Professional Documents
Culture Documents
WIS 0= + + + + -5
WISDOM
Ugly physical looks or
CHA 0= + + + + -5 Weak Personality?
CHARISMA
TOTAL = 0 FINAL HP
SAVING THROWS
TOTAL BASE ABILITY ITEM MOD FEAT MISC TOTAL HP
FORT -5 = 0 + -5 + + 0 +
(CONSTITUTION)
Temporaty
REF -5 = 0 + -5 + + 0 + Shields
(DEXTERITY)
WILL -5 = 0 + -5 + + 0 +
(WISDOM)
Temporaty
Plating
ADDITIONAL MODIFIERS TO SAVING THROWS
DEFENSE
AC 5 = 10 + -5 + 0 + +
TOTAL DEX SIZE DODGE SHIELD
Temporaty HP
+ +
MISC 1 MISC 2
TOUCH AC 5 FLAT-FOOTED AC 5
AT
WEAPON 1
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC
DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE
WEAPON 2
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC
NOTES
DAMAGE + +
BASE MISC BONUS TO DAMAGE
WEAPON 3
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC
DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE
WEAPON 4
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC
DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE
WEAPON 5
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1
BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC
DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE
DAMAGE 0 + + NOTES
BASE MISC BONUS TO DAMAGE
GRAPPLE -5 = 0 + -5 + + + 0
TOTAL BAB STR MOD FEAT MISC SIZE
DISARM 0 = + + + + + 0
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC SIZE
BONUS
BULL RUSH 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE
OVERRUN 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE
DISARM 0 = + + + + + 0
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC SIZE
BONUS
TRIP 0 = + + + + + 0
WEIGHT SPACE 5 ft CARRYING LOAD
LBS
MOVEMENT
PARAGON POINTS
30
FEET ADDITIONAL MODIFIER TO SPEED
INITIATIVE -5 = -5 + CLASS
TOTAL DEX AND FEATS MISC
0 TOTAL HP 0
DAMAGE TO SHIELDS
SHIELDS
LEFT NATURAL PLATTING 0
TOTAL PLATTING 0
GONE EXTRA PLATING
PLATING ARMOR
DAMAGE TO PLATING
LEFT TYPE NAME
DAMAGE REDUCTION 0 SHIELDS
GONE
SPECIAL
WOUNDS HP LEFT
DEAD PIECES
PIECES
ATTACK
0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES
0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES
20/2
CRITICAL RoF type 0
RoF shots 0
NOTES Recoil 0
Range (ft) 0
NOTES Weight (lbs) 0
PROVOKES AoO?
YES x NO
YES x NO
YES x NO
YES x NO
YES x NO
YES x NO
ARRYING LOAD Light
Armor Cost
Light Armor
RENEGADE POINTS Mercenary 390
Onyx 745
HD Level HP
Explorer 2,095
Phoenix 2,510
Quarian Service Vest 2,700
Phantom 2,960
N7 Armor 3,585
0 FIBERS 0
MOD 1 Explorer 5,520
MOD 2
EXTRA WEIGHT (lb)
ARMOR+PIECE WEIGHT (lb) 0 Project Phoenix 6,505
CUSTOMIZABLE
N7 Armor 9,930
Rosenkov 11,250
Quarian Battle Armor 12,400
Vohrtix 13,750
Colossus 14,325
Ajax 20,625
Heavy Armor
Mercenary 6,850
Agent 7,140
Onyx 11,555
Explorer 16,390
Scorpion 22,870
Cerberus Assault Armor 26,000
Phantom 27,630
Kestrel 33,155
N7 Armor 36,860
Rosenkov 41,250
N7 Defender 47,455
Vohrtix 50,125
Colossus 52,730
0 10 4 C; A
0 15 4 C; A
1 15 4
0 20 5
0 25 4 V; C; S; A; L
0 20 4 V; C; L
0 30 4
0 25 4
0 25 4 V; A; L
1 25 3 V; C; L
1 30 3 C; A
1 20 3
1 35 3
1 45 3
2 35 3 C; A
2 40 3
2 45 3 C; A; L
2 50 4
2 45 3 V; C; L
2 55 3 V; A; L
1 30 2
2 40 4 V; C; S; A; L
3 40 3
3 40 3 V; C; L
2 60 2 V; C; A; L
2 40 2
2 70 2
3 60 2
3 70 2
3 100 2 V
3 75 1 C; S; A
3 85 1
3 95 1 V; C; S; A; L
3 80 1 V; S; C; L
3 90 1 V; C; S; A; L
4 105 0
4 90 1
4 110 0
3 160 1 V; C; L
4 120 0 V; C; S; A; L
3 145 0 V; C; S; A; L
4 130 0 V; C; S; A; L
4 90 0
4 120 0
5 115 0
5 145 0
6 120 1
Armor Plating
Energized Plating
First Aid Interface
Medical Interface
Medical Exoskeleton
Kinetic Buffer
Kinetic Exoskeleton
Motorized Joints
Exoskeleton
Combat Exoskeleton
Shield Battery I
Shield Battery II
Shield Battery III
Shield Battery IV
Shield Battery V
Shield Strength Modulator I
Shield Strength Modulator II
Shield Strength Modulator III
Shield Regenerator
Energized Weave
Toxic Seals
Pressurized Seals
Large Air-Tank
Hardening Weave
Reinforced JointsI
Reinforced Joints II
Reinforced Joints III
Reinforced Joints IV
Reinforced Joints V
Lesser Deflector Shield Generator
Deflector Shield Generator
Greater Deflector Shield Generator
Extras
Visors Visors
Death Mask Death Mask
Recon Hood
Capacitor Helmet Recon Hood
Umbra Visor Capacitor Helmet
Securitel Helmet Umbra Visor
23 lbs
20 lbs
27 lbs
21 lbs
25 lbs
20 lbs
15 lbs
12 lbs
18 lbs
25 lbs
25 lbs
25 lbs
26 lbs
30 lbs
50 lbs
47 lbs
48 lbs
45 lbs
38 lbs
35 lbs
42 lbs
40 lbs
51 lbs
52 lbs
52 lbs
50 lbs
46 lbs
54 lbs
58 lbs
55 lbs
60 lbs
71 lbs
60 lbs
59 lbs
70 lbs
70 lbs
68 lbs
95 lbs
71 lbs
110 lbs
80 lbs
70 lbs
70 lbs
80 lbs
90 lbs
95 lbs
120 lbs
Armor Plating
Energized Plating
Kinetic Buffer
Kinetic Exoskeleton
Motorized Joints
Exoskeleton
Combat Exoskeleton
Shield Battery I
Shield Battery II
Shield Battery III
Shield Battery IV
Shield Battery V
Shield Regenerator
Energized Weave
Toxic Seals
Pressurized Seals
Large Air-Tank
Hardening Weave
Reinforced JointsI
Reinforced Joints II
Reinforced Joints III
Reinforced Joints IV
Reinforced Joints V
Cost
1,020
3,000
2,200
3,200
3,500
3,600
4,000
5,000
5,500
9,500
1,600
2,200
3,600
4,000
4,000
3,500
4,500
5,000
9,500
800
4,000
6,375
13,800
3,500
4,000
4,600
5,000
2,010
8,010
18,000
32,010
50,010
Special
+5 ft to base speed;
Armor Mod
Damage Protection
Armor Plating: increase armors damage reduction by 1
Energized Plating: increase armors damage reduction by 2
Health Interface
First Aid Interface: Increase amount healed to wearer, by the use of First Aid, by 2
Medical Interface: Increase amount healed to wearer, by the use of First Aid, by 4. +2 bonus vs. poisons and diseases
Medical Exoskeleton: Increase amount healed to wearer, by the use of First Aid, by 6. +4 bonus vs. poisons and diseases
Kinetic
Kinetic Buffer: +1 bonus on Attack rolls. +1 dodge bonus to Defense. +1 to Reflex saves
Kinetic Exoskeleton: +2 bonus on Attack rolls. +2 dodge bonus to Defense. +2 to Reflex saves
Mechanical Augmentations
Motorized Joints: +1 damage with melee attacks
Exoskeleton: +2 melee damage. You are treated as one size larger for purposes of resisting Biotic powers. +1 to Fort
saves
Combat Exoskeleton: +2 melee damage. You are treated as one size large for purposes of resisting Biotic powers. +2 to
Fort saves. +1 saves vs Biotic and Tech powers
Shield Generator
Shield Battery I: increase armors base shields by 10% (rounded normally)
Shield Battery II: increase armors base shields by 20% (rounded normally)
Shield Battery III: increase armors base shields by 30% (rounded normally)
Shield Battery IV: increase armors base shields by 40% (rounded normally)
Shield Battery V: increase armors base shields by 50% (rounded normally)
Shield Capacitor
Shield Strength Modulator I: Shields gain DR 1
Shield Strength Modulator II: Shields gain DR 2
Shield Strength Modulator III: Shields gain DR 3
Shield Recovery
Shield Regenerator: Shields regenerate at a rate of 1 Shield HP per round
Energized Weave: Shields regenerate at a rate of 2 Shield HP per round
Life-Support Systems
Toxic Seals: +4 bonus vs poisons and diseases
Pressurized Seals: +4 bonus vs poisons and diseases. Reduce Hazard level by 1
Large Air-Tank: Character can breathe in non-breathable environments up to 2 hours instead of just 1 hour.
Hardening
Hardening Weave: +2 bonus on Fort and Ref saves
Reinforced Joints I: +15% chance to negate critical hits and sneak attacks. Benefit is only +7% if wearer has no
helmet.
Reinforced Joints II: +30% chance to negate critical hits and sneak attacks. Benefit is only +15% if wearer has no helmet.
Reinforced Joints III: +45% chance to negate critical hits and sneak attacks. Benefit is only +22% if wearer has no helmet.
Reinforced Joints IV: +60% chance to negate critical hits and sneak attacks. Benefit is only +30% if wearer has no helmet.
Reinforced Joints V: +75% chance to negate critical hits and sneak attacks. Benefit is only +37% if wearer has no helmet.
Deflector Shield
Lesser Deflector Shield Generator:+1 to Defense
Deflector Shield Generator:+2 to Defense
Greater Deflector Shield Generator:+4 to Defense
Special
Helmet; +2 bonus on Charisma-based skills; can breathe in vacuum and non-breathable environments
Helmet; +1 bonus to attack rolls made with weapons; +1 bonus on Heavy Weapon checks made when firing a Heavy
Weapon; can breathe in vacuum and non-breathable environments
Shields recharge at a rate of 1 point per round; cannot breathe in vacuum and non-breathable environments
+2 bonus on ranged touch attacks made with Biotic or Tech powers; cannot breathe in vacuum and non-breathable
environments
+1 HP per 2 levels; +1 Shield HP per 2 levels; cannot breathe in vacuum and non-breathable environments
Increase armor base shields by 10% (rounded down)
At the start of each encounter the Visor starts with 3 charges. Each charge can be expended with a free action (more than
one charge can be spent in 1 free action) to reduce the cooldown of one Biotic or Tech power by 1 action (minimum of 1
action)
Increase damage on critical hit by 10% (minimum +1 bonus damage); cannot breathe in vacuum and non-breathable
environments
Combat, Tech and Biotic powers that deal damage deal 1 extra damage; cannot breathe in vacuum and non-breathable
environments
Increase weapon critical threat range by +1; cannot breathe in vacuum and non-breathable environments
+1 HP per level
Tech and Biotic powers that deal damage deal 1 extra damage
+2 to Strength; melee attacks deal extra 1d6 damage (1d4 for Small creatures)
Shields gain DR 1
+1 HP per level
+2 to Strength
+10% Heavy Weapon ammo capacity
+5 ft bonus to base speed
Light
Medium
Heavy
I
II
III
IV
V
VI
Weight1
-1
-2
-1
-2
-2
-2
-1.5
-1
2
4
2
+2
+2
+2
1
+2
2
+1
1
+3
+3
+2
+3
1
1
2
2
3
SHIELDS FIBERS CUSTOM WEIGHT
FINAL FINAL FINAL FINAL
0 0 Err:514 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
P 1
R 1 SKILL POINTS PER LEVEL: 1 =
TOTAL BASE
CLASS SKILLS?
KEY 1-POINT COST
(IF YES PLACE Y) SKILL NAME ABILITY SKILL MOD RANKS
BALANCE * DEX -5 =
BIOTICS INT -5 =
BLUFF CHA -5 =
CLIMB * STR -5 =
y CONCENTRATION CON -5 =
DAMPING INT =
DECRYPTION INT =
y DIPLOMACY CHA -5 =
DISGUISE CHA -5 =
ELECTRONICS INT =
FIRST AID WIS -5 =
GAMBLE CHA -5 =
GATHER INFORMATION CHA -5 =
HACKING INT =
HEAVY WEAPONS INT =
HIDE * DEX -5 =
y INTIMIDATE CHA -5 =
INVESTIGATE INT =
JUMP * STR -5 =
KNOWLEDGE (ART) INT =
KNOWLEDGE (BEHAVIOR SCIENCES) INT =
KNOWLEDGE (BIOLOGY) INT =
KNOWLEDGE (BUSINESS) INT =
KNOWLEDGE (CIVICS) INT =
KNOWLEDGE (CURRENT EVENTS) INT =
KNOWLEDGE (HISTORY) INT =
KNOWLEDGE (PHYSICS) INT =
KNOWLEDGE (POPULAR CULTURE) INT =
KNOWLEDGE (SPACE) INT =
KNOWLEDGE (STREETWISE) INT =
KNOWLEDGE (TACTICS) INT =
KNOWLEDGE (TECHNOLOGY) INT =
KNOWLEDGE (THEOLOGY/PHILOSOPHY) INT =
LISTEN WIS -5 =
MEDICINE INT =
MOVE SILENTLY * DEX -5 =
PERFORM (ACT) CHA -5 =
PERFORM (COMEDY) CHA -5 =
PERFORM (DANCE) CHA -5 =
PERFORM (KEYBOARD) CHA -5 =
PERFORM (ORATORY) CHA -5 =
PERFORM (PERCUSSION) CHA -5 =
PERFORM (STRING INSTRUMENT) CHA -5 =
PERFORM (WIND INSTRUMENT) CHA -5 =
PERFORM (SING) CHA -5 =
PILOTING INT -5 =
REPAIR INT -5 =
RESEARCH (BIOLOGY) INT =
RESEARCH (PHYSICS) INT =
RESEARCH (CHEMISTRY) INT =
RESEARCH (QUANTUM PHYSICS) INT =
RESEARCH (ENGINEERING) INT =
RESEARCH (ELECTRONICS) INT =
RESEARCH (GEOLOGY) INT =
SEARCH INT -5 =
SENSE MOTIVE WIS -5 =
SLEIGHT OF HAND * DEX =
SPOT WIS -5 =
SURVIVAL WIS -5 =
SWIM * STR -5 =
y TUMBLE * DEX =
=
=
=
SKILLS
Armor: - 0 = 0
OTHER EQUIPMENT
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
Quadruped Creature? 0
Character Size: Medium 1
CARRYING CAPACITY MULTIPLIER
LANGUAGES KNOWN
OTHER ABILITIES
OTHER NOTES
COM
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THA
Rank 4 Rank 5
ADRENALINE RUSH Rank 1 Rank 2 Rank 3 Time
Hardening Duration
Dilation
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
Bonus provided 1 1 1 1 1 1
Duration (actions) 1 1 2 - - +1
Cooldown (actions) 4 3 3 - - -
Rank 4 Rank 5
ASSASSINATION Rank 1 Rank 2 Rank 3 Recharge
Stability Precision
Speed
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
Duration (actions) 2 2 3 - - -
Cooldown (actions) 5 4 4 -1 - -
Rank 4 Rank 5
ARC GRENADE Rank 1 Rank 2 Rank 3 Maximum
Damage Radius
Grenades
Selected?
Pre-Requisites No No No No No No
Fort Save DC 12 12 12 12 12 12
Dmg vs non-Shielded 1d6 - 1d6 +1d6 - -
Dmg vs Shields HP 4d6 - 5d6 +1d6 - -
Radius (ft) 25 - 25 - +5 -
Rank 4 Rank 5
BALLISTIC BLADES Rank 1 Rank 2 Rank 3 Attack
Damage Spread
Range
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
Fort Save DC 5 5 5 5 5 5
Radius (ft) 20 20 20 - +10 -
Range (ft) 20 20 20 - - +10
Damage 5d6 5d6 6d6 +1d6 - -
Bleed duration (actions) 3 3 3 - - -
Cooldown (actions) 25 - 25 - - -
Rank 4 Rank 5
BLADE ARMOR Rank 1 Rank 2 Rank 3
Melee Shield
Durability
Damage Recharge
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
DR 1 1 1 +1 - -
Melee damage bonus +1d3 +1d4 +1d6 - +1d8 -
Damage returned 50% 50% 50% - - -
Cooldown (actions) 3 2 2 - - -
Rank 4 Rank 5
BULLET RAIN Rank 1 Rank 2 Rank 3 Stability
Firing Rate Duration
Synergy
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
RoF increase 1 1 1 - +1 -
Duration (actions) 2 2 3 - - +1
Recoil Reduction - - - -2 - -
Cooldown (actions) 4 3 3 - - -
Rank 4 Rank 5
CARNAGE Rank 1 Rank 2 Rank 3
Radius Damage Incapacitate
Selected?
Pre-Requisites No No No No No No
Rank 4 Rank 5
CLUSTER GRENADE Rank 1 Rank 2 Rank 3 Maximum
Damage Radius
Grenades
Selected?
Pre-Requisites No No No No No No
Fort Save DC 12 12 12 12 12 12
Damage 3d6 3d6 4d6 +1d6 - -
Radius (ft) 15 15 15 - +5 -
Flight Distance (ft) 10 10 10 - - -
Rank 4 Rank 5
CONCUSSIVE SHOT Rank 1 Rank 2 Rank 3
Force Radius Shatter
Selected?
Pre-Requisites No No No No No No
Rank 5
FLASHBANG GRENADE Rank 1 Rank 2 Rank 3 Rank 4 Maximum
Grenades
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 12 12
Damage 1d6 - 1d6 1d6 -
Daze duration (actions) 1 - 1 2 -
Incapacitate duration (actions) 1 - 2 2 -
Radius (ft) 20 - 25 25 -
Rank 4 Rank 5
FORTIFICATION Rank 1 Rank 2 Rank 3
Melee Shield
Durability
Damage Recharge
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
DR bonus 1 1 1 +1 - -
Melee Damage Bonus +1d6 +1d6 +2d6 - +1d6 -
Cooldown Increase 2 actions 2 actions 2 actions - - -
Speed Reduction -10 ft -10 ft -10 ft - - -
Cooldown (actions) 4 3 3 - - -
COMBAT POWERS AND SPECIALIZATIONS
REMEMBER FEATURES THAT ALTER THE DC
Rank 5 Rank 6
Greater GETH SHIELD PULSE Rank 1 Rank 2 Rank 3
Burst Ignore Pain
Rush
Selected?
No No No Pre-Requisites No No No
1 1 1 Times per encounter 1 1 1
- 1 1 Fort Save DC 12 12 12
- - - Activation Damage 1d6 2d6 2d6
Special - - Duration Damage 1d4 1d4 1d4
Shield HP Lost for
1 1 1
Duration Damage
Rank 5 Rank 6 Radius (ft) 10 10 15
Cooldown (actions) 1 1 1
No No No
1 1 1
HOMING GRENADE Rank 1 Rank 2 Rank 3
- - +1
+1 Special - Selected?
- - - Pre-Requisites No No No
Damage 5d6 5d6 6d6
Rank 5 Rank 6 Radius (ft) None None None
Electrical Armor- Shield
damage Piercing Overload
12 12 12 Selected?
Special Special - Pre-Requisites No No No
Special - 5d8 (6d8) Dmg Dealt 1d6 - 2d6
- - - Radius (ft) 15 - 15
Duration (actions) 3 - 3
Rank 5 Rank 6
Improved Damage and Explosive
Damage Bleed Blades
LIFT GRENADE Rank 1 Rank 2 Rank 3
No No No Selected?
1 1 1 Pre-Requisites No No No
5 5 7 Fort Save DC 12 12 12
- - - Dmg Dealt 2d6 - 3d6
- - - Radius (ft) 15 - 15
+1d6 +1d6 - Flight Distance (ft) 10 - 10
- +1 - Duration (actions) 1 - 1
- - -
Damage Power
Durability Selected?
Returned Recharge
Pre-Requisites No No No
No No No Times per encounter 1 1 1
1 1 1 RoF increase (actions) 1 1 1
- - +1 Atk bonus 2 2 2
- - - Duration (actions) 2 2 3
100% - - Cooldown (actions) 4 3 3
- -1 -
- - -
MARTIAL ARTIST Rank 1 Rank 2 Rank 3
No No No
OVERKILL Rank 1 Rank 2 Rank 3
1 1 1
12 12 14 Selected?
- +1d6 - Pre-Requisites No No No
- +5 - Damage 3d6 3d6 4d6
- - - Impact Radius (ft) 10 10 15
Shields Consumed 50% 50% 50%
Rank 5 Rank 6 Cooldown (actions) 2 1 1
Recharge
Amplification Devastating
Speed
1 1 1 Selected?
12 12 12 Pre-Requisites No No No
- Special +2d6 / +10 Dmg Dealt 4d6 - 5d6
-1 - - Radius (ft) 20 - 20
Rank 5 Rank 6
Frag Imp. Flash. Senses
STICKY GRENADE Rank 1 Rank 2 Rank 3
Grenade Grenade Overload
No No No Selected?
12 14 12 Pre-Requisites Err:508 Err:508 Err:508
+2d6 - - Dmg Dealt 5d6 - 6d6
- - +1 Radius (ft) 5 - 5
- - +1 Active Duration 1 action 1 action 1 action
- - -
Power Lighter
Durability Selected?
Synergy Currents
Pre-Requisites No No No
No No No Times per encounter 1 1 1
1 1 1 Healing Amount (%) 30 40 60
- - +1 Shield HP Recovered (%) 10 20 30
- - - HP DR Provided - - -
-1 action - +1 action Shield HP DR Provided - - -
- None -
- - -
Rank 4 Rank 5 Rank 6
Wave Greater Greater
Radius Damage Mobility
Length Pulse Damage
No No No No No No
1 1 1 1 1 1
12 12 12 12 12 12
- +1d6 - - - +1d6
- +1d4 - - - +1d4
- +1 - - - +1
+5 - - - +5 -
2 2 2 2 1 2
1 1 1 1 1 1
No No No No No No
+1d6 - - Special Special Special
- +5 - - - -
No No No No No No
+1d6 - - +1d6 Special -
- +5 - - - +5
- - - - - +1
Impact
Damage Radius Duration Slam Stronger Lift
Radius
No No No No No No
12 12 12 12 12 14
+1d6 - - - - -
- +5 +5 - - -
- - - - - -
- - - +1 - -
No No No No No No
1 1 1 1 1 1
- +1 - - - -1
+2 - - - - -
- - +1 - - -
- - - - -1 -
Rank 5 Rank 6
Rank 4 Extra Sp. A. Martial A. Rank 1 A. Rank 3
Attacks Artist Attacks Attacks
No No No No No
1 2 - - -
5 - - - -
1 2 - - -
1 2 - - -
1 2 - - -
1 2 - - -
1 2 - - -
1 2 - - -
5 - - - -
1 2 - - -
No No No No No No
1 1 1 1 1 1
- +1 +1 - - -1
- - - -1 -1 +1
No No No No No No
+1d6 - - - Special Special
- +10 - - - -
- - - 25% - -
- - - - - -
No No No No No No
+1d6 - - - - -
- +5 - - - -
Maximum Armor-
Damage Radius Damage Proximity Trap
Grenades Piercing
No No No No No No
1 1 1 1 1 1
- - +15 - +25 -
- - - +10 - +10
- +1 - - - -
- - - - - +1
AMM
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THAT
Rank 4 Rank 5
CHEMICAL AMMO Rank 1 Rank 2 Rank 3
Acidic Squad Bonus Damage Chemical Burn
Selected?
Pre-Requisites No No No No No No No
Damage 1d3 1d4 1d4 - - +1 -
Duration (actions) 2 2 3 - - - -
Rank 4 Rank 5
CRYO AMMO Rank 1 Rank 2 Rank 3
Chance Squad Bonus Duration Headshots
Selected?
Pre-Requisites No No No No No No No
Fort Save DC Sp Sp Sp 10 10 10 10
Chance (%) Sp Sp+10 Sp+10 +10 - - -
Speed Reduction (ft) 5 5 5 - - - -
Duration (actions) 1 1 2 - - +1 -
Rank 4 Rank 5
DISRUPTOR AMMO Rank 1 Rank 2 Rank 3
Damage Squad Bonus Stun Headshots
Selected?
Pre-Requisites No No No No No No No
Fort Save DC Sp Sp+2 Sp+2 12 12 12 12
Damage Bonus 1 1 2 +1 - - -
Stun Duration (actions) 1 1 1 - - - -
Save DC bonus - - - - - +2 -
AMMO POWERS AND SPECIALIZATIONS
EMBER FEATURES THAT ALTER THE DC
Rank 6 Rank 4
INCENDIARY AMMO Rank 1 Rank 2 Rank 3
Damage Synergy Pierce Damage
Selected?
No No Pre-Requisites No No No No
- - Reflex Save DC Sp Sp+2 Sp+2 12
-1 - Damage Bonus 1 1 2 +1
- +1 Save DC bonus - - - -
Rank 6 Rank 4
SHREDDER AMMO Rank 1 Rank 2 Rank 3
Duration Damage Shrapnel
Selected?
No No Pre-Requisites No No No No
- +1 Damage 1 2 3 -
+1 - Critical Hits Bonus - - - T. Rang. +1
Rank 6
WARP AMMO Rank 1 Rank 2 Rank 3 Rank 4
Freeze Chance Damage Combo
Selected?
No No Pre-Requisites No No No No
10 10 Damage 1 1 1 2
+10 - Damage vs flying 1 2 2 2
+5 - Damage vs Barrier 1 1 2 2
- -
Rank 6
Damage Improved Stun
No No
12 12
+1 -
- -
- +2
Rank 4 Rank 5 Rank 6
Squad Bonus Flaming Headshots Damage Explosive Burst
No No No No No
12 12 12 12 12
- - - +1 Sp
- +2 - - -
No No No No No
- - - +1 -
- - +5 to conf. - Multi. +1
Rank 5 Rank 6
Rank 4
Headshots Squad Bonus Damage Detonation
No No No No No
2 - - - Sp
2 - - +1 Sp
2 - - +1 Sp
BIOT
Rank 4 Rank 5
ANNIHILATION
Rank 1 Rank 2 Rank 3 Impact Damage
FIELD Damage
Radius Taken
Selected?
Pre-Requisites No No No No No No
Cost (points) 2 2 3 +1 - +1
Field Damage 1d4 1d4 2d4 +1d4 - -
Blast Radius (ft) 15 15 15 - +5 -
Cooldown (actions) 3 2 2 - - -
Rank 4 Rank 5
BARRIER Rank 1 Rank 2 Rank 3 I. Barrier Shield
Blast Effect
Strength Recharge
Selected?
Pre-Requisites No No No No No No
Cost/Maint. (points) 1 1 2 - - -
Damage Reduction 1 1 1 - +1 -
1d6 +1/ 1d8 +1/ 1d10 +1/
Deton. Damage 2d6 +2/ Wis mod - -
Wis mod Wis mod Wis mod
Deton. Radius (ft) 10 10 15 +5 - -
Speed Penalty (ft) 10 10 10 - - -
Cooldown (actions) 3 3 3 - - -
Rank 4 Rank 5
BIOTIC CHARGE Rank 1 Rank 2 Rank 3
Improved Biotic
Radius
Charge Ammo F.
Selected?
Pre-Requisites No No No No No No
Cost (points) 2 2 3 - - +1
Fort Save DC 5 5 5 5 5 5
Range (ft) 60 60 70 - - -
Damage 2d6 3d6 4d6 - +1d6 -
Fly Distance (ft) 10 10 15 - +5 -
Shield HP Restored -15 -25 -35 - - -
Cooldown (actions) 3 2 2 - - -
Rank 4 Rank 5
BIOTIC
Rank 1 Rank 2 Rank 3 Smoothing Agility
ENHANCEMENT Invisible Field
Field Synergy
Selected?
Pre-Requisites No No No No No No
Cost/Maint. (points) Varies Varies Varies Varies Varies Varies
Max Str Increase 1 1 or 2 1 or 2 - - -
Max Dex Increase - - 1 - - +1
Max Fort Increase 1 1 1 or 2 - - -
Max Ref Increase 1 1 1 or 2 - - +1
Rank 5
BIOTIC KINESIS Rank 1 Rank 2 Rank 3 Rank 4 Object
Throw
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 1 1 -
Max Weight (lbs) -250 -500 -750 -1000 -
Cooldown (actions) 3 3 3 - -
Rank 4 Rank 5
BIOTIC NOVA Rank 1 Rank 2 Rank 3 Improved Fast
Powerful Nova
Radius Recharge
Selected?
Pre-Requisites No No No No No No
Cost (points) 4 4 5 +1 +1 -
Fort Save DC 5 5 5 5 5 5
3d6 +1/ 3d6 +1/ 4d6 +1/
Damage 5d6 +2/ Wis mod - -
Wis mod Wis mod Wis mod
Radius (ft) 10 15 15 - +10 -
Throw Distance (ft) Extra 0 Extra 0 Extra 5 Extra 10 - -
Cooldown (actions) 3 3 3 - - -1
Rank 4 Rank 5
BIOTIC SHIELD
Rank 1 Rank 2 Rank 3 Lighter Improved
DOME Solid Dome
Dome Radius
Selected?
Pre-Requisites No No No No No No
Cost/Maint. (points) 4 4 5 +1 +1 -
Radius (ft) 10 10 15 - - +10
Defense 10 12 12 +2 - -
Dome HP -75 -100 -125 - - -
Cooldown (actions) 6 6 6 - - -
Rank 5
BIOTIC STRIKE Rank 1 Rank 2 Rank 3 Rank 4
Blast Effect
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 1 1 +1
Atttack Bonus -5 -5 -5 -5 -
1d4
1d4/Cha
Damage Bonus -5 +1/Cha 1d6/Cha mod -
mod
mod
Cooldown (actions) 1 1 1 - -
Rank 4 Rank 5
DARK CHANNEL Rank 1 Rank 2 Rank 3 Increased Increased
Slow
Damage Duration
Selected?
Pre-Requisites No No No No No No
Fort Save DC 5 5 5 5 5 5
Cost (points) 3 3 3 - +1 +1
Damage -5 -5 -10 -5 - -
Duration (actions) 5 5 5 - +2 -
Cooldown (actions) 3 2 2 - - -
Rank 4 Rank 5
DOMINATE Rank 1 Rank 2 Rank 3 Lingering Subtle Improved
Dominate Control Duration
Selected?
Pre-Requisites No No No No No No
Cost (points) 10 12 12 +2 +2 +2
Fort Save DC 5 5 5 5 5 5
Duration (actions) 1 2 3 +1 - +1
Cooldown (actions) 3 3 3 - - -
Rank 4 Rank 5
FLARE Rank 1 Rank 2 Rank 3
FLARE Rank 1 Rank 2 Rank 3 Recharge
Damage & Force Radius
Speed
Selected?
Pre-Requisites No No No No No No
Fort Save DC 5 5 5 5 5 5
Radius (ft) 20 20 20 - +10 -
Damage Dealt per
0.5 0.5 0.75 +0,25 - -
Biotic Point Spent
Flying Distance (ft) 10 10 10 +5 - -
Cooldown (actions) 10 8 8 - - -2
Minimum Cost
30 32 34 +2 +2 +2
(points)
BIOTIC POWERS AND SPECIALIZATIONS
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THAT ALTER DC
Rank 5 Rank 6
Movement Improved LASH Rank 1 Rank 2
Drain
Speed Damage
Selected?
No No No Pre-Requisites No No
+1 +1 +1 Cost (points) 3 3
- +1d4 - Reflex Save DC 5 5
- - - Pre-throw damage 1d6 1d6
1d6 / 10
- +1d6 - Throw damage 1d6 / 10 ft
ft
- - - Cooldown (actions) 3 2
Rank 5 Rank 6
Powered Lighter G. Barrier LEVITATE Rank 1 Rank 2
Blast Barrier Strength
Selected?
No No No Pre-Requisites No No
- +1 +1 Cost (points) 6 7
- - +1 Falling Distance (ft) 10 15
- - - Horizontal Distance (ft) 5 5
- - - Duration (actions) 2 3
- 5 - Cooldown (actions) 2 2
- - -
- +5 - Selected?
- - - Pre-Requisites No No
Cost (points) 6 6
Rank 5 Rank 6 Fort Save DC 5 5
Improved Movement
Faster Kinesis Range (ft) 30 40
Kinesis Synergy
Damage 3d8 3d8
No No No Fly Distance (ft) 5 5
- +1 +1 Cooldown (actions) 4 3
-1250 - -
- - -
SINGULARITY Rank 1 Rank 2
Cost (points) 4 4
No No No Save DC 5 5
- +2 +2 Radius (ft) 5 5
5 5 5 Duration (actions) 2 2
- Special - Fly Distance (ft) 5 5
- - - Cooldown (actions) 4 3
- - -
- - -
SLAM Rank 1 Rank 2
No No No Selected?
5 5 5 Pre-Requisites No No
+1 +1 +1 Cost (points) 3 3
- -5 Special Stasis Strength -50 -50
- - - Duration (actions) 2 3
-1 - - Cooldown (actions) 4 3
Rank 5 Rank 6
Group THROW Rank 1 Rank 2
Nightmare Indocrination
Dominate
Selected?
No No No Pre-Requisites No No
+2 +2 +2 Cost (points) 1 1
5 5 5 Fort Save DC 5 5
- - - Damage 2d6 2d6
- - - Thrown Distance (ft) 5 10
Cooldown (actions) 2 2
Rank 5 Rank 6
Improved
Detonate Radius
Damage
WARP Rank 1 Rank 2
No No No Selected?
5 5 5 Pre-Requisites No No
- +10 - Cost (points) 3 3
Damage 2d6 2d6
- - +0,25 special
Deton. Radius (ft) - -
- - - Cooldown (actions) 3 2
- - -
+2 +2 +2
HAT ALTER DC
No No No No No No No
4 +1 +1 +1 +1 +2 +1
5 5 5 5 5 5 5
1d6+1d6 - - - - - -
1d6 / 10 ft
1d6 / 10 ft - - - - -
+ 1d6
2 - - -1 - - -
Rank 5 Rank 6
Rank 3 Rank 4 Improved
Glide Comet Comet Nova
Levitate
No No No No No No
8 9 +1 +1 +2 +2
20 25 +5 - - -
5 5 +5 +15 - -
4 4 - - - -
2 - - - - -
No No No No No No No
3 +1 +1 - - +2 +1
5 5 5 5 5 5 5
15 - - - - - -
5 - - - - - -
2 +1 - - - - -
2 - - - - - -1
No No No No No No No
4 +1 +1 - - +1 +1
5 5 5 5 5 5 5
-10 - - -15 - - -15
2 +1 - - - - +1
3 - - - -1 - -
No No No No No No No
6 - - - - +1 +1
5 5 5 5 5 5 5
40 - +10 - +20 - -
4d8 +1d8 - - - - -
10 +5 - - - - -
3 - - - - -1 -
No No No No No No No
4 +1 +1 +1 +1 +1 +1
5 5 5 5 5 5 5
10 - +5 - - +5 -
2 +1 - - - - -
5 - +5 - - +5 -
3 - - - -1 - -
No No No No No No No
4 - - +1 +1 +1 +2
5 5 5 5 5 5 5
3d6 +1d6 - - - - -
10 - - +5 - - -
3 - - - -1 - -
No No No No No No No
4 +1 +1 - - +2 +2
5 5 5 5 5 5 5
15 ft line - - - - - 15 ft cone
Normal + 1d6 +1d6 Special +1d6 - Special -
15 - - +5 - - -
- Biotic Tech - - - -
3 - - - -1 - -
No No No No No No No
4 - - +1 +1 +2 +1
-50 - -75 - - - -
3 +1 - - - - -
3 - - - - - -1
Rank 5 Rank 6
Rank 3 Rank 4 Empow. Double Greater
Radius
Throw Throw Throw
No No No No No No
1 1 +1 +1 +1 -
5 5 5 5 5 5
2d6 3d6 - +1d6 - -
10 15 - - - +10
1 - - - - -
Rank 4 Rank 5 Rank 6
Rank 3
Detonate Improved Recharge
Damage Expose Pierce
Synergy Damage Speed
No No No No No No No
3 - - +1 +1 - -
3d6 +1d6 - +1d6 - Special -
- - +5 - - - -
2 - - - - - -1
TEC
Rank 5
ADHESIVE MINE Rank 1 Rank 2 Rank 3 Rank 4 Detection Smooth
Radius Surface
Selected?
Pre-Requisites No No No No No No
Cost (points) 1 2 2 2 - -
Balance DC 5 6 7 8 - 9
Duration (actions) 2 2 3 3 - -
Cooldown (actions) 2 1 1 1 - -
Rank 4 Rank 5
AI HACKING Rank 1 Rank 2 Rank 3 Explosive
Duration Radius Recharge
Hack
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 - - +1 +1
Will Save DC 5 5 5 5 5 5 5
Radius (ft) 5 5 10 - +5 - -
Duration (actions) 3 3 3 +1 - - -
Cooldown (actions) 4 3 3 - - - -1
Rank 4 Rank 5
COMBAT DRONE Rank 1 Rank 2 Rank 3 Shield & Shield &
Detonate Shock
Attack Damage
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 - - +1 +1
Drone Defense 10 12 12 - - - -
Drone Shield HP 20 25 30 +10 - - +10
Drone Atk Range (ft) 20 20 20 +10 Sp - -
Drone Atk mod -10 -10 -10 -15 - - -15
Drone Damage 2d6 2d6 3d6 +1d6 Sp - +1d6
Cooldown (actions) 4 3 3 - - - -
Rank 4 Rank 5
CRYO BLAST Rank 1 Rank 2 Rank 3
CRYO BLAST Rank 1 Rank 2 Rank 3 Speed Cryo
Duration Radius
Reduction Explosion
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 +1 +1 - -
Fort Save DC 5 5 5 5 5 5 5
Duration (actions) 1 1 1 +1 - - -
Speed Reduction (ft) 5 5 10 - - -5 -
Radius Adjacent Adjacent Adjacent - Up to 10 ft - -
Cooldown (actions) 4 3 3 - - - -
Rank 4 Rank 5
DEFENSE DRONE Rank 1 Rank 2 Rank 3 Damage &
Duration Range Attack Rate
Range
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 - - +1 +1
Drone Atk Range (ft) 15 15 15 - +5 - +5
Drone Atk mod -10 -10 -10 - - - -
Drone Damage 1d6 1d6 2d6 - - - +1d6
Duration (actions) 10 10 10 +10 - - -
Cooldown (actions) 2 1 1 - - - -
Rank 4 Rank 5
DISRUPTOR Rank 1 Rank 2 Rank 3 Stronger
Duration Radius Recharge
Disruption
Selected?
Pre-Requisites No No No No No No No
Cost (points) 3 3 3 +1 +1 +1 +1
Will Save DC 5 5 5 5 5 6 5
Radius (ft) 10 10 15 - +5 - -
Duration (actions) 3 3 3 +1 - - -
Daze Durat. (actions) 1 1 1 - - +1 -
Cooldown (actions) 7 6 6 - - - -1
Rank 4 Rank 5
ENERGY DRAIN Rank 1 Rank 2 Rank 3 Power
Damage Radius Drain
Overload
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 +1 +1 - -
Radius (ft) 5 5 5 - +5 - -
Damage 3d6 3d6 4d6 +1d6 - - -
Shield HP gained (%) 50 50 50 - - 100 -
Cooldown (actions) 3 2 2 - - - -
Rank 4 Rank 5
HUNTER MODE Rank 1 Rank 2 Rank 3 Power Weapon Power Rate of
Recharge Accuracy Damage Fire
Selected?
Pre-Requisites No No No No No No No
Cost/Maint. (points) Special Special Special +1 +1 +1 +1
Nightvision (ft) 60 60 60 - - - -
Cooldown (actions) 1 1 1 - - - -
Rank 4 Rank 5
INCINERATE Rank 1 Rank 2 Rank 3 Burning Recharge
Damage Radius
Damage Speed
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 2 +1 +1 +1 +1
Damage 2d6/1d6 2d6/1d6 3d6/1d6 +1d6/+0 - +0/+1d6 -
Dmg to Plating (%) 50 50 50 - - - -
Burning Duration
1 2 3 4 4 5 5
(actions)
Cooldown (actions) 4 3 3 - - - -1
Rank 4 Rank 5
NEURAL SHOCK Rank 1 Rank 2 Rank 3 Lingering Recharge
Duration Radius
Shock Speed
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 +1 +1 +1 +1
Fort Save DC 5 5 5 5 5 5 5
Duration (actions) 1 1 2 +1 - - -
Cooldown (actions) 4 3 3 - - - -1
TECH POWERS AND SPECIALIZATIONS
ACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THAT ALTER DC
Rank 6 Rank 4
Smooth OVERLOAD Rank 1 Rank 2 Rank 3 Chain
Duration
Surface Overload
Selected?
No No Pre-Requisites No No No No
+1 +1 Cost (points) 1 1 2 -
- 10 Will Save DC 5 5 5 5
- +1 Stun Duration (actions) 1 1 1 -
- - Dmg to Shield/Synthe 2d6 2d6 3d6 -
Dmg to Organics 1d6 1d6 1d8 -
Rank 6 Cooldown (actions) 3 2 2 -
Tech
Berserk
Vulnerability
Rank 4
PROXIMITY MINE Rank 1 Rank 2 Rank 3
No No Damage
+1 +1 Selected?
5 5 Pre-Requisites No No No No
- - Cost (points) 2 2 3 -
- - Reflex Save DC 5 5 5 5
- - Trigger Radius (ft) 5 5 5 -
Blast Radius (ft) 10 10 10 -
Rank 6 Damage 3d8 3d8 4d8 +1d8
Chain
Rockets Cooldown (actions) 2 1 1 -
Lightning
No No Rank 4
SABOTAGE Rank 1 Rank 2 Rank 3
+1 +1 Duration
- - Selected?
- - Pre-Requisites No No No No
+20 - Cost (points) 2 2 3 +1
-15 - Will Save DC 5 5 5 5
+1d6 - Duration (actions) 1 1 2 +1
- - Cooldown (actions) 4 3 3 -
Rank 6 Rank 4
SENTRY TURRET Rank 1 Rank 2 Rank 3
Recharge Frozen SENTRY TURRET Rank 1 Rank 2 Rank 3 Shield &
Speed Vulnerability Damage
Selected?
No No Pre-Requisites No No No No
+1 +1 Cost (points) 1 1 2 +1
5 5 Turret Defense 10 10 10 -
- - Turret Shield HP 30 35 40 +10
- - Turret Atk Range (ft) 50 50 50 -
- - Turret Atk mod -10 -10 -10 -15
-1 - Turret Damage 1d8 1d8 2d8 +1d8
Cooldown (actions) 4 3 3 -
Rank 6
Chain
Incapacitate Rank 4
Lightning
SHIELD BLOCK Rank 1 Rank 2 Rank 3
Resilient
No No Selected?
+1 +1 Pre-Requisites No No No No
- - Cost/Maintenance (points) 2 2 3 +1
- - Fort save DC 5 5 5 5
- - Cover bonus 1 2 2 +1
- - Melee damage bonus 1d6 1d6 2d6 -
- - Knockback distance (ft) 5 5 5 -
Cooldown increase (actions) 2 2 2 -
Rank 6 Shield DR bonus - - - +1
Area & Recharge
Hand occupied? Yes Yes Yes -
Duration Speed
Cooldown (actions) 3 3 3 -
No No
+1 +1 Rank 4
SUBMISSION NET Rank 1 Rank 2 Rank 3
5 5 Damage
+5 - Selected?
+1 - Pre-Requisites No No No No
- - Cost/Maintenance (points) 3 3 4 +1
- -1 Reflex save DC 5 5 5 5
Immovable duration (actions) 2 2 3 -
Rank 6 Damage if target has Plating 1d8 1d8 1d10 2d6
Improved Strengthen
Duration of damage 3 3 4 +1
Damage Shield
Net's Strength -4 -3 -2 -1
No No Cooldown (actions) 4 3 3 -
+1 +1
- - Rank 4
TACTICAL CLOAK Rank 1 Rank 2 Rank 3
+1d6 - Duration
- - Selected?
- - Pre-Requisites No No No No
Cost (points) 2 2 3 +1
Rank 6 Duration (actions) 2 2 3 +1
Speed &
Damage Damage Bonus 1/+1d6 1/1d6 1/1d6 -
Vision
Cooldown (actions) 3 2 2 -
No No
+1 +1 Rank 4
TACTICAL SCAN Rank 1 Rank 2 Rank 3 Weapon
+30 -
Damage
+30 - Selected?
+5 - Pre-Requisites No No No No
- - Will save DC 5 5 5 5
- - Cost (points) 5 5 6 +1
- - Duration (actions) 6 6 9 -
- - Power Damage Bonus 1d4 1d4 1d4 -
- - Speed Reduction (ft) 5 5 5 -
- - Critical Threat Bonus 1 1 1 -
- - Damage Bonus - - - +1
Cooldown (actions) 2 1 1 -
Rank 6
Freeze Armor
Rank 4
Combo Damage
TECH ARMOR Rank 1 Rank 2 Rank 3
Damage &
Radius
No No Selected?
+1 +1 Pre-Requisites No No No No
- - Cost/Maintenace (points) 2 2 3 +1
- 100 Fort Save DC 5 5 5 5
Shield Increase (%) 30 30 30 -
6 6
Shield DR gained 1 1 1 -
- - Cooldown Increase (actions) 2 2 2 -
Explosion Radius (ft) 10 10 15 +5
Rank 6 Explosion Damage 2d6 2d6 3d6 +1d6
Improved Brain
Cooldown (actions) 3 2 2 -
Duration Damage
No No
+1 +1
5 5
+1 -
- -
Rank 4 Rank 5 Rank 6
Mind Stunning Chain
Damage Shield Damage
Shock Synergy Overload
No No No No No
- +1 +1 +1 +1
5 5 5 5 5
- - +1 - -
+1d6 - - - +2d6
- - - - -
- - - - -
No No No No No
- +1 +1 +1 +1
5 6 5 5 5
- - - - +5
+5 - - - +5
- - - +2d8 -
- - - - -
No No No No No
+1 +1 +1 +1 +1
5 5 5 5 5
- - -1 - +1
- -1 - - -
No No No No No
+1 +1 +1 +1 +1
- - - - -
- - - - -
- - - +20 -30
- - - -15 Sp
- Sp Sp +1d8 Sp
- - - - -
Advanced Extended
Unobstructive Repulsive Regenerative
Protection Guard
No No No No No
+1 - - +1 +1
5 5 5 5 5
- +1 - - -
- - 2d8 - -
- - 10 - -
-1 - - - -
- +1 - - -
No - - - -
- - - - -
No No No No No
+1 +1 +1 +1 +1
5 5 5 5 5
+1 - - - -
- 2d8 - Special Special
- - - - -
-1 0 0 1 1
- - -1 - -
Rank 4 Rank 5 Rank 6
Recharge Melee Sniper
Damage Bonus Power
Speed Damage Damage
No No No No No
+1 +1 +1 +1 +1
- - - - -
+1/+1d6 - Sp - Sp
- -1 - - -
No No No No No
5 5 5 5 5
+1 +2 +2 +1 +1
- - - - +6
+1d6 - - +1d4 -
- - +5 - -
- - - +1 -
- +1 - - -
- - - - -
- - - - -
No No No No No
+1 - - +1 +1
5 5 5 5 5
+10 +10 - - -
- - - - +1
- - - -1 -
- - - - -
- - Sp - -
- - - - -