Grade 11 Stem Students in ACLC College of Ormoc City Inc.” BACKGROUND OF THE STUDY • This research aims to explore the relationship between Mobile Legends participation and academic performance among grade 11 STEM students, highlighting on both positive and negative correlation. BACKGROUND OF THE STUDY • Mobile legends: Bang Bang, a popular multiplayer online battle arena game, is widely played among Filipino students.
• The flow in mobile gaming popularity cause
interest in its impact on academic performance. BACKGROUND OF THE STUDY • Studies conveys a significant correlation between two variables.
• Research proposes that excessive gaming,
particularly Mobile Legends, may lead to decreased academic performance due to time and cognitive resources devoted to gaming. STATEMENT OF THE PROBLEM
This study aims to determine the relationship between
mobile legends and academic performance in 1st semester among grade 11STEM students. STATEMENT OF THE PROBLEM Specifically, this sought to answer the following questions:
1. What is the demographic profile
of the students in terms of: 1.1 Grade Level 1.2 Duration of playing Mobile Legends. STATEMENT OF THE PROBLEM Specifically, this sought to answer the following questions:
2.What is the level of mobile legends participation
of grade 11 STEM students? STATEMENT OF THE PROBLEM Specifically, this sought to answer the following questions:
3. What is the academic performance of STEM students
in 1st semester? 3.1 Grade STATEMENT OF THE PROBLEM Specifically, this sought to answer the following questions:
4. Is there any significant relationship between
mobile legends and the academic performances of STEM students in 1st semester? RESEARCH METHOD • The research method to be utilized for this study is quantitative.
• This study will analyze the collected data in
numerical quantity by applying statistical analysis, this method is deemed most appropriate. RESEARCH DESIGN
• This research study will be conducted using
Correlational Research design.
• The goal of this study is to determine the relationship
between mobile legends and academic performance of the students. SAMPLING METHOD • This study will use the purposive sampling method in the selection process for respondents.
• This sampling technique will be used when the
target respondents satisfy the unique criteria set by the researchers to be included in the study. TREATMENT OF DATA Matrix of Statstical Tool Research Questions Data Treatment 1. What is the demographic profile of the respondents in terms of: 1.1 grade; and 1.2 Duration of years in playing mobile legends? Descriptive statistics; mean 2. What is the level of mobile legends participation of grade 11 STEM students?
3. What is the academic performance of grade 11 STEM
students in first semester?
4. Is there any significant relationship between mobile legends participation
Pearson’s r Correlational Analysis and the academic performance of grade 11 STEM students in first semester? SUMMARY OF FINDINGS 1. Students Demographic Profile - The analysis of the demographic profile of students, with a total of 27 respondents, revealed that approximately 33% or 9 respondents had been playing mobile games for 1-2 years, while around 70% or 19 students has a gaming experience of Mobile Legends for over 2 years. SUMMARY OF FINDINGS 2. Level of mobile legends participation of the students in their academic performance. -The gathered data revealed that 46% of respondents, on average, obtained a score of 1, equating to "sometimes". In contrast, 39% of respondents scored an average of 0, denoting "never", and 15% achieved an average score of 2, which translates to "always". SUMMARY OF FINDINGS 3. Academic performance of the students.
-Among the 27 students, 7% achieved fairly
satisfactory grades in the 75-79 range, while none obtained satisfactory grades in the 80-84 range. Furthermore, 19% of students received very satisfactory grades in the 85-89 range. The majority, comprising 74% of the students, excelled with outstanding grades falling within the 90-100 range during the first semester. SUMMARY OF FINDINGS 4. Significant relationship between mobile legends participation and academic performance of the students.
-The Pearson correlation coefficient of -0.201 suggests
a weak negative correlation between mobile game participation and the academic performance of Grade 11 STEM students. This suggests that there is a small tendency for academic performance to fall as mobile gaming participation grows, meaning that changes in either of the two variables did not have any effect on the other. CONCLUSIONS • In conclusion, the findings of the study highlight the relationship between gaming behavior and academic outcomes among Grade 11 STEM students.
• While a diverse range of gaming experience exists
within the respondents, academic performance remains consistently strong. CONCLUSIONS • Moreover, the moderate level of gaming participation suggests a balanced approach to leisure activities among the students.
• Despite indications of a weak negative correlation,
the study lacks conclusive evidence to affirm a significant relationship between gaming habits and academic performance. RECOMMENDATION
1. Consider exploring other variables or factors
that may influence the relationship, as there may be additional factors at play that were not measured in the current study. RECOMMENDATION 1. Consider exploring other variables or factors that may influence the relationship, as there may be additional factors at play that were not measured in the current study.
2. Use larger sample sizes to increase the power of
the study and reduce the likelihood of false- negative results. RECOMMENDATION 3. Analyze the data using different statistical methods to confirm the findings and ensure the robustness of the results.
4. Consider conducting a longitudinal study to see
how the relationship between variables may change over time. RECOMMENDATION
5. Consider conducting additional research or
follow-up studies to further investigate the relationship between the variables and identify any potential confounding variables Group members Aseo, Carlo A. Calabia, Kurt Jheann A. Cator, Francesca Mikaella P. Gendoy, Shaun Jayden S. Monesit, Sharmaine P. Ocon, Nina Ira G. Reataza, Denese P. Salinas, Kate Hazel C.