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1 Any Drinker has Portentous Vision: Roll all dice, choose one, use on next roll 51 Mouth falls

th falls off: Has to held in place to Speak/Eat, another Pool restores it

2 Bathing here offers a chance to Cleanse Curses (they transfer to the water) 52 Next Four Die Rolls are treated as Max, Lowest, Max, Lowest

3 Bats Crashing into Stalactites: Sudden Earwax Buildup Muffles Sounds 53 Objects made of Metal are coated in a thin layer of Silver, lasts 'til New Moon

4 Become Liquid and meld with Pool for 1 hour, reform with a new Appearance 54 Old Shoes/Boots piled around: Washing Feet here soothes Blisters/Aches

5 Befouled by a Necromancer: When Drinker dies, becomes Undead. Still PCs 55 One Drink grants instinctive awareness of the Current Phase of the Moon(s)

6 Bestows Invisibility (2d6 Turns) on Drinker within the next 1d20-1 minutes 56 Only Cure for a particularly devastating Plague spreading 4 Hexes away

7 Birdsong in Spring Deafens, but you can make out "words" in other Seasons 57 Paints the Drinker in luminous and iridescent Faerie Fire for a day

8 Blue liquid, harmless if a bit Sour, indelibly Dyes what it touches though 58 Parasites. Spell Nematodes (Random Spell), must be fed Scrolls or rebel

9 Brimming with Brine, so Salty it works as Holy Water on Witches 59 Pawprint of the World-Wolf: Enhanced sense of Smell, possible Lycanthropy

10 Coats the Drinker in a velvety Green Moss. Keeps growing back for a Month 60 Pebbles placed on the bottom for a year are especially accurate Sling Stones

11 Confers Immunity to Temperature Extremes for about a day 61 Petrifies Wood on Contact, ability persists for about 1 hour after removed

12 Conjuring Pool for small (about a Teapot) Water Elementals. Mischievous 62 Polishes Singing Voices, imbues Musical Talent to the Tuneless

13 Contact with Skin removes Blemishes or Scars, also Hair and Fingernails 63 Poured on a Planted Seed: It will sprout and grow rapidly

14 Drinker and all Gear shrink in Size to about a Handspan 64 Powerful Acid only seems to affect Textiles, or any who have Lied recently

15 Drop a d4 on Character Sheet: Where it lands Improves: Item = Magic, +1 etc. 65 Propellor tailed Rust Beast Larvae: Rusts any Ferrous Metal on contact

16 Dryad's Tears. Once the Sadness passes, gain their Charm ability 1/month 66 Pure and Refreshing, counts as Holy to the Religion of last Bather

17 Effervescent. Uncontrollable minor Levitation for an hour per sip 67 Quaffing the Liquid here allows one to briefly converse with Locks for a day

18 Energy Drain, if present, is removed and inverted 1/Drinker. Fatal next time 68 Quintessential Water: One sip and you won't thirst for a whole Year

19 Erases one Good Deed and One Sin from the Drinker's Past 69 Receive the ability to Breath Underwater, provided your Eyes are closed

20 Exposed to Moonlight, Drinker becomes Invisible to Magic Users for a week 70 Reflection becomes Irresistible to viewer, could waste away staring longingly

21 Fire becomes grudgeful: Tinderbox Chances are 1-in-8 for a month 71 Renders Drinker Immune to one Random Dragon Breath type

22 First Drinker Blessed, next Blighted, and so forth 72 Restores Sight to the Blind, Speech to the Mute, etc. once a year

23 Foul-tasting Black Substance coats Tongue: Milk is now poisonous to Drinker 73 Roll 2d6: Swap those two Scores, if doubles add two to the Score rolled

24 Fountain of Youth waning in power: 1d6 Years on each Drinker...Once 74 Seems on the verge of Boiling, but not Hot: Wounds healed on Drinking

25 Frilly black Algae eats Memories from Drinker: Eat Algae to get them back 75 Silvers the Tongue: Drinker might notice that Haggling becomes a lot easier

26 Gain a shared Language with the Last Creature who Drank from here 76 Single sip completely eliminates any Alcohol Tolerance possessed by Drinker

27 Gelatinous Membrane covers it, if pierced quickly begins Flooding area 77 Slowly Petrifies over the course of a Month, how Gargoyles are made?

28 Glass-lined Bottom is a Clue: Transmutes Rock to Glass (up to a cubit deep) 78 Somewhat Counterintuitively: Scrolls and Such can be waterproofed with a dip

29 Gradually replaces Blood with Honey, not intrinsically harmful 79 Soporific Properties bring Sleep to even the Sleepless, won't wake for a week

30 Grants Feet to the Finned, and vice versa, Be Careful... 80 Spell-casters Drinking will have all of their Prepared Spells replaced

31 Heart's Desire? On drinking, you gain knowledge of where/how to obtain 81 Spoilt Food Placed within is completely renewed and Freshened

32 Hijacks Pain Receptors: Re-roll all HD for new HP Totals 82 Superlative Stimulant: Acts as Haste for ten minutes, but age Five Years

33 Home to tiny Crayfish Godling: Drinking as Commune for immediate area 83 Sweet and Sticky, lose sense of Taste: Cannot be Poisoned for 1 year

34 Homunculus Incubator: Half-a-Dozen in various stages bob beneath surface 84 Switch Consciousness with the next Animal you see for 1 Hour

35 If used to Mix Mortar, the Structures are Immune to Earthquakes 85 Tadpoles never Mature, cut Flowers never Rot when placed in this Water

36 Incongruous Reflections: Birds in Flight in Skies above. Drink to know North 86 That Frantic Crab waving it's Claws in Warning? That was the last Drinker

37 Incredibly Intoxicating to Dwarfs/Halflings, instant Drunkenness 87 Those who Drink leave no Tracks/Traces for the remainder of the Day

38 Inherit Expensive Tastes: Now only Gold/Gems and such sate your Hunger 88 Time Slows dramatically for the Drinker for an hour, seconds are minutes, etc.

39 Investigation reveals basin is a Giant's Cauldron: Boils on Command Word 89 Tongue swells up, preventing Speech/Spells: After a day, you can Speak Fish

40 Irises turn a Brilliant Purple: Magical Auras glow brightly, Artifacts Blind 90 Torches/Wicks dipped within Burn with a Light that only Bearer can see

41 Kings in ancient times were Anointed with this: Reaction bonus with Royalty 91 Transports Drinker instantly to another Pool, sometimes several Hexes away

42 Knuckles sprout Thorny Barbs, Gloves no longer fit, but punches hurt more 92 Unseen Spores within grant Reaction Rolls to any dangerous Fungus

43 Last Drinker's surroundings are Reflected in Pool until another Drinks 93 Used to Swim Witches long ago, Drinker might be Possessed by the Souls here

44 Laundry Washed here has any Minor damage Mended tenderly 94 Utterly nullifies the Magical Properties of any item placed within for a Year

45 Learn the Name, Approximate Location, and Disposition of the last Drinker 95 Vanishingly small chances: Raises the Dead on a 1. Die size escalates each time

46 Magic is in the little blind Fish within: Eat one and it acts as Random Potion 96 Vessels filled with this Water transmute to an unbreakable Glass

47 Magical Potions/Poisons function slower for drinker: Active in 1d4-1 rounds 97 Viscous and hard to keep down, Teeth become Mithril but can't be removed

48 Mer-Gnomes that dwell here might not take kindly to Drinking their Home 98 Washes away all traces of Scent for up to a Month, even supernatural ones

49 Mirror-like Surface betrays it's primary Purpose: Slays Vampires on Contact 99 Water from the First Rain: Drinkers can Predict Weather 5/6 for a Season

50 Mounts Watered require Half as Much Food/Rest for their next Long Journey 100 When the Lilypads Bloom here, all Spell Effects/Ranges/Durations are doubled

Draft Version (03.06.2023) | d4caltrops.com

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