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Pangalan: ____________________________________________________________

Baitang at Seksyon: ____________ Asignatura: EsP 6 Iskor: ____________


Guro: ______________________________________

Aralin : Markahan 1, Linggo 8, LAS 1


Pamagat ng Gawain : Tamang Impormasyon sa Internet/Social Media
Layunin : Nakagagamit ng impormasyon (wasto/tamang impormasyon)
Sanggunian : SLM ESP 6, MELC (EsP6PKP-Ia-i-37)
Manunulat : RICHARD G. GAMUETA

Mga Makabagong Teknolohiya


a. Facebook – isang social networking website na libre ang pagsali.
b. Youtube – isang website na nagbabahagi ng mga bidyo.
c. Google – links patungo sa ibang website gamit ang “keywords”.
d. Paglilimbag – naglalaman ng balita, impormasyon at patalastas.
e. Peryodikong publikasyon – naglalaman ng artikulo.

Panuto: Iugnay ang hanay A ayon sa kanyang deskripsyon sa hanay B. Isulat ang letra
ng tamang sagot sa patlang na nakalaan bago ang bilang.

a. Isang social networking website na libre ang


___1. pagsali.
http://content.time.com/time/covers/0,16641,20061023,00.html b. Isang website na nagbabahagi ng mga bidyo
at nagbibigay-daan para sa mga tagagamit o
user nito na mag-upload, makita at ibahagi
ang mga bidyo clip.
___2. c. Peryodikong publikasyon na naglalaman ng
https://medium.economist.com/why-does-the-economist
maraming artikulo, kalimitang
-call-itself-a-newspaper-39e25e2c8d25
pinopondohan ng mga patalastas. Ito ay
___3. nagbibigay ng impormasyon sa mga
https://en.wikipedia.org/wiki/Google_Images mambabasa.
d. Isang uri ng paglilimbag na naglalaman ng
balita, impormasyon at patalastas,
kadalasang na imprenta sa mababang
___4. halaga.
https://www.entrepreneur.com/article/307615
e. Dito maaring maghanap ng impormasyon o
links patungo sa ibang website kaugnay sa
hinahanap, gamit ang “keywords”.
___5.
https://www.shutterstock.com/search/facebook+logo
Pangalan: ____________________________________________________________
Baitang at Seksyon: ____________ Asignatura: EsP 6 Iskor: ____________
Guro: ______________________________________

Aralin : Markahan 1, Linggo 8, LAS 2


Pamagat ng Gawain : Tamang Impormasyon sa Internet/Social Media
Layunin : Nakagagami ng impormasyon (wasto/tamang impormasyon)
Sanggunian : SLM ESP 6, MELC (EsP6PKP-Ia-i-37)
Manunulat : RICHARD G. GAMUETA

Basahin at unawain ang sanaysay.

“KAHALAGAHAN NG SOCIAL MEDIA SA EDUKASYON”


January 7, 2019
Ni: Alyssa Sadorra
SLM Q1 Module 8
Panuto: Sagutin mo ang mga sumusunod na mga katanungan.
1. Ano ang kahulugan ng social media para kay Alyssa?
______________________________________________________________
______________________________________________________________
2. Ano ang dalawang dulot ng social media?
______________________________________________________________
______________________________________________________________
3. Magbigay lamang ng dalawang mabuting impormasyon na makukuha mo sa
paggamit ng social media.
______________________________________________________________
______________________________________________________________
4. Ikaw ay nagpost ng iyong family picture sa facebook, maraming nagbigay ng
likes dito. Pero may nag-comment ng masakit sa damdamin mo. Ano ang
magiging reaksyon mo dito?
______________________________________________________________
______________________________________________________________
5. Ano ang karapat-dapat na matutunan ng isang mag-aaral sa paggamit ng
social media na sinabi ng may akda sa sanaysay na binasa natin?
______________________________________________________________
______________________________________________________________
“KAHALAGAHAN NG SOCIAL MEDIA SA EDUKASYON”
January 7, 2019
Ni: Alyssa Sadorra

Sa mga dumadaang makabagong teknolohiya, dumarami na rin ang


kahalagahan na naiaambag nito sa pang-araw-araw na pamumuhay. Ang social media
ay hindi maikakaila na produkto ng makabagong teknolohiya. Ito ay nagkaroon ng
epekto sa paghubog sa ugali at kaisipan ng bawat tao at nagdudulot na magpalakas o
magpahina sa mga positibong pananaw ng bawat mag-aaral.
Sakop ng internet ang social media sapagkat kung walang internet hindi tayo
makagagamit ng social media. Isang dahilan ang social media upang mas maging
mahusay sa pag-aaral ang mga bata. Halimbawa na lamang nito ay kung lumiban ang
isang mag-aaral maaari siyang gumamit ng social media upang magtanong sa
kanyang mga kaklase kung ano ang mga dapat gawin sa bawat asignatura.
Samakatuwid ang social media ay nagpapatibay ng komunikasyon ng bawat tao. Isa
din ang social media para magamit sa mga bagay na iyong gustong malaman at hindi
na kailangang magpunta sa malalaking silid- aklatan at maghanap ng reperensya.
Isa ang Facebook na nakatutulong sa pag-aaral dahil dito nagkakaroon ng
komunikasyon upang maipabatid ang bawat importanteng gawain at sadya sa isang
tao. Naglalaman dito ang mahahalagang impormasyon.
Sumunod naman ang Google ang pinakamahalagang parte ng social media kung saan
dito mo mahahanap ang mga impormasyon na iyong kinakailangan sa mga reports,
research, assignments, projects at iba pa.
Ang Youtube naman ay nakatutulong at nagpapakita ng mga video na
naglalaman ng mga halimbawa kung paano gawin ang isang bagay. Ang social media
ay isang instrumento upang mapabilis ang pakikipagkonekta sa ibang tao. Nagsisilbi
itong gabay sa mga tao lalong- lalo na sa mga mag-aaral. Sa social media napataas
ang kalidad ng edukasyon magpahanggang ngayon.
Sa kabuuan, ang social media ay mayroong mabuting naidudulot sa mga mag-
aaral. Sa mga iba't ibang sites natutulungan ang mga mag-aaral na mapagtibay ang
relasyon ng mga magkakaibigan, nakahahanap ng mga bagong kaibigan at
nagkakaroon ng komunikasyon ang dating magkakaibigan na matagal nang hindi
nagkikita. Naipapahayag natin sa social media ang ating mga saloobin ngunit dapat
natin laging tandaan na may limitasyon sa paggamit ng social media. May mabuti at
masamang dulot ito. Dapat pa rin bigyang halaga ang mga mahahalagang bagay
sapagkat hindi lamang sa teknolohiya umiikot ang ating buhay. Sa maikling salita
,maging bukas ang isipan natin sa pagbabago, wasto, tama at totoong impormasyon
ang dapat na matutunan ng mga kabataan sa social media. higit sa lahat maging
mahinahon ang mga kabataan sa pagbasa ng mga isyu at komentaryo, huwag
padalos-dalos na magkomentaryo din.
Pangalan: ____________________________________________________________
Baitang at Seksyon: ____________ Asignatura: EsP 6 Iskor: ____________
Guro: ______________________________________

Aralin : Markahan 1, Linggo 8, LAS 3


Pamagat ng Gawain : Tamang Impormasyon sa Internet/Social Media
Layunin : Nakagagamit ng impormasyon (wasto/tamang impormasyon)
Sanggunian : SLM ESP 6, MELC (EsP6PKP-Ia-i-37)
Manunulat : RICHARD G. GAMUETA

Basahin ang tula at sagutin ang katanungan sa ibaba.

SOCIAL MEDIA
Ni Pilosopa Siakoh

Uso sa mga kabataan Mga kabataan nga naman ngayon


Kahit trabaho ay napapabayaan Weird kung mag-isip
Di pwedeng kahit saglit maiwanan DA o DUMMY ACCOUNT yan naman ang
Pag tumunog na yan paniguradong tawag sa account na di mo mukha ang nakikita,
Kahit pagkain ipagpapaliban. Relasyong kasinungalingan ay nagsisimula
Sa social media madaming ganap Depende na lang talaga kung paano
Kahit na pag-ibig ay nahanap Gagamitin ang social media,
Ang galling di ba? Mga kabataan ay di na mapipigilan
Pati karelasyon instant na. At lilipas na lang ang panahon,
RS kung tawagin ang relationship, Mga nakasanayan noon ay tuluyan nang lalaon.

Tanong:
Bilang isang mag-aaral at marunong gumamit ng social media, paano mo
ipakikita na responsible at mabait kang anak ng iyong mga magulang?

_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
________________________________________________________________

Rubriks
Explanation - 3 pts.
Neat & Clean - 2 pts.
Total - 5 pts.
Name: ____________________________________________________________
Grade & Section: ____________________________ Subject: __English 6___
Teacher: _______________________________

Lesson : Quarter 1 Week 8 LAS 1


Activity Title : Real or Make Believe ;Fact or Non-Fact
Learning Target : Identify real or make -believe
Reference(s) : SLM , pages 8 and 11
LAS Writer : Tiffany P. Julom

FACT -is a statement that can be verified . It can be proven to be true or false through
objective evidence.

Opinion - is a statement that expresses a feeling , an attitude , a value judgement , or


a belief. It is a statement that is neither true or false. Or it may feel true for some , but
false for others.

Activity
Identify the following statements if it’s fact or non-fact . Write your answer on the
activity sheets. Write your answer on the space provided after the statements.

1. Older adults and people who have severe underlying medical conditions like heart or
lung disease or diabetes seem to be at higher risk for developing more serious
complications from COVID-19 illness. __________________
2. Communicate with your community members if events and services are changed ,
postponed , or cancelled . __________________
3. Social media platforms can be of help in acquiring accurate information. _______

4. Diseases can make anyone sick regardless of their race or ethnicity. __________

5. Christians celebrate Christmas every month of December. __________________


Name: ____________________________________________________________
Grade & Section: ____________________________ Subject: __English 6___
Teacher: _______________________________

Lesson : Quarter 1 Week 8 LAS 2


Activity Title : Real or Make Believe ;Fact or Non-Fact
Learning Target : Employ appropriate response in the given fact images
Reference(s) : SLM , pages 6 and 8
LAS Writer : Tiffany P. Julom

Why should you collect factual information?


1. Knowledge - Reality Talks . Knowing the facts is a stark way determining the size of
the gap between your vision of a healthy community and the reality in which you live.

2. Credibility counts. If you can talk easily in a casual conversation about the exact
numbers of people affected by the issue you are involved in , you come across as
knowledgeable , serious , and well organized .

3. Awareness leads to change . You can use the statistics you have found to raise
community awareness of a number of things : how serious the problem is , how well
( or how poorly) your community is doing in relation to other communities or to the
nation as a whole, and last but not the least :how well your coalition is attacking the
problem at hand.

Activity 1

The pictures below show of what’s happening in the community nowadays . Your task
is to write something about it using factual information .

1. 2.

3. 4.
Name: ____________________________________________________________
Grade & Section: ____________________________ Subject: __English 6___
Teacher: _______________________________

Lesson : Quarter 1 Week 8 LAS 3


Activity Title : Real or Make Believe ;Fact or Non-Fact
Learning Target : Identify fact or non-fact images
Reference(s) : SLM, pages 6 and 10
LAS Writer : Tiffany P. Julom

What is a fact?- A fact generally refers to something that is true and can
be verified as such. That is, a fact is something that can
be p roven to be true.
What is a non-fact?- A thing that is not true or improvable.
Activity

Direction: Decide whether the given statement is fact or non-fact by checking the
appropriate column.
Fact Non-Fact
Name:___________________________________________________
Grade & Section: _________________ Subject: __SCIENCE 6___
Teacher: _____________________________Score ;____________

Lesson : Quarter 1 Week 8 LAS 1


Activity Title :Techniques in Separating Heterogeneous Mixtures
Learning Target : identify the process and materials involved in sieving
Reference(s) : SLM Science 6 Quarter 1 Module 2
https://www.google.com.ph/search?q=sieving+clipart&tbm=isch&ved=2ahUKEwiP-sbAir
LAS Writer : DINALYN T. ANDRADA/ VINYA D. FRANCISCO
The process of separating mixtures which is composed of dry materials of different sizes is
called sieving. The mixture is placed into the sieve which is continuously moved back and
forth. The mixture will be separated into two components: fine and coarse particles. The
particles which are coarse will be left in the sieve while the fine particle will pass through.

Read the short passage about sieving.

The object in the picture is a sieve. It is a shallow vessel


having holes at its bottom. This is generally used to separate
coarse particles from fine particles. The size of the holes of
the sieve to be used depends on the size of the particles of
the materials to be separated from the mixture.

QUESTIONS:
1. How will you describe the components of the mixtures to be separated using sieving?

2. How does the sieve move when you use it?

3. What particles of the mixture pass through the sieve?

4. Why do some particles of the mixture stay in the sieve?

5. When is the sieving technique used?


________________________________________________________________________
Name:___________________________________________________
Grade & Section: _________________ Subject: __SCIENCE 6___
Teacher: _____________________________Score ;____________

Lesson : Quarter 1 Week 8LAS 2


Activity Title :Techniques in Separating Mixtures
Learning Target : Enumerate the process and materials involved in evaporation
Reference(s) : SLM Science 6 Quarter 1 Module 2, sScience beyond Borders
LAS Writers : DINALYN ANDRADA AND VINYA D. FRANCISCO
Evaporation is one way of separating mixture solutions and involves letting one solvent evaporates by
boiling to leave the solute behind. The solvent can be collected again by making it condense in another
container.
Let’s do this Activity : CRYSTAL EVIDENCE
Study the jumbled process of evaporation .Arrange the process in order by filling in the flow chart below.
A.
Stir thoroughly the glass with water and salt to form a salt solution.

B.
Let the set up cool for about 15 minutes.

C.
Get a cupful of salt and place it in the baker.

D.
Heat the beaker with the salt solution. Let it boil until the water has
evaporated leaving a solid residue.

E.
Half-fill a beaker with water and pour it into the beaker with salt.
THE PROCESS OF EVAPORATION

QUESTIONS:

1. Canyoustillidentifythesaltaftercombiningitwithwater?Why?

2. Why is heat applied on the beaker with salt solution?

3. Whathappenstowaterinsidethebeakerasitboilscontinuously?

4. Whatwasleftinthebeakerafterboilingthesaltsolution?

5. How were the components of the salt solution separated?


Pangalan: ____________________________________________________________
Baitang at Pangkat: ___________________________________ Asignatura: Filipino 6
Guro: ______________________________________________ Iskor:____________

Aralin : Unang Markahan, Linggo 8 LAS 1


Pamagat ng Gawain : Paggamit ng Pangkalahatang Sanggunian sa Pagsasaliksik
Layunin : Nakagagamit ng pangkalahatang sanggunian sa pagsasaliksik
Sanggunian : SLM Filipino 6 (F6EP-Ib-d-6)
Manunulat : MA. EUNICE P. OPINALDO

MGA SANGGUNIAN
1. Diksyunaryo - isang aklat na nagtatala ng mga kahulugan, bigkas, baybay at iba ng
mga salita ng isang partikular na wika. Ang ayos nito ay ayon sa pagkasunod-sunod
ng titik ng alpabeto.
2. Ensayklopedya - isang aklat o hanay ng mga aklat na naglalaman ng malawak na
kaalaman tungkol sa iba’t-ibang paksa o aspeto ng isang partikular na paksa at
karaniwang nakaayos ng paalpabeto.
3. Atlas - lipon ng mga mapa ng buong daigdig at isang sanggunian tungkol sa mga
impormasyong pangheograpiya na nagbibigay impormasyon tungkol sa ibat-ibang
bansa at kontinente ng buong mundo.
4. Almanac - isang taunang publikasyon na naglalaman ng mga pang-astronomiya at
meteorolohikal na mga detalye tulad ng; mga ulat ng panahon, mga petsa ng
pagtatanim ng mga magsasaka, mga talahanayan ng tubig, at iba pa.
5. Pahayagan - isang uri ng paglilimbag na naglalaman ng mga balita o tala tungkol
sa mga kaganapan na nangyayari sa lipunan araw-araw.
A. Panuto: Bilugan ang titik ng tamang sagot.
1. Anong sanggunian ang maaaring gamitin upang malaman ang wastong baybay at
pagpapantig ng mga salita?
a. almanac b. atlas c. diksyunaryo d. ensayklopedya e. pahayagan
2. Anong sanggunian ang maaaring gamitin upang mahanap ang pinakamalaking
kontinente sa buong mundo?
a. almanac b. atlas c. diksyunaryo d. ensayklopedya e. pahayagan
3. Anong sanggunian ang maaaring gamitin upang makakuha ng impormasyon tungkol
pinakamalakas na bagyo na nangyari noong taong 2013?
a. almanac b. atlas c. diksyunaryo d. ensayklopedya e. pahayagan
4. Anong sanggunian ang maaaring gamitin upang makakuha ng balita tungkol sa
dami ng kaso ng COVID-19 sa araw na ito?
a. almanac b. atlas c. diksyunaryo d. ensayklopedya e. pahayagan
5. Anong sanggunian ang maaaring gamitin upang makakuha ng impormasyon tungkol
pinakamalaking imbensyon sa buong kasaysayan?
a. almanac b. atlas c. diksyunaryo d. ensayklopedya e. pahayagan
Pangalan: ____________________________________________________________
Baitang at Pangkat: ___________________________________ Asignatura: Filipino 6
Guro: ______________________________________________ Iskor:____________

Aralin : Unang Markahan, Linggo 8 LAS 2


Pamagat ng Gawain : Pagsulat ng Kuwento; Talatang Nagpapaliwanag at
Nagsasalaysay
Layunin : Nakasusulat ng Kuwento; Talatang Nagpapaliwanag at
Nagsasalaysay
Sanggunian : SLM Filipino 6 (F6PU-Id-2.2)
Manunulat : MA. EUNICE P. OPINALDO

Ang maikling kuwento ay isang anyong panitikan na may layuning magsalaysay


ng mga pangyayari sa buhay ng pangunahing tauhan at nag-iiwan ito ng kakintalan sa
isip ng mga mambabasa.

Mga Elemento sa Pagsulat ng Maikling Kuwento

1. Tauhan – binubuo ng pangunahing tauhan at kasamang mga pantulong na tauhan.

2. Tagpuan/Panahon - ay ang panahon at lugar para maging totoo ang kuwentong

binabasa.

3. Saglit na Kasiglahan – inihahanda sa bahaging ito ang mga mambabasa sa


pagkilala sa mga pagsubok na darating sa buhay ng mga tauhan.

4. Suliranin o Tunggalian – ito ay paglalabanan ng pangunahing tauhan at ng mga


kalaban niya sa kuwento. Ang tunggalian ay maaaring tao laban sa kalikasan, tao
laban sa sarili, tao laban sa tao.

5.

Panuto: Bilugan ang titik ng tamang sagot.

1. Anong elemento ang nagsasaad ng panahon at lugar ng maikling kuwento?

a. Tagpuan c. Kakalasan

b. Tauhan d. Wakas

2. Anong elemento ng maikling kuwento ang nagpakikita ng paglalabanan ng

pangunahing tauhan at kontrabida?

a. Saglit na Kasiglahan c.Tagpuan

b. Suliranin d. Tauhan

3. Anong elemento ang inihahanda sa bahaging ito ang mga mambabasa sa pagkilala

sa mga pagsubok na darating sa buhay ng mga tauhan?

a. tauhan c. saglit na kasiglahan

b. suliranin d. kakalasan
Pangalan: ____________________________________________________________
Baitang at Pangkat: ___________________________________ Asignatura: Filipino 6
Guro: ______________________________________________ Iskor:____________

Aralin : Unang Markahan, Linggo 8 LAS 3


Pamagat ng Gawain : Pagsulat ng Kuwento; Talatang Nagpapaliwanag at
Nagsasalaysay
Layunin : Nakasusulat ng Kuwento; Talatang Nagpapaliwanag at
Nagsasalaysay
Sanggunian : SLM Filipino 6 (F6PU-Id-2.2)
Manunulat : MA. EUNICE P. OPINALDO

Ang mga Elemento sa Pagsusulat ng Maikling Kuwento

5. Kasukdulan – ito ang pinakamataas na uri ng kapanabikan. Dito nahihiwatigan ng


bumabasa ang magyayari sa pangunahing tauhan, kung siya’y mabibigo o
magtatagumpay sa paglutas ng suliranin.

6. Kakalasan – ito ang kinalabasan ng paglalaban.

7. Wakas – ito ay nakadepende sa tagumpay o kabiguan ng tauhan sa kuwento, kung


maging trahedya ba o may kasiya-siyang pagtatapos.

Panuto: Bilugan ang titik ng tamang sagot.

1. Ang elementong ito ng maikling kuwento ay nagpakikita ng kinalalabasan ng


paglalaban.

a. Kasukdulan c. Saglit na Kasiglahan

b. Kakalasan d. Suliranin

2. Ang mataas na antas ng kapananabikan at nagsasalaysay kung mabibigo o


magtatagumpay sa paglutas ng suliranin ang tauhan ay ang elementong
_____________.

a. Tauhan c. Kasukdulan

b. Kakalasan d. Tunggalian
Name: ____________________________________________________________
Grade & Section : ____________________________ Subject: ARTS 6
Teacher : ____________________________

Lesson : Quarter 1 Week 8 LAS 1


Activity Title : Concept of Cartoon Character Making
Learning Target : Applies concepts on the steps/procedures in cartoon character
making with
observance of the elements and principles applied in comic art.
Reference(s) : MELCs A6PL-Ie, A6PR-If, SLM MAPEH Arts 6
LAS Writers : Cherry Mae S. Lim/ Famila D. Narte /Sherlyn B. Cañeda

Comic Art is the creation of stylized or simplified drawings for


the purpose of telling a story, making a point, or making
people laugh. The elements of art applied in comic art are
color, form, line, shape, space, texture, and value. Moreover,
the principles applied in comic art are balance, proportion, emphasis, variety,
movement, rhythm, harmony, pattern, unity, and repetition.
Cartoon is a form of visual communication that became popular with the
invention of modern newspaper and motion picture. It is an illustration on
figures and situations that is simple and easy for the observer to
comprehend. A person who specializes in drawing cartoons is called a
cartoonist.
Steps in Cartoon Character Making:
1. You may use the manual (Invent your own cartoon character) showing cartoon
noses, eyes, ears, or like.
2. Try out a body (Dress, hairstyle, hands, feet and accoutrements) and several mouth,
nose and eyes shapes until you find a combination that you have in mind or like. Select
a head shape, body, mouth, nose and eyes.
3. Sketch what you have selected to mix and match. Complete your cartoon character.
4. Finalize the details of your cartoon character.
5. Make a clear outline by using a sharp object to trace over the lines carefully.
Activity. Direction:
Draw a cartoon character using a manual or you may create your own by following the
steps in cartoon character making. Also, apply the elements and principles in comic art.

(Note: The Scoring Rubrics will be given by the Subject Teacher.) Use a separate
sheet of long size bond paper for you output.
Attachment
Elements Applied in Comic Art
1. Color is the element of art that is produced when light, striking an object, is reflected to the eye:
that's the objective definition.
2. Form is an artist's way of using elements of art, principles of design, and media. Form as an
element of art is three-dimensional and encloses space. Like a shape, a form has length and width,
but it also has depth. Forms are either geometric or free-form.
3. Line art or line drawing is any image that consists of distinct straight or curved lines placed against
a background, without gradations in shade or hue to represent two-dimensional or three-dimensional
objects. Line art can use lines of different colors, although line art is usually monochromatic.
4. Shape is a flat, enclosed area of an artwork created through lines, textures, colors or an area
enclosed by other shapes such as triangles, circles, and squares.
5. Space is one of the classic seven elements of art, refers to the distances or areas around,
between, and within components of a piece. Space can be positive or negative, open or closed,
shallow or deep, and two-dimensional or three-dimensional.
6. Texture is the perceived surface quality of a work of art. It is an element of two- dimensional and
three-dimensional designs and is distinguished by its perceived visual and physical properties.
7. Value refers to the visible lightness or darkness of a color. Value is how light or dark of a color.
Value is the lightness or darkness a color or hue.
Principles Applied in Comic Arts
1. Balance is the sense of stability achieved through implied weight of an object. There are three
different types of balance: symmetrical, asymmetrical, and radial.
a. Symmetrical balance: When one image is mirrored on the other side to repeat itself
b. Asymmetrical balance: When different types of elements create a visual balance
c. Radial balance: The distribution of elements around a central point in all directions
2. Proportion: The ratio of one art element to another. It is important to keep in mind the relationship
between different elements of the composition so that the scale of your artwork always makes visual
sense.
3. Emphasis: When one element of an artwork stands out more than another. This creates a sense
of importance and is intentionally used to communicate a message or feeling. Emphasis creates
variety in your artwork.
4. Variety: The counterweight to harmony and creates visual interest by slightly changing or using
different elements together in a composition. It can be created with contrast, change, elaboration, or
diversifying elements. With variety, it is important to consider how the elements are working together
so that you still have harmony and unity within a composition.
5. Movement: The visual flow of your artwork.
6. Rhythm: is a principle of design that suggests movement or action. Rhythm is usually achieved
through repetition of lines, shapes, colors, and more. It creates a visual tempo in artworks and
provides a path for the viewer's eye to follow.
7. Harmony: is the visually satisfying effect of combining similar related elements. For instance:
adjacent colors on the color wheel, similar shapes etc.
8. Pattern: can be described as a repeating unit of shape or form, but it can also be thought of as the
"skeleton" that organizes the parts of a composition.
9. Unity: (also called harmony) is an important principle of design that gives the artwork a sense of
cohesion or coherence. It is the wholeness or completeness of a picture. Unity and harmony in art are
used by artists to tie a composition together and help the composition make sense as a whole piece
of art.
10. Repetition: refers to one object or shape repeated; pattern is a combination of elements or
shapes repeated in a recurring and regular arrangement; rhythm-is a combination of elements
repeated, but with variations.
Examples of a Comic Art:
Name: ____________________________________________________________
Grade & Section: ____________________________Subject: __ARTS 6___
Teacher: _______________________________

Lesson : Quarter 1 Week 8 LAS 2


Activity Title : Cartoon Character Making Using Drawing Software
Learning Target : Creates own cartoon character to entertain, express opinions, ideas
using
drawing software.
Reference(s) : MELCs A6PR-Ig, A6PR-Ih, A6PR-Ih, SLM MAPEH Arts 6
LAS Writers : Cherry Mae S. Lim/ Famila D. Narte /Sherlyn B. Cañeda

Drawing Software Common Tools


Pencil Tool The tool that draws free lines onto the picture.
Line Tool Use to create perfectly straight lines.
Paint Bucket used to fill an area with a solid color or pattern.
Square Tool Used to create perfect square or rectangular shapes. By
changing the line thickness in the line tool, you could change the thickness of the
Circle Tool Similar to the square tool, it is used to create perfect circles and the
thickness can be changed using the line tool. Selection and Erasing Tools.
Erasing Tools These provide several different ways to erase various parts, or
all, of your drawing.
Dye Tool Used to pick out colors already used somewhere in the canvas.
Text Tool Includes “rubber stamps” of the letters of the alphabet which speak the
name of the letter when selected.
Typing Tool Includes basic abilities to add text to the image in different fonts &
various sizes.

Opacity The degree to which something reduces the passage of light.

Undo Cancel, annuls, or reverses an action or its effect.


Activity. Direction:
Create your own cartoon character using any drawing software that you are familiar
with and tell something about it on a separate sheet of paper. If you don’t have any
access to any computer or gadget, create the cartoon character using paper and pen
and answer the quiz regarding drawing software common tools given by your subject
teacher.
(Note: The Scoring Rubrics for rating the cartoon character will be given by the Subject
Teacher. Sample rubrics is also included in the Learning Sheet)

Attachment
Things to Remember When Making a Cartoon Character
1. Use the Inkscape or any software that you are comfortable with.
2. Begin by drawing simple lines and shapes
3. Create emphasis by using appropriate color and use of lines expresses the emotion
of the cartoon character
4. Apply combination of lines to desired features of your character.
5. A cartoon photo illustrated by copying a picture of a person is called caricature.
Graphic software is a program that can be used to draw caricatures.
6. Some body features such as eyes, ears, nose, etc. are being exaggerated for comic
result.

Examples of a Cartoon Character:

Sample Rubrics for Rating A Cartoon Character Creation

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