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Updates to the Quick Passing

Game
Andrew Coverdale – Head Coach – Castle High School
Shared_responsibility@yahoo.com
I. 3 x 1 Thought process
a.
Backside “Individual”

II. Hitch evolution

III. Mini-Curl concept


a. Bunched “Spacing”

Q
b. 2 x 2 & “Mirror”

MAX IV. Crease


CASTLE QUICK PASS
OVERVIEW
I. INDIVIDUAL CUTS: Juke, Slant, Hitch, Fade,
Stop
A. Pre-called
1. With freedom – “Double Indy”
2. With Blinders – e.g., “Double Quick Out”
B. Checked with a run – “Double Indy Check
II. Chase”
“INDIVIDUAL PROGRESSION” – 3 x 1
C. Built into a run (Juke only) – “43 Juke”
Concepts
A. Spacing
B. Turn
III. C. Bubble Screen
MIRRORED family– 2 x 2 Concepts
ROUTES
A. Mini-Curl
B. Slant varieties by game plan: Dbl Slant, Slant
Bubble, Slant Seam
3 x 1 Thought Process
(“Individual Progression”)
?
‘PREMIUM’
v. ?
? ? ?‘NON-
PREMIUM’
Premium:
Free or Hard
•Bubble Scrn access?
•Turn •Individual Cuts
•Inside Runs Non-Premium:
•Spacing •Speed or
Limited Option
No
•Crease •Screen Game
access?

QUICKS MENU INDIVIDUAL


Quick Game Throwing Lanes

Mini-CurlHitch
Qk Out

Juke

QUICKS MENU
PREVIOUS

‘Mini Curl’ Directory SLIDE

OVERVIEW/PHILOSOPHY

ILLUSTRATIONS/EXAMPLES (All versions)

2 x 2 “MIRROR” INSTRUCTIONAL

3 x 1 “SPACING” INSTRUCTIONAL

SPACING VIDEO

Main
Menu
‘MINI-CURL’
CONCEPT
•‘Spacing’ and the Mini-Curl ‘Mirrored’ are
‘cousins’ in the sense that they both evolve
from the Flat-Curl family. They both offer
something unique in that they speed up the
•‘Spacing’ is a 3 x 1 idea timingwhose thought
of the process
Flat-Curl begins
concept and with
present
trying to get a one-on-one weakside,
a different and is
challenge forthus the ‘Choice
defenses!
route’ of the Quick game! To the frontside, it is a triangle read
that uses an Arrow, Mini-Curl, and a sit to create a 3-on-2 with
good ‘SPACING.’ The under coverage cannot get help to the
weakside receiver and still have enough underneath defenders
left to break on the three frontside ‘spacers’!
•“Mirror” is designed to isolate the flat defender and close the
deal before he can get help from the CB or from the next inside
LB! Its rhythm, in effect, eliminates the ‘danger’
KEYS to a successful play:
player! It is a
TAGS/VARIATIONS
2Splits
• x 2 idea!
on the Mini-Curl! They are DIFFERENT than •Mirror
normal Curl for a REASON! •Switch
•SPACING by the three receivers in ‘Spacing.’ Get •Swap
good width on releases! Don’t let one LB cover
two guys!

QUICKS MENU MINI-CURL DIRECTORY


MINI CURL
ILLUSTRATIONS
-T o M A I N D I R E C T O R Y -

2 x 2 VERSIONS 3 x 1 “SPACING”
1. Base Mini-Curl 1. Bunch Left S
2. Base Mini-Curl MIRROR PACING
3. Stacked Mini-Curl MIRROR
2. TE BunchSPACING
3. Motion SPACING
4. 2-Back SPACING
5. TE/Wing Y SPACE
6. Trips Stack X SPACE

Q
MAX
QUICKS MENU MINI-CURL DIRECTORY
91-
19
1
Ins
tru
cti
on
al

TRUST
TEMPO
DISCIPLINE
MINI-
PREPARATION
SHARED
RESPONSIBILITY
CURL
“MIRROR
” Speed break
to 7: Get
7 inside flat
defender
SPRINT
to 4-5!
1 step, get FAST width, take V
flat defender OUT!
O O
Top #s
I I (Hash +1)
•3-step drop, eyeball/shoulder turn flat
defender onto Arrow, throw Qk Curl in 1/2way +1
the hole off your pop-up step.
•If he backs up/walls, hit Arrow off anchor
FS/OUTS INS:
INS: ARROW.
ARROW. Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; technique is
a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate
almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up
once 5 yds from the sidelines if you don’t have the ball and there’s no Quick Corner in the deep ‘sandbox.’

FS OUTS: MINI CURL.


CURL. You want to get the feeling of running a semi-circle around the flat defender and getting into the
window inside him before he can react. For that reason, cut your split to Top #s (Hash +1). Use same components of Curl
route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that
gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a
180º spin after catch, split the zone North & South.

QB: Pre-read side with widest flat player/furthest danger player. 3-step pop-up, move the flat defender onto the Arrow with
your eyes and shoulders, reset hips and hit Quick Curl in the window when he leaves. If he backs straight up, anchor step
and hit the Arrow quickly. Vs. Pressed CB, check out or check ‘Fire.’

QUICKS MENU MINI-CURL DIRECTORY


9
1
1
Ins
tru
In
cti 4 Instructional
st
on
al
ru
ct
io

TRUST
MINI-
n
al

TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY
CURL
“SPACIN
G” Sit past far leg of
2 LB. Face QB,nd
Speed break
7 to 7: Get
C give him eyes if 6 inside flat
defender
available
SPRINT
1 step, get FASTV
width, take flat
V to 4-5!

defender OUT!
O M
I
•3-step drop, read shoulders I O
of flat defender
•Spacing Sit is your eye contact outlet
OT +3
BS OUTS: INDIVIDUAL.
INDIVIDUAL. Normal 80-90 rules…Quick Out with the option to ask for something different based on CB
BS INS: SIT.
SIT. Normal 80-90 BS rules. Work yourself open 4-5 yds deep over the ball. Alert to ask “Lookie” v. 1 LB look.

FS/OUTS INS:
INS: ARROW.
ARROW. Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; technique is a
bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost
flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5
yds from the sidelines.

FS MID: SPACING SIT. SIT. Goal is to hold 2nd short defender and stay open if he flies past you. Take a preferred inside release,
aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create ‘spacing.’ Sit & face QB. If you feel the
defender leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out
pressure.
FS OUTS: QUICK CURL. CURL. Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create ‘spacing.’ You want
to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way
that you feel yourself ‘running around’ him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back
through the hole at 7, present your numbers to QB. Any sliding must be done after numbers are presented and OUTSIDE,
not
QB:inside!
PSL for a clean ‘Individual’ if you have a BS single. 3-step drop, FS is a true ‘key defender’ read off OLB. If he backs
up, anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step.
Sit route is Outlet, can also be ‘Q’ in Hot or Warm protection, can be your first look v. an empty LB box. 2nd LB is ‘danger.’
QUICKS MENU MINI-CURL DIRECTORY
TRUST
TEMPO 3–STEP BACKSIDE OUTS
DISCIPLINE I D E:
PREPARATION
SHARED
RESPONSIBILITY
“Individual”
“JUKE” “SLANT” “FADE STOP” “HORN”
## ## ## ##
C Approx 8
< Squeeze/straighten!

8 C < Attack C’s hands!


yds
≥6
4+ V
+
yds C •Eyes & hands to QB
C
•Maintain speed!

*If the CB is 8 yards *If the CB is head-up *If the CB is pressed *If the CB is pressed
off or more, the best to Outside and tight head-up to inside head-up to inside
adjustment is to ask enough to cause and you believe he and you believe he
for a “Juke” route.
1. Adjust your split to
problems for the Qk reacts quickly ‘over bites on 1st moves
Middle #s / Hash +2 Out (generally 6 yds the top,’ “Fade and doesn’t recover
1. Adjust split to Top #s
2. Take one step forward or less), split
1. Adjust “Slant” is
to Bot Stop” is a+1
/ Hash great well, make him pay
and simply pivot in 2. the
#sbest tochoice.
/ Hash
Release +4
‘threaten 2. RUN choice!
A FADE. Quick deep by asking for
his leverage’—hard foot fire right at the CB, “Horn,” as long as#s
place, facing the QB. leverage’—hard at 1. Adjust split to Top
outside release,
Catch, spin, attack CB’s his outside shldr, get
straighten, accelerate. no2.immediate
/ Hash +1safety
RUN A QUICK OUT.
outside shoulder, him to turn his hips or 3. At 8 yards, or a yard help into
Get right exists!
the route,
guarantee a 5-yard gain, freeze! Keep at least 2 past the Goalline— show eyes & hands to QB
‘Juke’ for more once yds separation—the
3. Break the 1st time your whichever comes first— without losing speed as
you’ve done that! closer he is, the
outside foot hitssmaller
past 4 look over your inside you roll out ofspeed.
your
the steps! shoulder, BEHIND you. 3. Turn up at full
yds. Drive outs foot into break, do not
ATTACK the HANDS oflose
ground, give a hard Ball will be on its way,
4. Think skinny anglenod.
nod
out.
thrown on a line at the the CB as speed!
you go by him
of break, find LB inside back of your helmet. on the outside.
you…the wider he is, the Throw your inside arm SQUEEZE him inside,
skinnier you are. Be through so you can make him turn his hips.
prepared for QB to stop
- C L I C K Hyou
E with
R E a low
T Oball!R E T adjust
U R N to the
T Oball and
D I R EBeC prepared
T O R Yto -FADE to
2 Base MINI-CURL
0 Turn up if you don
have ball when you
1 yd past number

1 # #
5
# #

1
0 SIT
7 BACKSIDE MINI-CURL: 7
INDIVIDUAL 2 steps upfield,
5 Skinny angle to get you
4 inside flat defender,
Plant, snap, sit at 7 yds 4
ARROW
X Z
•Top #s H Y
•Top #s
•1/2way +2 •1/2way +2
•Hash +1

QB THOUGHT PROCESS R
Drop: 3 step drop
Pre-snap: Individual progression
Progression: Eye flat def. To Arrow;
Mini-Curl to ILLUSTRATIONS MENU MINI-CURL DIRECTORY
Base MINI-CURL
2
0
Turn up if you don’t
“MIRROR” Turn up if you don
have ball when you
have ball when you’re 1 yd past number
1 yd past numbers
1 # #
5
# #

1
0
7 MINI-CURL: MINI-CURL: 7
2 steps upfield, 2 steps upfield,
5 Skinny angle to get you Skinny angle to get you
4 inside flat defender, inside flat defender,
ARROW Plant, snap, sit at 7 yds Plant, snap, sit at 7 yds 4
ARROW
X Z
•Top #s H Y
•Top #s
•Hash +1•1/2way +2 •1/2way +2
•Hash +1

QB THOUGHT PROCESS R
Drop: 3 step drop
Pre-snap: Widest flat def./Furthest
danger player
Progression: Eye flat def. To Arrow; ILLUSTRATIONS MENU MINI-CURL DIRECTORY
Stacked MINI-CURL
2
0 MIRROR
Turn up if you don’t
Turn up if you don
have ball when you
have ball when you’re 1 yd past number
1 yd past numbers
1 # #
5
# #

1
0
7 MINI-CURL: MINI-CURL:
2 steps upfield, 2 steps upfield,
7
5 Skinny angle to get you Skinny angle to get you
4 inside flat defender, inside flat defender,
ARROW Plant, snap, sit at 7 yds Plant, snap, sit at 7 yds 4
ARROW
X Y
Z
H
•OT +9 •Top #s
•Hash +1
QB THOUGHT PROCESS R
Drop: 3 step drop
Pre-snap: Widest flat def./Furthest
danger player
Progression: Eye flat def. To Arrow; ILLUSTRATIONS MENU MINI-CURL DIRECTORY
2 Bunch Left SPACING
0
Turn up if you don’t
have ball when you’re
1 yd past numbers
1 # #
5
# # #

‘SPACING’ ‘SPACING’
#
1
0
7
6
5 BACKSIDE
3
V V INDIVIDUAL
ARROW

Y Z
MINI- X H •Top #s
CURL: •OT +4 •Hash +1
•Widen 1-2
yds onMIDDLE RECEIVER: QB THOUGHT PROCESS
release•Run through far leg Pre-snap: Check BS for clean single.
of 1st LB Take it/change it if there.
inside you, then SIT
MINI-CURL DIRECTORY Drop: 3 steps, Anchor to Arrow, Pop-
(‘Replace’ him) at 5 up to others
ILLUSTRATIONS MENU
2 TE Bunch SPACING
0
Turn up if you don’t
have ball when you’re
1 yd past numbers
1 #
5
#

1 ‘SPACING’ ‘SPACING’
0
7
6
5 BACKSIDE
3
V V INDIVIDUAL
ARROW

X Y
MINI- H Z
CURL: •OT +4
•Widen 1-2
yds onMIDDLE RECEIVER: QB THOUGHT PROCESS
release•Run through far leg Pre-snap: Check BS for clean single.
of 1st LB Take it/change it if there.
inside you, then SIT
MINI-CURL DIRECTORY
Drop: 3 steps, Anchor to Arrow, Pop-
(‘Replace’ him) at 5 up to others
ILLUSTRATIONS MENU Pre-snap: Individual progression
Motion Across -
2
0 SPACING
1 # #
5
# #

1
0 ‘SPACING’ 7‘SPACING’
7 BACKSIDE
INDIVIDUAL
5
V V
3
ARROW
X H
•Top #s•Hash +1 Y Z
MINI-
•OT +4
CURL:
QB THOUGHT PROCESS •
MIDDLE RECEIVER: Widen 1-2
R
Pre-snap: Check BS for clean single. •Run through far leg yds on
Take it/change it if there. release
of 1st LB
Drop: 3 steps, Anchor to Arrow, Pop-
inside you, then SIT
up to others
(‘Replace’
ILLUSTRATIONS MENUhim)MINI-CURL
at 5 DIRECTORY
Pre-snap: Individual progression
2 2-Back SPACING
0

1 # #
5
# #

1
0 ‘SPACING’ 7‘SPACING’
7 BACKSIDE
INDIVIDUAL
5 V
V
1
ARROW
X Y
•Top #s•Hash +1 Z
MINI-
•OT +6
H CURL:
QB THOUGHT PROCESS •
MIDDLE RECEIVER: Widen 1-2
R
Pre-snap: Check BS for clean single. •Run through far leg yds on
Take it/change it if there. release
of 1st LB
Drop: 3 steps, Anchor to Arrow, Pop-
inside you, then SIT
up to others
(‘Replace’
ILLUSTRATIONS MENUhim)MINI-CURL
at 5 DIRECTORY
Pre-snap: Individual progression
2 Wing Set: “Y SPACE”
0

1 # #
5
# #

1
0 ‘SPACING’ 7‘SPACING’
7 BACKSIDE
INDIVIDUAL
5 V
V
3
ARROW
X Y
•Top #s•Hash +1 H Z
MINI-
•OT +6
CURL:
QB THOUGHT PROCESS •
MIDDLE RECEIVER: Widen 1-2
R
Pre-snap: Check BS for clean single. •Run through far leg yds on
Take it/change it if there. release
of 1st LB
Drop: 3 steps, Anchor to Arrow, Pop-
inside you, then SIT
up to others
(‘Replace’
ILLUSTRATIONS MENUhim)MINI-CURL
at 5 DIRECTORY
Pre-snap: Individual progression
Trips Stack: “X
2
0
Turn up if you don’t
SPACE”
have ball when you’re
1 yd past numbers
1 # #
5
# # #

‘SPACING’ ‘SPACING’
#
1
0
7
6
5 BACKSIDE
3
V V INDIVIDUAL
ARROW

X Z
•OT +4
MINI- Y •Top #s
CURL: •Hash +1
•Widen 1-2 H
yds on OUTSIDE QB THOUGHT PROCESS
release
RECEIVER: Pre-snap: Check BS for clean single.
Take it/change it if there.
•Run through far leg
Drop: 3 steps, Anchor to Arrow, Pop-
MINI-CURL DIRECTORY of 1st LB up to others
ILLUSTRATIONS MENUinside you, then SIT
Pre-snap: Individual progression

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