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Pengukuran Semasa Kreativiti Isu Dan Cabaran
Pengukuran Semasa Kreativiti Isu Dan Cabaran
Sesi II
Anjuran
INSTITUT KEFAHAMAN ISLAM MALAYSIA (lKIM)
Bertempat di
DEWAN BESAR, IKIM,
KUALA LUMPUR
11/9/2010
Kuat
8ergaya
Cantik
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Kak..kak...
Tak logik
Low mentality
Unik
Luarbiasa
Asli
imaginatif
Humor
Fikiran
bebas
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Fantasi
Colourful of
imagery
Pergerakan
luarbiasa
Humour
storytelling
··Pembenfangill1:
1.Penyelidikan berkaitan kreativiti,
iaitu penyelidikan berkaitan fungsi
kreativiti otak.
2.Pengukuran kreativiti
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. Roger Sperry
- Katak
- Kuching
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Figure 1 7- A rigtlt hemisphere damage patient was asked draw a house and
•• watc11 (duplicate frol'l. sarpp!u)_ The reeuns of this slurlV indiCated tIlat he is
unaware of the left siQe ofthFrlgS_
· .---- ..--- .
I. Sebelum
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Dichotic listening
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1 ----- Roger Sperry I
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Mengukur Kreativiti
Pengukuran Kreativiti
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Yamamoto:
"Disebabkan kreativiti bersifat
abstrak, maka tidak ada definisi
yang tepat, yang dapat diterima
secara bulat oleh semua orang di
dunia ini.
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. Supernatural
2. Rasional (Rational)
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Perkembangan (Developmental)
40
30
10
--_._._----_._._---
Figure 1.3: The peak period for creative products is at the ages of 30 to 39
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i 20s 30s 40s 50s 60S 70s I
I , Key:
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SCholar.
Sclentl'"
-
-____
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Figure 1.4: The creative peak for artists is in their 40s. Scientists and scho lars
have their creative peak at the age of 40 to 60
dilahirkan (supernatural),
diturunkan (rational)
dikembangkan (development).
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Definisi Kreativiti
- Bagi pengukuran kreativiti, defini
kreativiti biasanya dibuat
berdasarkan kepada tiga aspek
utama:
1. Orang (creative person)
2. Produk (creative product)
3. Process (creative process)
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Berdasarkan definisi-definisi
kreativiti sebagao orang, alat
pengukuran seperti dihasilkan:
The Khatena- Torrance Creative
Perception inventolY.
- terdiri daripada 2 sub-ujian:
"What kind of person are you?' dan
"Something about myself' (50 item)
- mengukur sama ada seseorang itu
bermotivasi ke arah kreativiti.
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~ as brief as possible and put them on the lines beneath each question.
I
l
1. List as many possible uses as you can for this object, 1
.
i ,.%.,~, ';·'-"6"' ~
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Name:
School:
teacher; .. _.._. __.__.._ . . Grade: ..__.....
Product (Title:lnd bricf"h,~cript,iQnl; ,_
Number ofnKmths sludenlbJ worked on product: _._ _ .
RATING NOT
7. Action oricllUllion
K. Audience
9. O\'t.'TU1l A!OSe~'ill\cnt
A. Ori&inaliry of the id~a
B. Achieved objectives stilled
Cerumenes:
R.Un~ scales: l"Actor.t 1.--8 t'a('t()r& 9A-9G
.5 ...To a great extent S . Olu~t;l,lldhI8 2··· Below average
3 - Somewhat 4 ...Above ItVO:;:I';lijC } - Poor
I .. To a limited extent 3·· Average
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II
m
m
m
••
••
Alpna
Thet •• - 4-1
Della - 0-:)
.
Beta - Kitaran 90 minit waktu malam
Aktiviti otak
Proses Penyediaan
Proses Pengeraman
asalah dikenalpasti dan usaha
Malasah dibiarkan dalam
kukan untuk selesaikan masalah
ingatan separuh sedar
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SCo •.••
21
20
19
18
17
18
15
1<4
13
Au-group
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Scores
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19
18
H
16
15
14
Score.
37
36
36
34
33
32
31
211
28
27
28
25
24
23"
22
21
:zo
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- menyenaraikan pengunaan-
penggunaan bagi 6 jenis objek.
Senaraikan 10
fungsi tin minuman
ini.
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FormA
Circle
Egg (any type)
Human face or figure
Teardrop
FormB
Animal
Bean
Boat (any type)
Egg (any type)
Hat (any type)
Hot dog, wiener, sausage
Human face or figure
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1. 2.
(( ~
3._ 4.
[j
o
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\(
AdM!y 3. LINES
In ten minutes see: how many objects or picwres you an make from the pairs of straight
lines below and on the next two pales. The pairs of ,night IinCl should be the maln part
of whatever you make. With pencil or crayon add lines to the pairs of lines to complete
your picture. You can place marks between the lines, on the lines. and outside the lines-
wherever you want to in order to make your picture. 1'1)' 10 think of things that no one else
will think of. Make as many different pictures or objects as you can and put as many ideas
as you can in each one. Make them tell as complete and as interesting a 5tOIy as you can.
Add names O£title. in the spaces provided.
1. _ 2. _ 3. _
4. _ s. _ 6. _
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TTCT mengukur:
5 aspek kreativiti
13 kekuatan kreativiti
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Figure 2.2: Creativity in Action and Movement - Subject is asked to move across the
room in as many different ways as possible, based on a specific topic,
such as "a tree in the wind".
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.Figure 2.4: An example of the Creative Story Test (Chua Yan Piaw, 2001)
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II
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--.~-
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-32 item.
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llh_
19.
PIcture 6
HoneyI I lie to
you only
three times In
my whole life.
!AJ Yes.
I]] No.
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15. Picture 5
4.
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j.).&K
YCRITICAL-CRE.1T1VES Scoring Indicator
2 3 4 6 7 8 9
Score line Scores
Section
Rumusan
47