss and collaborate on the design, ensuring it matches their
chosen theme and is engaging for readers.
Assist and provide guidance as needed, especially to students who may require extra
support.
Session 3 - Finalizing and Sharing (45 minutes)
In pairs, students review and edit their digital pages, making sure they are error-free and
well-designed.
As a class, discuss the importance of sharing their collaborative book with others.
Explore ways to share it, such as during a school assembly, with parents, or on the
school's website.
Provide time for students to share their digital books with the class. Each pair presents
their page, explaining their chosen topic and design choices.
Encourage peer feedback and discussion after each presentation.
After finalizing their pages, combine them to create a complete digital book using UDL
Bookmaker.
Differentiation:
For Advanced Learners: Offer advanced students the option to include multimedia
elements in their pages, such as audio narration or interactive features.
For English Language Learners (ELLs): Provide additional support by partnering
ELLs with native English speakers to collaboratively design their pages, focusing on
language development.
For Students with Special Needs: Customize the level of support and scaffolding as
needed. Consider offering text-to-speech tools for students who may have difficulty with
writing.
Instructional Resources:
Access to UDL Bookmaker (online tool)
Laptops or tablets for each pair of students
Writing and drawing materials (pencils, markers, paper)
Projector for class discussions