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EARTMASTER ARTIFACTS 1

Earthmasters are thought to have been quite in tune with Earthmaster Spear
aura and psionics, so they almost certainly encouraged Description: The spear is 6’ long, has a round shaft the
and guided their youth in developing their talents, per- diameter of a man’s finger, and is made of pseudostone.
haps even recommending occupations to take so their There is a 7” long leaf-shaped spearhead on one end and
talent would benefit that occupation. For example, hav- a 4” long blunt butt shoe on the other, both made from
ing those with the Healing talent become a Physician, or an unknown silver metal.
Pyrokinesis talent become a Charcoaler.
Operation: When used as a hand-held weapon by some-
Knowing they have a talent and information about it nat- one with an aura above 9 (10+) against creatures with an
urally increases the chance of activating the dormant aura, add 1 to impact for every aura to double the normal
psionic talent. They are expecting it, looking for it, and impact.
they have the knowledge once activated their elders will
guide them. When a Globe of Light is placed on a Psionic Example: Spear tip; 10 aura means +1 impact, while
Diviner column, the strength and type of talents pos- 16+ aura means +7 impact.
sessed by an individual can be determined. For the blunt butt shoe, 13+ aura means +4 impact. On
any hit, even without penetration, make a shock roll. The
Globe of Light WQ of the spear is 20.
Description: An opaque white globe 4” in diameter
which glows when held by someone with an Aura greater If thrown (that is, no-one with an aura is touching it),
than 10. The globe was used to find out if young ones treat it as an ordinary spear. This means no increased im-
had high aura (it also operated as a light source). pact and no shock roll.
Operation: A low Aura (11) causes a low white glow, Background Info: The spears are often found near the
like a candle. A high aura (18 and above) will cause the entrance of Earthmaster buildings, especially those with
globe to glow very brightly (like a 6’ tall bonfire). While it godstones. There is usually a round hole 8” in diameter
is used to test the strength of a being’s Aura, it can also in a door frame or a nearby wall greater than 7’ thick.
be used as a psionically powered light source. Covering the opening is a 10”x10” pseudostone slab
(HM3 Treasure 24). The pseudostone slab matches other
Suggested Location: Entering and leaving the tunnel
slabs around it, effectively hiding the spear hole. While
Ridow; 10 at each end.
the spear holes could obviously hold many more, they
Psionic Diviner usually have just 1 or 2 spears inside. This may indicate
Description: An opaque white column 4’ tall with a flat the spears were not intended for battling other human-
top. On the top are 10 concentric circles evenly spaced oids, but for deterring large bothersome creatures like
apart and 17 lines radiating from the middle to the sides wolves, mountain lions, bears, and so on. Or perhaps
of the column also evenly spaced apart. One line is things that came through the godstone…
darker than the rest (the zero line). This column was used Suggested Location: Any Earthmaster site.
to test Earthmaster youth, so elders could guide them in
developing their talents. Black Locket
Description: A black pseudostone locket about 2”
Operation: When touched by an individual with a
around, held by a black metal.
psionic talent, the lines will glow in a specific pattern.
Effects: Anyone who has the Telepathy or Medium
Background Info: Each of the lines that radiate from
psionic talent can use the locket to communicate any dis-
the center represents a different psionic talent. The con-
tance (on the same planet).
centric circles provide an indication of the talent’s
strength (each circle measures 10 Mastery Levels). Operation: Once a wearer attunes themselves to the
locket, they can open it. Inside is a space large enough to
Starting after the zero line and moving clockwise, the or-
hold 2 pennies. Place any bodily part (hair, fingernail,
der of talents is the same as Psionic talent generation ta-
etc.) of the person with whom they wish to communicate,
ble (HM3 Psionics 2). The zero line represents any
then use the psionic talent as normal.
Unique (GM) talent.
If the wearer’s psionic talent is Medium they will also be
For example, when an entity with four dormant psionic
able to communicate with the recently dead. The wearer
talents touches the column, four lines will light up. If one
can contact and easily communicate with the recently
of those talents has a strength of OMLx2, it’s line will ap-
dead; up to six months. Longer than this, the voice of the
pear to be longer. Just how strong can be seen by how
dead grows steadily weaker until after 12 months, it fades
many circles the line passes.
completely. The dead cannot be commanded, only talked
Suggested Location: A chamber near the godstone at with.
Pesino.
Suggested Location: Any Earthmaster sites or any-
where jewellery might be found.

© 2017, Daniel L. Petrone & N. Robin Crossby


HârnWorld
EARTMASTER ARTIFACTS 2
Silver Locket Diving Mask
Description: The Locket is round 2 ½” thick, 3” across Description: Goggles with two transparent pseudostone
and it has three parts the top, middle, and bottom. The lens held by a black elastic material that adjust to any
top and bottom are on hinges attached to the middle. head size. Attached under the goggles is a silk-like mate-
rial with longer material in the lower corners. The diving
When you open the top and look in you see what looks
mask cannot be damaged by any normal means.
like a compass with a needle in a glass globe. The needle
doesn't move, wherever you point the Locket is where Effects: Allows underwater vision and breathing.
the needle points.
Operation: The user puts on the mask with the lens in
When you open the bottom, you find a small empty com- front of the eyes, pulling the elastic strap over his head.
partment that could hold about 5 silver coins. They pull the lower corners of the silk-like material under
the chin and wrap it around the back of the neck, tying it
The metal of the Locket is silver in appearance and is
in front.
very strong as are the hinges; the globe appears to be
glass but is really a transparent pseudostone material. When they enter the water, the mask turns sticky forming
a tight seal. The silk-like material filters oxygen out of the
Effects: Detect the same mineral nearby.
water while the user breath normally. In the water, the
Operation: Enclosing a mineral inside the bottom com- mask lens produces a light that is bright outside of the
partment (work only with non-living items) and holding it mask but does not blind the user.
in your hands will activate the Locket. If the same min-
How far the user can see under water depends on the
eral is within the range of the Locket the needle will point
clarity of the water and how brightly the light of the lens
toward it (range = aura yards).
is. Higher aura produces more light (GM discretion).
Example: Place a silver coin inside and the Locket’s
Suggested Location: Any Earthmaster sites near water
needle will point toward the nearest silver items or earth
and at Ridow, near air locks leading to the ocean.
containing silver.
Suggested Location: Any Earthmaster sites or any- Black Rod of Hardness
where jewellery could be found. Description: Dark gray to black rod 1’ long. One end is
dark gray and the other end is black.
Earthmaster Fire Bowl Effect: When activated the rod sprays a fine black mist
Description: A small pseudostone bowl that holds four
out of the black end coating any mineral surface with a
cups of liquid, and has a clear crystal embedded inside, in
thin layer. After 15 minutes drying the coating increases
the center of the base.
the strength of the minerals, increasing the AQ/WQ by
Operation: When held in both hands by someone with +1. Up to 4 coats can be applied.
an aura of 10 or more, the crystal starts to glow red hot.
The black coating simply flakes off when sprayed onto
Any flammable material inside the bowl and touching the
non-mineral items.
crystal will ignite. The temperature of the crystal in-
creases by 100°F per minute, per point of aura above 9. Charges: 1d100 One charge covers 1 sq yd with a fine
coat of black.
The pseudostone insulates the inside of the bowl from
the outside and protects the PCs hands. When held in Suggested Location: Any Earthmaster site
one hand treat it as a normal bowl.
Rods of Attraction
The temperature rapidly dissipates if one or both hands Description: Two 1’ long pseudostone rods with a clear
are removed from the bowl. The crystal returns to ambi- crystal embedded in one end. When held close they act
ent temperature within a just few seconds. The contents like magnets but are only attracted to each other, not
of the bowl do not. other metals or materials.
Whatever their purpose may have been, these bowls can Operation: When the rods are separated, if anyone
be used as a light source, for starting fires, heating liquids points one rod at the other, the crystal on the one being
for cooking, or as a heat lamp. held begins to glow with a bright white light. Both rods
Example: For beings with an aura of 10 the crystal operate the same if they are being held. There is no ap-
glows at 100°F after one minute; for those with an aura parent range limit.
of 15, the crystal reaches 600°F and glows very brightly The rods can be used by keep explorers from getting sep-
(equivalent to a forge fire) but it takes 6 minutes to reach arated or lost. One rod could be left in camp, so an ex-
that temperature. plorer can find his way back, or he could leave one be-
Suggested Location: Any Earthmaster site. hind to act as a beacon to keep him on a straight course
as he explores.
Suggested Location: Any Earthmaster site

© 2017, Daniel L. Petrone & N. Robin Crossby


HârnWorld
EARTMASTER ARTIFACTS 3
Barasi Point Detector
Description: An opaque pseudostone pendant about 2”
around, held by a silvery metal.
Effects: Within 100’ of any Godstone or Barasi Point, the
pendant increases spell casting by 20 EML; fatigue and
healing time is reduced by half.
Operation: When the pendant is within 100’ of God-
stone or Barasi Points it glows bright white.
When used with Earthmaster Idjar’s Eye (HM3 Treasure
23) the wearer can see an outline of a Barasi Point. If the
wearer moves around the Barasi Point until it lines it up
with a more distance point or Godstone, the wearer will
be able to see out of the distance point or Godstone. But
there is no telling how far away the more distance one is,
which makes alignment difficult.
Suggested Location: Any Earthmaster site or anywhere
jewellery might be found.

© 2017, Daniel L. Petrone & N. Robin Crossby


HârnWorld

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