Professional Documents
Culture Documents
Local Media1565811773769539723
Local Media1565811773769539723
YEAR 2022-2023
Riserts
Pagsusuri sa Pelikulang “Metamorphosis”
ni Jose Enrique Tiglao gamit ang Teoryang Queer
sa Asignaturang FILDIS
Ipinasa nina:
Bustamante, Janine F.
Javate, Joshua S.
Malang, Kaye C.
Mecono, Marjorie M.
Pablo, Ella Jean S.
Sulit, Ronalyn P.
BS ENTRE 1-D
KABANATA 1
minsan man ay hindi pinagsawaan. Tila ito ang sumasalamin sa kung papaano umiikot
ang mundo noon at kung papaanong nabubuhay ng malaya ang isang babae at lalaki
na walang ibang iniisip kundi ang pag-asang sa bawat araw, panibagong ngiti ang
marahil sa mga taong hindi naiwasang batikusin ang kakayahan ng isang indibidwal
sa mundo ngunit salungat dito ang pagtrato ng karamihan sa mga taong ibang kasarian
ang ninanais.
pang-aapi ay sadyang hindi maiiwasan ngunit dapat nating ipasok sa ating kokote na
pagtrato natin sa ating pamilya, kaklase, at kaibigan, isang magandang bagay din ang
dapat ding binibigyan ng respeto at hindi lamang binabalewa na para bang isang
patapon na bagay. Marami sa kanila ang lubhang nakatutulong sa ating lipunan at ang
ngunit hindi ito ang nangyayari dahil ang mga bakla, biseksuwal, lesbiyana at
transgender ang nananatiling nakatago. Hindi lang sa hanay ng mga ordinaryong tao
simbahan.
Marahil marami sa inyo ang hindi sang-ayon sa aming posisyon ngunit kung
inyong titingnan ang mga karapatan ng taong tulad nila ay hindi nararapat na
hindi sapat na dahilan upang sila ay kamuhian. Kagaya ng nabanggit kanina, tayong
lahat ay nilikhang pantay-pantay kung kaya't dapat nating alisin sa ating isipan ang
pangamba na sila ay makasisira sa lipunan bagkus, itatak natin sa ating puso't isipan
pang henerasyon.
1.1 Edad
1.2 Kasarian
Comuunity
3. Ano ba ang mga dapat gawin upang maging pantay ang pagtingin ng mga tao sa
LGBTQ
kinakaharap nito
LGBTQ
Students. For them to understand that online games has a certain impact on their
studies.
Parents. For them to be aware of the impact of online gaming to the studies of
their child and it will help them to speak for their children and motivate them in their
Teachers. For them to realized that one of the reason why student get low grades is
interest in studying.
This study is mainly concerned and limited only on the impact of online
games to the modular learning studies of the student. This will be conducted to the
selected Grade 12 senior high school students of JCAMNHS who plays online games.
CHAPTER 2
(2021), online games, as part of developed technology, are becoming more popular
especially these days, which became one of the habits of the students on their daily
living. Online games have given many challenges from student's behaviors striking
personality, as it brings various types of behavior that affects players in different ways
Students: Pros And Cons, student are also active players in online games. There is
nothing surprising in the fact that they may spend the whole day or night playing
online. However, such passion for online games may result for them both positively
and negatively. The positive impact of online games to the student are motivation,
games motivate students to complete their task quicker; enables activity of the brain,
some online games stimulate brain activity and allow gaining very important for life
skills without putting much effort, they are: hand and eye coordination , improve
motor skills, memory, math and reading skills, quick thinking and decision making,
of teamwork and cooperation skill. On the other hand, lack of time for more important
from society, detrimental influence on health are the negative impact of online games
to the student. According to an article, 5 Advantages and Disadvantages of Online
Gaming | Drawbacks & Benefits of Online Gaming by Roomi (2021), online gaming
helps to improve analytical skills. And online games are also known to promote
relaxation. Obviously, games are one of the popular choices for entertainment. People
with anxiety and depression can play online games to relieve stress. Not only
Garcia, Jarabe & Paragas (2018), found out that majority of their respondents played
online games. Online games players had an average academic performance while non-
players had a high academic performance. Their primary motivation in playing was
for entertainment. There was a moderate negative effect of playing online games on
their academic performance in assignments, quizzes, class recitation, paper works and
their daily and weekly hours spent in playing, their motivation in playing online
games and the level of negative effects on their academic performance. The result of
the study, Impact of Computer Games on Students GPA by Wakil, Omer & Omer
(2017), help the students to play with electronic games carefully, because if they
playing for few hour not return negative affection and sometimes helped them to
opining their mind and study, but if playing for more than three hours most time
return negative affection for their GPA. The study, The effects of video game play on
that participants who indicated that they did play video games had significantly lower
GPAs than participants who indicated that they did not play video games. The study,
Impact Of Playing Video Games On The Social Behavior And Academic Performance
Of Medical Student In Taif City by Almalki & Aldajani (2020), resulted that both
Philippines Laboratory High School by Dumrique & Castillo (2018), the academic
performance of the respondents is not affected even if they play online games. Their
grades are still good enough even if they spent time for playing. To sum up with the
result, the respondents have a good academic performance despite their involvement
video game that is played with the help of internet or any other computer Network
Gaming is also used as a tool to escape from stress in life .As everything has an
ASSUMPTION
This study assumed that online games has an advantage to the studies of the
student such as, online games help them to relieve stress which help them to focus
more on their studies. Likewise, we assumed that online games has a disadvantage to
the studies of the student such as, students who plays online games are more likely to
DEFINITION OF TERMS:
Impact – a good or bad influence of online games to the studies of the student.
Today, the Internet offers a variety of online games for everyone. There are
harmless cartoon-like games for young generation as well as aggressive and violent
examples. Whether it is a small kid or an adult man, every person will find anything
to his taste. Online games are incredibly popular among students who seek new
emotions in their virtual reality. They take a big amount of their time as it is a perfect
way to get rid of stresses or exhausting assignments. However, despite the big number
playing or negative consequences will outweigh all the benefits greatly ( Impact Of
It may be astonishing for somebody to hear but online games have a positive
impact on students like online games helps student to relieve stress which help them
to focus on their studies, they can be more knowledgeable in using computer system
and cellphone and their hand-eye coordination improved. Of course, many people do
not desire to admit that playing online games may bring about some positive effect as
negative consequences seem to them more apparent and serious like they prioritized
online gaming rather than doing their school works, they have difficulties in
concentrating in their studies and they lost interest in studying because of online
games addiction.
INPUT PROCESS OUTPUT
1.1 Age
1.2 Sex
Mobile
Legends
Call of Duty
Mobile Online Games: It’s
Impact to the Modular
PUBG Survey Questionnaire Learning Studies of the
Other: Selected Grade 12 Senior
High Student of Juan C.
Angara Memorial
3.Impact of online games to National High School.
the modular learning
studies:
from
https://www.researchgate.net/publication/349781820_Impact_on_the_Behavior_
of_Students_due_to_Online_technology_Gaming_and_Its_Effect_on_their_Acad
emic_Performance
Impact Of Online Games On College Students: Pros And Cons (2017). Retrieved
from https://blog.noplag.com/impact-of-online-games-on-college-students-pros-
and-cons
https://www.hitechwhizz.com/2021/05/5-advantages-and-disadvantages-
drawbacks-benefits-of-online-gaming.html?m=1
Garcia, K., Jarabe, N., & Paragas, J. (2018). Negative Effects of Online Games
https://scholar.utc.edu/mps/vol17/iss1/6
https://knepublishing.com/index.php/Kne-Social/article/view/2447/5372
Wakil, K.. Omer, S. & Omer, B. (2017). Impact of Computer Games on Students
https://www.researchgate.net/publication/318768950_Impact_of_Computer_Ga
mes_on_Students_GPA
Aswathy, V. & Devika, E. (2019): A Study on Impact of Online Gaming and Its
http://www.ijmra.us,
Research Design
online game to the modular learning studies of the selected Grade 12 senior high
This study was conducted at Juan C. Angara Memorial National High School.
The respondents of the study are the selected grade 12 senior high school students of
The researcher use the survey questionnaire method for accurate gathering of
data. This questionnaire used was the same with the questionnaire used by the
previous researcher and we, researchers modified the questionnaires. For the validity
students from other year level to answer the sample survey questionnaire to test it
reliability.
The questionnaire was formulated by the researcher through the help of the
advisory committee. The instrument had elicited data on the impact of online games
to the modular learning studies of selected Grade 12 senior high school students.
The questionnaire use in this study was composed of three parts, part one is
the profile of the respondents, the second part is the students frequently used online
games and the last part is the impact of online games to the modular learning studies
The researcher float the survey questionnaire through online after seeing the
permission of the school principal, the respondents will be given a time to answer the
entire question.
Data Analysis
The data gathered was tabulated , organize, and analyze using frequency
distribution transformed in percentage that was used to describe the profile of the
While the impact of online games to the modular learning studies of the Senior
high school students were interpreted using the weighted mean and frequency
Sir,
Warm greetings!
We are grade 12 senior high school students of Juan C Angara Memorial National
High School who are required to conduct a study as one of the requirements in our
practical research 2 subject.
In this regard, we are asking for a permission to conduct a study to the grade 12
senior high school students of Juan C. Angara Memorial National High School. They
are the respondents of our research study entitled Online games: Impact to the
modular learning studies of the grade 12 Senior High School Student of JCAMNHS.
Your kind consideration to this request is highly appreciated. Thank you very
much.
Respectfully yours.
Kaye C. Malang
Darlene R. Moral
Reynalyn D. Rivera
Rochelle C. Rubio
Pauleen A. Rubio
Noted:
Survey Questionnaire
Name: (optional)
Age:.
Sex:
Mobile Legends
PUBG
Please choose from the verbal indicators the answer which you think and feel is
right. There is no right no wrong answer. Check (√) the number of your chosen
answer.
Verbal Indicator:
5- Very Much True
4- Much True
3- Moderately True
2- Slightly True
Advantages of Online 5 4 3 2 1
Games
1.Online gamings helps
me to relieve stress which
help me to focus on my
studies.
2..I am encouraged to
develop my analytical
skills.
3.I can be more
knowledgeable in using
computer system and
cellphone.
4.My hand-eye
coordination improved.
5.My mathematical skills
improved.
6.Online gaming helps me
to increase memory
capacity.
7.Online gaming improve
and encourage my
creativity.
Disadvantages of Online 5 4 3 2 1
Games
1.I am lazy to do my
modules or school works.
2. I prioritized online
gaming rather than doing
my school works.
3.I don’t have enough time
on doing my studies due to
spending to much time on
online games.
4.I lost interest in studying
because of online games
addiction.
5.I am more likely to
postpone or delay my
school works.
6. I am more likely to
commit plagiarism.
7. I have difficulties in
concentrating in my
studies.