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VISUAL

MEDIA AND
INFORMATION
MEDIA & INFORMATION
LITERACY
VISUAL
MEDIA
• symbols, pictures,
icons, signs, and
others that
communicate with
one’s sense of sight.
WHAT ARE THE
PURPOSE OF VISUAL
INFORMATION?
01. Gain attention

PURPOSES 02. Create Meaning

03. Facilitate Retention


TYPES OF VISUAL
MEDIA &
INFORMATION
IDEOGRAM
- Graphical symbols that represent ideas.
- Ex. Signs, logos, and symbols
Screenshots
- An image of what is
shown on a computer
screen or mobile
phone.
STATISTICAL 6
Chart Title

VISUALIZATION 5

- The study and creation of 3

data using visual 1

0
Category 1 Category 2 Category 3 Category 4

representation. Series 1 Series 2 Series 3

- Ex. Charts and Graphs Sales

1st Qtr 2nd Qtr 3rd Qtr 4th Qtr


VISUAL NOTE-
TAKING - (also called graphic recording
or visual recording) is the
process of drawing ideas in
real-time using simple words
and pictures that act as
metaphors for complex ideas.
VIDEO
- Consist of text, pictures,
motion picture, motion
and audio.
GRAPHIC DESIGN
- The art of combining text
and pictures to
communicate information.
- Ex. Infographics, graphic
ads, posters
VISUAL
DESIGN
1. line
- describes a shape or outline.

- It can create texture and can be thick


or thin.
1. line
2. Shape
- usually a geometric area that stands
out from the space next to or around it
- Types: organic, geometric, abstract
- 2 dimensional in nature
3. VALUE
- the degree of light and dark in a design.

- It is the contrast between black and white


and all the tones in between.
3. VALUE
4. TEXTURE
- the way a surface feels or is perceived to
feel.

- smoothness or roughness in objects.


4. TEXTURE
5. cOLOR
- Determine by its hue, intensity, and value

- Color and color combination can play a large


role in the design.

- Color may be used for emphasis, or may elicit


emotions from viewers.
COLOR
6. form
- a figure having volume and thickness.

- An illusion of a 3-dimensional object can be


implied with the use of light and shading. Form
can be viewed from many angles.
6. form
VISUAL
DESIGN
1. CENTER OF INTEREST /
EMPHASIS
- an area that first attracts attention in a
composition. This area is more important when
compared to the other objects or elements in a
composition.
2. BALANCE
- Psychological sense of equilibrium
3. Movement
– a visual flow through the composition.

- the suggestion of motion in a design as you move


from object to object by way
of placement and position.
4. rhythm
- Aslo known as repetition

- Allows your design to develop an overall


consistency
5. VARIETY
- refers to a way of combining visual elements to
achieve complex relationships
6. PATTERNS
- Underlying structures that surfaces or structures
in a consistent, regular manner.
7. PERSPECTIVE
- created through the arrangement of objects in 2
dimensional space to look like they appear in
real life
THANK
YOU
VERY
WHAT IS EFFECTIVE
COMMUNICATION?
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