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Good Vibrations

Teacher Guide

The Cat in the Hat is here to help guide you


and your students on engineering adventures!
In Good Vibrations, the Cat invites your class
along to discover how they can use their
senses to learn about sound and vibration.
Your students will then combine what they
have learned to engineer musical instruments
of their own!

Table of Contents Learning Goals


• Utilize multiple senses to make observations
1. Go, Go, Go on an Adventure
about sound.
Engage with the Cat in the Hat as you watch the
episode Good Vibrations. Then take your class on • Understand that sound can be observed
an engineering adventure as they explore sound. through vibration.

• Realize that sound qualities can be changed


2. Learning a Lot About That
by adjusting materials and how they are used.
With the help of balloons, students will learn
to use their senses to make observations and • Know that engineers engage in a process that
explore how sound can be felt in their hands. includes improving the initial design.

3. We Can Solve Problems • Communicate reasoning when making


Students will engage in the engineering design decisions.
process as they use simple materials to design
a musical instrument. The class will use their • Latex allergies? Check with your
instruments to help the Cat in the Hat wake up students prior to using balloons.
Thing 1 and Thing 2. Choose latex-free if needed.

• If using a balloon pump, make sure


4. See What I Know About That
Students will explain their engineering decisions
SAFETY the pump hasn’t touched latex if
and how they made their instruments. As a FIRST! necessary.
grand finale, the class will make music with • Some students might be sensitive
their instruments to wake up Thing 1 and to certain noises and loud volume.
Thing 2! They will use the balloons from Prepare your students by helping
“Learning a Lot About That” to feel and them know what kind of sounds
see vibrations while playing their to expect. You can dampen the
instruments. The Music Engineering reverberation with rugs, sound-proof
Station allows the engineering design areas, and make earplugs available.
to continue.
1
Good Vibrations

Go, Go, Go on an Adventure


Have your students imagine that they
are all getting in the Thinga-ma-jigger to
go on an engineering adventure!

Teacher Callout: Are you ready for an adventure?


Class Response: To the Thinga-ma-jigger!

After the kids get in the Thinga-ma-jigger, play Good


Vibrations. Watching together creates a common
experience to talk about and problem solve together.

Following the episode, use the Discussion Questions


to help your students identify and discuss their sound Discussion Questions:
and vibration observations. The big idea is that sound • What kinds of sounds did you hear in the video?
and vibration happen together and can be observed.
• What did you see and hear making sounds in
the Jingly Jungle?
• What happened to Fish’s water when Nick and
Sally played their instruments?
• What did you see vibrate in the Jingly Jungle?
• What was happening when the Great Vibrato
finally played her song?

Resource Tip
Engineering Design Process
Are your students stuck? Use the Engineering
Design Process wheel and the included sentence
stems to help them get back on track!

The sound vibration


made Fish’s Creating a Cat in the Hat Classroom
water move! Want to make the best of your learning adventure?
Use this guide to help transform your classroom
using the Thinga-ma-jigger Dashboard and the
Engineering Design Process wheel!

2
Good Vibrations

Balloon
Management
Tips
Wrangling balloons can be
challenging, especially with younger
children! To minimize hassle:

• Reduce amount needed by


sharing balloons.
• Store balloons in a trash bag, wrap
them in a sheet, or tie them to your
students’ chairs.
• Fill balloons with air, not helium!

Learning a Lot About That


Before Nick and Sally were able to rescue Using Balloons to Feel Vibrations:
the Great Vibrato, they did some important Students can utilize balloons to help them feel
investigating in the Jingly Jungle. Your vibration whenever there is a sound. For example,
students will do the same as they use their if a deaf person went to the Great Vibrato’s concert,
senses to learn about sound, vibration, and they might choose to feel the music by holding a
how they go together. balloon, sensing the vibrations on the floor, or by
touching an instrument. There are many ways to
Nick and Sally discovered that the vines vibrate and
“see” and “feel” sound!
make sounds. When Thing 1 and Thing 2 bounced on
the drum, they found out that sound and vibration Choose music sources that will connect with your
go together. Ask your students to think about how students, such as a drum or a recorded song. Provide
they might investigate sound. After listening to and each student with a balloon to hold in their hands. See
discussing their ideas, review what senses they can use what their hands can tell them about what they feel as
to learn about sound and vibration. Hearing, sight, and the music plays:
touch might be great choices, while taste and smell
• Can you feel the vibrations more when the
might not give them as much information.
music is soft or loud?
Ask your students if they think they can see or feel a • When we all pound our feet, what do you feel?
sound. Do they see sound when you are talking? Have • If a person taps one foot softly, how does that
them gently hold their whole hand on their throat while feel?
they say something. They may not be able to see sound,
• Do you feel any vibrations if someone sings
but they can feel it. This sounds like something to quietly?
explore!
I like • What if you all sing loudly together?
Video Clips: the sound Is there any other way to feel vibrations? This is a great
• Count Your Senses!
of that! chance to have students try feeling with hands on the
• Sound and Vibrations floor, a table, a window, a wall, or a drum.

3
Good Vibrations

Music Engineering Station


There are lots of great materials that make
music. See if your students can surprise you
with their innovative ideas!

• Popsicle sticks
• Spoons
• Pots and pans
• Small, non-breakable containers
• Masking tape
• Large plastic beads (careful about
choking size)
• Paper towel rolls
We Can Solve Problems
• String/yarn
Uh-oh! Thing 1 and Thing 2 were so tired • Tin cans (check the edges!)
• Rubber bands
from their adventures in the Jingly Jungle
• Bells
that they took a nap. The Cat is worried
• Shoeboxes
they won’t wake up in time for their next
• Pipe cleaners
engineering adventure. Your students will • Elastic bands
need to think like engineers and make a
musical instrument to wake up the Things!
Share with your students the materials they can work
with. You can set up your stations with small boxes
of supplies at each table or create a stack of possible
instrument materials for students to choose from.
Either way, make sure to have visuals of instruments
handy to help inspire your class.

Teacher Callout: Ready, engineers? Make an


instrument. Test it. Don’t forget that engineers
also improve their ideas!

Once your students have finished their first try


at making instruments, try asking the following
questions to inspire improvement:

• Did it sound the way you wanted? How did


it work?
• What could you change?
Review the steps in the Engineering Design Process • Was the sound loud or soft?
wheel and remind the class that engineers often follow • What else could you try?
these steps more than once. They are always looking for
ways to improve their designs.

4
I can hear
sounds!
Good Vibrations
I can see
and feel Discussion Prompts
• Why did you make your instrument the way
vibration! you did?
• How would you describe the sound it makes?
• Did it sound this way when you started?
• What changes did you make?
• Why did you decide to make changes?
• What senses did you use to make observations
See What I Know About That about sound?

It’s time for your problem-solving engineers


to wake up Thing 1 and Thing 2 with their After the grand finale, ask your students:
instruments. Before they begin, though, have
• Was that loud enough to wake up Thing 1 and
them turn and talk with a partner and explain
Thing 2?
how they made their instrument using the • How did the vibration in the balloon feel?
engineering design process. If your students • Ask Thing 1 and Thing 2 what they observed with
get stuck, you can use the Discussion Prompts. their senses.
Ready for the grand finale? To see if their musical Extend the Learning
instruments can be loud and make lots of vibration, Check in with the class to let them know engineers often
the class will test them. First, choose two students to work on problems for a long time! Ask the students if
pretend they are Thing 1 and Thing 2. Ask them what they have any new ideas for their instruments. This is a
senses will let them know when there is enough sound great time to remind them that sharing ideas helps them
to wake them up. Let them know they can only wake up work together to come up with even more ideas!
if their classmates are loud enough. Once the two Things
are “asleep,” invite the rest of the students to sit in pairs, Students can extend the learning by continuing to build
with their instruments on the floor in front of them. Pass musical instruments at the Music Engineering Station.
out a balloon for each pair of students. Have the student Set them up for engineering success by having the
on the right hold the balloon, and the one on the left hold Engineering Design Process wheel, instrument-building
the instrument. materials from “We Can Solve Problems”, and a test
balloon available.
Before you start, you may want to show them how you
will use your hand to count to three and then make a Connect
sign to tell the class to stop. On the count of three and Send a Parent Letter home with ideas on how to extend
after you say go, the class will use their instruments to your budding engineers’ learning even further. Don’t
make a loud noise. Afterwards, switch and have everyone forget to send their instruments home with them!
on the right hold an instrument and those on the left hold
a balloon.

Three, two, one, go! Find related games in the FREE


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The contents of this document were developed under a cooperative agreement (PR/Award No. U295A150003, CFDA No. 84.295A) from the U.S. Department of Education.
However, these contents do not necessarily represent the policy of the Department of Education, and you should not assume endorsement by the Federal Government.
THE CAT IN THE HAT KNOWS A LOT ABOUT THAT! Season 3 © 2017–2018 CITH Productions III Inc. Based on the original television series created by Portfolio Entertainment Inc.
®
and Collingwood & Co. Dr. Seuss books & characters TM & © 1957, 1958 Dr. Seuss Enterprises, L.P. All rights reserved. The PBS KIDS logo & PBS KIDS PBS. Used with
permission.

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