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Bard 6 AlmeidaBJJ

CLASS & LEVEL PLAYER NAME


Thelmor Stonemantle
Hill Dwarf Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 17 54 --
+0 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
11
• +8 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+3 Poison
Disadvantage on STR
DEFENSES HIT DICE DEATH SAVES

when not proficient with


17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 H

H
+1

+2
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
14 H +1 Athletics STR
ABILITY SAVE DC === TOOLS ===
H +6 Deception CHA
Brewer's Supplies, Disguise Kit, Flute, Lute,
H +2 History INT Lyre, Viol
INTELLIGENCE
P +3 Insight WIS
25 ft. (Walking) === LANGUAGES ===
+1 H +6 Intimidation CHA
Common, Dwarvish
H +2 Investigation INT
12 H +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +1 Perception WIS


E +11 Performance CHA === ACTIONS === Mantle of Inspiration
+0 E +11 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action, spend one use of Bardic
Inspiration to grant 8 temporary HP to up to 5
Help, Hide, Ready, Search, Use an Object, creatures you can see and that can see you within 60
H +2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, ft. Each creature can immediately use its reaction to
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object move up to its speed, without provoking opportunity
attacks.
H +4 Stealth DEX === BONUS ACTIONS ===
CHARISMA Bardic Inspiration • 5 / Short Rest Mantle of Majesty • 1 / Long Rest
P +3 Survival WIS
As a bonus action, a creature (other than yourself) Once per long rest as a bonus action, you cast
command, without expending a spell slot. For 1 minute
+5 within 60 ft. that can hear you gains an inspiration die
(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
or until your concentration ends, you can cast
command as a bonus action on each of your turns,
added after seeing the roll, but before knowing the without expending a spell slot. Creatures charmed by
20 outcome. you automatically fail saving throws against the
command you cast with this feature.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Longsword +3 1d8 Slashing Martial, Versatile

Unarmed Strike +3 1 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 6 AlmeidaBJJ
CLASS & LEVEL PLAYER NAME
Thelmor Stonemantle
Hill Dwarf Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Song of Rest • PHB 54 - Replace one cantrip you learned from this class’s
If you or any friendly creatures who can hear your Spellcasting feature with another cantrip from the bard
* Additional Bard Spells • TCoE 27 performance regain hit points at the end of the short spell list.
Your Bard has additional spells available to them, as rest by spending one or more Hit Dice, each of those
designated in Tasha's Cauldron of Everything. creatures regains an extra 1d6 hit points. * Ability Score Improvement • PHB 54

* Hit Points • PHB 52 * Bard College • PHB 54 * Font of Inspiration • PHB


You regain all of your expended uses of Bardic
* Proficiencies • PHB 52 | College of Glamour Inspiration when you finish a short or long rest.

* Spellcasting • PHB 52 * Expertise • PHB 54 * Countercharm • PHB


You can cast known bard spells using CHA as your Your proficiency bonus is doubled for any ability check As an action, you can perform until the end of your
spellcasting modifier (Spell DC 16, Spell Attack +8) you make with chosen proficiencies (2 at 3rd and 10th next turn. During that time, you and any friendly
and known bard spells as rituals if they have the ritual level). creatures within 30 ft. that can hear you gain
tag. You can use a musical instrument as a advantage on saving throws against being frightened
spellcasting focus. * Mantle of Inspiration • XGtE 14 or charmed.
As a bonus action, spend one use of Bardic Inspiration
* Bardic Inspiration • PHB 53 to grant 8 temporary HP to up to 5 creatures you can | 1 Action
As a bonus action, a creature (other than you) within see and that can see you within 60 ft. Each creature
60 ft. that can hear you gains an inspiration die (1d8). can immediately use its reaction to move up to its * Mantle of Majesty • XGtE 14
For 10 minutes, the creature can add it to one ability speed, without provoking opportunity attacks. Once per long rest as a bonus action, you cast
check, attack roll, or saving throw. This can be added command, without expending a spell slot. For 1 minute
after seeing the roll, but before knowing the outcome. | 1 Bonus Action or until your concentration ends, you can cast
command as a bonus action on each of your turns,
| 5 / Short Rest • 1 Bonus Action * Enthralling Performance • XGtE 14 without expending a spell slot. Creatures charmed by
Once per short rest, you can choose 5 creatures that you automatically fail saving throws against the
* Magical Inspiration • TCoE 27 watched and listened to you perform for 1 minute. command you cast with this feature.
If a creature has a Bardic Inspiration die from you and Each target makes a WIS saving throw (DC 16) and is
casts a spell that restores hit points or deals damage, charmed if it fails for 1 hour, or until it takes any | 1 / Long Rest • 1 Bonus Action
the creature can roll that die and choose a target damage, you attack it, or it sees you attack or damage
affected by the spell. Add the number rolled as a its allies.
bonus to the hit points regained or the damage dealt. === HILL DWARF RACIAL TRAITS ===
The Bardic Inspiration die is then lost. | 1 / Short Rest • 1 Minute
* Darkvision • BR 20
| Special * Bardic Versatility • TCoE You can see in darkness (shades of gray) up to 60 ft.
Whenever you reach a level in this class that grants
* Jack of All Trades • PHB 54 the Ability Score Improvement feature, you can do one * Dwarven Resilience • BR 20
You can add half your proficiency bonus, rounded of the following: You have advantage on saves against poison and
down ( +1 ), to any ability check you make that doesn’t - Replace one of the skills you chose for the Expertise resistance against poison damage.
already include it. feature with one of your other skill proficiencies that
isn’t benefiting from Expertise. * Dwarven Combat Training • BR 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Shield 1 6 lb.

SP 0 Dagger 1 1 lb.

Longsword 1 3 lb.
EP 0 Backpack 1 5 lb.

Clothes, Costume 1 4 lb.


GP 45 Lute 1 2 lb.

Lyre 1 2 lb.
PP 0 Bedroll 1 7 lb.

Candle 5 --
WEIGHT CARRIED

69 lb. Clothes, Costume 2 8 lb.

ENCUMBERED Rations (1 day) 5 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Disguise Kit 1 3 lb.

330 lb.

EQUIPMENT

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Bard 6 AlmeidaBJJ
CLASS & LEVEL PLAYER NAME
Thelmor Stonemantle
Hill Dwarf Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

You have proficiency with the battleaxe, handaxe, light


hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Thelmor Stonemantle Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +8
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 16 1A 60 ft. V Instantaneous PHB 285 V

O Light Bard DEX 16 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Blade Ward Bard -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Identify [R] Bard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Silvery Barbs Bard -- 1R 60 ft. V Instantaneous SACoC 38 V

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

P Command Mantle of Majesty (Always Prepared) WIS 16 1BA 60 ft. V 1 round PHB 223 D: 1Rnd, V

=== 2nd LEVEL === 3 Slots OOO

O Lesser Restoration Bard -- 1A Touch V,S Instantaneous PHB 255 V/S

=== 3rd LEVEL === 3 Slots OOO

O Tongues Bard -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

SPELLS

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