1. Behaviorism focuses on directly observable things like attempts, errors, feedback, reinforcement, and stimulus-response sequences to explain learning.
2. Teacher Ely would plan a collaborative learning activity where students work together in groups to experiment on a specimen to accomplish shared learning goals.
3. When planning instruction, it is logical to consider the content to be taught, how to teach it, and how to identify things to do differently.
1. Behaviorism focuses on directly observable things like attempts, errors, feedback, reinforcement, and stimulus-response sequences to explain learning.
2. Teacher Ely would plan a collaborative learning activity where students work together in groups to experiment on a specimen to accomplish shared learning goals.
3. When planning instruction, it is logical to consider the content to be taught, how to teach it, and how to identify things to do differently.
1. Behaviorism focuses on directly observable things like attempts, errors, feedback, reinforcement, and stimulus-response sequences to explain learning.
2. Teacher Ely would plan a collaborative learning activity where students work together in groups to experiment on a specimen to accomplish shared learning goals.
3. When planning instruction, it is logical to consider the content to be taught, how to teach it, and how to identify things to do differently.
CBE 2 – Professional Education (EDUCATIONAL TECHNOLOGY)
Question Competency Domain Pag Answer/Explanation
e 1 Behaviorism is a 3.1 Employ Analysis 35 C. I and III perspective that teaching The major idea of focuses almost strategies, behaviorism exclusively on methods, includes the directly observable instructional following: things to explain materials and 1. The learning learning among technology, process is different students. classroom gradual How are we going management attempt and to observe techniques error until behaviorism in our appropriate to consistent students? subject areas success is and inclusive attained. I. Attempt and of learners 2. The key to error from learning II. Providing indigenous success feedback groups. depends on III. Reinforcem reinforcemen ent and t stimulus- 3. Learning response involves a sequence stimulus- a. I only response b. I and II sequence. c. I and III d. I, II, III 2 Social and cultural 3.1 Employ Creating 42 C. Group the interactions play a teaching students and ask very important role strategies, them to in learning process. methods, experiment on a How will Teacher instructional specimen Ely plan an activity materials and to support technology, Collaborative collaborative classroom learning involves learning? management working together as a. Ask the techniques a group to students to appropriate to accomplish shared participate subject areas goals to maximize in the and inclusive the learning of each discussion of learners individual. to support from learning and indigenous teaching groups. process. b. Make necessary tools to be used by the students in the different subject areas c. Group the students and ask them to experiment on a specimen d. Using a paper and pencil test, assess the students’ prior knowledge on the subject matter 3 As an Educational 3.1 Employ Analysis 18 b. What to technologist or teaching teach? instructional strategies, The big three issues designer, teacher methods, for those planning Ely found out that instructional and implementing the curriculum isn’t materials and courses are: aligned to the technology, learners’ needs classroom (a) What to teach based on their age management which is about brackets. Teacher techniques content to be Ely encountered appropriate to learned. (b) how to which of the subject areas teach and (c) how to following issues? and inclusive identify things to do a. How to of learners differently. teach? from b. What to indigenous teach? groups. c. How to identify things to do differently? d. All of the above 4 Ms. Gomez is 3.1 Employ Evaluation 50 b. II, I, III, IV planning to teaching g In the phase of integrate strategies, planning planning technology in her methods, instruction, it is Mathematics class. instructional reasonable for a Which of the materials and designer to consider following would be technology, the kinds of things the logical steps in classroom to be learned. doing this? management (Anderson and I. Set the objectives techniques Krathwohl, 2001) II. Analyze the appropriate to learners subject areas III. Utilize the and inclusive materials with of learners showmanship from IV. Evaluate the indigenous performance of the groups. students a. I, II, III, IV b. II, I, III, IV c. I, II, IV, III d. II, I, IV, III 5 Ms. Hernandez 3.1 Employ Analysis 83 d. Construction of employs student- teaching knowledge and centered instruction strategies, information as the learners methods, exchange create their digital instructional portfolios in her materials and computer class. technology, What could be classroom developed among management them through this techniques approach? appropriate to a. Repetition subject areas and active learning and inclusive b. Mastery of of learners skills and from information delivery indigenous c. Information groups. processing and passive learning d. Construction of knowledge and information exchange 6 Under which 3.2 Analysis 166 b. Can it be easily condition is NOT a Demonstrate dismantled? basic consideration skills in in selecting and developing evaluating the and using a content of an variety o educational conventional technology tool? and non- a. Does it match conventional the content? resources b. Can it be including easily dismantled? information c. Will it motivate and and maintain communicatio interest? n Technology d. Is there to address evidence of its learning goals effectiveness? and needs of various learners 7 Ms. Vinluan, a 3.2 Applying 232 C. She promotes computer teacher Demonstrate and models digital demonstrates skills in citizenship and understanding of developing responsibility. local and global and using a issues and exhibits variety o ethical and legal conventional use of information and non- and conventional communications resources technology tools. including Which is true about information her? and a. She models communicatio digital-age work n Technology and learning to address b. She facilitates learning goals and inspires and needs of student learning various and creativity. learners c. She promotes and models digital citizenship and responsibility. d. She designs and develops digital-age learning experiences and assessments 8 Morville (2004) 3.2 Applying 80 D. Attainable created a frequently Demonstrate The content should reproduced skills in be original and fulfill honeycomb model developing some users’ needs to design for and using a (useful). The site user experience variety o must be easy to use that illustrated the conventional (usable). The design facets of user and non- elements (like the experience. If conventional brand) are used to applied in resources evoke emotion and educational including appreciation technology, the information (desirable). essential items and The content needs could be explained communicatio to be navigable with the following n Technology (findable), and they EXCEPT: to address should be available a. Useful learning goals even to b. Usable and needs of people with c. Desirable various disabilities d. Attainable learners (accessible). Users must trust the content and the brand (credible). 9 In understanding 3.2 Analysis 92 a. Interactions the concept of Demonstrate with new “Experience”, there skills in products, are three domains developing interactions which we are going and using a with to consider, the variety of confusing cognitive conventional or experience, the and non- unfamiliar experience, and the conventional environmen experience as a resources ts, or tasks story. Analyze the including that require following scenarios information attention, and tell which of the and cognitive following falls under communicatio effort, or cognitive n Technology problem- experience. to address solving a. Interactions learning goals skills with new and needs of products, various Cogniive interactions learners Experience is the with experience that confusing or required us to think unfamiliar about environment s, or tasks that require attention, cognitive effort, or problem- solving skills b. Witness a story that allows us to feel powerful emotions, assess our system of values, and possibly make changes in our behavior. c. A powerful selection of stories leading us through an experience as we read them d. Relevance for sharing user findings with a design team of various disciplines 10 How are we going 3.2 Evaluating 127 e. There should to minimize the Demonstrate not be too extraneous skills in many cognitive burden developing learning placed on the and using a activities in a diverse learners? variety of unit of a. Learning conventional instruction tasks should and non- require a conventional clear resources description including of the information learning and outcomes communicatio so that the n Technology learners can to address explicitly learning goals understand and needs of what they various should do in learners the associated activity. b. There should not be too many learning activities in a unit of instruction c. Evaluation methods should adequately examine the completion of learning activities without focusing on the assessment of learners’ memorizatio n of the learning contents. d. Learning support services are extremely important, so the instructors or tutors have to understand the learning difficulties and learning environment of the learners so as to facilitate effective communicati on with them.