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RACE

SIZE Medium GENDER AGE HEIGHT

ABILITY SCORES MOV


TOTAL BASE RACIAL ITEM BONUS AGING OTHER MOD
SPEED
STR 0= + + + + -5
STRENGTH
INITIATIVE
DEX 0= + + + + -5
DEXTERITY
RUN
CON 0= + + + + -5
CONSTITUTION
RUN FOR
INT 0= + + + + -5
INTELLIGENCE

WIS 0= + + + + -5
WISDOM
Ugly physical looks or
CHA 0= + + + + -5 Weak Personality?
CHARISMA

TOTAL = 0 FINAL HP
SAVING THROWS
TOTAL BASE ABILITY ITEM MOD FEAT MISC TOTAL HP
FORT -5 = 0 + -5 + + 0 +
(CONSTITUTION)
Temporaty
REF -5 = 0 + -5 + + 0 + Shields
(DEXTERITY)

WILL -5 = 0 + -5 + + 0 +
(WISDOM)

Temporaty
Plating
ADDITIONAL MODIFIERS TO SAVING THROWS

DEFENSE
AC 5 = 10 + -5 + 0 + +
TOTAL DEX SIZE DODGE SHIELD

Temporaty HP
+ +
MISC 1 MISC 2

TOUCH AC 5 FLAT-FOOTED AC 5

AT
WEAPON 1
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5 CRITICAL

AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5


ATK MODIFIER NOTES
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE

WEAPON 2
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5 CRITICAL

AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5


ATK MODIFIER NOTES
AUTO-FIRE 2nd action -5
ATK MODIFIER

NOTES
DAMAGE + +
BASE MISC BONUS TO DAMAGE

WEAPON 3
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5 CRITICAL

AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5


ATK MODIFIER NOTES
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE

WEAPON 4
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5 CRITICAL

AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5


ATK MODIFIER NOTES
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE

WEAPON 5
WEAPON NAME VARIANT TYPE WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE MISC

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5 CRITICAL

AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5


AUTO-FIRE 2nd action -5 ATK MODIFIER NOTES
ATK MODIFIER

DAMAGE + + NOTES
BASE MISC BONUS TO DAMAGE

HEAVY WEAPON STR Needed 0


WEAPON NAME

BONUS/PENALTIES 0 0 Ammo Consumption


SKILL MOD Low STR SIZE MISC

ONE-SHOT FULL-AUTO FIRE 1st action 20/2


DOUBLE-TAP FULL-AUTO FIRE 2nd action CRITICAL

AUTO-FIRE 1st action FULL-AUTO FIRE 3rd action


ATK MODIFIER NOTES
AUTO-FIRE 2nd action
ATK MODIFIER

DAMAGE 0 + + NOTES
BASE MISC BONUS TO DAMAGE

GRAPPLE -5 = 0 + -5 + + + 0
TOTAL BAB STR MOD FEAT MISC SIZE

DISARM 0 = + + + + + 0
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC SIZE
BONUS

BULL RUSH 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE

OVERRUN 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE

DISARM 0 = + + + + + 0
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC SIZE
BONUS

TRIP 0 = + + + + + 0
WEIGHT SPACE 5 ft CARRYING LOAD
LBS

MOVEMENT
PARAGON POINTS
30
FEET ADDITIONAL MODIFIER TO SPEED

INITIATIVE -5 = -5 + CLASS
TOTAL DEX AND FEATS MISC

RUN 120 = 30 4 HIT POINTS CALCULATION


TOTAL SPEED
Level HD Level HP Level
RUN FOR 0
ROUNDS BEFORE NEEDING CONSTITUTION CHECK

Ugly physical looks or


Weak Personality?

FINAL HP TOTAL SHIELDS

0 TOTAL HP 0

HP from Con: 0 Sum:

DAMAGE TO SHIELDS
SHIELDS
LEFT NATURAL PLATTING 0
TOTAL PLATTING 0
GONE EXTRA PLATING

PLATING ARMOR
DAMAGE TO PLATING
LEFT TYPE NAME
DAMAGE REDUCTION 0 SHIELDS
GONE

SPECIAL
WOUNDS HP LEFT

DEAD PIECES
PIECES

ATTACK

TION 1 WEAPON MODIFICATION 2


OTHER SPECIAL ATTACKS AND COMBAT

0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES

TION 1 WEAPON MODIFICATION 2

0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES

TION 1 WEAPON MODIFICATION 2

0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES

TION 1 WEAPON MODIFICATION 2

0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES

TION 1 WEAPON MODIFICATION 2

0 STR Needed 0
RECOIL REDUCTION
RoF type 0
RoF shots 0
CRITICAL Recoil 0
Ammo 0
NOTES Range (ft) 0
Weight (lbs) 0
NOTES

Heavy Weapon Ranks 0

20/2
CRITICAL RoF type 0
RoF shots 0
NOTES Recoil 0
Range (ft) 0
NOTES Weight (lbs) 0

PROVOKES AoO?
YES x NO

YES x NO

YES x NO

YES x NO

YES x NO

YES x NO
ARRYING LOAD Light
Armor Cost
Light Armor
RENEGADE POINTS Mercenary 390
Onyx 745

TOTAL HD Scorpion 1,150


Silverback 1,500

CALCULATION General Light Armor 1,960

HD Level HP
Explorer 2,095

Phoenix 2,510
Quarian Service Vest 2,700

Project Phoenix 2,770

Phantom 2,960
N7 Armor 3,585

0 HP from feats: 0 Rosenkov 3,750


Vohrtix 4,500

REGENERATION Colossus 5,100

EXTRA SHIELDS Medium Armor

EXTRA HP Mercenary 1,350


Agent 1,470

ARMOR Onyx 2,580

VARIANT Silverback 4,645

0 FIBERS 0
MOD 1 Explorer 5,520

MOD 2
EXTRA WEIGHT (lb)
ARMOR+PIECE WEIGHT (lb) 0 Project Phoenix 6,505

CUSTOMIZABLE

Inferno Armor 6,785


General Medium Armor 6,870
Scorpion 7,570

R SPECIAL ATTACKS AND COMBAT ABILITIES


Phantom 8,390

N7 Armor 9,930
Rosenkov 11,250
Quarian Battle Armor 12,400
Vohrtix 13,750
Colossus 14,325
Ajax 20,625

Heavy Armor
Mercenary 6,850
Agent 7,140
Onyx 11,555

Explorer 16,390

General Heavy Armor 18,900

Terminus Assault Armor 20,825

Scorpion 22,870
Cerberus Assault Armor 26,000

Phantom 27,630

Warlord Armor 30,530

Kestrel 33,155

N7 Armor 36,860

Rosenkov 41,250

N7 Defender 47,455

Vohrtix 50,125
Colossus 52,730

T5-V Battlesuit 80,375


Damage Enhanced Fibers
Reduction
Shields Customizable

0 10 4 C; A
0 15 4 C; A
1 15 4
0 20 5
0 25 4 V; C; S; A; L

0 20 4 V; C; L

0 30 4
0 25 4

0 25 4 V; A; L

1 25 3 V; C; L
1 30 3 C; A
1 20 3
1 35 3
1 45 3

2 35 3 C; A
2 40 3
2 45 3 C; A; L
2 50 4

2 45 3 V; C; L

2 55 3 V; A; L

1 30 2
2 40 4 V; C; S; A; L
3 40 3

3 40 3 V; C; L

2 60 2 V; C; A; L
2 40 2
2 70 2
3 60 2
3 70 2
3 100 2 V

3 75 1 C; S; A
3 85 1
3 95 1 V; C; S; A; L

3 80 1 V; S; C; L

3 90 1 V; C; S; A; L

4 105 0

4 90 1
4 110 0

3 160 1 V; C; L

4 120 0 V; C; S; A; L

3 145 0 V; C; S; A; L

4 130 0 V; C; S; A; L

4 90 0

4 120 0

5 115 0
5 145 0

6 120 1
Armor Plating
Energized Plating
First Aid Interface
Medical Interface
Medical Exoskeleton
Kinetic Buffer
Kinetic Exoskeleton
Motorized Joints
Exoskeleton
Combat Exoskeleton
Shield Battery I
Shield Battery II
Shield Battery III
Shield Battery IV
Shield Battery V
Shield Strength Modulator I
Shield Strength Modulator II
Shield Strength Modulator III
Shield Regenerator
Energized Weave
Toxic Seals
Pressurized Seals
Large Air-Tank
Hardening Weave
Reinforced JointsI
Reinforced Joints II
Reinforced Joints III
Reinforced Joints IV
Reinforced Joints V
Lesser Deflector Shield Generator
Deflector Shield Generator
Greater Deflector Shield Generator

Extras
Visors Visors
Death Mask Death Mask
Recon Hood
Capacitor Helmet Recon Hood
Umbra Visor Capacitor Helmet
Securitel Helmet Umbra Visor

Sentry Interface Securitel Helmet


Archon Visor Sentry Interface
Kuwashii Visor

Mnemonic Visor Archon Visor


Delumcore Overlay Kuwashii Visor

Chest Armor Mnemonic Visor

Guerrilla Vest Delumcore Overlay


Capacitor Chestplate Chest Armor
Shield Harness Guerrilla Vest
Aegis Vest Capacitor Chestplate
Ariake Battle Vest Shield Harness
Shoulders Aegis Vest
Asymmetric Defense Layer Ariake Battle Vest
Amplifier Plates Shoulders
Strength Boost Pads Asymmetric Defense Layer
Cyclonic Shield Generator Amplifier Plates
Arms Strength Boost Pads
Off-Hand Ammo Pack Cyclonic Shield Generator
Stimulator Gauntlets Arms
Heavy Damping Gauntlets Off-Hand Ammo Pack
Stabilization Gauntlets Stimulator Gauntlets
Legs Heavy Damping Gauntlets
Life Supporting Webbing Stabilization Gauntlets

Exoskeleton Greaves Legs


Ordinance Packs Life Supporting Webbing
Stimulator Conduits Exoskeleton Greaves
Fiber Ordinance Packs
Advanced Fibers (+1) Stimulator Conduits
Advanced Fibers (+2) Fiber
Advanced Fibers (+3) Advanced Fibers (+1)
Advanced Fibers (+4) Advanced Fibers (+2)
Advanced Fibers (+5) Advanced Fibers (+3)
Advanced Fibers (+4)
Advanced Fibers (+5)
Weight

23 lbs
20 lbs
27 lbs
21 lbs
25 lbs

20 lbs

15 lbs
12 lbs

18 lbs

25 lbs
25 lbs
25 lbs
26 lbs
30 lbs

50 lbs
47 lbs
48 lbs
45 lbs

38 lbs

35 lbs

42 lbs
40 lbs
51 lbs

52 lbs

52 lbs
50 lbs
46 lbs
54 lbs
58 lbs
55 lbs

60 lbs
71 lbs
60 lbs

59 lbs

70 lbs

70 lbs

68 lbs
95 lbs

71 lbs

110 lbs

80 lbs

70 lbs

70 lbs

80 lbs

90 lbs
95 lbs

120 lbs
Armor Plating
Energized Plating

First Aid Interface


Medical Interface
Medical Exoskeleton

Kinetic Buffer
Kinetic Exoskeleton

Motorized Joints
Exoskeleton
Combat Exoskeleton

Shield Battery I
Shield Battery II
Shield Battery III
Shield Battery IV
Shield Battery V

Shield Strength Modulator I


Shield Strength Modulator II
Shield Strength Modulator III

Shield Regenerator
Energized Weave

Toxic Seals
Pressurized Seals
Large Air-Tank

Hardening Weave
Reinforced JointsI
Reinforced Joints II
Reinforced Joints III
Reinforced Joints IV
Reinforced Joints V

Lesser Deflector Shield Generator


Deflector Shield Generator
Greater Deflector Shield Generator

Cost
1,020

3,000
2,200
3,200

3,500
3,600

4,000
5,000

5,500

9,500

1,600
2,200
3,600
4,000
4,000

3,500
4,500
5,000
9,500

800
4,000
6,375
13,800

3,500
4,000
4,600
5,000

2,010
8,010
18,000
32,010
50,010
Special

Arms Carries 2 extra Thermal Clips


Arms +1 bonus to attack rolls
25% chance of negating critical hits and sneak attacks
Reduces damage from Biotic, Combat and Tech powers by 2

Visor +2 bonus to Spot and Search checks


Chest Reduces Hazardous level by 1
Legs +5 ft to base speed
Reduces damage from Biotic, Combat and Tech powers by 2
+2 bonus to Repair, Electronics, Damping, Decryption and Hacking checks
Visor - +4 on saves against being blinded by bright lights or blinding effects like the Flashbang Grenade power
Arms - +1 melee damage;
Legs - +5ft to base speed
Chest Shields regenerate at a rate of 1 point per round; +2 bonus on Hide checks
Legs +2 bonus on Move Silently checks
Chest +1 HP per 2 levels
Reduce cooldown of Biotic, Combat and Tech powers by 1 action (minimum of 1 action)
Shields regenerate at a rate of 1 point per round

Arms Carries 3 extra Thermal Clips


+1 bonus on Charisma-based skills
Arms +1 bonus to attack rolls
Reduces damage from Biotic, Combat and Tech powers by 3
Visor - +3 bonus to Spot and Search checks
Chest Reduces Hazardous level by 1
Legs +5 ft to base speed
Visor - +4 on saves against being blinded by bright lights;
Arms - +1 melee damage;
Legs - +5ft to base speed
Reduce cooldown of Biotic and Tech powers by 1 action (minimum of 1 action); Biotic, Combat and Tech powers that
deal damage deal 1 extra damage

50% chance of negating critical hits and sneak attacks


Chest Shields regenerate at a rate of 1 point per round; +3 bonus on Hide checks
Legs +3 bonus on Move Silently checks
Chest +1 HP per 2 levels
Arms Biotic, Combat and Tech powers that deal damage deal 1 extra damage
Reduce cooldown of Biotic, Combat and Tech powers by 1 action (minimum of 1 action)

Shields regenerate at a rate of 1 point per round


Shields regenerate at a rate of 1 point per round
Biotic, Combat and Tech powers that deal damage deal 1 extra damage
Deal 1 extra damage per shot
+1 melee damage
Carries 4 extra thermal clips

Arms Carries 4 extra Thermal Clips


+2 bonus on Charisma-based skills
Arms +2 bonus to attack rolls
Visor - +5 bonus to Spot and Search checks
Chest Reduces Hazardous level by 2
Legs +10 ft to base speed

+5 ft to base speed;

Carries 2 extra Thermal Clips;


Shields have DR 1;
+2 bonus on Intimidate checks
75% chance of negating critical hits and sneak attacks
+10% Heavy Weapon ammo capacity;
Gain +1 HP per level
Chest Shields regenerate at a rate of 1 point per round; +4 bonus on Hide checks
Legs +4 bonus on Move Silently checks
Chest Increases krogan Plating by 1 per level
Arms Melee attacks have their critical multiplier increased by 1
Visor Deal extra 1d6 damage on Critical hits
Chest Shields have DR 1
Shoulders Deal +3 damage with melee attacks
Arms Deal 1 extra damage per shot
Legs +5% Heavy Weapon ammo capacity
Chest +1 HP per 2 levels
Shoulders - +1 damage per shot
Arms Biotic, Combat and Tech powers that deal damage deal 1 extra damage
Reduce cooldown of Biotic, Combat and Tech powers by 1 action (minimum of 1 action)
+1 HP per 2 levels; ~
Each shot deals +1 extra damage;
Carries 3 extra Thermal Clips.
Shields regenerate at a rate of 2 points per round

+1 damage per shot;


Biotic, Combat and Tech powers that deal damage deal 1 extra damage;
Fires missiles with Free Action;
+2 Str;
Shields have DR 1

Armor Mod
Damage Protection
Armor Plating: increase armors damage reduction by 1
Energized Plating: increase armors damage reduction by 2
Health Interface
First Aid Interface: Increase amount healed to wearer, by the use of First Aid, by 2
Medical Interface: Increase amount healed to wearer, by the use of First Aid, by 4. +2 bonus vs. poisons and diseases
Medical Exoskeleton: Increase amount healed to wearer, by the use of First Aid, by 6. +4 bonus vs. poisons and diseases
Kinetic
Kinetic Buffer: +1 bonus on Attack rolls. +1 dodge bonus to Defense. +1 to Reflex saves
Kinetic Exoskeleton: +2 bonus on Attack rolls. +2 dodge bonus to Defense. +2 to Reflex saves
Mechanical Augmentations
Motorized Joints: +1 damage with melee attacks
Exoskeleton: +2 melee damage. You are treated as one size larger for purposes of resisting Biotic powers. +1 to Fort
saves
Combat Exoskeleton: +2 melee damage. You are treated as one size large for purposes of resisting Biotic powers. +2 to
Fort saves. +1 saves vs Biotic and Tech powers
Shield Generator
Shield Battery I: increase armors base shields by 10% (rounded normally)
Shield Battery II: increase armors base shields by 20% (rounded normally)
Shield Battery III: increase armors base shields by 30% (rounded normally)
Shield Battery IV: increase armors base shields by 40% (rounded normally)
Shield Battery V: increase armors base shields by 50% (rounded normally)
Shield Capacitor
Shield Strength Modulator I: Shields gain DR 1
Shield Strength Modulator II: Shields gain DR 2
Shield Strength Modulator III: Shields gain DR 3
Shield Recovery
Shield Regenerator: Shields regenerate at a rate of 1 Shield HP per round
Energized Weave: Shields regenerate at a rate of 2 Shield HP per round
Life-Support Systems
Toxic Seals: +4 bonus vs poisons and diseases
Pressurized Seals: +4 bonus vs poisons and diseases. Reduce Hazard level by 1
Large Air-Tank: Character can breathe in non-breathable environments up to 2 hours instead of just 1 hour.
Hardening
Hardening Weave: +2 bonus on Fort and Ref saves
Reinforced Joints I: +15% chance to negate critical hits and sneak attacks. Benefit is only +7% if wearer has no
helmet.
Reinforced Joints II: +30% chance to negate critical hits and sneak attacks. Benefit is only +15% if wearer has no helmet.
Reinforced Joints III: +45% chance to negate critical hits and sneak attacks. Benefit is only +22% if wearer has no helmet.
Reinforced Joints IV: +60% chance to negate critical hits and sneak attacks. Benefit is only +30% if wearer has no helmet.
Reinforced Joints V: +75% chance to negate critical hits and sneak attacks. Benefit is only +37% if wearer has no helmet.
Deflector Shield
Lesser Deflector Shield Generator:+1 to Defense
Deflector Shield Generator:+2 to Defense
Greater Deflector Shield Generator:+4 to Defense

Special
Helmet; +2 bonus on Charisma-based skills; can breathe in vacuum and non-breathable environments
Helmet; +1 bonus to attack rolls made with weapons; +1 bonus on Heavy Weapon checks made when firing a Heavy
Weapon; can breathe in vacuum and non-breathable environments

Shields recharge at a rate of 1 point per round; cannot breathe in vacuum and non-breathable environments
+2 bonus on ranged touch attacks made with Biotic or Tech powers; cannot breathe in vacuum and non-breathable
environments
+1 HP per 2 levels; +1 Shield HP per 2 levels; cannot breathe in vacuum and non-breathable environments
Increase armor base shields by 10% (rounded down)
At the start of each encounter the Visor starts with 3 charges. Each charge can be expended with a free action (more than
one charge can be spent in 1 free action) to reduce the cooldown of one Biotic or Tech power by 1 action (minimum of 1
action)
Increase damage on critical hit by 10% (minimum +1 bonus damage); cannot breathe in vacuum and non-breathable
environments
Combat, Tech and Biotic powers that deal damage deal 1 extra damage; cannot breathe in vacuum and non-breathable
environments
Increase weapon critical threat range by +1; cannot breathe in vacuum and non-breathable environments

Carries extra 8 Thermal Clips.


Shields recharge at a rate of 1 point per round
Increase armor base shields by 10% (rounded down)
+2 to Constitution
+2 to Strength

+1 HP per level
Tech and Biotic powers that deal damage deal 1 extra damage
+2 to Strength; melee attacks deal extra 1d6 damage (1d4 for Small creatures)
Shields gain DR 1

Carries 4 extra Thermal Clips


+2 to Dexterity
Reduce damage to shields by 1 per shot
+1 bonus to attack rolls; +4 to confirm critical hits; increase critical threat range by 1

+1 HP per level
+2 to Strength
+10% Heavy Weapon ammo capacity
+5 ft bonus to base speed

Increase the armors base Enhanced Fibers bonus by +1


Increase the armors base Enhanced Fibers bonus by +2
Increase the armors base Enhanced Fibers bonus by +3
Increase the armors base Enhanced Fibers bonus by +4
Increase the armors base Enhanced Fibers bonus by +5
DR FINAL
LIGHT DR Shields Fibers Custom Weight 0
1 Mercenary Light 0 10 4 C; A 23 0
2 Onyx Light 0 15 4 C; A 20 0
3 Scorpion Light 1 15 4 27 0
4 Silverback Light 0 20 5 21 0
5 General Light Armor 0 25 4 V; C; S; A; L 25 0
6 Explorer Light 0 20 4 V; C; L 20 0
7 Phoenix 0 30 4 15 0
8 Quarian Service Vest 0 25 4 12 0
9 Project Phoenix 0 25 4 V; A; L 18 0
10 Phantom Light 1 25 3 V; C; L 25 0
11 N7 Armor Light 1 30 3 C; A 25 0
12 Rosenkov Light 1 20 3 25 0
13 Vohrtix Light 1 35 3 26 0
14 Colossus Light 1 45 3 30 0
MEDIUM
15 Mercenary Medium 2 35 3 C; A 50 0
16 Agent Medium 2 40 3 47 0
17 Onyx Medium 2 45 3 C; A; L 48 0
18 Silverback Medium 2 50 4 45 0
19 Explorer Medium 2 45 3 V; C; L 38 0
20 Project Phoenix 2 55 3 V; A; L 35 0
21 Inferno Armor 1 30 2 42 0
22 General Medium Armor 2 40 4 V; C; S; A; L 40 0
23 Scorpion Medium 3 40 3 51 0
24 Phantom Medium 3 40 3 V; C; L 52 0
25 N7 Armor Medium 2 60 2 V; C; A; L 52 0
26 Rosenkov Medium 2 40 2 50 0
27 Quarian Battle Armor 2 70 2 46 0
28 Vohrtix Medium 3 60 2 54 0
29 Colossus Medium 3 70 2 58 0
30 Ajax 3 100 2 V 55 0
HEAVY
31 Mercenary Heavy 3 75 1 C; S; A 60 0
32 Agent Heavy 3 85 1 71 0
33 Onyx Heavy 3 95 1 V; C; S; A; L 60 0
34 Explorer Heavy 3 80 1 V; S; C; L 59 0
35 General Heavy Armor 3 90 1 V; C; S; A; L 70 0
36 Terminus Assault Armor 4 105 0 70 0
37 Scorpion Heavy 4 90 1 68 0
38 Cerberus Assault Armor 4 110 0 95 0
39 Phantom Heavy 3 160 1 V; C; L 71 0
40 Warlord Armor 4 120 0 V; C; S; A; L 110 0
41 Kestrel 3 145 0 V; C; S; A; L 80 0
42 N7 Armor Heavy 4 130 0 V; C; S; A; L 70 0
43 Rosenkov Heavy 4 90 0 70 0
44 N7 Defender 4 120 0 80 0
45 Vohrtix Heavy 5 115 0 90 0
46 Colossus Heavy 5 145 0 95 0
47 T5-V Battlesuit 6 120 1 120 0

Light
Medium
Heavy
I
II
III
IV
V
VI
Weight1

-1

-2

-1
-2

-2
-2

-1.5

-1

2
4
2
+2
+2

+2
1
+2
2


+1
1

+3
+3
+2
+3

1
1
2
2
3
SHIELDS FIBERS CUSTOM WEIGHT
FINAL FINAL FINAL FINAL
0 0 Err:514 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
P 1
R 1 SKILL POINTS PER LEVEL: 1 =
TOTAL BASE

CLASS SKILLS MAXIMUM RANKS: 3


CROSS CLASS SKILLS MAXIMUM RANKS: 1.5 1st lvl class

CLASS SKILLS?
KEY 1-POINT COST
(IF YES PLACE Y) SKILL NAME ABILITY SKILL MOD RANKS
BALANCE * DEX -5 =
BIOTICS INT -5 =
BLUFF CHA -5 =
CLIMB * STR -5 =
y CONCENTRATION CON -5 =
DAMPING INT =
DECRYPTION INT =
y DIPLOMACY CHA -5 =
DISGUISE CHA -5 =
ELECTRONICS INT =
FIRST AID WIS -5 =
GAMBLE CHA -5 =
GATHER INFORMATION CHA -5 =
HACKING INT =
HEAVY WEAPONS INT =
HIDE * DEX -5 =
y INTIMIDATE CHA -5 =
INVESTIGATE INT =
JUMP * STR -5 =
KNOWLEDGE (ART) INT =
KNOWLEDGE (BEHAVIOR SCIENCES) INT =
KNOWLEDGE (BIOLOGY) INT =
KNOWLEDGE (BUSINESS) INT =
KNOWLEDGE (CIVICS) INT =
KNOWLEDGE (CURRENT EVENTS) INT =
KNOWLEDGE (HISTORY) INT =
KNOWLEDGE (PHYSICS) INT =
KNOWLEDGE (POPULAR CULTURE) INT =
KNOWLEDGE (SPACE) INT =
KNOWLEDGE (STREETWISE) INT =
KNOWLEDGE (TACTICS) INT =
KNOWLEDGE (TECHNOLOGY) INT =
KNOWLEDGE (THEOLOGY/PHILOSOPHY) INT =
LISTEN WIS -5 =
MEDICINE INT =
MOVE SILENTLY * DEX -5 =
PERFORM (ACT) CHA -5 =
PERFORM (COMEDY) CHA -5 =
PERFORM (DANCE) CHA -5 =
PERFORM (KEYBOARD) CHA -5 =
PERFORM (ORATORY) CHA -5 =
PERFORM (PERCUSSION) CHA -5 =
PERFORM (STRING INSTRUMENT) CHA -5 =
PERFORM (WIND INSTRUMENT) CHA -5 =
PERFORM (SING) CHA -5 =
PILOTING INT -5 =
REPAIR INT -5 =
RESEARCH (BIOLOGY) INT =
RESEARCH (PHYSICS) INT =
RESEARCH (CHEMISTRY) INT =
RESEARCH (QUANTUM PHYSICS) INT =
RESEARCH (ENGINEERING) INT =
RESEARCH (ELECTRONICS) INT =
RESEARCH (GEOLOGY) INT =
SEARCH INT -5 =
SENSE MOTIVE WIS -5 =
SLEIGHT OF HAND * DEX =
SPOT WIS -5 =
SURVIVAL WIS -5 =
SWIM * STR -5 =
y TUMBLE * DEX =
=
=
=
SKILLS

+ -5 + MAXIMUM SKILL POINTS: 4


BASE INT MOD MISC
TOTAL SKILL POINTS: 0

1st lvl class had: 0 N of lvls (after 1st) in a class with: 0 0


BASE SKILL 2 SKILL 4 SKILL
POINTS POINTS POINTS

2-POINTS COST CHECK FEAT AND


RANKS ABILITY MOD ITEM BONUS PENALTY SYNERGY RACE MISC 1 MISC 2
+ -5 + - 0 + 0 + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ -5 + - 0 + 0 + 0 + +
+ -5 + - + + 0 + +
+ + - + + + +
+ + - + + + +
+ -5 + - + 0 + 0 + +
+ -5 + - + 0 + 0 + +
+ + - + + + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ + - + + + +
+ + - + + + +
+ -5 + - 0 + + 0 + 0 +
+ -5 + - + 0 + 0 + 0 +
+ + - + + + +
+ -5 + - 0 + 0 + 0 + 0 +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ -5 + - + + 0 + +
+ + - + + + +
+ -5 + - 0 + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ -5 + - + 0 + 0 + +
+ -5 + - + + 0 + +
+ + - + + + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ -5 + - 0 + + 0 + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
= 4 + + +
FROM LEVEL FEATS MISC FAVORED CLASS

VERIFICATION: Skill Points Missing


0
6 SKILL
POINTS

If INT mod changes with levels, use the next table


NOTES

Synergy from Knowledge (business) is only when haggling with merchants


Synergy bonus is to act in character

5 ranks gives +2 to Wild Empathy

5 ranks gives +2 damage vs undead with a Channel Positive Energy


Synergy bonus is only for secret doors and similar compartments

Synergy bonuses is to follow tracks only


SKILL VERIFICATION WITH INT CHANGING PER LEVEL

MAXIMUM SKILL POINTS: 0


TOTAL SKILL POINTS: 0

VERIFICATION: Skill Points OK

Base SP per Int mod per Misc mod per SP from


Level
level level level Feats
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
14 0
15 0
16 0
17 0
18 0
19 0
20 0
FEAT

Place the number of times y


Able Learner Dodge Investigator
Acrobatic Mobility Iron Will
Agile Shot on the Run Jack of all Trades
Alertness Spring Attack Lightning Reflexes
Ammo Focus Deceptive Medical Practitioner
Educated Negotiator
Improved Ammo Focus Endurance Nimble Moves
Advanced Ammo Focus Diehard Acrobatic Steps
Ammo Proficiency Extra Biotics Open Minded
(armor-piercing) Extra Biotic Training Perfect Liar
(chemical) Extra Techs Persuasive
(cryo) Extra Tech Training Photographic Memory
(disruptor) Fast Stabilization Point Blank Shot
(incendiary) Field Medic Far Shot
(shredder) Fleet Precise Shooting
(warp) Force of Personality Coordinated Shot
Armor Proficiency Greater Bashing Improved Precise Shooting
(light) Greater Fortitude Resources
(medium) Heavy Arm Resist Disease
(heavy) Improved Critical Resist Poison
Artist (pistol) Run
Athletic (sub-machine gun) Quick Draw
Attentive (shotgun) Quick Reconnoiter
Biotic Focus (assault rifle) Quick Reload
Improved Biotic Focus (sniper rifle) Instant Reload
Advanced Biotic Focus (light melee weapons) Scoundrel
Bravery (heavy melee weapons) Simple Biotic Training
Cat Fall (two-handed melee weapons) Simple Tech Training
Close Contact Shooting (unarmed) Skilled
Improved Close Contact Shoot. (ranged touch) Skill Focus
Ranged Attack of Opportunity Improved Initiative BALANCE

Combat Expertise Improved Platting BIOTICS

Improved Combat Expertise Improved Regeneration BLUFF

Combat Focus Information Broker CLIMB

Improved Combat Focus Intimidating Prowess CONCENTRATION

Advanced Combat Focus


FEATS

Place the number of times you have selected the feat


DAMPING PERFORM (oratory)
DECRYPTION PERFORM (percussion)
DIPLOMACY PERFORM (string instrument)
DISGUISE PERFORM (wind instrument)
ELECTRONICS PERFORM (sing)
FIRST AID PILOTING
GAMBLE REPAIR
GATHER INFORMATION RESEARCH (biology)
HACKING RESEARCH (physics)
HEAVY WEAPONS RESEARCH (chimestry)
HIDE RESEARCH (quantum physics)
INTIMIDATE RESEARCH (engineering)
INVESTIGATE RESEARCH (electronics)
JUMP RESEARCH (geology)
KNOWLEDGE (art) SEARCH
KNOWLEDGE (behavior sci.) SENSE MOTIVE
KNOWLEDGE (biology) SLEIGHT OF HAND
KNOWLEDGE (business) SPOT
KNOWLEDGE (civics) SURVIVAL
KNOWLEDGE (current events) SWIM
KNOWLEDGE (history) TUMBLE
KNOWLEDGE (physics) Sneak Attack
KNOWLEDGE (pop. culture) Assassin
KNOWLEDGE (space) Improved Sneak Attack
KNOWLEDGE (streetwise) Stealthy
KNOWLEDGE (tactics) Tech Focus
KNOWLEDGE (technology) Improved Tech Focus
KNOWLEDGE (theo/phi) Advanced Tech Focus
LISTEN Thug
MEDICINE Toughness
MOVE SILENTLY Improved Toughness
PERFORM (act) Track
PERFORM (comedy) Two-Weapon Wielding
PERFORM (dance) Improved T-W Wielding
PERFORM (keyboard) Advanced T-W Wielding
Weapon Proficiency
(pistol)
(sub-machine gun)
(shotgun)
(assault rifle)
(sniper rifle)
(light melee weapons) 1
(heavy melee weapons) 1
(two-handed melee weapons) 1
(unarmed) 1
Weapon Focus
(pistol)
(sub-machine gun)
(shotgun)
(assault rifle)
(sniper rifle)
(light melee weapons)
(heavy melee weapons)
(two-handed melee weapons)
(unarmed)
(ranged touch)
Improved Weapon Focus
(pistol)
(sub-machine gun)
(shotgun)
(assault rifle)
(sniper rifle)
(light melee weapons)
(heavy melee weapons)
(two-handed melee weapons)
(unarmed)
(ranged touch)
Whie Hat
Item: Number: Weight (lb): Total (lb): Item Description and
Weapon set 1: - 0 = 0
Weapon set 2: - 0 = 0
Weapon set 3: - 0 = 0
Weapon set 4: - 0 = 0
Weapon set 5: - 0 = 0
Weapon set 6: - 0 = 0

Armor: - 0 = 0

OTHER EQUIPMENT
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0

Final weight: 0 CREDITS


Medium Load Heavy Load
Base Carrying Capacity: Light Load (up to)
(up to) (up to)
Character Strength: 0 0 0 0

Quadruped Creature? 0
Character Size: Medium 1
CARRYING CAPACITY MULTIPLIER

Medium Load Heavy Load


Light Load (up to)
FINAL CARRYING CAPACITY (up to) (up to)
0 0 0
Final Carrying Load: Light
Item Description and Notes
OTHER ABILITIES

LANGUAGES KNOWN
OTHER ABILITIES

OTHER NOTES
COM
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THA

Rank 4 Rank 5
ADRENALINE RUSH Rank 1 Rank 2 Rank 3 Time
Hardening Duration
Dilation
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
Bonus provided 1 1 1 1 1 1
Duration (actions) 1 1 2 - - +1
Cooldown (actions) 4 3 3 - - -

Rank 4 Rank 5
ASSASSINATION Rank 1 Rank 2 Rank 3 Recharge
Stability Precision
Speed
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1

Crit. Threat bonus 1 1 2 - - +1

Duration (actions) 2 2 3 - - -
Cooldown (actions) 5 4 4 -1 - -

Rank 4 Rank 5
ARC GRENADE Rank 1 Rank 2 Rank 3 Maximum
Damage Radius
Grenades
Selected?

Pre-Requisites No No No No No No

Fort Save DC 12 12 12 12 12 12
Dmg vs non-Shielded 1d6 - 1d6 +1d6 - -
Dmg vs Shields HP 4d6 - 5d6 +1d6 - -

Radius (ft) 25 - 25 - +5 -

Rank 4 Rank 5
BALLISTIC BLADES Rank 1 Rank 2 Rank 3 Attack
Damage Spread
Range

Selected?

Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
Fort Save DC 5 5 5 5 5 5
Radius (ft) 20 20 20 - +10 -
Range (ft) 20 20 20 - - +10
Damage 5d6 5d6 6d6 +1d6 - -
Bleed duration (actions) 3 3 3 - - -

Cooldown (actions) 25 - 25 - - -

Rank 4 Rank 5
BLADE ARMOR Rank 1 Rank 2 Rank 3
Melee Shield
Durability
Damage Recharge
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
DR 1 1 1 +1 - -
Melee damage bonus +1d3 +1d4 +1d6 - +1d8 -
Damage returned 50% 50% 50% - - -

Cooldown increase (actions) 2 2 2 - - -

Cooldown (actions) 3 2 2 - - -

Rank 4 Rank 5
BULLET RAIN Rank 1 Rank 2 Rank 3 Stability
Firing Rate Duration
Synergy
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
RoF increase 1 1 1 - +1 -
Duration (actions) 2 2 3 - - +1
Recoil Reduction - - - -2 - -
Cooldown (actions) 4 3 3 - - -

Rank 4 Rank 5
CARNAGE Rank 1 Rank 2 Rank 3
Radius Damage Incapacitate

Selected?
Pre-Requisites No No No No No No

Times per encounter 1 1 1 1 1 1

Damage Crit Crit Crit+1d6 - +1d6 -


Radius Adjacent Adjacent Adjacent +5 ft - -
Cooldown (actions) 4 3 3 - - -

Rank 4 Rank 5
CLUSTER GRENADE Rank 1 Rank 2 Rank 3 Maximum
Damage Radius
Grenades
Selected?

Pre-Requisites No No No No No No

Fort Save DC 12 12 12 12 12 12
Damage 3d6 3d6 4d6 +1d6 - -
Radius (ft) 15 15 15 - +5 -
Flight Distance (ft) 10 10 10 - - -

Rank 4 Rank 5
CONCUSSIVE SHOT Rank 1 Rank 2 Rank 3
Force Radius Shatter

Selected?

Pre-Requisites No No No No No No

Times per encounter 1 1 1 1 1 1


Fort Save DC 12 12 12 12 12 12
Damage/Distance (ft) 1d6 / 5 1d6 / 5 1d6 / 10 +1d6 / +5 - Special
Cooldown (actions) 3 2 2 - - -

Rank 5
FLASHBANG GRENADE Rank 1 Rank 2 Rank 3 Rank 4 Maximum
Grenades
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 12 12
Damage 1d6 - 1d6 1d6 -
Daze duration (actions) 1 - 1 2 -
Incapacitate duration (actions) 1 - 2 2 -
Radius (ft) 20 - 25 25 -

Rank 4 Rank 5
FORTIFICATION Rank 1 Rank 2 Rank 3
Melee Shield
Durability
Damage Recharge
Selected?
Pre-Requisites No No No No No No
Times per encounter 1 1 1 1 1 1
DR bonus 1 1 1 +1 - -
Melee Damage Bonus +1d6 +1d6 +2d6 - +1d6 -
Cooldown Increase 2 actions 2 actions 2 actions - - -
Speed Reduction -10 ft -10 ft -10 ft - - -
Cooldown (actions) 4 3 3 - - -
COMBAT POWERS AND SPECIALIZATIONS
REMEMBER FEATURES THAT ALTER THE DC

Rank 5 Rank 6
Greater GETH SHIELD PULSE Rank 1 Rank 2 Rank 3
Burst Ignore Pain
Rush
Selected?
No No No Pre-Requisites No No No
1 1 1 Times per encounter 1 1 1
- 1 1 Fort Save DC 12 12 12
- - - Activation Damage 1d6 2d6 2d6
Special - - Duration Damage 1d4 1d4 1d4
Shield HP Lost for
1 1 1
Duration Damage
Rank 5 Rank 6 Radius (ft) 10 10 15

Duration Deadly Accuracy Activation (actions) 2 2 2

Cooldown (actions) 1 1 1
No No No
1 1 1
HOMING GRENADE Rank 1 Rank 2 Rank 3
- - +1

+1 Special - Selected?
- - - Pre-Requisites No No No
Damage 5d6 5d6 6d6
Rank 5 Rank 6 Radius (ft) None None None
Electrical Armor- Shield
damage Piercing Overload

INFERNO GRENADE Rank 1 Rank 2 Rank 3


No No No

12 12 12 Selected?
Special Special - Pre-Requisites No No No
Special - 5d8 (6d8) Dmg Dealt 1d6 - 2d6

- - - Radius (ft) 15 - 15

Duration (actions) 3 - 3
Rank 5 Rank 6
Improved Damage and Explosive
Damage Bleed Blades
LIFT GRENADE Rank 1 Rank 2 Rank 3

No No No Selected?
1 1 1 Pre-Requisites No No No
5 5 7 Fort Save DC 12 12 12
- - - Dmg Dealt 2d6 - 3d6
- - - Radius (ft) 15 - 15
+1d6 +1d6 - Flight Distance (ft) 10 - 10
- +1 - Duration (actions) 1 - 1

- - -

MARKSMAN Rank 1 Rank 2 Rank 3


Rank 5 Rank 6

Damage Power
Durability Selected?
Returned Recharge
Pre-Requisites No No No
No No No Times per encounter 1 1 1
1 1 1 RoF increase (actions) 1 1 1
- - +1 Atk bonus 2 2 2
- - - Duration (actions) 2 2 3
100% - - Cooldown (actions) 4 3 3

- -1 -

- - -
MARTIAL ARTIST Rank 1 Rank 2 Rank 3

Rank 5 Rank 6 Selected?


Recharge
Headshots Accuracy Pre-Requisites No No No
Speed
Stun. Fist per encounter 1 1 1
No No No Stun. Fist DC 5 5 5
1 1 1 Prec. Strike per encounter 1 1 1
- - - Power Strike per encounter 1 1 1
- - - Spin. Strike per encounter 1 1 1
- - -2 Imp. Grab per encounter - - 1
- -1 - Quick Strike per encounter - - 1
Knockback per encounter - - 1
Rank 5 Rank 6 Knockback DC - - 5
Recharge Armor
Damage Extend Reach per encounter - - 1
Speed Damage

No No No
OVERKILL Rank 1 Rank 2 Rank 3
1 1 1

- Special +1d6 Selected?


- - - Pre-Requisites No No No
-1 - - Times per encounter 1 1 1
Duration 2 2 3
Rank 5 Rank 6 Cooldown (actions) 4 3 3
Damage Damage &
Stronger Lift
Combo Force

PHASE DISRUPTOR Rank 1 Rank 2 Rank 3


No No No

12 12 14 Selected?
- +1d6 - Pre-Requisites No No No
- +5 - Damage 3d6 3d6 4d6
- - - Impact Radius (ft) 10 10 15
Shields Consumed 50% 50% 50%
Rank 5 Rank 6 Cooldown (actions) 2 1 1
Recharge
Amplification Devastating
Speed

SHRAPNEL GRENADE Rank 1 Rank 2 Rank 3


No No No

1 1 1 Selected?
12 12 12 Pre-Requisites No No No
- Special +2d6 / +10 Dmg Dealt 4d6 - 5d6
-1 - - Radius (ft) 20 - 20

Rank 5 Rank 6
Frag Imp. Flash. Senses
STICKY GRENADE Rank 1 Rank 2 Rank 3
Grenade Grenade Overload

No No No Selected?
12 14 12 Pre-Requisites Err:508 Err:508 Err:508
+2d6 - - Dmg Dealt 5d6 - 6d6
- - +1 Radius (ft) 5 - 5
- - +1 Active Duration 1 action 1 action 1 action
- - -

UNITY Rank 1 Rank 2 Rank 3


Rank 5 Rank 6

Power Lighter
Durability Selected?
Synergy Currents
Pre-Requisites No No No
No No No Times per encounter 1 1 1
1 1 1 Healing Amount (%) 30 40 60
- - +1 Shield HP Recovered (%) 10 20 30
- - - HP DR Provided - - -
-1 action - +1 action Shield HP DR Provided - - -
- None -
- - -
Rank 4 Rank 5 Rank 6
Wave Greater Greater
Radius Damage Mobility
Length Pulse Damage

No No No No No No
1 1 1 1 1 1
12 12 12 12 12 12
- +1d6 - - - +1d6
- +1d4 - - - +1d4
- +1 - - - +1
+5 - - - +5 -

2 2 2 2 1 2

1 1 1 1 1 1

Rank 4 Rank 5 Rank 6


Impact Fire Armor
Damage Capacity Split Damage
Radius Damage Damage

No No No No No No
+1d6 - - Special Special Special
- +5 - - - -

Rank 4 Rank 5 Rank 6


Maximum Improved Armor Radius &
Damage Radius
Grenades Damage Damage Duration

No No No No No No
+1d6 - - +1d6 Special -

- +5 - - - +5

- - - - - +1

Rank 4 Rank 5 Rank 6

Impact
Damage Radius Duration Slam Stronger Lift
Radius

No No No No No No
12 12 12 12 12 14
+1d6 - - - - -
- +5 +5 - - -
- - - - - -
- - - +1 - -

Rank 4 Rank 5 Rank 6


Recharge
Accuracy Firing Rate Duration Headshots Gunslinger
Speed

No No No No No No
1 1 1 1 1 1
- +1 - - - -1
+2 - - - - -
- - +1 - - -
- - - - -1 -

Rank 5 Rank 6
Rank 4 Extra Sp. A. Martial A. Rank 1 A. Rank 3
Attacks Artist Attacks Attacks

No No No No No

1 2 - - -
5 - - - -
1 2 - - -
1 2 - - -
1 2 - - -
1 2 - - -
1 2 - - -
1 2 - - -
5 - - - -

1 2 - - -

Rank 4 Rank 5 Rank 6


Faster Improved Recharge Recharge Stability
Duration
Reload Duration Speed Speed Synergy

No No No No No No
1 1 1 1 1 1
- +1 +1 - - -1
- - - -1 -1 +1

Rank 4 Rank 5 Rank 6


Efficient Plating Shield/Barrier
Damage Radius Knockdown
Blast Damage Damage

No No No No No No
+1d6 - - - Special Special
- +10 - - - -
- - - 25% - -
- - - - - -

Rank 4 Rank 5 Rank 6


Maximum Armor- Shield
Damage Radius Bleed
Grenades Piercing Overload

No No No No No No
+1d6 - - - - -
- +5 - - - -

Rank 4 Rank 5 Rank 6

Maximum Armor-
Damage Radius Damage Proximity Trap
Grenades Piercing

Err:508 Err:508 Err:508 Err:508 Err:508 Err:508


+1d6 - - - +1d6 -
- +5 - - - 5
1 action 1 action 1 action 1 action 1 action 5 actions

Rank 4 Rank 5 Rank 6


Adrenaline Healing Shield Greater Shield
Painkillers
Boost Surge Restoration Healing Hardening

No No No No No No
1 1 1 1 1 1
- - +15 - +25 -
- - - +10 - +10
- +1 - - - -
- - - - - +1
AMM
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THAT

ARMOR-PIERCING Rank 4 Rank 5


Rank 1 Rank 2 Rank 3
AMMO Force Squad Bonus Force Damage
Selected?
Pre-Requisites No No No No No No No
Bonus Damage 1 1 2 - - - +1
Damage Penalty -2 -2 -2 - - - -
Thickness (ft) 1 2 2 +1 - +1 -

Rank 4 Rank 5
CHEMICAL AMMO Rank 1 Rank 2 Rank 3
Acidic Squad Bonus Damage Chemical Burn
Selected?
Pre-Requisites No No No No No No No
Damage 1d3 1d4 1d4 - - +1 -
Duration (actions) 2 2 3 - - - -

Rank 4 Rank 5
CRYO AMMO Rank 1 Rank 2 Rank 3
Chance Squad Bonus Duration Headshots
Selected?
Pre-Requisites No No No No No No No
Fort Save DC Sp Sp Sp 10 10 10 10
Chance (%) Sp Sp+10 Sp+10 +10 - - -
Speed Reduction (ft) 5 5 5 - - - -
Duration (actions) 1 1 2 - - +1 -

Rank 4 Rank 5
DISRUPTOR AMMO Rank 1 Rank 2 Rank 3
Damage Squad Bonus Stun Headshots
Selected?
Pre-Requisites No No No No No No No
Fort Save DC Sp Sp+2 Sp+2 12 12 12 12
Damage Bonus 1 1 2 +1 - - -
Stun Duration (actions) 1 1 1 - - - -
Save DC bonus - - - - - +2 -
AMMO POWERS AND SPECIALIZATIONS
EMBER FEATURES THAT ALTER THE DC

Rank 6 Rank 4
INCENDIARY AMMO Rank 1 Rank 2 Rank 3
Damage Synergy Pierce Damage
Selected?
No No Pre-Requisites No No No No
- - Reflex Save DC Sp Sp+2 Sp+2 12
-1 - Damage Bonus 1 1 2 +1
- +1 Save DC bonus - - - -

Rank 6 Rank 4
SHREDDER AMMO Rank 1 Rank 2 Rank 3
Duration Damage Shrapnel
Selected?
No No Pre-Requisites No No No No
- +1 Damage 1 2 3 -
+1 - Critical Hits Bonus - - - T. Rang. +1

Rank 6
WARP AMMO Rank 1 Rank 2 Rank 3 Rank 4
Freeze Chance Damage Combo
Selected?
No No Pre-Requisites No No No No
10 10 Damage 1 1 1 2
+10 - Damage vs flying 1 2 2 2
+5 - Damage vs Barrier 1 1 2 2
- -

Rank 6
Damage Improved Stun

No No
12 12
+1 -
- -
- +2
Rank 4 Rank 5 Rank 6
Squad Bonus Flaming Headshots Damage Explosive Burst

No No No No No
12 12 12 12 12
- - - +1 Sp
- +2 - - -

Rank 4 Rank 5 Rank 6


Squad Bonus Bleed Meat Grinder Damage Grinding Shrapnel

No No No No No
- - - +1 -
- - +5 to conf. - Multi. +1

Rank 5 Rank 6
Rank 4
Headshots Squad Bonus Damage Detonation

No No No No No
2 - - - Sp
2 - - +1 Sp
2 - - +1 Sp
BIOT

BIOTIC POINTS 0 = 0 + 0 PLACE yes ON THE SPECI


TOTAL CLASS FEATS MISC

Rank 4 Rank 5
ANNIHILATION
Rank 1 Rank 2 Rank 3 Impact Damage
FIELD Damage
Radius Taken
Selected?
Pre-Requisites No No No No No No
Cost (points) 2 2 3 +1 - +1
Field Damage 1d4 1d4 2d4 +1d4 - -
Blast Radius (ft) 15 15 15 - +5 -

Blast Damage 3d6 3d6 4d6 +1d6 - -

Cooldown (actions) 3 2 2 - - -

Rank 4 Rank 5
BARRIER Rank 1 Rank 2 Rank 3 I. Barrier Shield
Blast Effect
Strength Recharge
Selected?
Pre-Requisites No No No No No No
Cost/Maint. (points) 1 1 2 - - -
Damage Reduction 1 1 1 - +1 -
1d6 +1/ 1d8 +1/ 1d10 +1/
Deton. Damage 2d6 +2/ Wis mod - -
Wis mod Wis mod Wis mod
Deton. Radius (ft) 10 10 15 +5 - -
Speed Penalty (ft) 10 10 10 - - -
Cooldown (actions) 3 3 3 - - -

Rank 4 Rank 5
BIOTIC CHARGE Rank 1 Rank 2 Rank 3
Improved Biotic
Radius
Charge Ammo F.
Selected?
Pre-Requisites No No No No No No
Cost (points) 2 2 3 - - +1
Fort Save DC 5 5 5 5 5 5
Range (ft) 60 60 70 - - -
Damage 2d6 3d6 4d6 - +1d6 -
Fly Distance (ft) 10 10 15 - +5 -
Shield HP Restored -15 -25 -35 - - -
Cooldown (actions) 3 2 2 - - -
Rank 4 Rank 5
BIOTIC
Rank 1 Rank 2 Rank 3 Smoothing Agility
ENHANCEMENT Invisible Field
Field Synergy
Selected?
Pre-Requisites No No No No No No
Cost/Maint. (points) Varies Varies Varies Varies Varies Varies
Max Str Increase 1 1 or 2 1 or 2 - - -
Max Dex Increase - - 1 - - +1
Max Fort Increase 1 1 1 or 2 - - -
Max Ref Increase 1 1 1 or 2 - - +1

Max Skill bonus 1 1 or 2 1, 2 or 3 - +2 -

Max Speed Incr. (ft) - 5 5 - - +5


Cooldown (actions) 5 5 5 - - -

Rank 5
BIOTIC KINESIS Rank 1 Rank 2 Rank 3 Rank 4 Object
Throw
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 1 1 -
Max Weight (lbs) -250 -500 -750 -1000 -
Cooldown (actions) 3 3 3 - -

Rank 4 Rank 5
BIOTIC NOVA Rank 1 Rank 2 Rank 3 Improved Fast
Powerful Nova
Radius Recharge
Selected?
Pre-Requisites No No No No No No
Cost (points) 4 4 5 +1 +1 -
Fort Save DC 5 5 5 5 5 5
3d6 +1/ 3d6 +1/ 4d6 +1/
Damage 5d6 +2/ Wis mod - -
Wis mod Wis mod Wis mod
Radius (ft) 10 15 15 - +10 -
Throw Distance (ft) Extra 0 Extra 0 Extra 5 Extra 10 - -
Cooldown (actions) 3 3 3 - - -1

Rank 4 Rank 5
BIOTIC SHIELD
Rank 1 Rank 2 Rank 3 Lighter Improved
DOME Solid Dome
Dome Radius
Selected?
Pre-Requisites No No No No No No
Cost/Maint. (points) 4 4 5 +1 +1 -
Radius (ft) 10 10 15 - - +10
Defense 10 12 12 +2 - -
Dome HP -75 -100 -125 - - -
Cooldown (actions) 6 6 6 - - -

Rank 5
BIOTIC STRIKE Rank 1 Rank 2 Rank 3 Rank 4
Blast Effect

Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 1 1 +1
Atttack Bonus -5 -5 -5 -5 -
1d4
1d4/Cha
Damage Bonus -5 +1/Cha 1d6/Cha mod -
mod
mod
Cooldown (actions) 1 1 1 - -

Rank 4 Rank 5
DARK CHANNEL Rank 1 Rank 2 Rank 3 Increased Increased
Slow
Damage Duration

Selected?

Pre-Requisites No No No No No No
Fort Save DC 5 5 5 5 5 5
Cost (points) 3 3 3 - +1 +1
Damage -5 -5 -10 -5 - -
Duration (actions) 5 5 5 - +2 -
Cooldown (actions) 3 2 2 - - -

Rank 4 Rank 5
DOMINATE Rank 1 Rank 2 Rank 3 Lingering Subtle Improved
Dominate Control Duration
Selected?
Pre-Requisites No No No No No No
Cost (points) 10 12 12 +2 +2 +2
Fort Save DC 5 5 5 5 5 5
Duration (actions) 1 2 3 +1 - +1
Cooldown (actions) 3 3 3 - - -

Rank 4 Rank 5
FLARE Rank 1 Rank 2 Rank 3
FLARE Rank 1 Rank 2 Rank 3 Recharge
Damage & Force Radius
Speed

Selected?

Pre-Requisites No No No No No No
Fort Save DC 5 5 5 5 5 5
Radius (ft) 20 20 20 - +10 -
Damage Dealt per
0.5 0.5 0.75 +0,25 - -
Biotic Point Spent
Flying Distance (ft) 10 10 10 +5 - -
Cooldown (actions) 10 8 8 - - -2
Minimum Cost
30 32 34 +2 +2 +2
(points)
BIOTIC POWERS AND SPECIALIZATIONS

PLACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THAT ALTER DC

Rank 5 Rank 6
Movement Improved LASH Rank 1 Rank 2
Drain
Speed Damage
Selected?
No No No Pre-Requisites No No
+1 +1 +1 Cost (points) 3 3
- +1d4 - Reflex Save DC 5 5
- - - Pre-throw damage 1d6 1d6
1d6 / 10
- +1d6 - Throw damage 1d6 / 10 ft
ft
- - - Cooldown (actions) 3 2

Rank 5 Rank 6
Powered Lighter G. Barrier LEVITATE Rank 1 Rank 2
Blast Barrier Strength
Selected?
No No No Pre-Requisites No No
- +1 +1 Cost (points) 6 7
- - +1 Falling Distance (ft) 10 15
- - - Horizontal Distance (ft) 5 5
- - - Duration (actions) 2 3
- 5 - Cooldown (actions) 2 2
- - -

PULL Rank 1 Rank 2


Rank 5 Rank 6

Greater Quick Increased


Selected?
Charge Recharge Shields
Pre-Requisites No No
No No No Cost (points) 2 2
+1 +1 +1 Fort Save DC 5 5
5 5 5 Fly Distance (ft) 10 15
- - - Horizontal Distance (ft) 5 5
+1d6 - - Duration (actions) 1 1
+5 - - Cooldown (actions) 3 3
- - -50
- - -
REAVE Rank 1 Rank 2
REAVE Rank 1 Rank 2

Rank 5 Rank 6 Selected?


Strength Agility
Strength Power Pre-Requisites No No
Synergy Power
Cost (points) 3 3
No No No Fort Save DC 5 5
Varies Varies Varies Damage -10 -10
+1 - +1 Duration (actions) 1 1
- +1 - Cooldown (actions) 4 3
+1 - +1
- +1 -
SHOCKWAVE Rank 1 Rank 2
- - -

- +5 - Selected?
- - - Pre-Requisites No No
Cost (points) 6 6
Rank 5 Rank 6 Fort Save DC 5 5
Improved Movement
Faster Kinesis Range (ft) 30 40
Kinesis Synergy
Damage 3d8 3d8
No No No Fly Distance (ft) 5 5
- +1 +1 Cooldown (actions) 4 3
-1250 - -
- - -
SINGULARITY Rank 1 Rank 2

Rank 5 Rank 6 Selected?

Half Blast Pierce Sustain Shields Pre-Requisites No No

Cost (points) 4 4
No No No Save DC 5 5
- +2 +2 Radius (ft) 5 5
5 5 5 Duration (actions) 2 2
- Special - Fly Distance (ft) 5 5
- - - Cooldown (actions) 4 3
- - -
- - -
SLAM Rank 1 Rank 2

Rank 5 Rank 6 Selected?


I. Dome G. Dome
Dome Nova Pre-Requisites No No
Strength Strength
Cost (points) 3 3
No No No Fort Save DC 5 5
- +1 +1 Damage 3d6 3d6
- - - Fly Distance (ft) 5 5
+2 - - Cooldown (actions) 4 3
-150 -175 -
- - -
SMASH Rank 1 Rank 2

Rank 5 Rank 6 Selected?


Throwing Accurate
Stronger Blast Pre-Requisites No No
Strike Strike
Cost (points) 3 3
No No No Fort Save DC 5 5
+1 - - Affected Area 15 ft line 15 ft line
- Special - Damage Normal Normal
- - +1d8/Cha mod Movement Imposed (ft) 10 10
- - - Detonation - -
Cooldown (actions) 4 3
Rank 5 Rank 6
Recharge
Damage Pierce
Speed
STASIS Rank 1 Rank 2

No No No Selected?
5 5 5 Pre-Requisites No No
+1 +1 +1 Cost (points) 3 3
- -5 Special Stasis Strength -50 -50
- - - Duration (actions) 2 3
-1 - - Cooldown (actions) 4 3

Rank 5 Rank 6
Group THROW Rank 1 Rank 2
Nightmare Indocrination
Dominate
Selected?
No No No Pre-Requisites No No
+2 +2 +2 Cost (points) 1 1
5 5 5 Fort Save DC 5 5
- - - Damage 2d6 2d6
- - - Thrown Distance (ft) 5 10
Cooldown (actions) 2 2
Rank 5 Rank 6
Improved
Detonate Radius
Damage
WARP Rank 1 Rank 2

No No No Selected?
5 5 5 Pre-Requisites No No
- +10 - Cost (points) 3 3
Damage 2d6 2d6
- - +0,25 special
Deton. Radius (ft) - -
- - - Cooldown (actions) 3 2
- - -

+2 +2 +2
HAT ALTER DC

Rank 4 Rank 5 Rank 6


Rank 3 Recharge Damage Fast Shield
Damage Detonate
Speed Over Time Recharge Penetration

No No No No No No No
4 +1 +1 +1 +1 +2 +1
5 5 5 5 5 5 5
1d6+1d6 - - - - - -
1d6 / 10 ft
1d6 / 10 ft - - - - -
+ 1d6
2 - - -1 - - -

Rank 5 Rank 6
Rank 3 Rank 4 Improved
Glide Comet Comet Nova
Levitate

No No No No No No
8 9 +1 +1 +2 +2
20 25 +5 - - -
5 5 +5 +15 - -
4 4 - - - -
2 - - - - -

Rank 4 Rank 5 Rank 6


Rank 3 Lift Faster
Duration Radius Expose Double Pull
Damage Recharge

No No No No No No No
3 +1 +1 - - +2 +1
5 5 5 5 5 5 5
15 - - - - - -
5 - - - - - -
2 +1 - - - - -
2 - - - - - -1

Rank 4 Rank 5 Rank 6


Rank 3
Rank 3 Recharge Shields & Damage &
Duration Radius Damage
Speed Plating Duration

No No No No No No No

4 +1 +1 - - +1 +1
5 5 5 5 5 5 5
-10 - - -15 - - -15
2 +1 - - - - +1
3 - - - -1 - -

Rank 4 Rank 5 Rank 6


Rank 3 Empow. Extended Recharge Lifting
Detonate Reach
Explosions Explosions Speed Shockwave

No No No No No No No
6 - - - - +1 +1
5 5 5 5 5 5 5

40 - +10 - +20 - -

4d8 +1d8 - - - - -
10 +5 - - - - -
3 - - - - -1 -

Rank 4 Rank 5 Rank 6


Rank 3 Lift
Duration Radius Recharge Expand Blast
Damage

No No No No No No No

4 +1 +1 +1 +1 +1 +1
5 5 5 5 5 5 5
10 - +5 - - +5 -
2 +1 - - - - -
5 - +5 - - +5 -
3 - - - -1 - -

Rank 4 Rank 5 Rank 6


Rank 3 Improved Double
Force Radius Recharge Incapacitate
Force Slam

No No No No No No No
4 - - +1 +1 +1 +2
5 5 5 5 5 5 5
3d6 +1d6 - - - - -
10 - - +5 - - -
3 - - - -1 - -

Rank 4 Rank 5 Rank 6


Rank 3 Biotic Electrical Force & Recharge Armor Impact
Combo Damage Damage Speed Damage Radius

No No No No No No No

4 +1 +1 - - +2 +2
5 5 5 5 5 5 5
15 ft line - - - - - 15 ft cone
Normal + 1d6 +1d6 Special +1d6 - Special -
15 - - +5 - - -
- Biotic Tech - - - -
3 - - - -1 - -

Rank 4 Rank 5 Rank 6


Rank 3
Stasis Weaker ME Recharge
Duration Detonate Bubble
Strength Field Speed

No No No No No No No
4 - - +1 +1 +2 +1
-50 - -75 - - - -
3 +1 - - - - -
3 - - - - - -1

Rank 5 Rank 6
Rank 3 Rank 4 Empow. Double Greater
Radius
Throw Throw Throw

No No No No No No
1 1 +1 +1 +1 -
5 5 5 5 5 5
2d6 3d6 - +1d6 - -
10 15 - - - +10
1 - - - - -
Rank 4 Rank 5 Rank 6
Rank 3
Detonate Improved Recharge
Damage Expose Pierce
Synergy Damage Speed

No No No No No No No
3 - - +1 +1 - -
3d6 +1d6 - +1d6 - Special -
- - +5 - - - -
2 - - - - - -1
TEC

TECH POINTS 0 = 0 + 0 PLACE yes ON THE SPECIAL


TOTAL CLASS FEATS MISC

Rank 5
ADHESIVE MINE Rank 1 Rank 2 Rank 3 Rank 4 Detection Smooth
Radius Surface
Selected?
Pre-Requisites No No No No No No
Cost (points) 1 2 2 2 - -
Balance DC 5 6 7 8 - 9
Duration (actions) 2 2 3 3 - -
Cooldown (actions) 2 1 1 1 - -

Rank 4 Rank 5
AI HACKING Rank 1 Rank 2 Rank 3 Explosive
Duration Radius Recharge
Hack
Selected?

Pre-Requisites No No No No No No No

Cost (points) 2 2 3 - - +1 +1
Will Save DC 5 5 5 5 5 5 5
Radius (ft) 5 5 10 - +5 - -
Duration (actions) 3 3 3 +1 - - -
Cooldown (actions) 4 3 3 - - - -1

Rank 4 Rank 5
COMBAT DRONE Rank 1 Rank 2 Rank 3 Shield & Shield &
Detonate Shock
Attack Damage
Selected?
Pre-Requisites No No No No No No No

Cost (points) 2 2 3 - - +1 +1

Drone Defense 10 12 12 - - - -
Drone Shield HP 20 25 30 +10 - - +10
Drone Atk Range (ft) 20 20 20 +10 Sp - -
Drone Atk mod -10 -10 -10 -15 - - -15
Drone Damage 2d6 2d6 3d6 +1d6 Sp - +1d6
Cooldown (actions) 4 3 3 - - - -

Rank 4 Rank 5
CRYO BLAST Rank 1 Rank 2 Rank 3
CRYO BLAST Rank 1 Rank 2 Rank 3 Speed Cryo
Duration Radius
Reduction Explosion
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 +1 +1 - -
Fort Save DC 5 5 5 5 5 5 5
Duration (actions) 1 1 1 +1 - - -
Speed Reduction (ft) 5 5 10 - - -5 -
Radius Adjacent Adjacent Adjacent - Up to 10 ft - -
Cooldown (actions) 4 3 3 - - - -

Rank 4 Rank 5
DEFENSE DRONE Rank 1 Rank 2 Rank 3 Damage &
Duration Range Attack Rate
Range

Selected?

Pre-Requisites No No No No No No No
Cost (points) 2 2 3 - - +1 +1
Drone Atk Range (ft) 15 15 15 - +5 - +5
Drone Atk mod -10 -10 -10 - - - -
Drone Damage 1d6 1d6 2d6 - - - +1d6
Duration (actions) 10 10 10 +10 - - -
Cooldown (actions) 2 1 1 - - - -

Rank 4 Rank 5
DISRUPTOR Rank 1 Rank 2 Rank 3 Stronger
Duration Radius Recharge
Disruption
Selected?
Pre-Requisites No No No No No No No
Cost (points) 3 3 3 +1 +1 +1 +1
Will Save DC 5 5 5 5 5 6 5
Radius (ft) 10 10 15 - +5 - -
Duration (actions) 3 3 3 +1 - - -
Daze Durat. (actions) 1 1 1 - - +1 -
Cooldown (actions) 7 6 6 - - - -1

Rank 4 Rank 5
ENERGY DRAIN Rank 1 Rank 2 Rank 3 Power
Damage Radius Drain
Overload
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 +1 +1 - -
Radius (ft) 5 5 5 - +5 - -
Damage 3d6 3d6 4d6 +1d6 - - -
Shield HP gained (%) 50 50 50 - - 100 -
Cooldown (actions) 3 2 2 - - - -

Rank 4 Rank 5
HUNTER MODE Rank 1 Rank 2 Rank 3 Power Weapon Power Rate of
Recharge Accuracy Damage Fire
Selected?
Pre-Requisites No No No No No No No
Cost/Maint. (points) Special Special Special +1 +1 +1 +1

Nightvision (ft) 60 60 60 - - - -

X-Ray vision (ft) 30 30 30 - - - -


Max speed increase (ft) 5 10 10 - - - -
Melee damage bonus 1 1 2 - - - -
Cooldown reduction - - - 1 action - - -
Crit. threat range bonus - - - - +1 - -
Attack bonus - - - - +1 - -
Power damage bonus - - - - - +1d6 -
RoF bonus - - - - - - +1

Crit. multiplier bonus - - - - - - +1

Cooldown (actions) 1 1 1 - - - -

Rank 4 Rank 5
INCINERATE Rank 1 Rank 2 Rank 3 Burning Recharge
Damage Radius
Damage Speed

Selected?

Pre-Requisites No No No No No No No
Cost (points) 2 2 2 +1 +1 +1 +1
Damage 2d6/1d6 2d6/1d6 3d6/1d6 +1d6/+0 - +0/+1d6 -
Dmg to Plating (%) 50 50 50 - - - -
Burning Duration
1 2 3 4 4 5 5
(actions)
Cooldown (actions) 4 3 3 - - - -1

Rank 4 Rank 5
NEURAL SHOCK Rank 1 Rank 2 Rank 3 Lingering Recharge
Duration Radius
Shock Speed
Selected?
Pre-Requisites No No No No No No No
Cost (points) 2 2 3 +1 +1 +1 +1
Fort Save DC 5 5 5 5 5 5 5
Duration (actions) 1 1 2 +1 - - -
Cooldown (actions) 4 3 3 - - - -1
TECH POWERS AND SPECIALIZATIONS

ACE yes ON THE SPECIALIZATIONS YOU POSSESS REMEMBER FEATURES THAT ALTER DC

Rank 6 Rank 4
Smooth OVERLOAD Rank 1 Rank 2 Rank 3 Chain
Duration
Surface Overload
Selected?
No No Pre-Requisites No No No No
+1 +1 Cost (points) 1 1 2 -
- 10 Will Save DC 5 5 5 5
- +1 Stun Duration (actions) 1 1 1 -
- - Dmg to Shield/Synthe 2d6 2d6 3d6 -
Dmg to Organics 1d6 1d6 1d8 -
Rank 6 Cooldown (actions) 3 2 2 -
Tech
Berserk
Vulnerability
Rank 4
PROXIMITY MINE Rank 1 Rank 2 Rank 3
No No Damage

+1 +1 Selected?
5 5 Pre-Requisites No No No No
- - Cost (points) 2 2 3 -
- - Reflex Save DC 5 5 5 5
- - Trigger Radius (ft) 5 5 5 -
Blast Radius (ft) 10 10 10 -
Rank 6 Damage 3d8 3d8 4d8 +1d8
Chain
Rockets Cooldown (actions) 2 1 1 -
Lightning

No No Rank 4
SABOTAGE Rank 1 Rank 2 Rank 3
+1 +1 Duration

- - Selected?
- - Pre-Requisites No No No No
+20 - Cost (points) 2 2 3 +1
-15 - Will Save DC 5 5 5 5
+1d6 - Duration (actions) 1 1 2 +1
- - Cooldown (actions) 4 3 3 -

Rank 6 Rank 4
SENTRY TURRET Rank 1 Rank 2 Rank 3
Recharge Frozen SENTRY TURRET Rank 1 Rank 2 Rank 3 Shield &
Speed Vulnerability Damage
Selected?
No No Pre-Requisites No No No No
+1 +1 Cost (points) 1 1 2 +1
5 5 Turret Defense 10 10 10 -
- - Turret Shield HP 30 35 40 +10
- - Turret Atk Range (ft) 50 50 50 -
- - Turret Atk mod -10 -10 -10 -15
-1 - Turret Damage 1d8 1d8 2d8 +1d8
Cooldown (actions) 4 3 3 -
Rank 6
Chain
Incapacitate Rank 4
Lightning
SHIELD BLOCK Rank 1 Rank 2 Rank 3
Resilient

No No Selected?
+1 +1 Pre-Requisites No No No No
- - Cost/Maintenance (points) 2 2 3 +1
- - Fort save DC 5 5 5 5
- - Cover bonus 1 2 2 +1
- - Melee damage bonus 1d6 1d6 2d6 -
- - Knockback distance (ft) 5 5 5 -
Cooldown increase (actions) 2 2 2 -
Rank 6 Shield DR bonus - - - +1
Area & Recharge
Hand occupied? Yes Yes Yes -
Duration Speed
Cooldown (actions) 3 3 3 -
No No
+1 +1 Rank 4
SUBMISSION NET Rank 1 Rank 2 Rank 3
5 5 Damage
+5 - Selected?
+1 - Pre-Requisites No No No No
- - Cost/Maintenance (points) 3 3 4 +1
- -1 Reflex save DC 5 5 5 5
Immovable duration (actions) 2 2 3 -
Rank 6 Damage if target has Plating 1d8 1d8 1d10 2d6
Improved Strengthen
Duration of damage 3 3 4 +1
Damage Shield
Net's Strength -4 -3 -2 -1
No No Cooldown (actions) 4 3 3 -
+1 +1
- - Rank 4
TACTICAL CLOAK Rank 1 Rank 2 Rank 3
+1d6 - Duration
- - Selected?
- - Pre-Requisites No No No No
Cost (points) 2 2 3 +1
Rank 6 Duration (actions) 2 2 3 +1
Speed &
Damage Damage Bonus 1/+1d6 1/1d6 1/1d6 -
Vision
Cooldown (actions) 3 2 2 -
No No
+1 +1 Rank 4
TACTICAL SCAN Rank 1 Rank 2 Rank 3 Weapon
+30 -
Damage
+30 - Selected?
+5 - Pre-Requisites No No No No
- - Will save DC 5 5 5 5
- - Cost (points) 5 5 6 +1
- - Duration (actions) 6 6 9 -
- - Power Damage Bonus 1d4 1d4 1d4 -
- - Speed Reduction (ft) 5 5 5 -
- - Critical Threat Bonus 1 1 1 -

- +1 Critical Multiplier Bonus - - - -

- - Damage Bonus - - - +1
Cooldown (actions) 2 1 1 -
Rank 6
Freeze Armor
Rank 4
Combo Damage
TECH ARMOR Rank 1 Rank 2 Rank 3
Damage &
Radius
No No Selected?
+1 +1 Pre-Requisites No No No No
- - Cost/Maintenace (points) 2 2 3 +1
- 100 Fort Save DC 5 5 5 5
Shield Increase (%) 30 30 30 -
6 6
Shield DR gained 1 1 1 -
- - Cooldown Increase (actions) 2 2 2 -
Explosion Radius (ft) 10 10 15 +5
Rank 6 Explosion Damage 2d6 2d6 3d6 +1d6
Improved Brain
Cooldown (actions) 3 2 2 -
Duration Damage
No No
+1 +1
5 5
+1 -
- -
Rank 4 Rank 5 Rank 6
Mind Stunning Chain
Damage Shield Damage
Shock Synergy Overload

No No No No No
- +1 +1 +1 +1
5 5 5 5 5
- - +1 - -
+1d6 - - - +2d6
- - - - -
- - - - -

Rank 4 Rank 5 Rank 6


T. Area &
Blast Radius Fast Blast Slow Damage
Blast Rad.

No No No No No
- +1 +1 +1 +1
5 6 5 5 5
- - - - +5
+5 - - - +5
- - - +2d8 -

- - - - -

Rank 4 Rank 5 Rank 6


Recharge Full Improved
Radius Damage
Speed Sabotage Duration

No No No No No
+1 +1 +1 +1 +1
5 5 5 5 5
- - -1 - +1
- -1 - - -

Rank 4 Rank 5 Rank 6


Cryo Armor-
Shock Rockets Flamethrower
Ammo Piercing

No No No No No
+1 +1 +1 +1 +1
- - - - -
- - - - -
- - - +20 -30
- - - -15 Sp
- Sp Sp +1d8 Sp
- - - - -

Rank 4 Rank 5 Rank 6

Advanced Extended
Unobstructive Repulsive Regenerative
Protection Guard

No No No No No
+1 - - +1 +1
5 5 5 5 5
- +1 - - -
- - 2d8 - -
- - 10 - -
-1 - - - -
- +1 - - -

No - - - -

- - - - -

Rank 4 Rank 5 Rank 6


Damage Recharge Shield and
Duration Electric Field
and Slow Time Barrier

No No No No No
+1 +1 +1 +1 +1
5 5 5 5 5
+1 - - - -
- 2d8 - Special Special

- - - - -

-1 0 0 1 1
- - -1 - -
Rank 4 Rank 5 Rank 6
Recharge Melee Sniper
Damage Bonus Power
Speed Damage Damage

No No No No No
+1 +1 +1 +1 +1
- - - - -

+1/+1d6 - Sp - Sp

- -1 - - -

Rank 4 Rank 5 Rank 6


Movement
Power Damage Headshots Damage Area Scan
Speed

No No No No No
5 5 5 5 5
+1 +2 +2 +1 +1
- - - - +6
+1d6 - - +1d4 -
- - +5 - -
- - - +1 -

- +1 - - -

- - - - -
- - - - -

Rank 4 Rank 5 Rank 6

Improved Melee Power Stronger


Durability
Durability Damage Recharge Hologram

No No No No No
+1 - - +1 +1
5 5 5 5 5
+10 +10 - - -
- - - - +1
- - - -1 -
- - - - -
- - Sp - -

- - - - -

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