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○ Strikes with a mature over hand pattern in a dynamic ○ GLE: Demonstrate beginning offensive and
environment for net/wall games such as volleyball, defensive strategies for individual and team
○ Creates open space in net/wall games with a long- wall games by varying force and directions and by
handled implement by varying force and direction, and moving opponent from side to side
helping and encouraging others, avoiding trash talk and ● PE7.S4.6.1.e Outcome:
providing support to classmates. ○ GLE: Understand and utilize safe and appropriate
safely.
10 King and Queens Spikeball Game Teacher Performance Cues: There are 4 people in a group with
min ● Students will go back wit their original partner and then go ● Review cues of serving one hula hoop and one spikeball.
1:24- toe to toe with another group so that there are 4 in a group and spiking The king/queen will be on one
1:34 ● There will be one king queen to start on one side of the ● Make sure to go around to side of the hula hoop while the
hula hoop while the other three members are on the each group to give proper other three members will be on the
(2 min opposite side of the hula hoop feedback opposite side of the hula hoop. It
transa ● This is a 1vs 1 spikeball battle and the winner gets to be the ● Provide demonstrations will be a 1 vs 1 battle to determine
ction king/queen while the loser goes to the back of the line and when needed who will continue to be the
1:34- waits to try again to be the king/queen king/queen. If you lose then they
1:36) ● After some time students will freeze and I will ask the Safety Cues: will go. The back of the line and
current king/queen to switch to another group ● Be aware of surroundings wait till it’s their turn again.
● Don’t hit the spikeball
really hard
● Don’t hit the spikeball at
each other
10 Spike ball games Teacher Performance Cues: During this activity students will
min play spikeball games. Potentially
1:36- ● Students will use the current groups they are currently in ● Review cues of serving, switching groups to make it more
1:46 from the King/Queen game to start playing a game of spiking, passing, etc. interesting
spikeball ● Make sure to go around to
2 min ● Students will engage in a game of spikeball each group to give proper
transit ● After some time student may be able to switch to other feedback
ion groups to get different kind of game experiences ● Provide demonstrations
1:46- when needed
1:48)
Safety Cues:
● Be aware of surroundings
● Don’t hit the spikeball
really hard
● Don’t hit the spikeball at
each other
Safety Cues:
● Be aware of surroundings
● Don’t hit the spikeball
really hard
● Don’t hit the spikeball at
each other
2 min Quick Debrief Get students together to check for Gather students in the middle of
1:56 - - Tell your partner one thing that you improved on today and understanding of lesson objectives, the gym
1:58 why. pros and cons of the lesson (student
- Tell another person what your favorite activity was today input), potential shoutouts, and
and why. discussion questions to engage the
Ball Management: Have student who is older, put their group’s students.
Spike Ball away
Teacher Performance Cues:
Class Debrief: - Use a watch to keep track
- Gather students in the middle of the gym of timing.
- What was one thing you enjoyed in today's class? - Countdown if students are
- How can you apply what you learned today in a real world not in the middle
setting (AKA playing outside PE) - Learn names- ask names
- Tell students what we will be doing Wednesday before a student speaks
Assessments: